For those familiar with modern media, there are a number of short musical phrases that immediately trigger a particular emotional response. Think, for example, of the two-note theme that denotes the shark in Jaws, and see if you become just a little more tense or nervous. So too with the stabbing shriek of the violins from Psycho, or even the whirling four-note theme from The Twilight Zone. In each of these cases, the musical theme is short, memorable, and unalterably linked to one specific feeling: fear.
The first few notes of the “Dies Irae” chant, perhaps as recognizable as any of the other themes I mentioned already, are often used to provoke that same emotion.
Often, but not always. The “Dies Irae” has been associated with death since its creation in the thirteenth century, due to its use in the Requiem Mass for the dead until the Second Vatican Council (1962–65). Its text describes the Last Judgment, when all humanity will be sent to heaven or hell. But from the Renaissance to today, the “Dies Irae” has also come to symbolize everything from the medieval church and Catholic ritual to the sinister, superstitious, or supernatural, even violence and battle—and any combination of the above.
Because of its unique history not only within its original liturgical context but also within later musical genres, this chant has become largely divorced from its original purposes, at least in modern popular imagination. Instead, it now holds a multiplicity of meanings; composers manipulate these meanings by utilizing this chant in a new setting, and thus in turn continue to reinforce those meanings within modern media. Since its use within the Mass, concert music, and films has already been well documented, this blog post explores its presence in an as yet unexamined medium: video games.Chant—monophonic music of the Western Christian tradition—is the largest surviving body of music from the medieval period. Although chant was not written down until the ninth century, it has been continuously sung for over two thousand years. Before the Reformation, chant permeated the musical landscape of Western Europe. But as John Haines points out, chant’s meanings changed in the sixteenth century; to Protestants, chant was a sign of superstitious, even sinister, ritual, whereas to Catholics it was a flawed but holy tradition (112). Chant became ever more confined to the Catholic liturgy; although composers continued to use chant in new compositions, by the late nineteenth century the only chant guaranteed to be recognized by a secular audience was the “Dies Irae.”
Beginning in the late eighteenth century, the text was set in Requiems for the secular stage by composers such as Mozart, Verdi, and Britten. But due to both its evocative text and its memorable melody (often just the first sixteen, eight, or even four notes), the “Dies Irae” chant soon was incorporated into secular instrumental works, where it signified the past, the supernatural, the oppressive, the demonic, and death. No work is more responsible for this than Hector Berlioz’s Symphonie Fantastique, where the chant symbolizes the composer’s own death and the depravity of the demons and witches who dance at his funeral.
The history of this chant, together with its use in film, has been explored by scholars such as Linda Schubert and John Haines. Because the “Dies Irae” was already a well-known symbol of the aforementioned characteristics, and because early silent film musicians borrowed musical ideas from previously composed works, the chant segued quickly into early film, where its symbolic possibilities were reinforced. Thus, even in newly composed soundtracks, composers utilized this chant as an aural shortcut to a host of emotional and psychological reactions, especially (as James Deaville and others discuss) within horror films. It appears in scenes depicting inner anguish, fear, the occult, evil, and imminent death in films from It’s a Wonderful Life, The Seventh Seal, and The Shining to Disney’s The Lion King and Star Wars, in musicals like Sweeney Todd, and in literary works such as Gaston Leroux’s The Phantom of the Opera, but it also symbolizes power and even heroism, such as in this Nike shoe commercial.
The “Dies Irae” appears analogously in video game soundtracks, where it communicates the same symbolic meanings that it does in film scores and concert music. Its recognizability also lends itself to parody, as it did in Monty Python and the Holy Grail. Yet, unlike in film music, the evolution of its use in game music speaks also to the evolution of game music technology.
In the earlier years of video games, technology could not create continuous soundtracks. The first such was in Space Invaders (1978), although it consisted only of four descending notes looped indefinitely. Additionally, while voice synthesis was used in game soundtracks as early as 1982, reproduction of musical voices was limited even into the 1990s. William Gibbons describes how early systems had a limited number of channels (40); as a result, Baroque-style counterpoint worked well texturally, and reproducing music from earlier composers such as Bach was not only permissible by copyright but also demonstrated the capabilities of their systems (201–204). As such, earlier games were less interested in a monophonic chant, although several (such as Fatal Fury) did use Mozart’s setting of the “Dies Irae.”
