Ed. Note: We wanted to run this piece in advance of the Basilica Hudson’s SoundScape event taking place this Friday, September 14 – Sunday, September 16, 2018. Our Amplifying Du Bois at 150 forum will return next week.
Three weeks into a new semester and I am packing for another weekend of irresponsible travel. Irresponsible financially (because air travel on a graduate stipend is a decadence rarely rewarded) and irresponsibly professionally (because missing an annual department event, grading in a car, and sleeping on the ground for two days is a string of realities that stand sternly opposed to anything like good sense). I am doing all this in order to attend Basilica Hudson’s Soundscape: a wide and ranging line up of musicians and artists whose aesthetic commitments fall, shall we say, considerably aslant from the pop-cultural median. I am doing all this because of something that happened last year at this place, something I am still trying to work out. And this means, amongst concerned colleagues and family and friends, I’m again hearing that familiar, stuttering articulation of disbelief. Phrased, with equal parts confusion and concern, they rejoin:
This question first started popping up late last March. It came repeatedly, unblinkingly, and, I should add, not-unreasonably. What’s more, this was, in a very real way, my fault. For I had failed to develop a pithy ready-to-hand account of precisely why I was to travel from Chicago to New York City and New York City to Hudson, only to sleep on a thin mat on the concrete floor of a converted foundry while listening to loud, sustained bursts of noise (with varying degrees of harmonic familiarity) for an unbroken period of 24 hours.
Instead, I had only an intuition that failed to pass even the slightest of critical muster: Basillica Hudson’s 24-HOUR DRONE festival seemed weird and extreme and like something might happen there. On this basis, it seemed like a good thing to do.
I can now state with some clarity (though still lacking anything like critical poise) that something did in fact happen there, and it was indeed a good thing to do. Though what that “something” was remains frustratingly elusive.
This piece thus began as a review, but ended necessarily quite differently. The conventions of a review call for evaluation and normative judgement; they require statements regarding the quality of an event or object. I can offer very little in this vein. I’m still trying to wrest from memory something stubbornly mute and fleeting — still trying to figure out what it was, precisely, that happened there.
The drive up remains clear enough in memory. The usual crackle of reunited conversation between dear friends long-separated by geography; a decision not to listen to the then-new Grouper album (we would have enough heart-dragging ambient texture in the coming hours, we concluded); the sounds of Brooklyn passing into that hushed early-Spring upstate on Route 84. We at one point, for reasons that need not become articulate, listened to the Gin Blossoms. But as we pulled into the graveled parking lot a sense of anticipation and confusion returned. What was this thing?
To begin, we might reasonably call it an event.
Basilica Hudson — an upstate New York-based non-profit for the arts that puts on the event annually — admirably describes it thus:
An immersive event and all-encompassing experience, 24-HOUR DRONE is a roving, international series presented by Basilica Hudson and Le Guess Who?, featuring musicians and sound artists experimenting within the spectrum of drone to create 24 hours of unbroken, uninterrupted sound.
Through this expanded programming, 24-HOUR DRONE strives to break down barriers across borders, offering an opportunity to connect diverse musical communities and traditions, offering a localized snapshot of DRONE within the larger context of an imagined universal sound.
The language here should scan as familiar to anyone accustomed to reading music and arts press. Roving, experimental, barrier-breaking, border-crossing: these terms all call up a restless energy, the excitement of the wholly new, the different, the thoroughly non-normative. As it turns out, all these attributes turn out to be more-or-less (if uninterestingly) true.
Over the course of the day and night, I heard the ethereal saxophone of PAUL, the whipping clangor of Pharmakon, and — I want to emphasize this — the absolutely breathless New Castrati, January Hunt’s exceptional and mournful work living up to her billing elsewhere as “synth, drones, and the annihilation of man.” A sentence above, though, still merits pause: “a localized snapshot of DRONE within the larger context of universal sound.” Roving energy and shattering experiment here take shape as a snapshot, the whirring and calamitous universal stalling for a moment in a discrete particular. 24-HOUR DRONE attempts to lends form to what was too diffuse to be seen.
So, modestly, in lieu of aesthetic judgement, a proposition: the value of Basilica Hudson’s 24-HOUR DRONE is to offer space to sound.
Indeed, for an event so centrally concerned with sound, 24-HOUR DRONE is as much about the Basilica — a converted nineteenth-century cathedral-esque foundry — as it is about sound. And for good reason: the Basilica has been beautifully repurposed — gutted of its original use and re-asserted as an malleable and improbably elegant arts space. Hundred-plus foot ceilings dwarf individual bodies, it’s begrimed upper windows modulate the midday sun into a speckled and hazy sepia, and the elaborate truss-work grids the scene in an industrial domework. The Basilica is a work of architecture meant to imagine and hold, however briefly, those fleeting shards and fragments of something yearning toward a “universal sound.”
Though even as stunning a work of architecture as the Basilica can only ever confer a loose limit. These fragments are always clamoring for a more robust scene, always threatening to join the broader universal that awaits. Sound passes through walls, vibrates along concrete, penetrates skin and mingles among bodies. Spaces focalize sound’s capacities for the social and ethereal, by preserving and witnessing its constitutive ephemerality. Different spaces draw our attention to sound’s actually-existing materiality: a materiality that doesn’t quit, one that loosens our grip on our more ready-to-hand material worlds.
Grasping this materiality is not easy; it is maybe impossible. What possible cognitive torque will allows us to grasp at this overtopping universal? One option, it seems, is sheer brute force.
The term “endurance” rightly comes up repeatedly in press-documents and FAQs. For the event is knot of time and space (24 hours at the Basilica) which commands an attention to sound as a given, but sounding too as demanding an economy of attention wholly strange–a fidelity to sound that is without end. Limning out these ambitious parameters, to reign sound in, if for only a moment, requires something added.
Sonic spaces have a familiar, if knotty, history. Cathedrals invoke a beatific space, trussed by elaborate ornament and a spiritualized verticality. Music festivals inscribe traditions of sound and histories of capital — crowds and power, in Gina Arnold’s felicitous adaptation of Elias Canetti. Dwellings and offices, cafes and bars. Spaces arrange us in sound, and sound among us.
DRONE, then, is a provocation to think about sound — to think it over time, and to do so in a necessarily rarified space. This provocation worked; but I felt it only at an extreme limit.
At the twentieth hour (8 AM) I needed coffee. I had slept (kind of) through the night, rose to a bell ceremony, and walked immediately, groggily outside. As I passed through the door frame into the dewy and drizzly upstate morning, the sound — as if from a vacuum — muted and was voided of weight. I walked through the mostly empty streets.
These empty streets were, as it turned out, raucously loud. Distant cars motoring across country byways, the buzzing of a streetlight long past its prime; my tinnitus — a steadily pitched pulse acquired in those irresponsible salad days standing too-close to a crash cymbal — reminding me of all I may one day not hear. These sounds were, quite suddenly, clamoring for my attention, demanding my thought, straining for distinction. The espresso machine, the door hinges, the bathroom sink. Floorboards and rain and leaves and the Hudson and, and, and.
