Welcome to our new series Sculpting the Film Soundtrack, which brings you new perspectives on sound and filmmaking. As Guest Editor, we’re honored and delighted to have Katherine Spring, Associate Professor of Film Studies at Wilfrid Laurier University. Spring is the author of an exciting and important new book Saying it With Songs: Popular Music and the Coming of Sound to Hollywood Cinema. Read it! You’ll find an impeccably researched work that’s the definition of how the history of film sound and media convergence ought to be written.
But before rushing back to the early days, stick around here on SO! for the first of our three installments in Sculpting the Film Soundtrack.
It’s been 35 years since film editor and sound designer Walter Murch used the sounds of whirring helicopter blades in place of an orchestral string section in Apocalypse Now, in essence blurring the boundary between two core components of the movie soundtrack: music and sound effects. This blog series explores other ways in which filmmakers have treated the soundtrack as a holistic entity, one in which the traditional divisions between music, effects, and speech have been disrupted in the name of sculpting innovative sonic textures.
In three entries, Benjamin Wright, Danijela Kulezic-Wilson, and Randolph Jordan will examine the integrated soundtrack from a variety of perspectives, including technology, labor, aesthetic practice, theoretical frameworks, and suggest that the dissolution of the boundaries between soundtrack categories can prompt us to apprehend film sound in new ways. If, as Murch himself once said, “Listening to interestingly arranged sounds makes you hear differently,” then the time is ripe for considering how and what we might hear across the softening edges of the film soundtrack.
– Guest Editor Katherine Spring
Composing a sound world for Man of Steel (2013), Zack Snyder’s recent Superman reboot, had Hans Zimmer thinking about telephone wires stretching across the plains of Clark Kent’s boyhood home in Smallville. “What would that sound like,” he said in an interview last year. “That wind making those telephone wires buzz – how could I write a piece of music out of that?” The answer, as it turned out, was not blowing in the wind, but sliding up and down the scale of a pedal steel guitar, the twangy lap instruments of country music. In recording sessions, Zimmer instructed a group of pedal steel players to experiment with sustains, reverb, and pitches that, when mixed into the final track, accompany Superman leaping over tall buildings at a single bound.
His work on Man of Steel, just one of his most recent films in a long and celebrated career, exemplifies his unique take on composing for cinema. “I would have been just as happy being a recording engineer as a composer,” remarked Zimmer last year in an interview to commemorate the release of a percussion library he created in collaboration with Spitfire Audio, a British sample library developer. “Sometimes it’s very difficult to stop me from mangling sounds, engineering, and doing any of those things, and actually getting me to sit down and write the notes.” Dubbed the “HZ01 London Ensembles,” the library consists of a collection of percussion recordings featuring many of the same musicians who have performed for Zimmer’s film scores, playing everything from tamtams to taikos, buckets to bombos, timpani to anvils. According to Spitfire’s founders, the library recreates Zimmer’s approach to percussion recording by offering a “distillation of a decade’s worth of musical experimentation and innovation.”
In many ways, the collection is a reminder not just of the influence of Zimmer’s work on contemporary film, television, and video game composers but also of his distinctive approach to film scoring, one that emphasizes sonic experimentation and innovation. Having spent the early part of his career as a synth programmer and keyboardist for new wave bands such as The Buggles and Ultravox, then as a protégé of English film composer Stanley Myers, Zimmer has cultivated a hybrid electronic-orchestral aesthetic that uses a range of analog and digital oscillators, filters, and amplifiers to twist and augment solo instrument samples into a synthesized whole.
Zimmer played backup keyboards on “Video Killed the Radio Star.”
In a very short time, Zimmer has become a dominant voice in contemporary film music with a sound that blends melody with dissonance and electronic minimalism with rock and roll percussion. His early Hollywood successes, Driving Miss Daisy (1989) and Days of Thunder (1990), combined catchy themes and electronic passages with propulsive rhythms, while his score for Black Rain (1989), which featured taiko drums, electronic percussion, and driving ostinatos, laid the groundwork for an altogether new kind of action film score, one that Zimmer refined over the next two decades on projects such as The Rock (1996), Gladiator (2000), and The Pirates of the Caribbean series.
