Editors’ note: As an interdisciplinary field, sound studies is unique in its scope—under its purview we find the science of acoustics, cultural representation through the auditory, and, to perhaps mis-paraphrase Donna Haraway, emergent ontologies. Not only are we able to see how sound impacts the physical world, but how that impact plays out in bodies and cultural tropes. Most importantly, we are able to imagine new ways of describing, adapting, and revising the aural into aspirant, liberatory ontologies. The essays in this series all aim to push what we know a bit, to question our own knowledges and see where we might be headed. In this series, co-edited by Airek Beauchamp and Jennifer Stoever you will find new takes on sound and embodiment, cultural expression, and what it means to hear. –AB
In November 2016, my colleague Imani Wadud and I were invited by professor Sherrie Tucker to judge a battle of the bands at the Lawrence Public Library in Kansas. The battle revolved around manipulation of one specific musical technology: the Adaptive Use Musical Instruments (AUMI). Developed by Pauline Oliveros in collaboration with Leaf Miller and released in 2007, the AUMI is a camera-based software that enables various forms of instrumentation. It was first created in work with (and through the labor of) children with physical disabilities in the Abilities First School (Poughkeepsie, New York) and designed with the intention of researching its potential as a model for social change.
Our local AUMI initiative KU-AUMI InterArts forms part of the international research network known as the AUMI Consortium. KU-AUMI InterArts has been tasked by the Consortium to focus specifically on interdisciplinary arts and improvisation, which led to the organization’s commitment to community-building “across abilities through creativity.” As KU-AUMI InterArts member and KU professor Nicole Hodges Persley expressed in conversation:
KU-AUMI InterArts seeks to decentralize hierarchies of ability by facilitating events that reveal the limitations of able-bodiedness as a concept altogether. An approach that does not challenge the able-bodied/disabled binary could dangerously contribute to the infantilizing and marginalization of certain bodies over others. Therefore, we must remain invested in understanding that there are scales of mobility that transcend our binary renditions of embodiment and we must continue to question how it is that we account for equality across abilities in our Lawrence community.
Local and international attempts to interpret the AUMI as a technology for the development of radical, improvisational methods are by no means a departure from its creators’ motivations. In line with KU-AUMI InterArts and the AUMI Consortium, my work here is that of naming how communal, mixed-ability interactions in Lawrence have come to disrupt the otherwise ableist communication methods that dominate musical production and performance.
The AUMI is designed to be accessed by those with profound physical disabilities. The AUMI software works using a visual tracking system, represented on-screen with a tiny red dot that begins at the very center. Performers can move the dot’s placement to determine which part of their body and its movement the AUMI should translate into sound. As one moves, so does the dot, and, in effect, the selected sound is produced through the performer’s movement.
Could this curious technology help build radical new coalitions between researchers and disabled populations? Mara Mills’s research examines how the history of communication technology in the United States has advanced through experimentation with disabled populations that have often been positioned as an exemplary pretext for funding, but then they are unable to access the final product, and sometimes even entirely erased from the history of a product’s development in the name of universal communication and capitalist accumulation. Therefore, the AUMI’s usage beyond the disabled populations first involved in its invention always stands on dubious historical, political, and philosophical ground. Yet, there is no doubt that the AUMI’s challenge to ableist musical production and performance has unexpectedly affected and reshaped communication for performers of different abilities in the Lawrence jam sessions, which speaks to its impressive coalitional potential. Institutional (especially academic) research invested in the AUMI’s potential then ought to, as its perpetual point of departure, loop back its energies in the service of disabled populations marginalized by ableist musical production and communication.
Facilitators of the library jam sessions, including myself, deliberately avoid exoticizing the AUMI and separating its initial developers and users from its present incarnations. To market the AUMI primarily as a peculiar or fringe musical experience would unnecessarily “Other” both the technology and its users. Instead, we have emphasized the communal practices that, for us, have made the AUMI work as a radically accessible, inclusionary, and democratic social technology. We are mainly invested in how the AUMI invites us to reframe the improvisational aspects of human communication upon a technology that always disorients and reorients what is being shared, how it is being shared, and the relationships between everyone performing. Disorientations reorient when it comes to our Lawrence AUMI community, because a tradition is being co-created around the transformative potential of the AUMI’s response-rate latency and its sporadic visual mode of recognition.
