In our current relationship with technology, we bring our bodies, but our minds rule–Linda Stone, “Conscious Computing”
I begin with an epigraph from Linda Stone, who coined the phrase ‘continuous partial attention’ to describe our mental state in the digital age. The passive cousin of multi-tasking, continuous partial attention is a reaction to our constantly connected lifestyles in which everything is happening right now and where value is increasingly equated with our ability to digest it all. Almost everything we do has the potential to be interrupted, be it by an email, a text or a tweet; often we will give only partial attention to any one thing in anticipation of the next thing that will require our attention. In this internal fight for mental attention, listening to music has been seriously impacted.
The digital era has seen more music releases than ever before. Unfortunately, the massive influx of quantity is by no means a measure of how we are engaging with said music. iPhones and similar devices, for which music players have become mere features, enable listening to become a thing of partial attention. From allowing the shuffle or random modes to choose music selections for you, or even streaming music algorithms to calculate things you might like, to listening while playing Angry Birds or reading your Twitter stream, less commitment is made to the act of listening, and as such only a portion of our working memory is committed to the experience. Without working memory actively processing musical information, it is less likely to be stored for the long term, particularly if other information is continuously vying for space and attention.
These days video games sell better than music. Despite being a digital product, games are able to instill memories (even of the music) into one’s consciousness, because the game interface allows our sensory memories to work together in an active manner with the medium. Iconic memory stores visual cues from the game, echoic memory takes the audible cues from the game and the haptic memory is engaged in controlling game play. There is only so much more which can be done while playing a video game. If something were to interrupt game play, the game would be paused to address the new information rather than giving it partial attention. This is quite different from music which plays a background role in so much of our lives even when we are actively putting music on we tend to only engage it with partial attention.
When I began thinking about turning Concrète Sound System into a record label, one of my main goals was to create works that could engage the audience in active musical experiences that could create long term memories. I felt that as important as the music would be, it would take something material to create these memories, a physical product more evocative of earlier moments in recording history than the CD, its most recent gasp. I wondered if, by creatively evoking the physical object, the listener could be engaged in an active manner that would enable the memory of music and its power to persist through the everyday waves of digital noise.
The first mass duplicated audio medium was the Gold Moulded Edison Cylinder at the turn of the twentieth century. Imagine two cylinder copies of one of these recording today, as musical objects. Each of them would have over a hundred years of physical history. From the wear of the cases to the condition of the wax based on the temperature in which they were stored, each of these cylinders would be unique musical objects, with completely different histories, despite having the same origin. It is reasonable to assume that if the cylinders were played today on the same playback device, despite the fact that the compositions and performances are exactly the same, the differences between the recordings would be audible.
Even without a century of history, there would likely be audible differences between the cylinders. If one cylinder was the first copy made, and another the 150th –master cylinders of Gold Moulded Edison Cylinders could only produce 150 copies reliably–the physical wear in the process of reproduction would leave its own imprint, making each of those copies distinct musical objects. In the analog world, as the technology improved the differences between copies decreased substantially. Cassettes were manufactured in batches of ten to hundreds of thousands without audible differences. But even in circulations so high, over time each of those analog copies took on their own identity and collected their own memories.
The listener as an active agent contributed to the development of these unique musical objects. After a purchase, any number of variables played into the ritual of the first experience of the music. Was there a way to listen upon walking out of the store? Were there liner notes or lyric sheets inside? Would you read those prior to listening or as you listen? Where would you listen? Through headphones? The listening chair in front of the hi-fi stereo? Or on the boombox with some friends? All of these possibilities shaped memories as musical objects that defined the music consumption culture of the past.
For example, I bought the debut 2Pac album 2Pacalypse Now on cassette the day it was released. I loved the album so much I kept it in regular rotation in my Walkman for months until finally the tape popped. Rather than go out and buy a new copy I decided to perform a surgery. It was in a screwless reel case which meant I couldn’t just open it up to retrieve the ends of the tape trapped inside, but rather had to crack the reel case open and transplant the reels into a new body. So, my copy of the 2Pacalypse Now cassette is now inside of a clear reel holder with no visual markings. It also has a piece of tape that was used to splice it back together, which makes an audible warp when played back. I can pretty much be sure that there is no other copy of 2Pacalypse which sounds exactly like mine. While this probably detracts from the resale value of the cassette (not that I’d sell it), it is imbued with a personal history that is priceless.
