There is no utopia without nature. Life is already a utopia–Mileece
When I heard sound artist and environmental researcher Mileece refer to utopia as she presented on her bio-sound work this past year for MOMA’s PSA1 series “Speculations: The Future Is ____” I was startled and intrigued. When I asked Mileece to delve further into her conception, Mileece explained how when faced with an environment lacking flora–such as on a recent trip to India where she spent a lot of time in a cityscape heavy with apartment blocks–she noticed that finally coming upon a garden outside a temple or other flush area felt like utopia. “I’m referring to an ecological utopian society, not a fictional one.” Mileece told me, “But either way, what we imagine as a perfect society always comes with fruit. Nature makes man right in the head. Without it, things get really rough. With it too of course, but you can see what happens to people deprived of green.” Her participatory art installations explore and communicate her sense of the lushness and sensory surprises of the natural world.
Mileece is a internationally acclaimed, multi- disciplinary sonic artist and renewable energy ambassador. Her work “promoting ecology through technology and the arts’ has brought her international critical acclaim as a composer and installation artist. Formations, her debut album, inspired by cycles and formations in nature (“beautiful, real, musical science,” BBC), was the result of her initial works in computer generated compositions, using Super Collider, an object-oriented programming language.–Decibel festival bio
Mileece and I recently continued our conversation via Skype–she in the city of Jaisalmer in Rajasthan performing camera and sound work on mouthharps, and me in my studio in Lisbon, Portugal–what follows is a transcript of our talk. Mileece had just finished showing in Bhutan, where she created an installation in a dome at their first international festival.
Maile Colbert: Was the installation [in Bhutan] related to the work you did recently in MOMA [at POPRALLY in February 2013]?
Mileece: similar in being an installation with interactive plants and sensors.
MC: And when you are home and in the studio, what does your day look and sound like?
M: That depends on much. The last project I did before leaving for Bhutan was a dome at a school, which had me with a shovel in garden clothes up early onsite, then home late, so I wasn’t in the studio at all. Then I worked on the plant interface for Bhutan and generally to get a public interface finished-hardware and software as pre-made wireless ‘off the shelf’ devices and learning kits that I can distribute to people and artists and do more complex projects with. So at random hours, when my colleague who is helping me with the engineering aspects had a moment, we would sit and quickly go over the builds. I did recently decide I want to do a less intensely computer based project, so completely rearranged my studio, borrowed a loop station, bought a gold guitar and started to ‘jam’. It’s something I’ve never done before. I’ve had days where it’s fourteen hours working constantly in the studio, tweaking buttons and writing code. But it all depends…
MC: So, does each project tend to take you into something new…new tools, new methodology…or do you think you work like that because that’s how you like it, to be an exploration as well as a process?
M: I’m always refining, but the software I wrote is 10 years old now and I’ve been working on the plant project for about 15 years. “Soniferous Eden” is an installation series where interior spaces are transformed into star-studded micro-ecologies, where lush groves of plants generate rich and dynamic soundscapes in response to the touch and presence of the participants, who can saunter barefoot in moist soil amongst them. I’m always working on it, whether the code, concept, or its elements.
M (cont. . .): Every time I do an installation it’s site specific, so never the same, and generally it’s evolved into a variety of different types with focus on various objectives. For example, the dome at the school is a bio-library and sound sanctuary, where I created a pond, dry creek, planted area, and interactive sitting ‘pods’ inside a dome so kids can read and be in a seemingly natural environment, sitting on the ground in a way that is ergonomic and triggers soundscapes when they are still. There is an array of benefits to being around plants and within a ‘high fidelity’ acoustic environment, as R. Murray Schafer would call it (from whose works some of the concepts were modeled)…from helping the parts of the brain dealing with abstract thinking, to developing memory and social skills. It’s argued that attention deficit disorder is a behavioral issue that can be traced to the decrease in natural habitat available to children.
On other projects, such as for Bhutan, more emphasis was on the interactivity with the plants themselves, so I worked on the code of the plant synths, written in SuperCollider, an object-oriented programming language.