The “Dies Irae” chant is first used in game music in the late 1980s and early 1990s, by which point most systems had five or more channels, allowing for improved timbres and sound synthesis. The opening theme song to F-19 Stealth Fighter (1988–92, DOS/PC/Amiga/Atari) subtly references the first phrase of the chant. Composer Ken Lagace sets the first eight pitches evenly in the lower voice before moving them to a higher, rhythmicized register. The chant is accompanied by a consistent percussive element and several higher, chordal voices, which splinter off into fast arpeggios before restating the opening. There is as yet no action, nor is the plot either spiritual or supernatural, so the chant here actually works in a somewhat anomalous way. It heightens the player’s tension through its aural connotations of fear and death, thus setting the stage for the battles still to come in the game itself.
Indiana Jones and the Fate of Atlantis (1992, PC) is another early instance of the “Dies Irae,” which appears at the end, when Indiana and his companion Sophia confront the malevolent Doctor. The chant again increases tension but also indicates the presence of evil. Musically, the first two phrases of the chant appear in long, low tones, accompanied by several high, sustained, dissonant pitches. New voices enter, reminiscent of the opening phrase, before the chant returns in full in all registers. The system’s capability for thicker textures allowed the composers to stack the monophonic “Dies Irae” against itself, further emphasizing the threat of imminent danger in this final encounter.
The last of the early case studies is Zombies Ate My Neighbors (1993, SNES/Genesis). These systems featured multiple channels capable of emulating a variety of acoustical settings. The game is a parody of 1950s horror films; the protagonists race through standard horror settings such as malls and castles to rescue their neighbors from demonic babies, vampires, zombies, and other stock creatures. The soundtrack also mimics the musical tropes in such films: chant itself, especially the “Dies Irae,” but also timbres such as tremolo, stingers, extreme ranges, and dissonance. The track “Curse of the Tongue,” which plays upon encountering the final boss, Dr. Tongue’s Giant Head, emulates a Gothic pipe organ. The low organ drone sustains underneath the first sixteen notes of the chant, which sound in a shrieking, vibrato-heavy register. The voices then move in parallel fifths as in medieval polyphony. The “Dies Irae” here brings to mind an entire film genre while also overtly characterizing the final battle against the otherworldly, sinister, evil Head. In this case, the chant works literally to signify the current battle and threat of death, but also parodically to indicate the absurdity of the situation.
The development of video game audio technology allowed first for voice emulation, then voice reproduction. Vocal samples were used as early as the 1980s, but were often confined to theme songs. Yet even after voices were reproduced within soundtracks, it is the “Dies Irae” melody alone that is most frequently sampled, strikingly paralleling its earlier use in film and concert music. When the “Dies Irae” text is used, it is set to newly composed music or borrowed from the Mozart or Verdi Requiems. Moreover, as in earlier media, all that is needed as an aural mnemonic is the first phrase, even just the first four notes, of the chant melody.
For example, two games released for PC in 1999—Heroes of Might & Magic III and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned—both use just the first portion of the “Dies Irae.” In “Burying the Manuscript” from Gabriel Knight, pizzicato violins first allude to the first four or five notes of the chant (1:25); the full first phrase is then presented in parallel motion in the brass. The remainder of this theme alludes to the first few notes, making the “Dies Irae” a constant presence here and underscoring the secrecy, even the occult nature, of the manuscript in this scene.
Heroes III uses even less melodic material. In the Necropolis, composer Paul Romero uses the first four notes of the “Dies Irae” to underpin the entire theme. The bass plays the first four notes in a low register before seguing into newly composed material, but the contour of that phrase returns throughout the theme. The full chant phrases do not appear until the very end. The chant hints constantly at the overwhelming metaphor of death in this area, as well as to the presence of supernatural creatures such as vampires, zombies, and wraiths.
Unusual for many reasons, then, is the last case study: the game Dante’s Inferno (2010, PS3/Xbox360). It is the sole example here to use voices, but the text appears to be newly composed. As John Haines noted, the presence of Latin or pseudo-Latin is in and of itself a trope of the diabolical or demonic, which adds further nuance to this scene (129). The familiar melody is presented by a choir of mixed voices, accompanied by a roar of low brass, ambient noise, and a descant voice singing on open vowels, all signifiers of horror or the medieval. Moreover, the “Dies Irae” is not reserved for a final battle, as in previous examples, nor does it characterize supernatural creatures. Rather, it is the first theme heard in the game, reinforcing not only the medieval setting and the constant presence of death but also the ultimate trajectory of Dante, and the gamer, into Hell.