In his work on the AUMI, KU alumni and sound studies scholar Pete Williams explains how the wide range of mobility typically encouraged in what he calls “standard practice” across theatre, music, and dance is challenged by the AUMI’s tendency to inspire “smaller” movements from performers. While he sees in this affective/physical shift the opportunity for able-bodied performers to encounter “…an embodied understanding of the experience of someone with limited mobility,” my work here focuses less on the software’s potential for able-bodied performers to empathize with “limited” mobility and more on the atypical forms of social interaction and communication the AUMI seems to evoke in mixed-ability settings. An attempt to frame this technology as a disability simulator not only demarcates a troubling departure from its original, intended use by children with severe physical disabilities, but also constitutes a prioritization of able-bodied curiosity that contradicts what I’ve witnessed during mixed-ability AUMI jam sessions in Lawrence.
Sure, some able-bodied performers may come to describe such an experience of simulated “limited” mobility as meaningful, but how we integrate this dynamic into our analyses of the AUMI matters, through and through. What I aim to imply in my read of this technology is that there is no “limited” mobility to experientially empathize with in the first place. If we hold the AUMI’s early history close, then the AUMI is, first and foremost, designed to facilitate musical access for performers with severe physical disabilities. Its structural schematic and even its response-rate latency and sporadic visual mode of recognition ought to be treated as enabling functions rather than limiting ones. From this position, nothing about the AUMI exists for the recreation of disability for able-bodied performers. It is only from this specific position that the collectively disorienting/reorienting modes of communication enabled by the AUMI among mixed-ability groups may be read as resisting the violent history of labor exploitation, erasure, and appropriation Mills warns us about: that is, when AUMI initiatives, no matter how benevolently universal in their reach, act fundamentally as a strategy for the efficacious and responsible unsettling of ableist binaries.
The way the AUMI latches on to unexpected parts of a performer’s body and the “discrepancies” of its body-to-sound response rate are at the core of what sets this technology apart from many other instruments, but it is not the mechanical features alone that accomplish this. Sure, we can find similar dynamics in electronics of all sorts that are “failing,” in one way or another, to respond with accuracies intended during regular use, or we can emulate similar latencies within most recording software available today. But what I contend sets the AUMI apart goes beyond its clever camera-based visual tracking system and the sheer presence of said “incoherencies” in visual recognition and response rate.
What makes the AUMI a unique improvisational instrument is the tradition currently being co-created around its mechanisms in the Lawrence area, and the way these practices disrupt the borders between able-bodied and disabled musical production, participation, and communication. The most important component of our Lawrence-area AUMI culture is how facilitators engage the instrument’s “discrepancies” as regular functions of the technology and as mechanical dynamics worthy of celebration. At every AUMI library jam session I have participated in, not once have I heard Tucker or other facilitators make announcements about a future “fix” for these functions. Rather, I have witnessed an embrace of these features as intentionally integrated aspects of the AUMI. It comes as no surprise, then, that a “Battle of the Bands” event was organized as a way of leaning even further into what makes the AUMI more than a radically accessible musical instrument––that is, its relationship to orientation.
Perhaps it was the competitive framing of the event––we offered small prizes to every participating band––or the diversity among that day’s participants, or even the numerous times some of the performers had previously used this technology, but our event evoked a deliberate and collaborative improvisational method unfold in preparation for the performances. An ensemble mentality began to congeal even before performers entered the studio space, when Tucker first encouraged performers to choose their own fellow band members and come up with a working band name. The two newly-formed bands––Jayhawk Band and The Human Pianos––took turns, laying down collaboratively premeditated improvisations with composition (and perhaps even prizes) in mind. iPad AUMIs were installed in a circle on stands, with studio monitor headphones available for each performer.