I walked back, not a little unsettled.
I had breakfast outside the venue among gravel-scraping shoes and overheard conversation.
Finally, I went back inside for what turned out to be the final act: Dronechoir Syllaba. The scene remains hauntingly clear.
A grouping of women entered, dressed entirely in white, each with one earbud in-ear, the other hanging loose. Some, if not all, had a length of yarn tied around their waist and dragging along the ground behind them a screw, nail, metal implement, which, as they walked produced a fragile, slender tone. They congregated in the center of the room and produced a careful and lush chord, its density piling up toward the far reaches of the ceiling. Slowly, the chord broke apart.
But, then, that’s not true.
I should say: slowly, the women moved apart, the chord remained, stretched and pitched against new and different coordinates, inhabiting the Basilica’s elastic space in a new configuration. Notes moved, their bearers slowly pacing around the exhausted and supine bodies of Droners along the floor.
A choir member approached me, holding out her free earbud. I shook my head, wearing a nervous grin. She insisted; I put it in. Playing quietly in that tinny bud was a reference tone for me to share. I looked at her as though I didn’t understand, and she smiled as if she did. Insisting. I managed a small hum, off-kilter and out of tune, before handing it back to her. Looking around, I saw the relationship I had repeated among others across the room. The chord kept mutating — dilating and contracting, swelling and receding, different tones calibrated along moving spatial coordinates. The choir returned to formation in center.
At noon, silence.
Everyone was smiling, dazed, like milkdrunk babies or punchdrunk lovers. We had slept amongst each other, passing a night in a shared space, while sound had enwrapped and enraptured us. We had borne witness to valences of sound hitherto under-noticed. We had joined a choir, if only for an offkilter moment in a space out-of-joint.
We thought, my traveling companion and I, we thought the car ride back to the city would be for silence. For what else could you thirst after 24 such hours in the heart of sound? But this turned out to be deafening uncomfortable, weird. We were, in our own private ways, estranged from sound. Which is really another way of saying we were in different relation to sound and to the spaces it fills. There, a foundry. Here, a car. We put on, in lieu of silence, a little slice of magic, the condensation of all groove and beat, the most organized flash of pop brilliance this side of 1980. We of course put on Thriller.
As we roiled down the road to this joyous whispered desire — wanna be startin’ somethin’, got to be startin’ somethin’ — in a vehicle not made for dancing, the force of the Drone event began to take shape.
So, again: why?
To give attention to what we all already share — space and sound, history and music. To be adrift but not asleep in it all.
As for what happened?
I’ll try to grasp that next year.
Featured Image by Alt
Robert Cashin Ryan is a PhD candidate in the department of English at the University of Illinois-Chicago. He has written in various places about literary form and formalism, the relationship between Herman Melville and Charles Dickens, and Christmas as an intellectual problem. He curated and introduced a gathering of essays on music, sound, and noise for Post-digital forthcoming from Bloomsbury 2019.
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This is Your Body on the Velvet Underground–Jacob Smith
I heard them before I saw them. Walking to my apartment in Moscow’s Tverskoy District, I noticed a pulsating mass of sound in the distance. Turning the corner, I found a huge swath of light blue and white and—no longer separated by tall Stalinist architecture—was able to clearly make out the sounds of Spanish. Flanked by the Izvestiia building (the former mouthpiece for the Soviet government), Argentinian soccer fans had taken over nearly an entire city block with their revelry. The police, who have thus far during the tournament been noticeably lax in enforcing traffic and pedestrian laws, formed a boundary to keep fans from spilling out into the street. Policing the urban space, the bodies of officers were able to contain the bodies of reveling fans, but the sounds and voices spread freely throughout the neighborhood.
Moscow is one of eleven host cities throughout Russia for the 2018 FIFA World Cup, which runs from June 14 to July 15. Over one million foreign fans are expected to enter the country over the course of the tournament, and it is an important moment in Vladimir Putin’s attempt to reassert Russia’s power on the global stage. Already, it has been called “the most political tournament ever,” and discussions of hooliganism, safety concerns, and corruption have occupied many foreign journalists in the months leading up to the start. So gloomy have these preambles been that writers are now releasing opinion pieces expressing their surprise at Moscow’s jubilant and exciting atmosphere. Indeed, it seems as though the whole world is not only watching the games, but also listening attentively to try to discern Russia’s place in the world.
Thus it comes as no surprise that the politics of sound surrounding the tournament have the potential to highlight the successes, pitfalls, and contradictions of the “beautiful game.” Be it vuvuzelas or corporate advertising, sound and music has shaped the lived experience of the World Cup in recent years. And this tournament is no exception: after their team’s 2-1 win over Tunisia on June 18, three England fans were filmed singing anti-semitic songs and making Nazi salutes in a bar in Volgograd. That their racist celebrations took place in Volgograd, formerly known as Stalingrad and the site of one of the bloodiest battles of World War II, added historical insult and even more political significance. The incident has shaped reception of England fans and their sounds across the country. As journalist Alec Luhn recently tweeted, police cordoned off singing England supporters in Nizhny Novgorod after their victory over Panama, ostensibly keeping the risk of hooliganism at bay. The incident stands in stark contrast with the police barrier around the Argentina fans, who were being protected not from supporters of other nationalities, but rather from oncoming traffic.
England fans in Russia sing songs…behind a line of police. Part of the reason there hasn’t been any hooligan violence pic.twitter.com/RwXz8XtLHf
— Alec Luhn (@ASLuhn) June 23, 2018
More than anything, however, sound has facilitated cultural exchange between fans and spectators. In recent years, historians and musicologists have paid more attention to the multivalent ways musical exchanges produce meaningful political and social understandings. Be it through festivals, diplomatic programs, or compositional techniques, music plays a powerful role in the soft power of nations and can cultivate relationships between individuals around the globe. More broadly, sound—be it organized or not—shapes our identity and is one of the ways by which we make meaning in the world. Sound, then, has the potential to vividly structure the experience of the World Cup—a moment at which sound, bodies, individuals, and symbolic nations collide.
At the epicenter of all of this has been Red Square, Moscow’s—and perhaps Russia’s—most iconic urban space. The site of many fan celebrations throughout the World Cup, Red Square’s soundscape brings together a wide variety of national identities, socio-economic considerations, and historical moments. To walk through Red Square in June 2018 is to walk through over five-hundred years of Russian history, emblematized by the ringing bells and rust-colored walls of the Kremlin; through nearly eighty years of Soviet rule, with the bustle and chatter of curious tourists waiting to enter Lenin’s tomb; and through Russia’s (at times precarious) global present, where fans from Poland join with those from Mexico in chants of “olé” and Moroccan supporters dance and sing with their South Korean counterparts. The past, present, and an uncertain future merge on Red Square, and the sonic community formed in this public space becomes a site for the negotiation of all three.
