Tag Archive | Listening

Sounding Out! Podcast #11: Recapping SoundBox Project #Tweetasound

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In September of 2012, the team behind the SoundBox Project hosted an event online called #Tweetasound. Supported by the Sounding Out! blog and with help from many audiophiles on Twitter, the event was staged to encourage people to experiment with making social media more noisy. This podcast reflects on the experience of encountering sound in digital environments while also sampling an array of content produced during the event.


CLICK HERE TO DOWNLOAD: Recapping SoundBox Project #Tweetasound

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Featuring tweets by:

Darren Mueller: @listeningbig
Mary Caton Lingold: @misscaton
Whitney Trettien: @whitneytrettien
Liana Silva: @literarychica
Steph Ceraso: @stephceraso
Jonas Siig: @jsiig
Robin James: @doctaj
Duke Library’s Preservation and Digitization labs: @DukePresDPC
Jade Davis @jadedid
Beck Tench: @10ch
With a special shout out to:
@soundingoutblog
@DukeLibraries

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SoundBox is comprised of three doctoral students at Duke University, where their project is funded by the Franklin Humanities Institute and the PhD Lab in Digital Knowledge. Whitney Trettien (English), Mary Caton Lingold (English), and Darren Mueller (Music), are all interested in enhancing the practice of using sound in digital scholarship. http://sites.fhi.duke.edu/soundbox/

Sound-politics in São Paulo, Brazil

An example of a pancadao car.

When I got to São Paulo in January, 2012, I had only a slight idea of how my fieldwork would unfold. Even though I had planned to investigate the relationship between everyday sounds and ways of using public spaces in São Paulo, Brazil, I was certain that that I wanted to observe São Paulo’s Anti-noise Agency (known as PSIU), responsible for supervising noise emission from bars, restaurants, nightclubs, and other commercial establishments. My original idea was to consider noise from an anthropological perspective – as a point of entry to discussions regarding social problems in the city. To meet this end, I began to focus on ‘controversial’ sounds.  ’Controversial’  sounds are interesting to study because they make audible the question of spatial rights and the intersections of private, public, and civil spheres in the constant (re)construction of a city.

More than 11 million people live in São Paulo; on average 110,ooo in each of the city’s 96 districts, a population higher than that of 95% of Brazilian cities. São Paulo is known for being Brazil’s economic hub. It boasts the highest rate of migrants from other countries and from other Brazilian cities (including many from the northeast of Brazil, which is a notably impoverished region). There is a striking economic disparity: 1.3 million people live in slums spread throughout the city. While the richest district holds 300 thousand jobs, in the poorest there are only 136. While some can afford to pay R$ 500 (roughly 245 US dollars) just to get into a nightclub, others will spend that amount over the course of a  year, going to unlicensed bars in peripheral districts. São Paulo has more helicopters per capita than any other city in the world; and one third of its residents spend more than 1 hour commuting to work, usually in overcrowded busses and trains. There are two very different cities here – one which is impoverished, and the other wealthy.

Sao Paulo, Brazil. Borrowed from Fernando Stankuns on Flickr.

Within the context of a broader discussion of citizenship, controversial sounds need to be studied across social sectors. These sectors work in tandem to form  the democratic society of São Paulo. For this reason, I have focused my research on four interrelated social branches.

As I said, first I went to PSIU, the executive branch of São Paulo. At PSIU I learned how certain sounds are regulated and how those responsible for making loud sounds are punished. I accompanied the agency’s engineer to a routine weekly inspection, and learned that people do not know much about legislation (sound limits allowed, zoning law, etc.), and that they know even less about what they need to do to achieve the sound pressure limits established by law.

Street art by El Bocho in São Paulo “shhhh…”. Borrowed from barretto-rodrigo on Flickr.

I also observed the legislative branch. There, I was happy to discover that the technical standards most related to urban noise and acoustic quality were going through a major revision in 2012. These standards are important because most city ordinances are modeled after their criteria of measuring and evaluating sound.