Cassettes, in particular, played a significant role in the attachment of physical memories to music beyond the recordings they held. They gave birth to the mixtape. The taper community was born from personal tape recorders that allowed concert-goers to record performances they attended, and, prior to the rise of peer to peer sharing online, these communities were trading tapes internationally via regular postal mail. European jazz and rock concerts were finding their way back to the states and South Bronx hip-hop performances were traveling with the military in Asia. All of these instances required a physical commitment with which came memories that inherently became their own musical objects.
Needless to say the nature of musical exchange has changed with the rise of the digital age of music. This is not to say that memories as musical objects have gone away, but they are being taken for granted as the objects lose their physicality. I remember going to The Wiz on 96th Street with $10 to spend on music. I spent at least ten minutes trying to decide between Sid and B-Tonn and Arabian Prince. I ended up with Arabian Prince and have regretted it since I got home and listened that day, as I never found Sid and B-Tonn for sale again. Today I could download both in the time it took me to walk to the train station. After skimming through the first few songs of Arabian Prince I could decide it was not for me and drag drop it in the trash where the memory of it would disappear with the files. No matter how I felt about the music then, the memory of it is a permanent fixture in my mind because of the physical actions it took to listen.
The first release for Concrète Sound System, Schrödinger’s Cassette, tackled this issue head on by presenting the audience with its own paradox, an update of physicist Erwin Schrödinger’s famous Thought Experiment, where the ultimate fate of the cassette inside is left up to the individual. Schrödinger’s Cassette sought to take listeners out of digital modes of consumption by using an analog medium to evoke the physical. The cassette release trend has been growing over the last few years, almost in parallel to the rise of the digital music and speaking to the need to separate music from our digital lives and to a desire to work harder for it. At the minimum, listening to a cassette requires having a cassette player, and acquiring one these days takes commitment. Unlike digital media, listeners cannot instantly skip a song on a cassette or put a favorite on repeat. It takes physical manipulation of the medium to move through its songs and doing so is a time investment. All these limitations make the cassette a medium that is best for linear listening, from beginning to end (unless you physically cut, rearrange, and splice it yourself).
Schrödinger’s Cassette took the required commitment a step further by encasing the cassette itself in industrial grade concrete. This required the user to actively crack the concrete (or the french concrète meaning ‘real’, from which the label derives its name) in order to listen to the music. The paradox is that, depending on the listener’s method for cracking, harm could be done to the cassette that might render it ‘unlistenable’. Upon receiving one of these pieces, the listener holds in their hands a musical object which they must physically act upon in order to create an unrepeatable musical event. Schrödinger’s Cassette has a look, a sound (if shaken you can hear the cassette reels), a feel, a smell, and a taste as well (though I wouldn’t advise it). All of the senses can be actively focused on the object and, as such, the whole of one’s working memory is engaged in the discernment of the object’s musical contents.
For many, Schrödinger’s Cassette was taken as a work of art and left uncracked. The Wire magazine successfully cracked one edition open, revealing a portion of the musical contents on their regular radio program. For those that decided not to crack it, digital versions were made available so that they could listen, though this option was only made available after the listener spent some time with their physical object. In this way, the music from the project, a compilation called Between the Cracks, was directly connected to physical memories spurred by a material presence.
Triggering active memory during the consumption of music through physical objects need not be this complex. Old medium such as vinyl and cassette releases inherently have the physical properties required without the concrete or much else. Perhaps for this reason they show new signs of life despite the rise of digital. No matter how much our reality is augmented by our digital lives, we still inhabit those bodies that we bring with us, and, as far as the memories those bodies carry with them go, physicality rules.
Featured Image: Wax Cylinders in the Library of Congress, Image by Flickr User Photo Phiend
Primus Luta is a husband and father of three. He is a writer and an artist exploring the intersection of technology and art, and their philosophical implications. He is a regular guest contributor to theCreate Digital Music website, and maintains his own AvantUrb site. Luta is a regular presenter for the Rhythm Incursions Podcast series with his monthly showRIPL. As an artist, he is a founding member of the live electronic music collectiveConcrète Sound System, which spun off into a record label for the exploratory realms of sound in 2012.