While the “Dies Irae” has been well studied as an aural signifier within film and concert music, its use in video games has, before now, been largely ignored. As in earlier musical genres, this chant brings to games a host of culturally accepted, musically mediated meanings that allow composers to immediately flesh out a character or scene. In so doing, game composers acknowledge that sound is not just sound, but rather it is (to borrow a phrase from Elizabeth Randell Upton) “a complex interaction of experiences and expectations on the part of the audience.” These experiences are continuously shaped by new compositions, scores, and soundtracks, which in turn continuously shape the audience’s expectations for future works.
As such, game soundtracks, along with other kinds of media, continue to transform the “Dies Irae” out of its original context and into an ever-growing set of pop culture symbols. The chant now signifies everything from the medieval to the present day, from judgment, battle, and death to demons, witches, and the occult. Within games in particular, though, it acts as a “memento mori,” a reminder of the mortality that game characters, and thus game players, seek to avoid through play. As such, it may instill fear in a player, but also suspicion, alertness, tension, even excitement, spurring the player to react in whichever manner suits the individual game.
The iconic status of the opening phrases of the “Dies Irae” chant marks it as a particularly useful polyvalent symbol for composers. Yet the utilization of this well-known trope is not without its problems. As I discuss in a forthcoming article, this chant, and indeed all plainchant, originates in a particular sacred, liturgical tradition. When a chant such as “Dies Irae” is used as a signifier of a general sense of spirituality, or of the medieval, or even of horror, then by default those characteristics are reified, if subtly, as Christian. Moreover, linking a chant such as the “Dies Irae” to the supernatural or the occult serves to perpetuate early modern stereotypes of Catholicism as nothing more than superstitious magic; see, for example, the purported origins of the phrase “hocus pocus.” Such anachronistic uses further obfuscate chant’s continuous role within Catholic (and other) liturgy; it is both a historic and a very modern practice.
Given that the “Dies Irae” is certainly not the only musical means to the aforementioned symbolic ends, perhaps these concerns are not pressing. Still, as Anita Sarkeesian points out, we can enjoy modern media while simultaneously critiquing facets that are problematic. There is no clear-cut way, at this point, to overturn hundreds of years of accumulated symbolic meaning for a musical icon such as the “Dies Irae,” but it behooves us as participants in auditory culture to become better aware of the multiple, and occasionally challenging, meanings within what we hear.
[Other games that also use the “Dies Irae” chant include Gauntlet Legends (1999, N64/PS/Dreamcast), Final Fantasy IX (2000, PS), EverQuest II (2004, MMORPG), Heroes of Might and Magic V (2006, PC), Sam & Max: Season 2 (2007–8, Wii/PC/PS3/Xbox 360), Ace Combat: Assault Horizon (2011, PS3/Xbox 360), and Diablo 3 (2012–4, PC/PS3/Xbox/PS4). My thanks go to VGMdb and Overclocked Remix for bringing several of these games to my attention, and to Ryan Thompson and Dana Plank for comments.]
Featured Image: A mashup of the first lines of the Dies Irae and the Zombies Ate My Neighbors title screen. Remixed for purposes of critique.
Dr. Karen Cook specializes in medieval and Renaissance music theory, history, and performance. She is currently working on a monograph on the development of rhythmic notation in the fourteenth and early fifteenth centuries. She also maintains active research interests in popular and contemporary music, especially with regard to music and identity in television, film, and video games. She frequently links her areas of specialization together through a focus on medievalism, writ broadly, in contemporary culture. As such, some of her recent and forthcoming publications include articles on fourteenth-century theoretical treatises, biographies of lesser-known late medieval theorists, and the use of plainchant in video games, a book chapter on medievalist music in Harry Potter video games, and a forthcoming co-authored Oxford Bibliography on medievalism and music.
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SO! Amplifies: Mega Ran and Sammus, The Rappers With Arm Cannons Tour–Enongo Lumumba-Kasongo
Dr. Marie Thompson is currently a Lecturer at the Lincoln School of Film and Media, University of Lincoln. Her new book Beyond Unwanted Sound: Noise, Affect and Aesthetic Moralism has just been published by Bloomsbury. We’ve been following each other on Twitter for a while(@DrMarieThompson and @AbstractTruth) and I have become very interested in her ideas on noise. I’m David Menestres, double bassist, writer, radio host, and leader of the Polyorchard ensemble (“a vital and wonderfully vexing force of the area’s sonic fringes”) currently living in the Piedmont region of North Carolina.