I’m not really reinventing at this point, just tweaking and improving. Although, having said that, for these next projects there are significant advancements in the works…it’s like invention. Sometimes I make new sensors and design new sounds, but since my work has spanned quite a variety of stuff from renewables to software to gardens, each one evolves slowly.
MC: Can you tell us a bit about your background and where you are from? And what from this do you think led you to “Tree We’vr”, and working with biofeedback data of plants?
M: I’m from England and grew up in multiple cities (London, New York, Los Angeles) and the countryside equally, so I was exposed to rural and urban environments. I saw The Secret Life of Plants when I was around nineteen, and a couple of years before that Mobius 8 had shown me his work with MIDI and sensors.
M (cont. . .): I had imagined holographic plants (my mum did holography in the 80’s)…which then seemed completely uninteresting since plants THEMSELVES could iterate music.
MC: Have you always had an interest in micro-worlds? What about worlds barely perceptible to us interests you?
M: Yes, micro-worlds…love that. In Suffolk, where I grew up for some time, we had this greenhouse and I remember making this tiny micro-garden in it. I LOVED it and was just mortified when my father told me it needed to be torn down for being unsafe, which he did by getting riotously pissed with his best friend and driving the Range Rover through it.
I have great respect and love for the world and living things. I truly ache for the well being of plants and animals and most people so overall I am dedicated to helping support a healthy ecology, in the holistic sense of the word. And sometimes these ‘hidden things’ are what makes the link to show up the ‘livingness’ and connection we are lacking…the ‘magic’ we need to see and touch to remember that we are a spinning spool of intangible energy organized and perpetuated only by our own existence.
MC: Do you feel your sonification with plants as an instrument, or translation? Can you describe the connection you have with a plant when working with it…is it emotional, scientific, intellectual curiosity…a mix? Is it a dialogue?
M: Nail on the head. My work as an artist is to find the balance between the two. I call it aesthetic sonification, as what you are looking to do is relay data in a way that people understand it, which isn’t necessarily how it iterates, as there are psychoacoustics and other human factors as to how we interpret sound that need to be considered when you are translating information into the sonic realm. So you find a way to relay the information, then make it beautiful for both the human and the plant to be able to enjoy, which is key to art being successful. It’s a balance, and that is my job. That is where I see the necessity for artistry and mastery, and where I try to get it right. The rest is understanding the technicalities.
M (cont. . .): An instrument holds potential as a set of elements and offers a composer/musician that spectrum of potential to weave from. The limitations are the possible manifestations of that potential as choreographed by the degree of expertise of the musician/composer. Sonification doesn’t care about weaving potentials, it wants to be direct as possible. The degree of articulation of the information is a strictly technical matter. So I am somewhere in there, where the sonification is the limitation of the instrument, and the instrument is the plant and interface.
MC: Do you find people understand your work? How much of understanding what you do is important for you to have from your audience?
M: b A whole spectrum of folk come and make use of the installations. Though perhaps not many thoroughly understand my work, most understand the consequence. When I explain what I’m doing I don’t usually get vacant stares, most people follow. I don’t really have an audience, I have participants, so people do a thing, and a thing happens…then they wonder how, and they can find out. Their curiosity leads them on that journey of discovery, and it doesn’t really matter, the issue is plants are alive more than we thought. So long as someone walks away with that, that’s right and good. And if the music and ambience moves them, that’s best.
An instrument holds potential as a set of elements and offers a composer/musician that spectrum of potential to weave from. The limitations are the possible manifestations of that potential as choreographed by the degree of expertise of the musician/composer. Sonification doesn’t care about weaving potentials, it wants to be direct as possible. The degree of articulation of the information is a strictly technical matter. So I am somewhere in there, where the sonification is the limitation of the instrument, and the instrument is the plant and interface.
MC: You mentioned once plants “lacking representation”…I find this intriguing, can you tell us more about this concept?
M: There really isn’t one part of our economy that doesn’t rely on the exploitation of plants, either themselves or their habitat. We have rights for animals, rights for people, and we know we abuse them often, as there are representatives who tell us so. But we don’t often think about the plants, and the plants are also living. They support life, all life almost, so we have to start thinking about that. They are now using ‘excess’ plant energy to power devices. I find this idea of ‘excess’ interesting, like over 90% of our DNA is junk, and 94% of the Universe is ‘dark’. I wouldn’t like to be so assertive.