The third branch is economic. In 2010, a coalition of professionals (mostly from São Paulo) specializing in ‘acoustic quality’ created ProAcustica, a non-profit organization whose mission is “to disseminate the benefits of acoustic solutions in civil construction as a primary factor for comfort and health of users at home, work, or any other urban space, and also as a element for sustainability of enterprise and of the environment.” ProAcustica’s constituents are mainly architects, acousticians, civil constructors, engineers, and building material developers.

Over the course of my fieldwork, I have attended many ProAcustica meetings and interviewed many of its members. Only in the last few years has there been an articulation of acoustics and economics that demands more effective urban planning and, most importantly, quantitative criteria that can encourage civil constructors to deliver acoustically comfortable dwellings. ProAcustica members want to relate the risks of noise pollution to the greater public in order to expand their market. ProAcustica is particularly interested in traffic noise as a critical aspect of our urban soundscapes. Still, most people seem to consider traffic noise an inevitable consequence of urban life. They either get used to it or move somewhere else. For example, I live with my cousin next to Congonhas Airport. I can see the airstrip from my window. Even though he spent a few thousand dollars installing noise-isolating windows, I still wake up everyday when the first planes landing at 6AM. Thanks to these planes, the sound in my bedroom reaches 90 dB(A) with the windows open. My cousin says that he has gotten used to it. But if we leave the windows opened it is impossible to listen to the TV.

The last social branch that I examined was civil society. What is the practice of making and listening to sounds in São Paulo? Are there localized ‘controversial’ sounds? In 2012 loud music in public spaces has been at the center of debates in the press and community meetings.

The pancadão (‘big punch’ in Portuguese) are parties that happen mostly in the peripheral neighborhoods of São Paulo, where very little leisure space is able to accommodate large numbers of people. For this reason, these parties happen on the streets and plazas, attracting thousands of youngsters that go to flirt, drink, and dance to the sound of Brazilian funk. The music comes from car speakers. Sometimes three or more cars will park a few feet from each other, blasting Brazilian funk throughout the night. Most of the lyrics contain metaphors referring to sex, but recently there has also been a wave of more extreme “ostentatious funk” (funk ostentação) coming from São Paulo. Here are two examples of popular funk ostentação songs that can be heard emanating from the pancadão, the first is MC Guime’s “Tá Patrão,” and the second, MC Rodolfinho’s “Como é Bom Ser Vida Loca.”

There has also been a link between the pancadão and drug traffic. Tellingly, there is branch of ‘forbidden’ funk that exalts drug dealers and robbery while also affronting the police. These parties persevere because everything is mobile: the music, the drinks, the drugs, and even the place for having sex – everything is supplied by the cars and can move around whenever there is a risk of conflict with the police.

An example of a pancadão car. Photo by Leonardo Cardoso.

Other things kept within a pancadão car. Photo by Leonardo Cardoso.

Presently, I am conducting research in two peripheral regions. One is the place where most funk MCs originate, and the other is where new strategies of shutting down these parties have been implemented by the police. The Operação Pancadão is an operation that gathers military and civil police, PSIU agents, and other administration officers. This task force measures sound emissions, apprehends and punishes the responsible, then impounds the cars. Once you cut the sound, partygoers disperse – often seeking another pancadão close by. One police chief reports having mapped more than 200 places of pancadão in São Paulo.

Because of this fieldwork, I believe that the field of ‘applied sound studies’ needs to be developed further, both inside and outside of the academy. It is crucial for urban planners to develop qualitative methods to understand how residents evaluate the everyday soundscape. In Europe , for example, there is a group of scholars working on new methods for assessing and improving soundscapes based on how residents perceive the environments in which they live. I also see the potential for scholars interested in sound-related nuisance to work with conflict mediation. During the weekend 60% of all calls received by the police dispatcher (equivalent to 911 in the U.S.) are from people complaining about some nuisance, usually loud sounds. Understanding urban sounds as a phenomenon which impacts several different social sectors can empower interested parties to put forward alternatives. Ideally, these alternatives will allow marginalized youth to enjoy their music without being bullied by drug dealers or assaulted by policemen. At the micro level, conflict mediation scholars could provoke a sense of dialogue between neighbors and help them to find solutions for conflicting sonic behaviors.