In her new book, Dr. Thompson covers a wide variety of ideas from Spinoza to Michel Serres’s cybernetic theory, acoustic ecology and the politics of silence to the transgressiveness of noise music, and many other concepts to show how we are affected by noise. Thompson is also the co-editor of Sound, Music, Affect: Theorizing Sonic Experience (Bloomsbury, 2013). Here is a conversation we had over email in February 2017 about Beyond Unwanted Sound.
David Menestres (DM): Why now? Why did you feel compelled to write this book? What do you hope this book will accomplish?
Marie Thompson (MT): I think my ‘academic’ interest in noise began as an undergraduate music student – I was interested in thinking ‘beyond’ distinctions of avant-gardism and popular culture and noise, as something that traverses such separations became an evermore appealing concept. So I’ve been circling some of these ideas for quite a while.
I felt compelled to write the book partly due to what I perceived as a gap between some of my ‘everyday’ experiences of noise and how noise was represented in discourse – particularly noise’s representation as an essentially negative phenomenon; or as a shocking, sublime, radical, overwhelming, transgressive force. Noise seems to be one of those topics that makes ordinarily quite progressive thinkers revert to quite uncritical and reactionary tropes – there’s something about it that ‘touches a nerve’. Consequently, much of the discourse around noise is underlined by an often-unacknowledged conservatism. I’ve always found the grandiose rhetoric of noise comparatively quite seductive but at the same time, more often than not, noise is quotidian and banal rather than overwhelming or sublime (which isn’t to say it can’t also be those things). Likewise, I felt like this grandiose rhetoric resulted in an amplification of certain sonic arts practices, while silencing others. I guess I was compelled by a desire to expand the (material and discursive) universe of noise while also trying to maintain some consistency in definition.
Quite simply, I hope the book will contribute something helpful to the recent discussions around noise in media theory, acoustic ecology and music.
DM: What is the difference between a subjective-oriented definition of noise vs. an object-oriented definition and how do both lead to the ethico-affective approach that you champion in the book?
MT: When I refer to subject- and object-oriented definitions I’m referring, quite simply, to noise being defined either in relation to the ear of the beholder, or in relation to the sound-itself. [MT also defines her “ethico-affective approach” as a perspective that “recognises the entanglement of the ethical and the affective: affective relations are also ethical relations.” –ed.]
What I think is useful about a subject-oriented definition is that it remains open to what noise might be, what form it might take – it might be your neighbour hoovering, it might be a fellow travelers mobile phone, or it might be a buzzing wasp. However, subject-oriented definitions of noise are typically wedded to liberal notions of subjectivity and the politics that carries. Noise becomes an issue of personal taste – one person’s music is another’s noise etc. Subject-oriented definitions also struggle to account for noise that isn’t ‘unwanted’, ‘bad’, ‘negative’, and so on; and for noise that might not be perceptible, or noticeable.
Object-oriented definitions which treat noise as a type of sound are helpful insofar as there is a consistency of definition and it does not assume noise to be a solely negative phenomenon; however, to my mind, they risk losing sight of context: a particular sound is noise irrespective of how it is heard, what it does.
The ethico-affective approach I develop can be understood to maintain aspects of both these definitional approaches. It maintains the separation created by an object-oriented definition of noise between noise and negativity, so that noise’s ‘unwantedness’ becomes secondary and contingent. It also maintains the contextual focus of a subject-oriented definition, so that noise is not tethered to particular types of sound or sound sources.
DM: I’ve been very interested in the idea of noise as a weapon: the use of sound cannons to silence and sicken protestors, the use of the “Mosquito” device (which produces high frequency pitches thought to be audible only to teenagers in order to keep them from loitering), or the use of classical music to annoy young people.
You talk in one section about the noise of neighbors and the “policed silence of the suburbs.” I am also interested in the use of noise as protest. At the Women’s March in Raleigh on January 21, there were so many fascinating sounds: the sounds of thousands of voices bouncing off tall buildings, drummers, people leading chants with the crowd shouting back, the singing of classic protest songs (“A Change is Gonna Come,” “This Land Is Your Land,” etc.).