What is especially intriguing about Zimmer’s sound is the way in which he combines the traditional role of the composer, who fashions scores around distinct melodies (or “leitmotifs”), with that of the recording engineer, who focuses on sculpting sounds. Zimmer may not be the first person in the film business to experiment with synthesized tones and electronic arrangements – you’d have to credit Bebe and Louis Barron (Forbidden Planet, 1956), Vangelis (Chariots of Fire, 1981), Jerry Goldsmith (Logan’s Run, 1976), and Giorgio Moroder (Midnight Express, 1981) for pushing that envelope – but he has turned modern film composing into an engineering art, something that few other film composers can claim.
One thing that separates Zimmer’s working method from that of other composers is that he does not confine himself to pen and paper, or even keyboard and computer monitor. Instead, he invites musicians to his studio or a sound stage for an impromptu jam session to find and hone the musical syntax of a project. Afterwards, he returns to his studio and uses the raw samples from the sessions to compose the rest of the score, in much the same way that a recording engineer creates the architecture of a sound mix.
“There is something about that collaborative process that happens in music all the time,” Zimmer told an interviewer in 2010. “That thing that can only happen with eye contact and when people are in the same room and they start making music and they are fiercely dependent on each other. They cannot sound good without the other person’s part.”
Zimmer facilitates the social and aesthetic contours of these off-the-cuff performances and later sculpts the samples into the larger fabric of a score. In most cases, these partnerships have provided the equivalent of a pop hook to much of Zimmer’s output: Lebo M’s opening vocal in The Lion King (1994), Johnny Marr’s reverb-heavy guitar licks in Inception, Lisa Gerrard’s ethereal vocals in Gladiator and Black Hawk Down (2002), and the recent contributions of the so-called “Magnificent Six” musicians to The Amazing Spider Man 2 (2014).
The melodic hooks are simple but infectious – even Zimmer admits he writes “stupidly simple music” that can often be played with one finger on the piano. But what matters most are the colors that frame those notes and the performances that imbue those simple melodies with a personality. Zimmer’s work on Christopher Nolan’s Dark Knight trilogy revolves around a deceptively simple rising two-note motif that often signifies the presence of the caped crusader, but the pounding taiko hits and bleeding brass figures that surround it do as much to conjure up images of Gotham City as cinematographer Wally Pfister’s neo-noir photography. The heroic aspects of the Batman character are muted in Zimmer’s score except for the presence of the expansive brass figures and taiko hits, which reach an operatic crescendo in the finale, where the image of Batman escaping into the blinding light of the city is accompanied by a grand statement of the two-note figure backed by a driving string ostinato. Throughout the series, a string ostinato and taikos set the pace for action sequences and hint at the presence of Batman who lies somewhere in the shadows of Gotham.
Zimmer’s expressive treatment of musical colors also characterizes his engineering practices, which are more commonly used in the recording industry. Music scholar Paul Théberge has noted that the recording engineer’s interest in an aesthetic of recorded musical “sound” led to an increased demand for control over the recording process, especially in the early days of multitrack rock recording where overdubbing created a separate, hierarchical space for solo instruments. Likewise for Zimmer, it’s not just about capturing individual sounds from an orchestra but also layering them into a synthesized product. Zimmer is also interested in experimenting with acoustic performances, pushing musicians to play their instruments in unconventional ways or playing his notes “the wrong way,” as he demonstrates here in the making of the Joker’s theme from The Dark Knight:
The significance of the cooperative aspects of these musical performances and their treatment as musical “colors” to be modulated, tweaked, and polished rests on a paradoxical treatment of sound. While he often finds his sound world among the wrong notes, mistakes, and impromptu performances of world musicians, Zimmer is also often criticized for removing traces of an original performance by obscuring it with synth drones and distortion. In some cases, like in The Peacemaker (1997), the orchestration is mushy and sounds overly processed. But in other cases, the trace of a solo performance can constitute a thematic motif in the same way that a melody serves to identify place, space, or character in classical film music. Compare, for instance, Danny Elfman’s opening title theme for Tim Burton’s Batman (1989) and Zimmer’s opening title music for The Dark Knight. While Elfman creates a suite of themes around a central Batman motif, Zimmer builds a sparse sound world that introduces a sustained note on the electric cello that will eventually be identified with the Joker. It’s the timbre of the cello, not its melody, that carries its identifying features.