Please listen to the accompanying podcast, “Listening to São Paulo, Brazil,” for the opportunity to listen to the soundscape of São Paulo, as I walk you through these spaces of sonic conflict.

Leonardo Cardoso was born in Porto Alegre, Brazil, where he studied music composition at UFRGS (Federal University of Rio Grande do Sul). In 2005 he entered the Ethnomusicology Group at UFRGS as a research assistant. From 2005 to 2008 he participated in projects with indigenous communities in Rio Grande do Sul. In 2008 he started his Master’s in ethnomusicology at the University of Texas at Austin under Prof. Veit Erlmann’s advising. His interest in film music led him to write his thesis on the experimental field of visual music in Los Angeles. He is working in São Paulo, where he is currently conducting fieldwork on urban noise, for his PhD. Leonardo is also a photographer, composer, and sound collector. Contact: cardoso@utexas.edu

Sounding Out! Podcast Episode #9: Listening to São Paulo, Brazil

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This podcast is a complement to the post “Sound Politics in Sao Paulo, Brazil.” In it Leonardo Cardoso explores the city’s soundscape and listens to the late night pancadãos enjoyed by the city’s youth culture. It addresses the questions of sound regulation, and considers the ways that sound studies as a field might provide some direction as to how these sites of conflict can be mediated.

CLICK HERE TO DOWNLOAD: Listening to São Paulo, Brazil

SUBSCRIBE TO THE SERIES VIA ITUNES

Leonardo Cardoso was born in Porto Alegre, Brazil, where he studied music composition at UFRGS (Federal University of Rio Grande do Sul). In 2005 he entered the Ethnomusicology Group at UFRGS as a research assistant. From 2005 to 2008 he participated in projects with indigenous communities in Rio Grande do Sul. In 2008 he started his Master’s in ethnomusicology at the University of Texas at Austin under Prof. Veit Erlmann’s advising. His interest in film music led him to write his thesis on the experimental field of visual music in Los Angeles. He is working in São Paulo, where he is currently conducting fieldwork on urban noise, for his PhD. Leonardo is also a photographer, composer, and sound collector. Contact: cardoso@utexas.edu

Evoking the Object: Physicality in the Digital Age of Music

wax cylinders in the Library of Congress, Image by Flickr User Photo Phiend

In our current relationship with technology, we bring our bodies, but our minds rule–Linda Stone, “Conscious Computing”

I begin with an epigraph from Linda Stone, who coined the phrase ‘continuous partial attention’ to describe our mental state in the digital age. The passive cousin of multi-tasking, continuous partial attention is a reaction to our constantly connected lifestyles in which everything is happening right now and where value is increasingly equated with our ability to digest it all.   Almost everything we do has the potential to be interrupted, be it by an email, a text or a tweet; often we will give only partial attention to any one thing in anticipation of the next thing that will require our attention.  In this internal fight for mental attention, listening to music has been seriously impacted.

The digital era has seen more music releases than ever before.  Unfortunately, the massive influx of quantity is by no means a measure of how we are engaging with said music.  iPhones and similar devices, for which music players have become mere features, enable listening to become a thing of partial attention. From allowing the shuffle or random modes to choose music selections for you, or even streaming music algorithms to calculate things you might like, to listening while playing Angry Birds or reading your Twitter stream, less commitment is made to the act of listening, and as such only a portion of our working memory is committed to the experience.  Without working memory actively processing musical information, it is less likely to be stored for the long term, particularly if other information is continuously vying for space and attention.