READERS. 9:00 a.m. April 2nd. Entering the next installment of SO!’s spring series, Live from the SHC, where we bring you the latest from the 2011-2012 Fellows of Cornell’s Society for the Humanities, who are ensconced in the Twin Peaks-esque A.D. White House to study “Sound: Culture, Theory, Practice, Politics.” Enjoy today’s offering from Tom McEnaney, and look for more from the Fellows throughout the spring. For the full series, click here. For cherry pie and coffee, you’re unfortunately on your own. –JSA, Editor in Chief
“I hear things. People call me a director, but I really think of myself as a sound-man.”
From March 6-April 14 of this year, David Lynch is presenting a series of recent paintings, photographs, sculpture, and film at the Tilton Gallery in New York City. The event marks an epochal moment: the last time Lynch exhibited work in the city was in 1989, just before the first season of his collaboration with Mark Frost on the ABC television series Twin Peaks. At least one painting from the exhibit, Bob’s Second Dream, harkens back to that program’s infamous evil spirit, BOB, and continues Lynch’s ongoing re-imagination of the Twin Peaks world, a project whose most well known product has been the still controversial and polarizing prequel film Twin Peaks: Fire Walk With Me.
These forays into the extra-televisual possibilities of Twin Peaks began with the audiobook Diane…The Twin Peaks Tapes of Agent Cooper (1990). An example of what the new media scholar Henry Jenkins and others have labeled “transmedia storytelling,” the Diane tape provided marketers with another way to cash in on the Twin Peaks craze, and fans of the show a means to feed their appetite for FBI Special Agent Dale Cooper, aka Kyle Maclachlan’s Grammy nominated voice praising the virtues of the Double R Diner’s cherry pie.
Based on the reminders Cooper recorded into his “Micro-Mac pocket tape recorder” on the show, the cassette tape featured 38 reports of various lengths that warned listeners about the fishy taste of coffee and wondered “what really went on between Marilyn Monroe and the Kennedys.” As on the program, each audio note was addressed to Diane, whose off-screen and silent identity remained ambiguous. For the film and audio critic Michel Chion, Diane is an abstraction, or the Roman goddess of the moon. Others claim “Diane” is Cooper’s pet name for his recorder. The producers delivered their official line in the 1991 book The Autobiography of Special Agent Dale Cooper: My Life, My Tapes, “as heard by Scott Frost,” (the brother of Lynch’s co-creator), where Cooper says, “I have been assigned a secretary. Her name is Diane. I believe her experience will be of great help.”
Whatever her identity, on the show Diane became the motive for Cooper’s voice recordings, and these scenes laid the groundwork for the audiobook. However, unlike the traditional audiobook, which reads a written text in its entirety, Cooper’s audio diary cuts away parts of the story, and includes additional notes and sounds not heard on the show.
The result is something like a voiceover version of Twin Peaks. And without the camera following the lives of the other characters, listeners can only experience the world of Twin Peaks as Diane would: through the recordings alone. Strangely, the inability to hear anything more than Cooper’s recordings opens up a new dimension: even as eavesdroppers we come closer to understanding Diane’s point of audition, the point towards which Cooper speaks in the first place.
Back on the show, Cooper’s notes to Diane track his movements as he tries to solve the mystery of who killed the Twin Peak’s prom queen Laura Palmer. Strangely—and not much isn’t strange in Lynch’s work— in some sense this mystery has already been solved by the show’s second episode, where Laura whispers the name of her killer to Cooper in a dream.
However, Laura’s whisper remains inaudible to the audience, and Cooper forgets what she said when he wakes up in the next episode. Much of the remainder of the program, full of Cooper’s reports to Diane, was spent trying to hear Laura’s voice. Thus, Diane, the off-screen and silent listener, became the narrative opposite to Laura, whose prom queen photograph closed each episode, and whose voice became the show’s central fetish object. Moreover, this silent relationship changes how the audience hears Cooper’s voice. Rather than a chance to relish in its sound, Cooper makes his recordings because of Laura’s voice from the grave, and directs them to Diane’s ears alone. In other words, Cooper and his recordings become a conduit to Laura/Diane rather than a solipsistic memoir about his time in Twin Peaks.