MC: What tends to happen with the sound from the plants when they are touched? Does it depend on the kind of touch? Does it depend on the kind of plant, or where it is touched? Do plants scream? Or is this anthropomorphizing?
M: Plants emit indicators, best known to be chemical, when they experience threats or distress. The smell of freshly cut grass for example, this is a chemical emitted by the plants to express distress. So ‘screaming’ is an anthropomorphic viewpoint on that possibly unemotional ‘response,’which is what plant biologists would commonly call it. This is because we don’t understand plant biology well. They have systems to take in a calculate information, make decisions, and produce self-regulated results, but we have a hard time figuring that out since it isn’t in the form of what we say is required of sentient beings… a nervous system and a brain. But no, it doesn’t matter where you touch a plant, that doesn’t make different sounds, at least that I can tell. I don’t have scientific instruments, I have arty ones, so they aren’t accurate enough to make precise measurements or declarations. I’m in the experience, not research department. The synths I’ve written are modulated by the current from the plant, so the sound changes in direct function of the modulation of the current, which changes with touch or presence and general livingness.
[. . .]
MC: You go way beyond trend or gimmick, you have been doing this a while. Where do you think your work is going? Do you have more in this vein to explore…is it leading somewhere you can share with us?
M: I’m currently working with Eden Labs and some other partners at UCSD on a project engaging custom made technology to hybridize with living systems, forging lucid and direct connections between the inner city and wild ecologies in real time.
All images courtesy of the artist
Maile Colbert is a multi-media artist with a concentration on sound and video who relocated from Los Angeles, US to Lisbon, Portugal. She is a regular writer for Sounding Out!
This April forum, Acts of Sonic Intervention, explores what we over here at Sounding Out! are calling “Sound Studies 2.0”–the movement of the field beyond the initial excitement for and indexing of sound toward new applications and challenges to the status quo.
Today Salomé Voegelin, treats us to a multimedia re-sonification of the keynote she gave at 2014’s Invisible Places, Sounding Cities conference in Viseu, Portugal, “Sound Art as Public Art,” which revivified the idea of the “civic” as a social responsibility enacted through sound and listening. Available for download here as a podcast is an audio recording of the keynote as well as a transcription of its accompanying score. In this final entry of the series, Vogelin shares her insight about how sound can act as intervention, disruption, and resistance.
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Sound Art as Public Art
Sit down on a chair
Read: Listening to Noise and Silence: Towards a Philosophy of Sound Art, pp126-127, line 5 to line 5
Play: Clare Gasson, Thought and Hand 53”
Get up, walk a square around your location, singing each side of the square at a different pitch – step back into the middle of the space and grunt loudly.
Read: Sol leWitt The Location of a Circle, 1974
Read: Listening to Noise and Silence: Towards a Philosophy of Sound Art pp130-131, line 20 to line 3, 3rd word
Read: endnoted text [see endnotes below], alternating between life and pre-recorded voice.
Read: Sonic Possible Worlds, Hearing the Continuum of Sound, pp49-50, line 1 to line 12
Read: Maurice Merleau-Ponty, Nature from Course notes from the Collège de France pp68-69, line 32 to line 17, 7th word
Read: from soundwords.tumblr.com: The waterjet, April 09, 2013, 09:39am
Read: Patrick Farmer Try I Bark from ‘fire turns its back to me…’ to ‘ i have no desire too name’
Play: The Red Hook High School Cheerleaders by Jeremy Deller, 2 min excerpt
Read: Sarah Jackson Silent Running from her collection of poems Pelt
Play: Lawrence Abu Hamdan, Marches 2008, Track 2, 3 min excerpt
Read: Henri Lefebvre, Rhythmanalysis, pp19-21, line 8 to line 6 (with a slight edit), and p55, line 17 to line 31
Play: Simon-Steen Anderson Pretty Sound (Up and Down) for priano, from LP Pretty Sound, 3 min excerpt
Read: Listening to the Stars from Noch (What Matters Now? What can’t you hear?)