To texture the sounds in Man of Steel, Zimmer also commissioned Chas Smith, a Los Angeles-based composer, performer, and exotic instrument designer to construct instruments from “junk” objects Smith found around the city that could be played with a bow or by hand while also functioning as metal art works. The highly abstract designs carry names that give some hint to their origins – “Bertoia 718” named after modern sculptor and furniture designer Harry Bertoia; “Copper Box” named for the copper rods that comprise its design; and “Tin Sheet” that, when prodded, sounds like futuristic thunderclaps.
Smith’s performances of his exotic instruments are woven into the fabric of the score, providing it with a sort of musical sound design. Consider General Zod’s suite of themes and motifs, titled “Arcade” on the 2-disc version of the soundtrack. The motif is built around a call-and-answer ostinato for strings and brass that is interrupted by Smith’s sculptural dissonance. It’s the sound of an otherworldly menace, organic but processed, sculpted into a conventional motif-driven sound world.
Zimmer remains a fixture in contemporary film music partly because, as music critic Jon Burlingame has pointed out, he has a relentless desire to search for fresh approaches to a film’s musical landscape. This pursuit begins with his extracting of sounds and colors from live performances and electronically engineering them during the scoring process. Such heightened attention to sound texture and color motivated the creation of the Spitfire percussion library, but can only hint at the experimentation and improvisational nature that goes into Zimmer’s work. In each of his film scores, the music tells a story that is tailored to the demands of the narrative, but the sounds reveal Zimmer’s urge to manipulate sound samples until they are, in his own words, “polished like a diamond.”
Ben Wright holds a Provost Postdoctoral Fellowship from the University of Southern California in the School of Cinematic Arts. In 2011, he received his Ph.D. in Cultural Studies from the Institute for Comparative Studies in Literature, Art and Culture at Carleton University. His research focuses on the study of production cultures, especially exploring the industrial, social, and technological effects of labor structures within the American film industry. His work on production culture, film sound and music, and screen comedy has appeared in numerous journals and anthologies. He is currently completing a manuscript on the history of contemporary sound production, titled Hearing Hollywood: Art, Industry, and Labor in Hollywood Film Sound.
All images creative commons.
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Editor’s Note: Sound Studies is often accused of being a presentist enterprise, too fascinated with digital technologies and altogether too wed to the history of sound recording. Sounding Out!‘s last forum of 2013, “Sound in the Nineteenth Century,” addresses this critique by showcasing the cutting edge work of three scholars whose diverse, interdisciplinary research is located soundly in the era just before the advent of sound recording: Mary Caton Lingold (Duke), Caitlin Marshall (Berkeley), and Daniel Cavicchi (Rhode Island School of Design). In examining nineteenth century America’s musical practices, listening habits, and auditory desires through SO!‘s digital platform, Lingold, Marshall, and Cavicchi perform the rare task of showcasing how history’s sonics had a striking resonance long past their contemporary vibrations while performing the power of the digital medium as a tool through which to, as Early Modern scholar Bruce R. Smith dubs it, “unair” past auditory phenomena –all the while sharing unique methodologies that neither rely on recording nor bemoan their lack. The series began with Mary Caton Lingold‘s exploration of the materialities of Solomon Northup’s fiddling as self-represented in 12 Years a Slave. Last week, Caitlin Marshall treated us to a fascinating new take on Harriet Beecher Stowe’s listening practice and dubious rhetorical remixing of black sonic resistance with white conceptions of revolutionary independence. Daniel Cavicchi closes out “Sound in the Nineteenth Century” and 2013 with an excellent meditation on listening as vibrant and shifting historical entity. Enjoy! —Jennifer Stoever-Ackerman, Editor-in-Chief
“To listen” is straightforward enough verb, signifying a kind of hearing that is directed or attentive. Add an “er” suffix, however, and “listen” moves into a whole new realm: it is no longer something one does, an attentive response to stimuli, but rather something one is, a sustained role or occupation, even an identity. Everybody listens from time to time, but only some people adopt the distinct social category of “listener.”