Jayhawk Band’s eponymous improvisation “Jayhawks,” which brings together stylized steel drums, synthesizers, an 80’s-sounding floor tom, and a plucked woodblock sound, exemplifies this collaborative sensory ethos, unique in the seemingly discontinuous melding of its various sections and the play between its mercurial tessellations and amalgamations:
In “Jayhawks,” the floor tom riffs are set along a rhythmic trajectory defiant of any recognizable time signature, and the player switches suddenly to a wood block/plucking instrument mid-song (00:49). The composition’s lower-pitched instrument, sounding a bit like an electronic bass clarinet, opens the piece and, starting at 00:11, repeats a melodically ascending progression also uninhibited by the temporal strictures of time signature. In fact, all the melodic layers in “Jayhawk,” demonstrate a kind of temporally “unhinged” ensemble dynamic present in most of the library jam sessions that I’ve witnessed. Yet unexpected moves and elements ultimately cohere for jam session performers, such as Jayhawk Band’s members, because certain general directions were agreed upon prior to hitting “record,” whether this entails sound bank selections or compositional structure. All that to say that collective formalities are certainly at play here, despite the song’s fluid temporal/melodic nuances suggesting otherwise.
Five months after the battle of the bands, The Human Pianos and Jayhawk Band reunited at the library for a jam session. This time, performers were given the opportunity to prepare their individual iPad setup prior to entering the studio space. These customized setup selections were then transferred to the iPads inside the studio, where the new supergroup recorded their notoriously polyrhythmic, interspecies, sax-riddled composition “Animal Parade”:
As heard throughout the fascinating and unexpected moments of “Animal Parade,” the AUMI’s sensitivity can be adjusted for even the most minimal physical exertion and its sound bank variety spans from orchestral instruments, animal sounds, synthesizers, to various percussive instruments, dynamic adjustments, and even prefabricated loops. Yet, no matter how familiar a traditionally trained (and often able-bodied) musician may be with their sound selection, the concepts of rhythmic precision and musical proficiency––as they are understood within dominant understandings of time and consistency––are thoroughly scrambled by the visual tracking system’s sporadic mode of recognition and its inherent latency. As described above, it is structurally guaranteed that the AUMI’s red dot will not remain in its original place during a performance, but instead, latch onto unexpected parts of the body.
Simultaneously, the dot-to-movement response rate is not immediate. My own involvement with “the unexpected” in communal musical production and performance moulds my interpretation of what is socially (and politically) at work in both “Jayhawks” and “Animal Parade.” While participating in AUMI jam sessions I could not help but reminisce on similar experiences with the collective management of orientations/disorientations that, while depending on quite different technological structures, produced similar effects regarding performer communication.
Being a researcher steeped in the L.A. area Salsa, Latin Jazz, and Black Gospel scenes meant that I was immediately drawn to the AUMI’s most disorienting-yet-reorienting qualities. In Timba, the form of contemporary Afrocuban music that I most closely studied back in Los Angeles, disorientations and reorientations are the most prized structural moments in any composition. For example, Issac Delgado’s ensemble 1997 performance of “No Me Mires a Los Ojos” (“Don’t Look at Me In the Eyes”)– featuring now-legendary performances by Ivan “Melon” Lewis (keyboard), Alain Pérez (bass), and Andrés Cuayo (timbales)—sonically reveals the tradition’s call to disorient and reorient performers and dancers alike through collaborative improvisations:
Video Filmed by Michael Croy.
“No Me Mires a los Ojos” is riddled with moments of improvisational coalition formed rather immediately and then resolved in a return to the song’s basic structure. For listeners disciplined by Western musical training, the piece may seem to traverse several time signatures, even though it is written entirely in 4/4 time signature. Timba accomplishes an intense, percussively demanding, melodically multifaceted set of improvisations that happen all at once, with the end goal of making people dance, nodding at the principle tradition it draws its elements from: Afrocuban Rumba. Every performer that is not a horn player or a vocalist is articulating patterns specific to their instrument, played in the form of basic rhythms expected at certain sections. These patterns and their variations evolved from similar Rumba drum and bell formats and the improvisational contributions each musician is expected to integrate into their basic pattern too comes from Rumba’s long-standing tradition of formalized improvisation. The formal and the improvisational function as single communicative practice in Timba. Performers recall format from their embodied knowledge of Rumba and other pertinent influences while disrupting, animating, and transforming pre-written compositions with constant layers of improvisation.