In the afternoon of June 19, I walked through Red Square to listen to the sounds of the World Cup outside the stadium. At the entrance to Red Square stands a monument to Grigory Zhukov, the Soviet General widely credited with victory over the Nazis in World War II. Mounted upon a rearing horse, Zhukov’s guise looms large over the square. In anticipation of that evening’s match between Poland and Senegal at Moscow’s Spartak Stadium, Polish fans were gathered at the base of Zhukov’s monument and tried to summon victory through chants and songs (Poland would end up losing the match 2-1.) Extolling the virtues of their star player, Robert Lewandowski, the fans played with dynamics and vocal timbres to assert their dominance. Led by a shirtless man wearing a police peaked cap, the group’s spirit juxtaposed with Zhukov’s figure reiterated the combative military symbolism of sporting events. Their performance also spoke to the highly gendered elements of World Cup spectatorship: male voices far outnumbered female, and the deeper frequencies traveled farther across space and architectural barriers. The chants and songs, especially those that were more militaristic like this one, reasserted the perception of soccer as a “man’s sport.” Their voices resonated with much broader social inequalities and organizational biases between the Women’s and Men’s World Cups.
From there, I walked through the gates onto Red Square and was greeted by a sea of colors and hundreds of bustling fans. Flanked by the tall walls of the Kremlin on one side and the imposing façade of GUM (a department store) on the other, the open square quickly became cacophonous. Traversing the crowds, however, the “white noise” of chatter ceded to pockets of organized sound and groups of fans. Making a lap of the square, I walked from the iconic onion domes of St. Basil’s cathedral past a group of chanting fans from Poland, who brought a man wearing a Brazil jersey and woman with a South Korean barrette into the fold. Unable to understand Polish, the newcomers were able to join in on the chant’s onomatopoeic chorus. Continuing on, I encountered a group of Morocco supporters who, armed with a hand drum, sang together in Arabic. Eventually, their song morphed into the quintessential cheer of “olé,” at which point the entire crowd joined in. I went from there past a group of Mexico fans, who were posing for an interview while nearby stragglers sang. The pattern continued for much of my journey, as white noise and chatter ceded to music and chants, which in turn dissipated either as I continued onward or fans became tired.
Despite their upcoming match, Senegalese fans were surprisingly absent. Compared to 2014 statistics, Poland had seen a modest growth of 1.5% in fans attending the 2018 World Cup—unsurprising, given the country’s proximity to Russia and shared (sometimes begrudgingly) history. Meanwhile, Senegal was not among the top fifty countries in spectator increases. That’s not to say, of course, that Senegalese supporters were not there; they were praised after the match for cleaning up garbage from the stands. Rather, geography and, perhaps, socio-economic barriers delimited the access fans have to attending matches live as opposed to watching them from home. With the day’s match looming large, their sounds were noticeably missing from the soundscape of Red Square.
Later that evening, I stopped to watch a trio of Mexico fans dancing to some inaudible music coming from an iPhone. Standing next to me was a man in a Poland jersey. I started chatting with him in (my admittedly not great) Polish to ask where he was from, if he was enjoying the World Cup so far, and so on. Curious, I asked what he thought of all the music and songs that fans were using in celebrations. “I don’t know,” he demurred. “They’re soccer songs. They’re good to sing together, good for the spirit.”
Nodding, I turned back toward the dancing trio.
“You are Russian, yes?” The man’s question surprised me.
“No,” I responded. “I’m from America.”
“Oh,” he paused. “You sound Russian. You don’t look Russian, but you sound Russian.”
I’d been told before that I speak Polish with a thick Russian accent, and it was not the first time I’d heard that I did not look Russian. In that moment, the visual and sonic elements of my identity, at least in the eyes and ears of this Polish man, collided with one another. At the World Cup, jerseys could be taken off and traded, sombreros and ushankas passed around, and flags draped around the shoulders of groups of people. Sounds—and voices in particular—however, seemed equal parts universal and unique. Emanating from the individual and resonating throughout the collective, voices bridged a sort of epistemological divide between truth and fiction, authenticity and cultural voyeurism. In that moment, as jubilant soccer fans and busy pedestrians mingled, sonic markers of identity fluctuated with every passerby.
I nodded a silent goodbye to my Polish acquaintance and, joining the crowd, set off into the Moscow evening.
Featured Image: “World Cup 2018” Taken by Flickr User Ded Pihto, taken on June 13, 2018.
Gabrielle Cornish is a PhD candidate in Musicology at the Eastman School of Music. Her research broadly considers music, sound, and everyday life in the Soviet Union. In particular, her dissertation traces the intersections between music, technology, and the politics of “socialist modernity” after Stalinism. Her research in Russia has been supported by the Fulbright Program, the Glenn Watkins Traveling Fellowship, and the Cohen-Tucker Dissertation Research Fellowship from the Association for Slavic, East European, and Eurasian Studies. Other projects include Russian-to-English translation as well as a digital project that maps the sounds and music of the Space Race.
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Goalball: Sport, Silence, and Spectatorship— Melissa Helquist
The term mixtape most commonly refers to homemade cassette compilations of music created by individuals for their own listening pleasure or that of friends and loved ones. The practice which rose to widespread prominence in the 1980s often has deeply personal connotations and is frequently associated with attempts to woo a prospective partner (romantic or otherwise). As Dean Wareham, of the band Galaxie 500 states, in Thurston Moore’s Mix-Tape: The Art of Cassette Culture, “it takes time and effort to put a mix tape together. The time spent implies an emotional connection with the recipient. It might be a desire to go to bed, or to share ideas. The message of the tape might be: I love you. I think about you all the time. Listen to how I feel about you” (28).
Alongside this ‘private’ history of the mixtape there exists a more public manifestation of the form where artists, most prominently within hip-hop, have utilised the mixtape format to the extent that it becomes a genre, akin to but distinct from the LP. As Andrew “Fig” Figueroa has previously noted here in SO!, the mixtape has remained a constant component of Hip Hop culture, frequently constituting, “a rapper’s first attempt to show the world their skills and who they are, more often than not, performing original lyrics over sampled/borrowed instrumentals that complement their style and vision.” From the early mixtapes of DJs such as Grandmaster Flash in the late ’70s and early ’80s, to those of DJ Screw in the ’90s and contemporary artists such as Kendrick Lamar, the hip-hop mixtape has morphed across media, from cassette to CDR to digital, but has remained a platform via which the sound and message of artists are recorded, copied, distributed and disseminated independent of the networks and mechanics of the music and entertainment industries. In this context mixtapes offer, as Paul Hegarty states in his essay, The Hallucinatory Life of Tapes (2007), “a way around the culture industry, a re-appropriation of the means of production.”