These days video games sell better than music.  Despite being a digital product, games are able to instill  memories (even of the music) into one’s consciousness, because the game interface allows our sensory memories to work together in an active manner with the medium.  Iconic memory stores visual cues from the game, echoic memory takes the audible cues from the game and the haptic memory is engaged in controlling game play.  There is only so much more which can be done while playing a video game.  If something were to interrupt game play, the game would be paused to address the new information rather than giving it partial attention. This is quite different from music which plays a background role in so much of our lives even when we are actively putting music on we tend to only engage it with partial attention.

When I began thinking about turning Concrète Sound System into a record label, one of my main goals was to create works that could engage the audience in active musical experiences that could create long term memories.   I felt that as important as the music would be, it would take something material to create these memories, a physical product more evocative of earlier moments in recording history than the CD, its most recent gasp. I wondered if, by creatively evoking the physical object, the listener could be engaged in an active manner that would enable the memory of music and its power to persist through the everyday waves of digital noise.

The first mass duplicated audio medium was the Gold Moulded Edison Cylinder at the turn of the twentieth century.  Imagine two cylinder copies of one of these recording today, as musical objects.  Each of them would have over a hundred years of physical history.  From the wear of the cases to the condition of the wax based on the temperature in which they were stored, each of these cylinders would be unique musical objects, with completely different histories, despite having the same origin.  It is reasonable to assume that if the cylinders were played today on the same playback device, despite the fact that the compositions and performances are exactly the same, the differences between the recordings would be audible.

Wax Cylinders in the Library of Congress preservation Lab, Image by Flickr User Photo Phiend

Even without a century of history, there would likely be audible differences between the cylinders.   If one cylinder was the first copy made, and another the 150th –master cylinders of Gold Moulded Edison Cylinders could only produce 150 copies reliably–the physical wear in the process of reproduction would leave its own imprint, making each of those copies distinct musical objects. In the analog world, as the technology improved the differences between copies decreased substantially.  Cassettes were manufactured in batches of ten to hundreds of thousands without audible differences.  But even in circulations so high, over time each of those analog copies took on their own identity and collected their own memories.

The listener as an active agent contributed to the development of these unique musical objects. After a purchase, any number of variables played into the ritual of the first experience of the music. Was there a way to listen upon walking out of the store?  Were there liner notes or lyric sheets inside?  Would you read those prior to listening or as you listen? Where would you listen?  Through headphones? The listening chair in front of the hi-fi stereo? Or on the boombox with some friends?  All of these possibilities shaped memories as musical objects that defined the music consumption culture of the past.

For example, I bought the debut 2Pac album 2Pacalypse Now on cassette the day it was released.  I loved the album so much I kept it in regular rotation in my Walkman for months until finally the tape popped.  Rather than go out and buy a new copy I decided to perform a surgery.  It was in a screwless reel case which meant I couldn’t just open it up to retrieve the ends of the tape trapped inside, but rather had to crack the reel case open and transplant the reels into a new body.  So, my copy of the 2Pacalypse Now cassette is now inside of a clear reel holder with no visual markings.  It also has a piece of tape that was used to splice it back together, which makes an audible warp when played back.  I can pretty much be sure that there is no other copy of 2Pacalypse which sounds exactly like mine.  While this probably detracts from the resale value of the cassette (not that I’d sell it), it is imbued with a personal history that is priceless.

Cassettes, in particular, played a significant role in the attachment of physical memories to music beyond the recordings they held.  They gave birth to the mixtape.  The taper community was born from personal tape recorders that allowed concert-goers to record performances they attended, and, prior to the rise of peer to peer sharing online, these communities were trading tapes internationally via regular postal mail.  European jazz and rock concerts were finding their way back to the states and South Bronx hip-hop performances were traveling with the military in Asia.  All of these instances required a physical commitment with which came memories that inherently became their own musical objects.