What ultimately interests me the most about the formal registers within the improvisational tradition that is Timba, is that these seem to function, on at least one level, as premeditated terms for communal engagement. This kind of communication enables a social set of interactions that, like Jazz, grants every performer the opportunity to improvise at will, insofar as the terms of engagement are seriously considered. As with the AUMI library jam sessions, timba’s disorientations, too, seem to reorient. What is different, though, is how the AUMI’s sound bank acts in tandem with a performer’s own embodied musical knowledge as an extension of the archive available for improvisation. In Timba, the sound bank and knowledge of form are both entirely embodied, with synthesizers being the only exception.
Timba ensembles and their interpretations of traditional and non-Cuban forms, like the AUMI and its sound bank, use reliable and predictable knowledge bases to break with dominant notions of time and its coherence, only to wrangle performers back to whatever terms of communal engagement were previously decided upon. In this sense, I read the AUMI not as a solitary instrument but as a partial orchestration of sorts, with functions that enable not only an accessible musical experience but also social arrangements that rely deeply on a more responsible management of the unexpected. While the Timba ensemble is required to collaboratively instantiate the potential for disorientations, the AUMI provides an effective and generative incorporation of said potential as a default mechanism of instrumentation itself.
As the AUMI continues on its early trajectory as a free, downloadable software designed to be accessed by performers of mixed abilities, it behooves us to listen deeply to the lessons learned by orchestral traditions older than our own. Timba does not come without its own problems of social inequity––it is often a “boy’s club,” for one––but there is much to learn about how the traditions built around its instruments have managed to centralize the value of unexpected, multilayered, and even complexly simultaneous patterns of communication. There is also something to be said about the necessity of studying the improvisational communication patterns of musical traditions that have not yet been institutionalized or misappropriated within “first world” societies. Timba teaches us that the conga alone will not speak without the support of a community that celebrates difference, the nuances of its organization, and the call to return to difference. It teaches us, in other words, to see the constant need for difference and its reorganization as a singular practice.
The work started with the AUMI’s earliest users in Poughkeepsie, New York and that involving mixed-ability ensembles in Lawrence, Kansas today is connected through the AUMI Consortium’s commitment to a kind of research aimed at listening closely and deeply to the AUMI’s improvisational potential interdisciplinarily and undisciplinarily across various sites. A tech innovation alone will not sustain the work of disrupting the longstanding, rooted forms of ableism ever-present in dominant musical production, performance, and communication, but mixed-ability performer coalitions organized around a radical interrogation of coherence and expectation may have a fighting chance. I hope the technology team never succeeds at working out all of the “discrepancies,” as these are helping us to build traditions that frame the AUMI’s mechanical propensity towards disorientation as the raw core of its democratic potential.
Featured Image: by Ray Mizumura-Pence at The Commons, Spooner Hall, KU, at rehearsals for “(Un)Rolling the Boulder: Improvising New Communities” performance in October 2013.
Caleb Lázaro Moreno is a doctoral student in the Department of American Studies at the University of Kansas. He was born in Trujillo, Peru and grew up in the Los Angeles area. Lázaro Moreno is currently writing about methodological designs for “the unexpected,” contributing thought and praxis that redistributes agency, narrative development, and social relations within academic research. He is also a multi-instrumentalist, composer, and producer, check out his Soundcloud.
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Introduction to Sound, Ability, and Emergence Forum –Airek Beauchamp
Experiments in Agent-based Sonic Composition — Andreas Duus Pape
Editors’ Note: Welcome to Sounding Out!‘s December forum entitled “Sound, Improvisation and New Media Art.” This series explores the nature of improvisation and its relationship to appropriative play cultures within new media art and contemporary sound practice. This series will engage directly with practitioners, who either deploy or facilitate play and improvisation through their work in sonic new media cultures.
The first essay in this series draws from a constellation of disciplinary perspectives that investigate these critical valences, and posits both play and improvisation as critical interventions which can expose, critique and interrupt the proprietary techniques and strategies of contemporary consumer media technologies.