Read: Sonic Possible Worlds pp157-158, line 1 to line 34
Play: Eisuke Yanagisawa Ultrasonicscapes track 10 streetlight 2, 3 min excerpt.
Read: Sonic Possible Worlds pp165-166, line 29-4 + p166-167, line 40 line 6 word 6 and pp 168-169, line 33 to line 2, and p174, line 18 to line 34
Read: credits while playing Salomé Voegelin: exactly 3 minutes
Life voice [lv]: This is a performance of my sonic possibilities in a public context.
Recorded voice [rv]: Sounds invisible mobility makes accessible, thinkabe and sensible, different and pluralized notions of publicness.
lv: My public performance invites you to consider your own public performance in this same context.
rv: The sonic public is a participatory possibility, whose actuality is not a matter of truth and untruth, but of sonic fictions: personal narrations that realize the invisible and conjure the inaudible, rather than settle on what appears to be there visibly and audibly.
lv: Together we make a civic performance – creating an ephemeral exchange of invisible things that reframe our visible form, relationship and organization.
rv: Listening challenges the designation of private and public. It overhears their distinction and does not follow the functional architecture of place and civic purpose but proposes formless and invisible alternatives.
lv: I am performing my private sonic life-world that meets yours in passing, at moments of coincidence, to create not one appreciable entirety, one actuality, but fragmented possibilities of what our shared space is, or could be.
rv: Sound is not necessarily harmonious, nor definitively antagonistic, but generates the space of an agonistic play: no ideal objective guides or precedes the action that it is.
lv: I sang a square and talked a circle.
rv: The public is not a visual concept, a permanent institution and infrastructure, but a transitory practice.
Iv: made room in the visible space for my invisible possibilities
rv: Sound makes apparent the frames, edges and boundaries of what is considered the actual place, and implodes the singularity and permanence of that perception through an invisible duration.
lv: I made an artistic space,
I made a social space
I made a political space
They reveal the limits of actuality, produce possibilities, and hint at the possibility of impossibilities.
Salomé Voegelin is a Swiss artist and writer engaged in listening as a socio-political practice of sound. She is the author of Listening to Noise and Silence: Towards a Philosophy of Sound Art (Continuum, 2010) and Sonic Possible Worlds: Hearing the Continuum of Sound (Bloomsbury, 2014). She maintains the blog SoundWords and has curated the exhibition clickanywhere, an online exhibition of spoken and written work. Voegelin is a Reader in Sound Arts at London College of Communication, UAL and has a PhD from Goldsmiths College, London University.
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This April forum, Acts of Sonic Intervention, explores what we over here at Sounding Out! are calling “Sound Studies 2.0”–the movement of the field beyond the initial excitement for and indexing of sound toward new applications and challenges to the status quo.
Two years ago at the first meeting of the European Sound Studies Association, I was inspired by the work of scholar and sound artist Linda O’Keeffe and her compelling application of the theories and methodologies of sound studies to immediate community issues. In what would later become a post for SO!, “(Sound)Walking Through Smithfield Square in Dublin,” O’Keeffe discussed her Smithfield Square project and how she taught local Dublin high school students field recording methodologies and then tasked them with documenting how they heard the space of the recently “refurbished” square and the displacement of their lives within it. For me, O’Keeffe’s ideas were electrifying, and I worked to enact a public praxis of my own via ReSounding Binghamton and the Binghamton Historical Soundwalk Project. Both are still in their initial stages; the work has been fascinating and rewarding, but arduous, slow, and uncharted. Acts of Sonic Intervention stems from my own hunger to hear more from scholars, artists, theorists, and/or practicioners to guide my efforts and to inspire others to take up this challenge. Given the exciting knowledge that the field has produced regarding sound and power (a good amount of it published here), can sound studies actually be a site for civic intervention, disruption, and resistance?