And yet listeners have emerged in diverse historical and social contexts. Arnold Hunt, in his recent book The Art of Hearing, for example, points to the congregants of the Church of England in the late sixteenth and early seventeenth centuries, whose sermon-gadding and intense repetitive listening to preachers became a form of popular culture. Shane White and Graham White, in The Sounds of Slavery, argue that early nineteenth-century black slaves adopted listening, or “acting soundly,” as a way of being that gave everyday sounds—conversation, cries of exertion, hymns—multiple layers of meaning and a power unknown to white overseers. Jonathan Sterne, in The Audible Past, describes the post-Civil War culture of sound telegraphy, in which young working class men trained themselves to employ “audile technique” for bureaucratic purposes, rendering their hearing objective, standardized, and networked.
We might add our own contemporary iPod era to these examples. We live in a time, after all, when it entirely acceptable to appear alone in public, ears connected to an iPod, head bobbing to the grooves of a vast archive of recorded music. Sampling, playlists, streaming–thanks to playback technologies, the U.S. has become a nation of obsessive listeners, and the power to “capture” a sound and re-hear it, something that began with the phonograph, remains a time-bending drama that can awaken people to their own aurality. Technologized listening, in fact, has spawned many of the icons of music discourse in the past 100 years: Edison’s tone testers in 1910s, record-collecting jitterbugs in the 1930s, audiophiles of the Hi-Fidelity era in the 1950s, Beatles fans with their bedroom record players in the 1960s, the “chair guy” in Memorex’s famous ad campaign of 1980, dancing listeners silhouetted in iPod posters since 2003.
But I think also that phonograph-centric narratives have obscured earlier, equally powerful cultures of listeners. The focus of my recent research, for example, has been the world of antebellum concert audiences. Between 1830 and 1860, the United States developed concentrated population centers filled with boosters and recent migrants eager to embrace a life based on new kinds of economic opportunity. Shaping much of the urban experience was a growing commercialization of culture that generated new and multiple means of musical performance, including parades, museum exhibitions, pleasure gardens, band performances, and concerts. Together, these performances significantly enhanced the act of listening: for people used to having to make music for themselves in order to hear it, a condition common to most Americans before 1830, access to public performances by others provided an opportunity for working and middle-class whites (women, African Americans, and the poor were another matter) to stop worrying about making music and, with the purchase of a ticket, to solely, and at length, assume an audience role.
The odd circumstance of purchasing the experience of listening provided class-striving urbanites with new possibilities for self-transformation. For many young, rural, white men, for example, arriving to the city for the first time to take clerking jobs in burgeoning merchant houses, being able to hear diverse performances of music was associated with a cosmopolitanism that brimmed with social possibility. Thus, for instance, Nathan Beekley, a young clerk, recently arrived in Philadelphia in 1849, found himself attending multiple performances of music several nights a week, including more and more appearances at the opera as a way to avoid “rowdies.” In New York City during the 1840s, George Templeton Strong, a young lawyer in Manhattan, derided his own musical abilities and instead attended every public musical event he could find, carefully chronicling his listening experiences and analyzing his reactions in a multi-volume journal. Walt Whitman, a young man on the make in Brooklyn and New York between 1838 and 1853, regularly attended every sound amusement he could, including the Bowery Theatre, dime museums, temperance lectures, political rallies, and opera, writing in Leaves of Grass, “I think I will do nothing for a long time but listen/And accrue what I hear into myself.”
This culture of listening was, in many ways, very much unlike ours. Despite an expanded access to performance, for instance, professional concerts before the mid-1850s were often understood as part of a wider ecology of sound. Very few listened to music in ways that we might expect today–focused on a “work,” in a concert hall, without distraction. Listening, in fact, was as much a matter of local happenstance as personal selection—a passing marching band, echoes of evening choir practice at a nearby church, an impromptu singing performance at a party. Such experiences were marked by the momentary thrill of spontaneity and discovery rather than the studied appreciation of familiarity; in any moment of hearing, it was difficult to know how long the encounter might be, or even what sounds, exactly, were being heard. Cities like Boston and New York were especially rich with such surprise encounters.