More recently the mixtape has been touted by corporations such as Spotify and Apple as an antecedent to the curated playlists which have become an increasingly prominent factor within the contemporary music industry. Alongside this the cassette has reemerged as a format, predominantly for independent and experimental artists and labels. The mixtape has also reemerged as a creative form in experimental music practice – part composition, part compilation, this contemporary manifestation of the mixtape is located somewhere between sound art and the DJ mix.
This article explores these current manifestations of the mixtape. It analyses Spotify’s curated playlists and identifies some of the worrying factors that emerge from the ‘playlistification’ of recorded music. It goes on to discuss contemporary cassette culture and the contemporary mixtape identifying a set of characteristics which warrant the use of the term “mixtape” and distinguish it from forms such as the playlist. These characteristics, I suggest, may be adopted as strategies to address some of the contemporary crises in how we create, distribute, listen to, and consume music.
The mixtape has been presented as something of a forerunner to the music industry’s current streaming and subscription model and, in particular, of the curated playlists which Spotify sees as its, “answer to product innovation.” For Kieran Fenby-Hulse, writing in Networked Music Cultures: Contemporary Approaches, Emerging Issues, “the mixtape’s aura has underpinned the development of music streaming services such as Spotify and Apple Music” (174). Spotify’s corporate literature makes this connection explicitly via multiple references to mixtapes. The press release announcing the launch of its Discover Weekly playlist, for example, promises, “our best-ever recommendations delivered to you as a weekly mixtape of fresh music,” stating, “It’s like having your best friend make you a personalised mixtape every single week.”
Where the mixtape’s audience of one however, is the favoured other, friend, loved one, lover, Spotify’s curated and algorithmic playlists shift the focus inward. They are not created by someone for another, nor gifted to someone by another. They are created algorithmically for me and me alone. The promise of Spotify is that of “every playlist tuned just to you every single week.” Spotify delivers on this promise via its vast accumulation and exploitation of user data. The labour of the Spotify playlist thus is not the labour of love often associated with the mixtape, but rather it is an example of the increasingly prominent practice of corporations and service providers benefiting from unremunerated fan labour via, as Patrick Burkart notes in an essay entitled Music in the Cloud and the Digital Sublime , commodification of the “comments, playlists, recommendations, news, reviews, and behavioral profiles,” of music fans.
Analysis of Spotify For Brands’ corporate literature provides more insight into how Spotify utilises this data. Amongst millennials, for example, Spotify identifies “seven key audio streaming moments for marketers to tap into” – working, chilling, chores, gaming, partying and driving – and advises that “for marketers, this is a chance to reach millennials through a medium they trust and see as a positive enhancer or tool.” Spotify’s party playlists thus are an opportunity for brands to “think about enhancing the party moment by learning your audience’s favorite genres and subgenres and matching the beat” or “think audio for connected speakers and mobile display ads for that obsessive DJ always checking on their next song to further drive your message.” Spotify’s party playlists also seek to dispense with the unexpected juxtapositions and sonic clashes that have formed such a vital and valued component of DJ/sampling culture and the amateurism, imperfections, and crude edits of their supposed mixtape forebear. Thus ‘the mix,’ what Paul Miller (DJ Spooky) refers to as the process whereby “different voices and visions constantly collide and cross-fertilize one another” is replaced with promises of “professionally beat-matched music [where] every song blends smoothly with the next.” The hybrid of the mix thus is homogenised in the playlist.
In seeking to provide a music mix that is smooth, adaptable and perfectly transitioned, Spotify’s mood based playlists (“Your Coffee Break,” “Sad Songs,” “Songs To Sing In The Car”) are more closely aligned with the aura of Muzak and the Muzak Corporation than with that of the “mixtape” (a comparison previously made by Liz Pelly in her article The Problem with Muzak). The Muzak Corporation provided background music for the workplace from the 1920s and public spaces such as hotel elevators and shopping malls from the 1940s onwards aiming, as Brandon Labelle states in Acoustic Territories: Sound Culture and Everyday Life, to provide “a form of environmental conditioning to aid in the general mood of the populace.” (173)
Spotify’s promise of smoothly blended sound, for example, recalls Muzak’s mission, as quoted in Joseph Lanza’s, Elevator Music: A Surreal History of Muzak, Easy-Listening and Other Moodsong, to eliminate, “factors that distract attention – change of tempo, loud brasses, [and] vocals.”(48) Spotify’s stated desire, “to be the soundtrack of our life, […] to deliver music based on who we are, what we’re doing, and how we’re feeling moment by moment, day by day,” assigns a utilitarian function to its archive of recorded sound, recasting it, like Muzak, as quoted by Lanza again, as, “functional music,”(43) or, “stimulus progression program.” (49)
Cassette and the Contemporary Mixtape
Alongside the commercial playlists’ channeling of the mixtape’s aura there has been a reemergence of cassette, and the mixtape itself, as creative media. Cassette has become a prominent format for a host of underground labels attracted by its low manufacturing and distribution costs as well as its aesthetic qualities. Labels such as The Tapeworm, Opal Tapes, Fort Evil Fruit, and Nyege Nyege Tapes release short-run cassettes (typically 100-150 copies) encompassing noise, field recording, improv, drone, ambience, modular electronics, psychedelia and there ‘out there’ sounds. As Paul Condon of Fort Evil Fruit explains, “producing vinyl is prohibitively expensive and CDs often feel like landfill nowadays. The cassette format is a low-cost means of presenting albums as beautiful physical artifacts when they might otherwise only exist as downloads.”
As well as the economy and physicality of cassette, many enthusiasts are attracted by its sonic characteristics. The tendency of cassettes towards distortion, saturation and phasing are for many positive characteristics. Gruff Rhys of the band Super Furry Animals, for example, has observed that “listening to a cassette tape is not an exact science. Some cassette players play them a little faster. Others distort and phrase the music, changing the sound on the cassette forever.”
Since 2013 the experimental electronic duo Demdike Stare have released a series of cassette only limited edition mixtapes which form a body of work both linked to and distinct from their “official” album and EP releases. Whittaker of the duo has said of their aesthetic that, “Demdike Stare is all about records and the archive of aural culture from the last 50 years.” Where the Spotify playlist seeks to reconfigure the musical archive as functional or background music, artists such as Demdike Stare may be said to explore the recombinant potential of the archive as a vast body of aural culture which can be utilised to create hybrid works spanning temporal and cultural barriers. This reconfiguration of the aural archive arguably attains its most direct distillation on the duo’s mixtapes. These releases combine and overlay original and sampled sound in such a manner that the distinction between one and the other is obscured. They create a hybrid sound world in which sounds from multiple genres, cultures and timeframes overlap and interact, demonstrating what Joseph Standard in Wire magazine has described as, Demdike’s ability to employ sampling “as a means to release the hidden potential they detected in obscure and forgotten records.”