Acts of Sonic Intervention began with “Listening to and Through Need” by Assistant Director at Binghamton University’s Center for Civic Engagement, Christie Zwahlen, who argues that any act of intervention must necessarily begin with self-reflexivity and examination of how one listens. Last week, artist/scholar Luz María Sánchez gives us the privilege of a behind-the-scenes discussion of her latest work, detritus.2/ V.F(i)n_1–1st prize winner at the 2015 Biennial of the Frontiers in Matamoros, Mexico —which uses found recordings and images to break the deleterious silence created by narco violence in Mexico. Next week, we will close with from artist, theorist, and writer Salomé Voegelin, who will treat us to a multimedia re-sonification of the keynote she gave at 2014’s Invisible Places, Sounding Cities conference in Viseu, Portugal, “Sound Art as Public Art,” which revivified the idea of the “civic” as a social responsibility enacted through sound and listening. Today, Linda O’Keeffe catches us up with her newest public project, a pilot workshop with older people at the U3A (University of the Third Age) centre in Foyle, Derry, “grounded in an examination of the digital divide, social inclusion and the formation of artists collectives.”
In 2014, the Irish Research Council funded a project that looked to increase the access of older people to creative opportunities while at the same time generating interest in research examining the social implications of sound, music, and performance produced by older people. The project ran over a 9-month period and included a two-week workshop with a group of third age adults based in Derry, Northern Ireland. This fulltime workshop consisted of training three people aged between 65-70 in the area of gesture based audio technologies on iOS devices.
My initial impetus behind the project was to find different ways to engage older adults with technologies outside of the typical education programs which focus on internet training and learning how to use communication applications like email and VOIP software. I designed the workshop to introduce the participants to a range of audio-based applications designed specifically for an iPad. They learned how to use digital audio recorders, including the different file types associated with sound quality, such as compressed audio mp3 and mostly uncompressed audio WAV (windows audio video format). For clarity, I organized the audio applications into three distinct types: audio editing apps, gesture based performance apps and sound synthesis apps.
Learning sound production, I felt, would offer elder people a different kind of value than basic workplace digital skills, something perhaps even more important for third age adults, what Fisher and Specht describe as a “positive sense of future” in “Successful Aging And Creativity In Later Life” (459). Training in digital activities such as multi-track editing, performance and synthesis applications, the use of digital audio recorders, soundscape recording, using cloud based applications for sound sharing, and mastering finished works of sound offered more than just a “skill” for workshop participants, it also held out a new sense of purpose, a means to continue engaging with community, continued intellectual stimulation, and the possibility of a new period of productivity in their lives.
Work Shopping Sound
One of the key components to the workshop involved talking about sound and sound art, and discussing the kinds of art made from sound, including work made for radio. Such conversation presented difficulties for people who were largely unfamiliar with fine art, a problem compounded by the fact that, as an emerging art form, sound is not always visible in mainstream cultural spaces.
To ease the transition, I centered our early discussions on important sounds in the participants’ lives: sounds remembered and now lost, the difference between rural and urban soundscapes, and unique perhaps for this particular group, the sounds of civil war. All of the participants had lived in Derry most of their lives and experienced some aspect of the violence within Northern Ireland; through our conversations, sound became an interesting way to memorialize and process this event. We then discussed how these soundscapes could be documented, changed and presented as works of art. Later, workshop conversation consisted of listening to sound art pieces. This helped the group get a sense of the potential of sound as an expressive art form.
Sound as Process
During the workshop, I emphasized the process and practice of sound making over the technology required to undertake the production of their art works. In this way, by focusing on an artistic concept, the technology just became the means in which they could be creative. Each participant was given a digital audio recorder (Zoom), which they brought home to record sounds they found interesting. Every meeting, the group discussed how–through the act of recording and listening–their perception of familiar sounds was being altered. They began also to experiment when recording, using their voices – singing – reading poetry etc. in different spaces, getting close up to sounds – exhaust pipes in cars, for example—and placing the microphone in unusual places such as a neighbours pig shed. Gradually, participants began to think of the sounds they collected as being part of a larger project and they became much more selective about what they would record. In addition, the group began to critique the sounds they recorded as well as sharing their sounds using Dropbox folders. These recordings became the basis for their final works; even if their sounds were eventually altered beyond recognition, the sounds inspired their artistic concepts.