Francis Bennett, a young arrival to Boston in 1854, for example, encountered, in his first night in the city, a band concert and the “cries” from a “Negro meeting house,” and within weeks became enamored of fife and drum bands, often leaving work to follow one and then another as far as he dared. Young writer J. T. Trowbridge was more stationary but equally enthusiastic about what he heard from his New York rooming house in 1847: “The throngs of pedestrians mingled below, moving (marvelous to conceive) each to his or her ‘separate business and desire;’ the omnibuses and carriages rumbled and rattled past; while, over all, those strains of sonorous brass built their bridge of music, from the high café balcony to my still higher window ledge, spanning joy and woe, sin and sorrow, past and future….”
Music listeners were also often listeners of other forms of commercial sound, especially theater, oratory, and church services, which, together, comprised a complex sonic culture. This was especially reinforced by the physical spaces in which they shared such diverse aural experiences. In a rapidly-growing society, there often was not time or immediate resources to construct buildings dedicated to specific uses; instead, existing structures–typically a “hall” or “opera house”–served mixed uses.
As historian Jean Kilde noted in When Church Became Theater, evangelists in the Second Great Awakening often rented urban theaters for services; and congregations, in turn, rented churches to drama troupes, ventriloquists, and musicians to raise money. This “mixed-use” of buildings was reinforced by hearers, who often engaged in their own “mixed-use” understandings of what they heard. They evaluated sermons as they would a theatrical performance or found church choirs thrillingly entertaining rather than piously inspirational. Conversely, they listened to symphonic concerts with a religious solemnity.
This culture of antebellum, middle-class urban listeners didn’t last long, succumbing to the class sorting by post-Civil War social reformers, who mocked the indiscriminate over-exuberance of antebellum listeners as a kind of “mania” and a form of social disorder. As Lawrence Levine explains in Highbrow Lowbrow, over the course of the nineteenth century, developing a “musical ear” became increasingly paramount, reverence for great works of art shaped audience response, and listening became a specific skill to be learned. Music became something to appreciate not simply hear. By the 1890s, a true listener was someone who, in the words of critic Henry Edward Krehbiel (in his enormously popular How to Listen to Music, from 1897), “will bring his fancy into union with that of the composer” (51).
In many ways, the controlled silent listening favored by reformers directly paved the way for music technologies, like the phonograph, that similarly sought to control and manipulate listening. But it was the urban music listeners of the 1840s and 1850s who were responsible, in the first place, for identifying and accentuating the joys and possibilities of “just listening.”
Featured Image: Etching of Jenny Lind Singing at Castle Garden in New York City, 1851
Daniel Cavicchi is Dean of Liberal Arts and Professor of History, Philosophy, and the Social Sciences at Rhode Island School of Design. He is author of Listening and Longing: Music Lovers in the Age of Barnum and Tramps Like Us: Music and Meaning Among Springsteen Fans, and co-editor of My Music: Explorations of Music in Daily Life. His public work has included Songs of Conscience, Sounds of Freedom, an inaugural exhibit for the Grammy Museum in Los Angeles; the curriculum accompanying Martin Scorcese’s The Blues film series; and other projects with the Public Broadcasting System and the National Park Service. He is currently the editor of the Music/Interview series from Wesleyan University Press and serves on the editorial boards of American Music and Participations: the Journal of Audience Research.
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“Como Now?: Marketing ‘Authentic’ Black Music,” –J. Stoever-Ackerman
How Svengali Lost His Jewish Accent––Gayle Wald
Editor’s Note: Welcome to Sounding Out!‘s fall forum titled “Sound and Play,” where we ask how sound studies, as a discipline, can help us to think through several canonical perspectives on play. While Johan Huizinga had once argued that play is the primeval foundation from which all culture has sprung, it is important to ask where sound fits into this construction of culture; does it too have the potential to liberate or re-entrench our social worlds? Here, Roger Moseley challenges us to rethink the philosophical discourses of both sound and play and locates the moments in which they intersect and interface. From games of Telephone to Guitar Hero, Moseley considers the ways in which sonic play can help us understand the phantasmic binaries of the analog and digital.–AT
Throughout the distinguished intellectual lineage of play (where it is touched on by notable philosophers such as Plato, Montaigne, Kant, Schiller, Gadamer, Derrida, and Baudrillard), little attention has been paid to the parallels that can be drawn between sound and play as both media and phenomena. The very name of today’s most prominent cultural and technological locus of play, the video game, overtly privileges the eye at the expense of the ear. As recent research and creative work by such figures as Aaron Oldenburg, Aaron Trammell, George Karalis, and Enongo Lumumba-Kasongo indicates, a surge of interest in audio games, as well as video games that emphasize the importance of sound while eschewing or minimizing visual stimuli, is acting as a salutary corrective to this oculocentrism. In what follows, I suggest that bringing sonic and musical techniques to bear on this history might afford new insights into play and its myriad configurations. Conceiving of play sonically entails thinking of sound playfully. This intersectional logic can, I argue, unpick binarisms that enforce problematic distinctions and constrict thought. To demonstrate this, I conclude by deploying the concept of play to redefine the relationship between the digital and the analog—and vice versa.