— Guest Editors Skot Deeming and Martin Zeilinger
As media art scholars and curators of the annual Vector Game Art & New Media Festival, we are particularly interested in the conceptual convergence between critical approaches to play, on the one hand, and to improvisation, on the other. In this short essay, we therefore ask how improvisational sound-based media practices that use technologies, aesthetics, artifacts, and expressive modes of play may challenge the assimilative advances of corporate capital, carving out sites at which its logic may be opposed and confounded. We contend that there is a critical edge to the cultural milieu of playful computation through which practitioners (whether as artists or simply as players) can recuperate play from the mainstreamed sound cultures of digital capital through improvisation-based approaches. It is in this regard that play, as a participative act, rather than an interactive mode, can become a critical site by which to understand artistic interventions through contemporary technologies. This essay provokes a dialogue between theoretical avenues in popular music studies and game studies in order to show how the often-conflated practices of improvisation and play have the potential to challenge the homogenous and repetitive logic of the technological sector and the music industry.
We must turn first to popular music studies where the critical valence of improvisation is a relatively well-established concept. Jazz improvisation in particular has been widely recognized as a powerful mode of political expression. Charles Hersch has argued that techniques of polyphony allow for jazz to reconcile the seemingly contradictory dynamics of individual expression and collectivity, thus allowing for the articulation of black solidarity through musical interventions (97-8). Because jazz is importantly built on appropriation-based creative models, it yields fluid, fleeting, spontaneous results that are difficult to assimilate into the entertainment industry’s property-based circuits. Digital play exhibits a similar potential of challenging the logic of capital; it harbors a powerful creative potential even in heavily commodified contexts. Play allows us (indeed, requires us) to become active in shaping the improvisational, the field of simultaneously critical, creative and performative contexts of expression.
Like jazz musicians, game players embody and enact a powerful sense of potentially uncommodifiable agency. Both improvisation and play function similarly, and highlight how contexts of music-making and game-playing activate individuals as critical, expressive agents. Players guide themselves through games based on subjective, rather than imposed, motivations. We can see this emerging in gaming cultures through the rise of player-based phenomena such ‘speedrunning,’ a practice that exploits glitches and faults in a game’s architecture in order to reach the end of a game in the shortest possible time. These niche and ephemeral gaming practices highlight the degree to which practices of improvisation in play may constitute a powerful way of pushing ‘through’ capital–both literally, by accessing games through glitches in their proprietary fabric, and figuratively, if we understand such forms of play as ways to resist the capitalist ideologies embedded within the structures of games (such as the accumulation of wealth, power, or points). Having established here how game-play can act as a form of critical improvisation, this essay now intends to show how these practices of playful improvisation are manifest in the technologies, aesthetics, and the cultural contexts of sound-based art.
Where can we locate practices of improvisation in the context of sound art? For us, sound art is improvisational both in form and practice. First, the emerging aesthetic dimensions of the medium are fundamentally related to the participatory practices of making that have been used to develop the instruments of sound art, such as circuit bending, hacking, tinkering. Here, the playful and open-ended practices of making are a form of improvisation, a modulation within the typical technological frames in which musical composition is typically embedded. Second, when gaming devices are turned into musical instruments (or vice versa), users are called upon to rethink improvisational practice as game-play, and experiment with deploying play as composition. In this sense, game players become sound artists, with sound technologies extrapolating and improvising new sounds from the habit of their play. Improvisation and play thus allow emerging communities of practice to counteract the corporate ‘black boxing’ of entertainment technologies and the creation of closed systems of interaction and participation (such as many mainstream video games) which assimilate user activities and foreclose improvisational play.