Dissecting 2013’s The Weight of Culture, unsubscribedblog detects:
a wave of static which quickly recedes to usher in a fine piece of Ethio-jazz from Mulatu Astatke…..a burst of the brief Les Soucoupes Volantes Vertes by French electronic prog band Heldon….a minimal rhythm track…overlaid with radio interference, muted voices, cymbals and all manner of audio artefacts before being subsumed by a wavering drone, vinyl static, plucked strings and finger bells.
While The Weight of Culture may be likened to a DJ mix (though one which exists distinct from the rhythm based, dance floor focused requirements which often determine the content of that form) elsewhere Demdike’s mixtapes serve as companion pieces to, or re-imaginings of their more mainstream releases (though again distinct from the more common forms of the remix or dub album). Circulation (2017) is “an hour-long mixtape/sketchbook of ideas and influences for…[their] Wonderland album, contrasting its heavily rhythmic stylings with this largely ambient-affair comprising archival tracks, bespoke edits and re-contextualised classics.” The Feedback Loop (2018) meanwhile reassembles elements of the catalogue of Italian improv collective Il Gruppo Di Improvvisazione Nuova Consonanza into a new collage composition and performance. As the duo themselves explain:
Tasked by the Festival Nuova Consonanza for a live performance at their 53rd Edition, with the remaining gruppo members in attendance, (Ennio Morricone, Giancarlo Schiaffini, Giovanni Piazza, Alessandro Sbordoni) we apprehensively dived into our collections for pieces by Gruppo and it’s members in order to create this homage. Using samplers, synths and effects we looped and layered chosen sections to create new pieces which we had to then play in front of the mighty Il Gruppo, captured here for posterity.
The German electronic composer Hainbach also reimagines the mixtape as a recombinant performance/composition hybrid. His YouTube series of C45 Lo-Fi Ambient mixtapes utilises his own self-made cassette loops, manipulated using modified cassette recorders and custom technology, and mixed amongst those of artists drawn from the contemporary underground cassette scene. The artist describes the first of these, C45 #1 | Lo-Fi Ambient Mixtape, as, “a grungy, half-speed lo-fi mix I made in one take with two cassette recorders, the Koma Electronics Fieldkit and a delay.”
What Hainbach calls mixtapes are audio visual records of live studio performances with the artist documenting the creation of the piece via video. They contain a participatory element and viewers/listeners are invited to send their own tapes to be, “mangled,” while the techniques and equipment employed are detailed in videos such as Tape Ambient Music Techniques | Making Of C45, and modification specs for some of the equipment used, such as Gijs Gieskes’ modified walkman are also available online.
Defining the Mixtape
Analysis of these works, along with more historical forms of the mixtape, suggests a set of characteristics which may be said to warrant the use of the term mixtape, even in a context wherein there is no engagement with the original material form of the medium, the cassette tape, which gave rise to the term.
- Hybridity: The mixtape is a uniquely hybrid form, part composition, part compilation. It combines elements from multiple sources, media and timeframes and frequently blurs lines between read and write cultures, or cultural consumption and production.
- Distribution: Mixtapes are distributed via non-mainstream methods. This may be via personal exchange, mail order, download from non corporate/commercial websites, purchase from merch stands at gigs, or via non-mainstream formats (in which category the cassette tape may now be placed).
- Intervention: The creator of a mixtape must be able to intervene in the recording process and to attain control over what is heard, to affect where sounds begin and end, to overlay material, and to combine elements from multiple sources.
- Labour: The creation of a mixtape involves an investment of labour at least equal to that required to listen to it in full. This time, effort, and investment of labour differentiates the mixtape from the playlist, mix CD, or disc drive filled with MP3s, often created simply by dragging and dropping file references from one window to another or via algorithmic selection.
Why set parameters around the mixtape as a genre? These characteristics may also form a series of strategies to counteract contemporary crises in how we create, distribute, listen to, and consume music – some of which are identified in the consideration of Spotify playlists within this article. The creation of hybrid works which are not easily defined or categorised, for example, might push back against the drive to assign a utilitarian function to music – to reframe it as something that happens in the background while we chill or do our chores. It might also serve as a form of resistance to the homogenisation of music and of DJ culture while also giving rise to new forms and practices.
Consideration of how and by whom music is distributed could help sustain a culture that supports independent artists and labels as opposed to corporations, brands and their marketing teams. Maintaining the ability to intervene in and act upon recorded sound sustains the ability to ‘play’ with sound and retains the potential for new forms in the lineage of the mixtape, or genres such as turntablism to emerge. Awareness of how the labour of musicians and music lovers is utilised and of who benefits from it may also serve to diminish the capacity for the exploitation of this labour.
Featured Image: “Untitled” by Flickr user Jenna Post (CC BY-NC-ND 2.0)
Mike Glennon is a Dublin based composer, audio visual artist and academic. His compositions and audiovisual works have featured in digital arts exhibitions and at music and film festivals in locations including the Venice, Paris, New Orleans and Dublin. He has been commissioned as a composer by organisations including the National Museum of Ireland and Dublin City Council. As a member of the band the 202s his music has been released to positive critical notice across Europe by Harmonia Mundi / Le Son du Maquis making him labelmates with artists including Cluster, Faust and A Certain Ratio. Mike is currently a PhD Research Scholar in the Graduate School of Creative Arts & Media (GradCAM) at the Dublin Institute of Technology where his research focuses upon the aesthetics of post-digital electronic music. He recently premiered new work stemming from his research at the Research Pavilion of the Venice Biennale thanks to the support of Culture Ireland.
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Tape Hiss, Compression, and the Stubborn Materiality of Sonic Diaspora–Christopher Chien
In the radio dramatization of Return of the Jedi (1996), a hibernation sickness-blinded Han Solo can tell bounty hunter Boba Fett is in the same room with him just by smelling him. Later this month, Solo: A Star Wars Story (part of the Anthology films, and as you might expect from the title, a prequel to Han Solo’s first appearance in Star Wars: A New Hope) may be able to shed some light on how Han developed this particular skill.
Later in that dramatization, we have to presume Han is able to accurately shoot a blaster blind by hearing alone. Appropriately, then, sound is integral to Star Wars. For every iconic image in the franchise—from R2D2 to Chewbacca to Darth Vader to X-Wing and TIE-fighters to the Millennium Falcon and the light sabers—there is a correspondingly iconic sound. In musical terms, too, the franchise is exemplary. John Williams, Star Wars’ composer, won the most awards of his career for his Star Wars (1977) score, including an Oscar, a Golden Globe, a BAFTA, and three Grammys. Not to mention Star Wars’ equally iconic diegetic music, such as the Mos Eisley Cantina band (officially known as Figrin D’an and the Modal Nodes).
Without sound, there would be no Star Wars. How else could Charles Ross’ One Man Star Wars Trilogy function? In One Man Star Wars, Ross performs all the voices, music, and sound effects himself. He needs no quick costume changes; indeed, in his rapid-fire, verbatim treatment, it is sound (along with a few gestures) that he uses to distinguish between characters. His one-man show, in fact, echoes C-3PO’s performance of Star Wars to the Ewoks in Return of the Jedi, a story told in narration and sound effects far more than in any visuals. “Translate the words, tell the story,” says Luke in the radio dramatization of this scene. That is what sound does in Star Wars.