This triangulation becomes more obvious, if no less complicated in a typically labyrinthine Lynchian plot twist. As I mentioned, the Diane tape makes Cooper’s reports into a kind of voiceover. Critics have interpreted them as a parody of film noir, a genre whose history Ted Martin argues in his dissertation is defined by the relationship between voiceover and death: “Noir’s speaking voice moves from being on the verge of death to being in denial of death to emanating immediately, as it were, from the world of the dead itself.” Fascinated by this history, Lynch tweaks it through the introduction of a mina bird, famed for its capacity to mimic human voices. Discovered in a cabin at the end of episode 7, season 1, the police find the bird’s name—Waldo—in the records of the Twin Peaks veterinarian, Lydecker. The combined names—Waldo Lydecker—happen to identify the attempted murderer of Laura Hunter responsible for the voiceover in Otto Preminger’s classic noir film Laura (1944). On Twin Peaks, Cooper’s voice-activated dictaphone records Waldo the bird’s imitation of Laura Palmer’s last known words, which also happen to be Waldo’s last words, as he is shot by one of the suspects in Laura’s death.
If we follow this convoluted path of listening, we can trace a mediated circuit—from Laura to Waldo to Cooper’s voice recorder—which locates the voice of the (doubled) dead in the Dictaphone, thereby returning that voice to its noir origins in another classic of the genre: Double Indemnity (1944) (see SO! Editor’s J. Stoever-Ackerman’s take on the Dictaphone in this film here). More than a mere game of allusions, this scene substitutes Cooper’s voice with the imitation of Laura’s voice, inverting the noir tradition by putting the victim’s testimony on tape. And yet, while Waldo tantalizes the audience with an imitation of the sound of Laura’s voice, it ultimately only reminds the listener of the silent voice: Laura’s voice in Cooper’s dream.
The longer this voice remained out of range of the audience’s ears, the more it produced other voices—from Cooper’s recordings to Waldo to the dwarf in the Red Room.
Eventually, however, the trail of tape and sound it left behind ended with the amplification of Laura’s whisper, which became as much the “voice of the people” as Laura’s voice. After all, ABC instructed Lynch and Frost to answer the show’s instrumental mystery (“Who killed Laura Palmer?”) because of worries about the program’s declining ratings 14 episodes after Laura’s first inaudible whisper. The audience’s entrance into the show through the mediation of marketers mimicked the idea behind the Dianetape, but with a crucial difference: now the audience tuned in to hear their own collective voice, rather than to hear what and how Diane heard. Laura’s audible voice was audience feedback. It was the voice they called for through the Nielsen ratings. The image of her voice, on the other hand, was an invitation to listen. And Cooper’s voice-activated recorder, left on his bedside, placed in front of Waldo, or spoken into throughout the show remained an open ear, a gateway to an inaudible world called Diane. Although critics and Lynch himself have compared the elusive director to Cooper, perhaps its Diane who comes closest to representing Lynch as a “sound-man.”
Tom McEnaney is an Assistant Professor of Comparative Literature at Cornell University. His work focuses on the connections between the novel and various sound recording and transmission technologies in Argentina, Cuba, and the United States. He is currently at work on a manuscript tentatively titled “Acoustic Properties: Radio, Narrative, and the New Neighborhood of the Americas.”
Last month as my sister and I drove to the store, she started to joke with me. “You’re crazy,” she began, “you’re so high-tech, with your computers, and XBOX. You love music. But, you’ve got a cassette player in your car.” I shot her a look. “So what? I like it.” I said, hoping that she would back off. “So what!” she proclaimed in response, “don’t you want a CD player? Or a jack for your iPod?” I responded, “But how will I play my tapes?” She stared at me. “Who cares? They sound like crud. You’re crazy.”
Here at Sounding Out! we’ve featured a number of articles about analog tape. It persists in popular culture (Jennifer Stoever-Ackerman’s Play it Again (and Again), Sam: Part 1, Part 2, and Part 3), underground communities (Matt Laferty’s On Hand Made Music), and even our personal histories (Gus Stadler’s Pushing Play). Even though tape is generally understood to be obsolete, niche, and just plain noisy – I will insist that, despite my sister’s concerns, there is something special (even forgotten) about the medium itself. I had tried to articulate this in last year’s article What Mixtapes Can Teach Us About Noise. But, when I re-read it, I can’t help but think that I somehow missed the point. Let me try again with a new question: What is the difference between a mix on cassette tape and an iTunes playlist?