Such approaches to sound art are represented by many creative practitioners and take a wide variety of forms, including the appropriation and creative redeployment of participative game environments and game engines. Examples include the creation of interactive sound environments and playable instruments within mainstream participative game ecologies such as the Little Big Planet franchise, the hacking and ‘bending’ of proprietary technologies that invoke the vast universe of game culture nostalgically or in a parodic mode (including handheld gaming systems such as the Nintendo Gameboy, which spawned an entire electronic music genre known as chipmusic), or the making of non-proprietary infrastructures for creative expression that encourage open, participative play, such as open source live coding environments including Sonic Pi, originally developed for the Raspberry Pi platform. Following such approaches, game controllers, digital objects, avatars, virtual architectures, and digital artifacts can thus become tools of composition and/or improvisation. Similarly, we might also think of the improvisational frameworks constructed by sound practitioners as ‘playgrounds,’ which allow players to become performers who explore the technological, political, and aesthetic limits of play. But emergent communities of creative practitioners frequently adopt such close systems and technologies subversively, for example by reverse-engineering them and developing alternative uses. In doing so, they alter the contexts in which these technologies are employed, and open them up for use as musical instruments and infrastructure for creative and critical expression. Technological artifacts with unique user communities can thus be conceptualized as frameworks for musical expression. Vintage gaming consoles, games engines, and computational algorithms have all been reconstructed as new forms of musical creation and interaction through participatory creative communities.
In this short essay, we have approached ‘play’ and ‘improvisation’ as related concepts that can serve to recuperate and empower critical perspectives within the game and sound cultures of capital. As we have suggested, playful approaches to improvisational sound-work and perspectives on play that are rooted in musical traditions can be productively discussed both in sound studies contexts and within game studies paradigms. How, then, do sound practitioners appropriate game technology? How do the socio-political dimensions of digital game culture inform musical practice? With the help of our contributors to this series, we explore how critical perspectives on musical improvisation aid our understanding of the cultural and socio-political significance of play and, likewise, how critical theories of play may broaden our understanding of improvisational sound practices. Through building, tinkering, problem solving, and improvising on the technological back end, creative practitioners playfully create and reshape tools, devices, and techniques of improvisational practice that often embody important ethics of openness, dynamism, fluidity, and sharing, posited against the closed culture of proprietary consumer technology by which we are commonly surrounded. Between live coding, modular synthesis, creative computing, hardware hacking, and appropriation-based interactive performances, the contributors to this series operate in many creative modes that oscillate between improvisation and play. What all of them share is a sense that both play and improvisation enable creative expression outside of prescribed, commodified circuits of media consumption. Improvisation and play can yield wonderful aesthetic experiments and experiences, they can provide critical, social commentary, and they can sharpen our sense of the impact that proprietary technology has on our digital cultural landscape. What we are most interested in are moments when these ambitions converge, when improvisation – drawing on techniques or technologies of play and operating in modes that are associated with play – becomes critical.
All images used with permission from Vector Game Art & New Media Festival.
Featured image: ”Blip Fest 2011 @ Eyebeam, Day 2” by Wikimedia Commons user Lucius Kwok CC BY-SA.
Skot Deeming is an interdisciplinary artist, curator and scholar, whose work spans the spectrum of new media art practice from broadcast media to computational art, experimental videogames, and game art. Drawing on a wealth of practical experience and theoretical knowledge, skot’s practice focuses on new media history and historiography, and DIY technology cultures. This work articulates itself through critical research and writing, exhibitions, installations, and performances. With Martin, Skot is the co-curator of Vector Game Art & New Media Festival., in Toronto, Canada, and the artistic director of the Drone Island Sound Art Festival in Yellowknife, NT. He currently resides in Montreal where he is a doctoral student in the Individualized Program at Concordia University, and a member of the TAG Research Centre, where he investigates critical histories of computational and new media art practices. http://www.mrghosty.com/
Martin Zeilinger (PhD) is a new media researcher, practitioner, and curator whose work focuses on the intersection of digital media art, activism, and intellectual property issues. He is a Lecturer in Media at Anglia Ruskin University, Cambridge/UK, as well as an Associate Researcher at the OCADU Data Materialization Studio. He is co-editor of ‘Dynamic Fair Dealing’ (Univ. of Toronto Press 2014), which develops interdisciplinary perspectives on cultural ownership issues in new media contexts; recent peer-reviewed essays have appeared in the Computer Music Journal, the International Assoc. for the Study of Popular Music Journal, and in Sampling Media (Oxford UP 2014). With Skot, Martin is co-curator of the Toronto-based Vector Game Art & New Media Festival. http://marjz.net/
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Digital Analogies: Techniques of Sonic Play — Roger Mosley