I believe that the general viewing public is aware on a subconscious level of Star Wars’ impressive sound achievements, even if this is not always articulated as such. As Rick Altman noted in 1992 in his four and a half film fallacies, the ontological fallacy of film—while not unchallenged—began life with André Bazin’s “The Ontology of the Photographic Image,” (1960) which argues that film cannot exist without image. Challenging such an argument not only elevates silent film but also the discipline of film sound generally, so often regarded as an afterthought. “In virtually all film schools,” Randy Thom wrote in 1999, “sound is taught as if it were simply a tedious and mystifying series of technical operations, a necessary evil on the way to doing the fun stuff.”
Film critic Pauline Kael wrote about Star Wars on original release in what Gianlucca Sergi terms a “harmful generalization” that its defining characteristic was its “loudness.” Loud sound does not necessarily equal good sound in the movies, which audiences themselves can sometimes confuse. “High fidelity recordings of gunshots and explosions, and well fabricated alien creature vocalizations” do not equal good sound design alone, as Thom has argued. On the contrary, Star Wars’ achievements, Sergi posited, married technological invention with overall sound concept and refined if not defined the work of sound technicians and sound-conscious directors.
The reason why Star Wars is so successful aurally is because its creator, George Lucas, was invested in sound holistically and cohesively, a commitment that has carried through nearly every iteration of the franchise, and because his original sound designer, Ben Burtt, understood there was an art as well as a science to highly original, aurally “sticky” sounds. Ontologically, then, Star Wars is a sound-based story, as reflected in the existence of the radio dramatizations (more on them later). This article traces the historical development of sound in not only the Star Wars films (four decades of them!) but also in other associated media, such as television and video games as well as examining aspects of Star Wars’ holistic sound design in detail.
A long time ago, in a galaxy far, far away . . .
As Chris Taylor points out, George Lucas “loved cool sounds and sweeping music and the babble of dialogue more than he cared for dialogue itself.” In 1974, Lucas was working on The Radioland Murders, a screwball comedy thriller set in the fictional 1930s radio station WKGL. Radio, indeed, had already made a strong impression on Lucas, such that legendary “Border blaster” DJ Wolfman Jack played an integral part in Lucas’ film American Graffiti (1973). As Marcus Hearn picks up the story, Lucas soon realized that The Radioland Murders were going nowhere (the film would eventually be made in 1994). Lucas then turned his sound-conscious sensibilities in a different direction, in “The Star Wars” project upon which he had been ruminating since his film school days at the University of Southern California. Retaining creative control, and a holistic interest in a defined soundworld, were two aspects Lucas insisted upon during the development of the project that would become Star Wars. Lucas had worked with his contemporary at USC, sound designer and recordist Walter Murch, on THX 1138 (1971) and American Graffiti, and Murch would go on to provide legendary sound work for The Conversation (1974), The Godfather Part II (1974), and Apocalypse Now (1979). Murch was unavailable for the new project, so Lucas then asked producer Gary Kurtz to visit USC to evaluate emerging talent.
Pursuing a Masters degree in Film Production at USC was Ben Burtt, whose BA was in physics. In Burtt, Lucas found a truly innovative approach to film sound which was the genesis of Star Wars’ sonic invention, providing, in Sergi’s words, “audiences with a new array of aural pleasures.” Sound is embodied in the narrative of Star Wars. Not only was Burtt innovative in his meticulous attention to “found sounds” (whereas sound composition for science fiction films has previously relied on electronic sounds), he applied his meticulousness in character terms. Burtt said that Lucas and Kurtz, “just gave me a Nagra recorder and I worked out of my apartment near USC for a year, just going out and collecting sound that might be useful.”
Inherent in this was Burtt’s relationship with sound, in the way he was able to construct a sound of an imaginary object from a visual reference, such as the light saber, described in Lucas’ script and also in concept illustrations by Ralph McQuarrie. “I could kind of hear the sound in my head of the lightsabers even though it was just a painting of a lightsaber,” he said. “I could really just sort of hear the sound maybe somewhere in my subconscious I had seen a lightsaber before.” Burtt also shared with Lucas a sonic memory of sound from the Golden Age of Radio: “I said, `All my life I’ve wanted to see, let alone work on, a film like this.’ I loved Flash Gordon and other serials, and westerns. I immediately saw the potential of what they wanted to do.”
But sir, nobody worries about upsetting a droid
Burtt has described the story of A New Hope as being told from the point of view of the droids (the robots). While Lucas was inspired by Kurosawa’s The Hidden Fortress (1958) to create the characters of droids R2-D2 (“Artoo”) and C-3PO (“Threepio”), the robots are patently non-human characters. Yet, it was essential to imbue them with personalities. There have been cinematic robots since Maria, but Burtt uniquely used sound to convey not only these two robots’ personalities, but many others as well. As Jeanne Cavelos argues, “Hearing plays a critical role in the functioning of both Threepio and Artoo. They must understand the orders of their human owners.” Previous robots had less personality in their voices; for example, Douglas Rain, the voice of HAL in 2001: A Space Odyssey, spoke each word crisply with pauses. Threepio is a communications expert, with a human-like voice, provided by British actor (and BBC Radio Drama Repertory Company graduate) Anthony Daniels. According to Hearn, Burtt felt Daniels should use his own voice, but Lucas was unsure, wanting an American used car salesman voice. Burtt prevailed, creating in Threepio, vocally, “a highly strung, rather neurotic character,” in Daniels’ words, “so I decided to speak in a higher register, at the top of the lungs.” (Indeed, in the Diné translation of Star Wars [see below], Threepio was voiced by a woman, Geri Hongeva-Camarillo, something that the audience seemed to find hilarious.)
Artoo was altogether a more challenging proposition. As Cavelos puts it, “Artoo, even without the ability to speak English, manages to convey a clear personality himself, and to express a range of emotions.” Artoo’s non-speech sounds still convey emotional content. We know when Artoo is frightened;
when he is curious and friendly;
and when he is being insulting.
we started making little vocal sounds between each other to get a feeling for it. And it dawned on us that the sounds we were making were not actually so bad. Out of that discussion came the idea that the sounds a baby makes as it learns to walk would be a direction to go; a baby doesn’t form any words, but it can communicate with sounds.
The approach to Artoo’s aural communications became emblematic of all of the sounds made by machines in Star Wars, creating a non-verbal language, as Kris Jacobs calls it, the “exclusive province” of the Star Wars universe.