Care is the difference. The material limitations of the cassette recorder demand that care is taken during the act of inscription. In other words, cassette mixes cannot be automated like an iTunes playlist. The practice of recording a mix on cassette requires, at minimum, that some attention is paid to the moment a song begins (as record is pushed), and the moment a song ends (as stop is pressed). The cassette must be tended, as it were, during the encoding process. It is impossible to program a cassette mix otherwise.
After tracks have been chosen and messages encoded, frequently cassette mixes are shared, or gifted. If the receiver chooses to listen to the cassette, they must locate, first, a cassette player. This was not a problem in 1990 when cassette players were a more or less ubiquitous technology. But, in the present day, they are notably rare. Furthermore, even if some care has been taken to locate a listening platform, the tape is far more treacherous than the CD to navigate. Awkward transitions governed by the fast-forward and rewind buttons, encouraged listeners to listen through all but the most wretched sequences of a cassette mix. And, let us not forget, how leaving a cassette in the wrong player could result in a mangle of 1/8″ tape. Or, how speakers, magnets, and poor weather all eventually erode at the contents of poorly stored tape. Care had to be taken in maintaining and storing a good cassette mix; tapes are a fragile technology and that, for me at least, serves to valorize the labor at stake in their creation.
Am I giving the playlist enough credit? Even though the platform may not limit its listeners, and producers, in the same ways that cassette recorders have, who is to say that any less care is taken when producing a playlist? To this point, I must bring up a question of labor. While, the receiver of a cassette mix knows that at least an hour (as cassettes are generally 60 minutes or more) of work has been put into its construction, the receiver of a mix CD, or playlist, cannot be as certain. iTunes playlists can be constructed in five minutes or less. Implicated within this labor divide is both an emerging and ephemeral culture of listening.
As Sterne (2006) has argued in his paper, The MP3 as Cultural Artifact, our bodies respond to MP3s in a way that is fundamentally different than listening to a tape, or record. “[The MP3] represents a liberation of just-in-time sound production, where systems give listeners less and ask their bodies to do more of the work” (p.838). If the very compression algorithms that constitute MP3s make demands on the brains and bodies of listeners, it is interesting to think of the iTunes playlist in parallel. The iTunes playlist makes comparatively few demands on the body of the producer. This, paradoxically, results in a culture that does not valorize the labor of its constituent producers. Most apparent in the nebulous legal credibility of Mashups, the mix exists predominantly within an economy of care. Unfortunately, the digital turn toward playlisting conspires to render the labor of care, in this context, invisible.
Is there hope for iTunes? Can we trust our playlists to be received with the love that was put into them? Some theorists like Hardt (1999) see an upside to caring labor. As he points out in his essay, Affective Labor, “Caring labor is certainly entirely immersed in the corporeal, the somatic, but the affects it produces are nonetheless immaterial. What affective labor produces are social networks, forms of community, biopower” (p. 96). Sharing is caring, the accessibility and ease of production that playlisting provides, is, at least, a way to foster community. I am not so optimistic. For caring labor is not adequately valued, at least not in the context of building a playlist. Playlists rely on an audience to value them, they provide no guarantees. The labor at stake in their construction may only become visible to those who listen. The cassette mix, on the other hand, has care inscribed into its magnetic tape. The listener knows that some work has been put into making the mix, even before play is pressed.
Although cassette tapes may have all but disappeared as a way to share music, the caring labor involved in their production might be salvaged in other forms. Taking a page from Andreas Duus Pape’s recent, Building Intimate Performance Venue’s on the Internet, podcasts (produced on platforms like Garageband or Audacity), provide a viable alternative. Like cassettes, they subject their listeners to a linear play style. And, there is a certain degree of care taken by the producer when splicing, cross-fading, arranging, and sequencing a set of tracks. It is implicit in the construction of a Podcast that some degree of care was taken during its development. Of course, I will keep the cassette player in my car. I have a special tape adaptor, which lets it play music from my iPod.
Aaron Trammell is co-founder and multimedia editor of Sounding Out! He is also a Media Studies PhD student at Rutgers University.