The first Saturday of the two-week workshop included a soundscape recording day in Derry city. Each participant was asked to walk the city, recording sounds they found interesting. What emerged during the sound walks was unexpected. Members of the group began to engage with spaces and people, interviewing some, asking others to make sounds. For example, two participants went into a music store and asked the staff to sing or play an instrument so that they could record these sounds. They also went to the main cathedral in Derry and had the bells rung especially for them and a trainee organist play some traditional organ music. One participant, a poet, had different people read lines from a selection of his poems. He stated later that he was hoping to collect the sounds of women, children and men, as well as the multiple accents of Derry people, because his poetry was about Derry and therefore Derry should be its voice. I had not anticipated this engagement with community and space when I designed the workshop.
During the focus group discussion after the sound walk, each participant talked primarily about how the recorder allowed them access to sounds and people. The technology acted as an interface between them and a sound that they wanted; it gave them the confidence to approach strangers, because they felt they were working on something important.
Gesture Based Performance Applications
In addition to conversation and artistic process, the first week of the workshop introduced participants to three applications: Auria audio editor, TC11 gesture based performance app and Animoog (a music synth app designed for iPad). A number of papers argue that it is the complexity of software applications, including the internet, which proves difficult to older users. Overlapping and contrasting colours are defined as difficult to engage with and can be distracting to users whose vision is in any way impaired through ageing. The Auria editor is as complex visually as most computer DAW’s, with one key difference: all interactions are gestural. This simple difference meant that each of the users found engaging with the application less difficult than if they had to deal with a mouse, keyboard, shortcuts and OS’s (see figure). None of the participants felt that the screen and its multiple windows were so difficult that they could not engage. In fact, we had initially worked with a much simpler audio editing app, Hokusai, which they felt was too simple in its design and usability. By the end of the two-week workshop, the participants had produced at least one complete work of sound, with some creating up to 4. Selected works were compiled in a CD that was launched in November 2014 at the U3A in Derry. Listen to a sampling below.
Track Two: “Made in Belfast” by Sam Burnside, read by John Dunlop
Track Four: “The Haunted Valley,” by Florence Forbes
In a final focus group discussion, the participants all responded very positively to the experience while offering suggestions about future workshops. Most agreed that the digital audio recorders allowed them to open their ears to the possibility of working with sound, but from an ethnographic perspective. The recorders allowed the participants engage actively with people and spaces in a way that had not been anticipated, empowering them with a sense of purpose, and allowed them give voice to both their creative ideas and the voices and soundscapes of Derry. In addition, the iPADs and audio recorders allowed them a sense of technological and creative mobility; they could access sounds on the move, place and share them in the cloud, perform/compose and edit in different spaces.
Working on this project altered a number of preconceptions I had inadvertently brought with me about older peoples’ capabilities, even though my proposed project challenged other assumptions about aging. For example, I chose some of the audio applications for their simple design, mostly because previous research had highlighted older adults’ limitations in regards to the digital, based on principles of design, where technology is often shaped for a younger, often male, user. The participants in this workshop proved they could learn and even be creative with complicated applications such for synthesis and sophisticated editing. Even though I have written about older peoples use of audio technologies dating back to the 1940s–and how they developed sophisticated hacked mechanisms in order to broaden their sound/media sphere (O’Keeffe 2015)–I failed to consider that my participants would also have a contemporary relationship to mobile technologies. Yet all three participants, in varying degrees, used some form of mobile technology, from tablets to android phones. But what was evidenced through our conversations was the limited way in which they used their tech. After the workshop, most talked about buying and using audio applications or recording technology for creative or documentary use.
Prior to the workshop, I myself rarely used iPad audio apps; for me, it required thinking differently about mobility and sound design, and it was only on seeing the very creative ways in which the participants used the iPad that I started to rethink how IOS apps could support my sound practice. Following from this project, I am now in the process of developing a performance collective with third age adults. We will examine ways in which sounds can be assigned meaning and then used in a performance setting. The project will take about a year to complete and the hope is that, when finished, the performance collective will continue, with a tool kit to sustain their practice.