Powers of observation lie with the mind, Luke, not the eyes
According to Gianlucca Sergi, the film soundtrack is composed of sound effects, music, dialogue, and silence, all of which work together with great precision in Star Wars, to a highly memorable degree. Hayden Christensen, who played Anakin Skywalker in Attack of the Clones (2002) and Revenge of the Sith (2005), noted that when filming light saber battles with Ewan McGregor (Obi-Wan Kenobi), he could not resist vocally making the sound effects associated with these weapons.
This a good illustration of how iconic the sound effects of Star Wars have become. As Burtt noted above, he was stimulated by visuals to create the sound effects of the light sabers, though he was also inspired by the motor on a projector in the Department of Cinema at USC. As Todd Longwell pointed out in Variety, the projector hum was combined with a microphone passed in front of an old TV to create the sound. (It’s worth noting that the sounds of weapons were some of the first sound effects created in aural media, as in the case with Wallenstein, the first drama on German radio, in 1924, which featured clanging swords.)
If Burtt gave personality to robots through their aural communications, he created an innovative sound palette for far more than the light sabers in Star Wars. In modifying and layering found sounds to create sounds corresponding to every aspect of the film world—from laser blasts (the sound of a hammer on an antenna tower guy wire) to the Imperial Walkers from Empire Strikes Back (modifying the sound of a machinist’s punch press combined with the sounds of bicycle chains being dropped on concrete)—he worked as meticulously as a (visual) designer to establish cohesion and impact.
Sergi argues that the sound effects in Star Wars can give subtle clues about the objects with which they are associated. The sound of Imperial TIE fighters, which “roar” as they hurtle through space, was made from elephant bellows, and the deep and rumbling sound made by the Death Star is achieved through active use of sub-frequencies. Meanwhile, “the rebel X-wing and Y-wing fighters attacking the Death Star, though small, emit a wider range of frequencies, ranging from the high to the low (piloted as they are by men of different ages and experience).” One could argue that even here, Burtt has matched personality to machine. The varied sounds of the Millennium Falcon (jumping into hyperspace, hyperdrive malfunction), created by Burtt by processing sounds made by existing airplanes (along with some groaning water pipes and a dentist’s drill), give it, in the words of Sergi, a much more “grown-up” sound than Luke’s X-Wing fighter or Princess Leia’s ship, the Tantive IV. Given that, like its pilot Han Solo, the Falcon is weathered and experienced, and Luke and Leia are comparatively young and ingenuous, this sonic shorthand makes sense.
Millions of voices
Michel Chion argues that film has tended to be verbocentric, that is, that film soundtracks are produced around the assumption that dialogue, and indeed the sense of the dialogue rather than the sound, should be paramount and most easily heard by viewers. Star Wars contradicts this convention in many ways, beginning with the way it uses non-English communication forms, not only the droid languages discussed above but also its plethora of languages for various denizens of the galaxy. For example, Cavelos points out that Wookiees “have rather inexpressive faces yet reveal emotion through voice and body language.”
While the 1978 Star Wars Holiday Special may have many sins laid at its door, among them must surely be that the only Wookiee who actually sounds like a Wookiee is Chewbacca. His putative family sound more like tauntauns. Such a small detail can be quite jarring in a universe as sonically invested as Star Wars.
While many of the lines in Star Wars are eminently quotable, the vocal performances have perhaps received less attention than they deserve. As Starr A. Marcello notes, vocal performance can be extremely powerful, capitalizing on the “unique timbre and materiality that belong to a particular voice.” For example, while Lucas originally wanted Japanese actor Toshiro Mifune to play Obi-Wan, Alec Guinness’ patrician Standard English Neutral accent clearly became an important part of the character. For example, when (Scottish) actor Ewan McGregor was cast to play the younger version of Obi-Wan, he began voice lessons to reproduce Guinness’ voice. Ian McDiarmid (also Scottish), a primarily a Shakespearean stage actor, was cast as arch-enemy the Emperor in Return of the Jedi, presumably on the quality of his vocal performance, and as such has portrayed the character in everything from Revenge of the Sith to Angry Birds Star Wars II.
Sergi argues that Harrison Ford as Han Solo performs in a lower pitch but an unstable meter, a characterization explored in the radio dramatizations of A New Hope, Empire Strikes Back, and Return of the Jedi, when Perry King stands in for Ford. By contrast, Mark Hamill voices Luke in two of the radio dramatizations, refining and intensifying his film performances. Sergi argues that Hamill’s voice emphasizes youth: staccato, interrupting/interrupted, high pitch.
And affectionately parodied here:
I would add warmth of tone to this list, perhaps illustrated nowhere better than in Hamill’s performance in episode 1 – “A Wind to Shake the Stars” of the radio dramatization, which depicts much of Luke’s story that never made it onscreen, from Luke’s interaction with his friends in Beggar’s Canyon to a zany remark to a droid (“I know you don’t know, you maniac!”). It will come as no surprise to the listeners of the radio dramatization that Hamill would find acclaim in voice work (receiving multiple nominations and awards). In the cinematic version, Hamill’s performance is perhaps most gripping during the climactic scene in Empire Strikes Back when Darth Vader tells him:
According to Hamill, “what he was hearing from Vader that day were the words, ‘You don’t know the truth: Obi-Wan killed your father.’ Vader’s real dialogue would be recorded in postproduction under conditions easier to control.” More on that (and Vader) shortly.
It has been noted that Carrie Fisher (who was only nineteen when A New Hope was filmed) uses an accent that wavers between Standard North American and Standard Neutral English. Fisher has explained this as her emulating experienced British star of stage and screen Peter Cushing (playing Grand Moff Tarkin).
However, the accents of Star Wars have remained a contentious if little commented upon topic, with most (if not all) Imperial staff from A New Hope onwards speaking Standard Neutral English (see the exception, stormtroopers, further on). In production terms, naturally, this has a simple explanation. In story terms, however, fans have advanced theories regarding the galactic center of the universe, with an allegorical impetus in the form of the American Revolution. George Lucas, after all, is an American, so the heroic Rebels here have echoes with American colonists throwing off British rule in the 18th century, inspired in part because of their geographical remove from centers of Imperial rule like London. Therefore, goes this argument, in Star Wars, worlds like Coruscant are peopled by those speaking Standard Neutral English, while those in the Outer Rim (the majority of our heroes) speak varieties of Standard North American. Star Wars thus both advances and reinforces the stereotype that the Brits are evil.
It is perhaps appropriate, then, that James Earl Jones’ performance as Darth Vader has been noted for sounding more British than American, though Sergi emphasizes musicality rather than accent, the vocal quality over verbocentricity:
The end product is a fascinating mixture of two opposite aspects: an extremely captivating, operatic quality (especially the melodic meter with which he delivers the lines) and an evil and cold means of destruction (achieved mainly through echoing and distancing the voice).