How can play be defined in a manner that encompasses its farrago of meanings and associations? For video game designers and theorists Katie Salen and Eric Zimmerman, the answer is deceptively simple: play is “free motion within a more rigid structure” (Rules of Play, 304). To illustrate the flexibility of this definition, Salen and Zimmerman allude to the phenomenon of light playing upon the ocean waves. They leave unexamined, however, the intimacy and richness of the relationship between play and sound. From a scientific perspective, the patterned oscillation of which a sequence of sound waves is constituted consists of free motion within the limits set forth by the laws of physics. When disciplined and deployed as a cultural technique–take the play of musical instruments for example–sonic play is humanized and rendered transitive. But, we might also suggest that instruments play people, citing the sensation of automation with which fingers flash over fretboard or keyboard. Moving further away from anthropocentrism, we can observe how sonic technologies render play intransitive once more. From the barrel organ to the iPod, sound plays without human aid when mechanically reproduced. This way of framing reproduction invokes and extends Roger Caillois’s playful category of mimicry, which can be construed as faithful imitation, deceptive fakery, or even a Baudrillardian attempt to simulate a phenomenon that never existed.
In order to pay due attention to both the technologies through which sonic play is mediated as well as the cultural techniques imbue it with significance, I suggest that we supplement Salen and Zimmerman’s definition by thinking of freedom, motion, and structure in both digital and analogical terms. To an extent, the adoption of this modish epistemological framework acknowledges that conceptions of play are always constrained by their prevailing intellectual context. More importantly, however, I contend that technologies of sonic generation and representation from the seventeenth to the nineteenth centuries can be understood to play with the categories of the digital and the analog avant la lettre (ou le chiffre). The two categories are not mutually exclusive and to treat them as such would be to subjugate the granularity of the analog to the binary logic of the digital. Rather, they co-exist as modes between which sounds and players freely oscillate.
The origins of digital sonic play lie within the human body. As Johan Huizinga put it, “the link between play and instrumental skill is to be sought in the nimble and orderly movements of the fingers.” In the course of musical performance, human digits perform innumerable calculations. At its crudest level, musical performance from a score can be construed as a sort of algorithmic play through which mimetic fidelity is evaluated (and wrong notes relentlessly tallied). This ludic logic is at its most visible in rhythm-action video games such as Guitar Hero in which the score is no longer a text but rather a quantitative analysis. The iconography of these games usually indexes a set of digital technologies used primarily for the recording, editing, and playback of music. On the one hand, this relationship can be traced back to Leibniz’s exposition of ars combinatoria and his “invention” of binary; on the other, it is realized by the hydraulic organ and composing machine devised and programmed by the Jesuit polymath Athanasius Kircher, both of which are depicted in his Musurgia universalis (1650). In media-archaeological terms, the combination of Leibniz’s concepts and Kircher’s mechanisms gave rise to the hardware and software of Joseph Marie Jacquard’s revolutionary loom, Charles Babbage’s prototypical Analytical Engine, the player piano, the IBM punch card, and the MIDI sequencer before resurfacing in Guitar Hero, a piece of software that, in purely algorithmic terms, enlists the player’s digits to verify checksums.