Featured Image: “Workshop participant interviewing poetry readers,” photo by Author
Linda O Keeffe isis a lecturer in sound at Lancaster Institute of Contemporary Art. She is also secretary to the Irish Sound Science and Technology Association and editor of the Interference Journal. She has several papers and book chapters published and due for release in the fields of sound studies. Her practice is concerned with an exploration, both academic and creative, of the ways in which sound alters our experience of different spaces. Her art training was within the sculpture department of IADT under the tutelage of Finola Jones. She completed a Masters in Virtual Reality in NCAD with Kevin Atherton, and just finished a PhD in sociology in NUIM. Her research examined the urban of Dublin city soundscape as socially and technologically co-constructed. She has composed for dance, theatre, quartets, and new instrument performers, installed sound installations for commissions in Ireland, China and Holland, and has had radio works performed both nationally and internationally. In 2008 she was mentored under Eric Leonardson in Chicago, a sound artist and performer. More recently, she was commissioned by Resonance FM to create a work for radio for the 2013 Derry city of culture event. In November 2014 Linda had a solo exhibition called “Spaces of Sound and Radio Spaces” for the Limerick Sculpture Centre, a creative realization of her PhD research.She will be releasing an album next year with the composer Tony Doyle on spatialisation and sonified memories with Farpoint Recordings, her third album. You can find her at www.lindaokeeffe.com.
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Throughout the month of March, nerdcore MCs Mega Ran (Raheem Jarbo) and Sammus (Enongo Lumumba-Kasongo) will be embarking on the “Rappers with Arm Cannons” Tour. Both artists independently based their monikers on two of the most notable video game characters to possess arm cannons, (Mega Man and Samus respectively), but they have since collaborated on several songs and a SoundScan charting Castlevania project, as well as sharing the stage at numerous concert venues and conventions, and releasing individual albums and videos that have received international attention and critical acclaim. Now three years later the two teachers-turned-rappers have decided to take their show on the road alongside rapper and sound engineer Storyville (Matthew Weisse), who has recently joined forces with Mega Ran to release their February 2015 album “Soul Veggies.”
While at first glance the name of the tour appears a bit tongue-in-cheek, it calls necessary attention to the growing presence of Black nerdcore artists like Mega Ran and Sammus who cast their experiences as people of color against the backdrop of nerd and geek culture. In Mega Ran’s case, this has meant writing verses about his struggle to make sense of his Black nerd identity while growing up amongst a very rough crowd in Philadelphia. For Sammus, being a rapper with an arm cannon has largely meant reconciling her ideas about the lack of diverse representations of Black women in notable movies, games, and cartoons among other media forms.
Both Mega Ran and Sammus began making beats on the Playstation game MTV Music Generator. Since that time Sammus has brought together the production styles of Kanye West, Daft Punk, Björk and various video game composers to produce beats that are rich with video game synths and uniquely chopped samples. Mega Ran has similarly drawn on his love of hip hop artists, such as Redman, Nas, and Busta Rhymes as well as music from video games such as Mega Man, Final Fantasy VII, and River City Ransom.
On Tuesday, March 10th, the tour stopped at Cornell University’s Just About Music center where SO! Editors J. Stoever And Aaron Trammell sat down with the trio for a very frank and open discussion on how to survive and thrive as independent artists in the new music economy. Here’s a choice sample of that conversation:
The tour began on March 5th in NYC and will continue through March 19th with final stops in Austin, TX at this year’s South-by-South-West (SXSW). For full details on tall of the dates visit http://sammusmusic.com/shows-tour-dates/
Enongo Lumumba-Kasongo is a PhD student in the Department of Science and Technology Studies at Cornell University. Since completing a senior thesis on digital music software, tacit knowledge, and gender under the guidance of Trevor Pinch, she has become interested in pursuing research in the emergent field of sound studies. She hopes to combine her passion for music with her academic interests in technological systems, bodies, politics and practices that construct and are constructed by sound. More specifically she would like to examine the politics surrounding low-income community studios, as well as the uses of sound in (or as) electronic games. In her free time she produces hip hop beats and raps under the moniker Sammus (based on the video game character, Samus Aran, from the popular Metroid franchise).
Making Music at Studio X: The Identity Politics of Community Studios-Enongo Lumumba-Kasongo
SO! Amplifies: Regina Bradley’s Outkasted Conversations-Regina Bradley