It is worth noting that Lucas originally wanted Orson Welles, perhaps the most famous radio voice of all time, to portray Vader, yet feared that Welles would be too recognizable. That a different voice needed to emanate from behind Vader’s mask than the actor playing his body was evident from British bodybuilder David Prowse’s “thick West Country brogue.” The effect is parodied in the substitution of a Cockney accent from Snatch (2000) for Jones’ majestic tones:
A Newsweek review of Jones in the 1967 play A Great White Hope argued that Jones had honed his craft through “Fourteen years of good hard acting work, including more Shakespeare than most British actors attempt.” Sergi has characterized Jones’ voice as the most famous in Hollywood, in part because in addition to his prolific theatre back catalogue, Jones took bit parts and voiced commercials—“commercials can be very exciting,” he noted. The two competing forces combined to create a memorable performance, though as others have noted, Jones is the African-American voice to the white actors who portrayed Anakin Skywalker (Clive Revill and Hayden Christensen), one British, one American.
Brock Peters, also African American and known for his deep voice, played Vader in the radio dramatizations. Jennifer Stoever notes that in America, the sonic color line “historically contoured, identified, and marked mismatches between ‘sounding white’ and ‘looking black’” (231) whereas the Vader performances “sound black” and “look white.” Andrew Howe in his chapter “Star Wars in Black and White” notes the “tension between black outer visage and white interior identity [ . . ] Blackness is thus constructed as a mask of evil that can be both acquired and discarded.”
Like many of the most important aspects of Star Wars, Vader’s sonic presence is multi-layered, consisting in part of Jones’ voices manipulated by Burtt, as well as the sonic indicator of his presence: his mechanized breathing”
The concept for the sound of Darth Vader came about from the first film, and the script described him as some kind of a strange dark being who is in some kind of life support system. That he was breathing strange, that maybe you heard the sounds of mechanics or motors, he might be part robot, he might be part human, we really didn’t know. [ . . .] He was almost like some robot in some sense and he made so much noise that we had to sort of cut back on that concept.
On radio, a character cannot be said to exist unless we hear from him or her; whether listening to the radio dramatizations or watching Star Wars with our eyes closed, we can always sense the presence of Vader by the sound of his breathing. As Kevin L. Ferguson points out, “Is it accidental, then, that cinematic villains, troubling in their behaviour, are also often troubled in their breathing?” As Kris Jacobs notes, “Darth Vader’s mechanized breathing can’t be written down”—it exists purely in a sonic state.
Your eyes can deceive you; don’t trust them
Music is the final element of Sergi’s list of what makes up the soundtrack, and John Williams’ enduring musical score is the most obvious of Star Wars’ sonic elements. Unlike “classical era” Hollywood film composers like Max Steiner or Erich Korngold who, according to Kathryn Kalinak, “entered the studio ranks with a fair amount of prestige and its attendant power, Williams entered as a contract musician working with ‘the then giants of the film industry,’” moving into a “late-romantic idiom” that has come to characterize his work. This coincided with what Lucas envisioned for Star Wars, influenced as it was by 1930s radio serial culture.
Williams’ emotionally-pitched music has many elements that Kalinak argues link him with the classical score model: unity, the use of music in the creation of mood and character; the privileging of music in moments of spectacle, the way music and dialogue are carefully mixed. This effect is exemplified in the opening of A New Hope, the “Main Title” or, as Dr Lehman has it (see below), “Main/Luke A.” As Sergi notes, “the musical score does not simply fade out to allow the effects in; it is, rather literally, blasted away by an explosion (the only sound clearly indicated in the screenplay).”
As Kalinak points out, it was common in the era of Steiner and Korngold to score music for roughly three-quarters of a film, whereas by the 1970s, it was more likely to be one-quarter. “Empire runs 127 minutes, and Williams initially marked 117 minutes of it for musical accompaniment”; while he used three themes from A New Hope, “the vast majority of music in The Empire Strikes Back was scored specifically for the film.”
Perhaps Williams’ most effective technique is the use of leitmotifs, derived from the work of Richard Wagner, and more complex than a simple repetition of themes. Within leitmotifs, we hear the blending of denotative and connotative associations, as Matthew Bribitzer-Stull notes, “not just a musical labelling of people and things” but also, as Thomas S. Grey puts it, “a matter of musical memory, of recalling things dimly remembered and seeing what sense we can make of them in a new context.” Bribitzer-Stull also notes the complexity of Williams’ leitmotif use, given that tonal music is given for both protagonists and antagonists, resisting the then-cliché of using atonal music for antagonists. In Williams’ score, atonal music is used for accompanying exotic landscapes and fight or action scenes. As Jonathan Broxton explains,
That’s how it works. It’s how the films maintain musical consistency, it’s how characters’ musical identities are established, and it offers the composer an opportunity to create interesting contrapuntal variations on existing ideas, when they are placed in new situations, or face off against new opponents.
Within the leitmotifs, Williams provides various variations and disruptions, such as the harmonic corruption when “the melody remains largely the same, but its harmonization becomes dissonant.” One of the most haunting ways in which Williams alters and reworks his leitmotifs is what Bribitzer-Stull calls “change of texture.”
Frank Lehman of Harvard has examined Williams’ leitmotifs in detail, cataloguing them based on a variety of meticulous criteria. He has noted, for example, that some leitmotifs are used often, like “Rebel Fanfare” which has been used in Revenge of the Sith, A New Hope, The Empire Strikes Back, The Force Awakens, The Last Jedi, and Rogue One. Lehman particularly admires Williams’ skill and restraint, though, in reserving particular leitmotifs for very special occasions. For example, “Luke & Leia,” first heard in Return of the Jedi (both film and radio dramatization) and not again until The Last Jedi:
While Williams’ use of leitmotifs is successful and evocative, not all of Star Wars’ music consists of leitmotifs, as Lehman points out; single, memorable pieces of music not heard elsewhere are still startlingly effective.
In the upcoming Solo, John Williams will contribute a new leitmotif for Han Solo, while all other material will be written and adapted by John Powell. Williams has said in interview that “I don’t make a particular distinction between ‘high art’ and ‘low art.’ Music is there for everybody. It’s a river we can all put our cups into, and drink it, and be sustained by it.” The sounds of Star Wars have sustained it—and us—and perfectly illustrate George Lucas’ investment in the equal power of sound to vision in the cinematic experience. I, for one, am looking forward to what new sonic gems may be unleashed as the saga continues.
On the first week of June, Leslie McMurtry will return with Episode II, focusing on shifts in sound in the newer films and multi-media forms of Star Wars, including radio and cartoons–and, if we are lucky, her take on Solo!
Featured Image made here: Enjoy!
Leslie McMurtry has a PhD in English (radio drama) and an MA in Creative and Media Writing from Swansea University. Her work on audio drama has been published in The Journal of Popular Culture, The Journal of American Studies in Turkey, and Rádio-Leituras. Her radio drama The Mesmerist was produced by Camino Real Productions in 2010, and she writes about audio drama at It’s Great to Be a Radio Maniac.
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Speaking American–Leslie McMurtry
Out of Sync: Gendered Location Sound Work in Bollywood–Priya Jaikumar