Such digital grids may constitute the field and the rules of sonic play, but they must be supplemented by analog elements if play is to flourish. As detailed in C. P. E. Bach’s Versuch über die wahre Art das Clavier zu spielen (1753/62), the clavichord and its descendants distinguished themselves from the harpsichord and the organ by endowing the keyboard with an infinite sensitivity to touch, thereby enabling a mimetic spectrum of emotional flow with unprecedented verisimilitude. Analogicity also provides another perspective on Caillois’s concept of mimicry, according to which one object or activity playfully stands in for another via imitation, deception, or make-believe. Additionally, the curves of Ernst Chladni’s figures, which materialized sound as sand, exemplify this sonic and mimetic trajectory as they rely on both Hermann von Helmholtz’s pioneering work on acoustics and the complex history of phonography to the development of analog synthesis.
In terms of sonic play, digital and analog elements can be chiastically recombined and reconfigured. A sonic communication game such as Telephone relies on the human propensity for analogy and its corrupting influence on the integrity of information transfer, playfully inverting the conditions and functions of the “real” telephone (which was engineered to compress informational content digitally without jeopardizing meaning). In much electronic dance music, the digital latticework, simultaneously visualized and rendered audible by the sequencer’s grid, constitutes a field of play overlaid with vocals, sweeps, and other analog elements that, in turn, have been captured via digital sampling. As a kind of meta-game, a mash-up plays with sonic elements whose relations can be parsed in the digital terms of Leibnizian recombinatorial play, but equally important are the unintended associations and analogies which inevitably emerge. And while games such as Guitar Hero foreground digital techniques of sonic reproduction, they simultaneously foster diverse forms of analogical play involving the player’s manipulation of the sonic (and social) behavior of her on-screen avatar—and vice versa.
There is no doubt that the status of sound and its mediation through and as play have too often gone unacknowledged. As well as seeking to rectify this state of affairs by stressing the importance of sound in relation to the playful operations of other media, we might also dwell on the distinguishing features that set it apart: sound and the techniques that shape it are unique in the ways they simultaneously trace and are traced by the materials, technologies, and metaphors of play.
Roger Moseley is an Assistant Professor in the Department of Music at Cornell University. His most recent research brings a media-archaeological perspective to bear on musical performance and improvisation. He is particularly interested in how the concept of play informs sonic practices and cultural techniques. Active as a collaborative pianist on both modern and historical instruments, he has recently published essays on digital games in the contexts of musical and visual culture. His current book project is entitled Digital Analogies: Interfaces and Techniques of Musical Play.
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Papa Sangre and the Construction of Immersion in Audio Games– Enongo Lumumba-Kasongo
In this podcast Sounding Out! interviews Ithaca, New York theremin master Eric Ross. Eric talks here about his background in avant-garde classical music but also waxes philosophical about performance, embodiment, emotion, technology, and play. Please listen in as Eric shares his experience as a pioneer in wrangling the interfaces of electronic music and as an explorer of the theremin’s wonderful contradictions.
Check out Eric on the internet here.
CLICK HERE TO DOWNLOAD: Interview with Theremin Guru Eric Ross.
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Eric Ross (born in Carbondale, Pennsylvania, USA) received his B.A. and M.A. from the State University of New York at Oneonta. He premiered his Concerto for Orchestra at Lincoln Center in New York, and released his first solo album,Songs for Synthesized Soprano, in 1982. He has written symphonies, chamber pieces and many works for solo instruments. He’s performed concerts of his original music at the Newport, Berlin, Montreux, and North Sea Jazz Festivals, the Copenhagen New Music Festival, the Kennedy Center, and the Gilmore International Keyboard Festival among others worldwide.
Eric performs on piano, guitars, synthesizers, and the theremin. For over twenty years, he has led his own ensemble that has featured jazz greats John Abercrombie, Larry Coryell, Andrew Cyrille, Oliver Lake, Leroy Jenkins, Byard Lancaster, new music virtuosos Robert Dick, Lydia Kavina, Youseff Yancy and many others. He has also played with Blues Legends Champion Jack Dupree, Lonnie Brooks, Sonny Terry, and Brownie McGhee and appeared with BB King on Danish RTV.
With his wife, Mary Ross, Eric presents multi-media concerts of video, film, computer art, dance and music. He began playing the theremin in 1975, and has performed on radio, film and television. He has written an Overture for 14 Theremins and performed on the 1997 World Premiere of Percy Grainger’s Free Music No.1 in New York City. In 2006, he was guest artist on the No.1 Best Selling CD in Japan, Aqi Fzono’s Cosmology.