Needless to say the nature of musical exchange has changed with the rise of the digital age of music.  This is not to say that memories as musical objects have gone away, but they are being taken for granted as the objects lose their physicality.  I remember going to The Wiz on 96th Street with $10 to spend on music.  I spent at least ten minutes trying to decide between Sid and B-Tonn and Arabian Prince.  I ended up with Arabian Prince and have regretted it since I got home and listened that day, as I never found Sid and B-Tonn for sale again.  Today I could download both in the time it took me to walk to the train station.  After skimming through the first few songs of Arabian Prince I could decide it was not for me and drag drop it in the trash where the memory of it would disappear with the files.  No matter how I felt about the music then, the memory of it is a permanent fixture in my mind because of the physical actions it took to listen.

The first release for Concrète Sound System, Schrödinger’s Cassette, tackled this issue head on by presenting the audience with its own paradox, an update of physicist Erwin Schrödinger’s famous Thought Experiment, where the ultimate fate of the cassette inside is left up to the individual. Schrödinger’s Cassette sought to take listeners out of digital modes of consumption by using an analog medium to evoke the physical.  The cassette release trend has been growing over the last few years, almost in parallel to the rise of the digital music and speaking to the need to separate music from our digital lives and to a desire to work harder for it.  At the minimum, listening to a cassette requires having a cassette player, and acquiring one these days takes commitment.  Unlike digital media, listeners cannot instantly skip a song on a cassette or put a favorite on repeat.  It takes physical manipulation of the medium to move through its songs and doing so is a time investment.  All these limitations make the cassette a medium that is best for linear listening, from beginning to end (unless you physically cut, rearrange, and splice it yourself).

Schrödinger’s Cassette, Image Courtesy of The Wire

Schrödinger’s Cassette took the required commitment a step further by encasing the cassette itself in industrial grade concrete. This required the user to actively crack the concrete (or the french concrète meaning ‘real’, from which the label derives its name) in order to listen to the music.  The paradox is that, depending on the listener’s method for cracking, harm could be done to the cassette that might render it ‘unlistenable’.  Upon receiving one of these pieces, the listener holds in their hands a musical object which they must physically act upon in order to create an unrepeatable musical event.  Schrödinger’s Cassette has a look, a sound (if shaken you can hear the cassette reels), a feel, a smell, and a taste as well (though I wouldn’t advise it).  All of the senses can be actively focused on the object and, as such, the whole of one’s working memory is engaged in the discernment of the object’s musical contents.

The Wire breaks open Schrödinger’s Cassette courtesy of their Twitterstream

For many, Schrödinger’s Cassette was taken as a work of art and left uncracked.  The Wire magazine successfully cracked one edition open, revealing a portion of the musical contents on their regular radio program.  For those that decided not to crack it, digital versions were made available so that they could listen, though this option was only made available after the listener spent some time with their physical object.  In this way, the music from the project, a compilation called Between the Cracks, was directly connected to physical memories spurred by a material presence.

Triggering active memory during the consumption of music through physical objects need not be this complex.  Old medium such as vinyl and cassette releases inherently have the physical properties required without the concrete or much else.  Perhaps for this reason they show new signs of life despite the rise of digital.  No matter how much our reality is augmented by our digital lives, we still inhabit those bodies that we bring with us, and, as far as the memories those bodies carry with them go, physicality rules.

Featured Image: Wax Cylinders in the Library of Congress, Image by Flickr User Photo Phiend

Primus Luta is a husband and father of three.  He is a writer and an artist exploring the intersection of technology and art, and their philosophical implications.  He is a regular guest contributor to theCreate Digital Music website, and maintains his own AvantUrb site.  Luta is a regular presenter for the Rhythm Incursions Podcast series with his monthly showRIPL. As an artist, he is a founding member of the live electronic music collectiveConcrète Sound System, which spun off into a record label for the exploratory realms of sound in 2012. 

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