What do you think the role of noise will be in our current political climate? I can definitely see noise being used as a weapon by both sides: the government trying to use it as a weapon against the people and the people using noise to amplify their voice against the government. But there is a stark difference between these two sides: the use of sound weapons is clearly for their intended negative affect on people (both the physical effects of sound weapons and the psychological effects of the endless noise that comes from Trump’s press conferences and general bullshit), but I see the protestors intending to use sound in a positive way, to amplify their message, to make sure those in charge hear their voices, to ensure the message arrives intact.
MT: As a concept, noise seems evocative of much about our current political climate: be it the ‘noise’ of ‘fake news’, and ‘alternative facts’ (how does one determine ‘signal’ from ‘noise’, and who gets to determine that distinction); be it the ‘white noise’ of the Trump campaign administration (I recently saw a performance lecture with Barby Asante which effectively performed the ‘tuning out’ the noise of recently-bolstered white supremacy); or be it the collective noise of protest against the brutality of borders, white supremacy and police-state violence.
That noise can be both a force of domination and resistance is revealing of its ambiguity more generally – what I refer to as the ‘both-and’ of noise. Of course, that is not to conflate these uses of sonic force. One of the ways in which I’ve thought about this ethico-political difference in sonic forces is through the Spinozist distinction of power-over/power-to. The ethico-political entangles ethical questions (good-bad) with political questions (power over/power to).
So, when sound is weaponized to exert authority, to bring people into line, by diminishing their capacity to act and do, then this can be thought of as an exertion of power-over. Likewise, when sound becomes a means of collective resistance, or of connectivity (I’m thinking partly here of various ‘noise-protests’ at prisons and detentions centres, where sound is used to traverse walls and borders) then it might be understood as an expression of ‘power-to’ – a (collectivized) body’s capacity to act, to be, to do.
DM: You talk in the book of the “conservative politics of silence.” How does this conservativism affect both how people perceive sound and how we relate to it? Is there something at the other end of the scale, a “liberal politics of silence” so to speak?
MT: To my mind, the conservative politics of silence informs a number of assumptions that are frequently made about what are ‘good’ and ‘bad’ sonic environments; it relates to a preference for the simple over the complex, sameness over difference, past over present, predictability over unpredictability, the ‘synthetic’ over the ‘natural’ (whatever that might mean) and, ultimately, quietude over noise. This ideological framework underlines much ‘common sense’ about auditory experience, however it frequently remains unacknowledged.
We might consider a liberal politics in opposition to this conservative politics of silence, which recognises responses to sonic environments as ‘personal’ and therefore refuses overarching moral judgements about ‘good’ and ‘bad’ sound. However, I’m also wary of endorsing a politics that treats the individual, autonomous subject as the primary site of the political. Indeed, the conservative politics of silence that we see in the work of figures such as R. Murray Schafer is often indebted to a liberalism that prioritises control and the freedoms and rights of the individual – I’m thinking here of Schafer’s complaint that you can rid your private property of a physical intruder but not an aural one: “A property-owner is permitted by law to restrict entry to his private garden or bedroom. What rights does he have against a sonic intruder?” (1993, 214)
DM: One of the sections I particularly liked was the “What does noise do?” section where you delved into information theory through the work of Claude Shannon to show how noise was an essential part of a communications system, how noise can be a necessary, amplifying presence, needed to successfully transmit a message (voice over phone lines, data packets over the internet, etc.), how noise can enrich a system. I found myself thinking about this section a lot, often in relation to R. Murray Schaffer’s Platonic ideal state of silence. (“a Platonic, transcendent realm of a pure and ideal sonority, which paradoxically exists as undisturbed and eternal silence”).
I was also thinking about Cosmic Microwave Background radiation, the residual signature of the Big Bang, the background noise that carried all the information that formed our universe. It seems like noise is an intrinsic part of our world, both human made and naturally occurring, and fighting against it seems like such a waste of energy.
MT: It strikes me that when Schafer and other acoustic ecologists talk about fighting noise, they’re fighting a symptom rather than a cause. In these discourses, there is much talk of noise and environmental destruction but very little on how these processes relate to capitalism and settler-colonialism. In that regard, while I don’t think fighting against noise in absolute terms is futile, I do maintain that there are still fights to be had against high levels of noise. While I am critical of liberal notions of privacy and control and the ‘right’ to silence, I do also recognise that noise can feel oppressive in some contexts. That said, more often than not high levels of noise is a symptom of bigger social and political problems – for example, of poor quality housing, and a lack of economic choice over where one lives.
DM: One of the themes explore in the book is the idea of the parasite, based on the work of Michel Serres. How does the parasite relate to your idea of noise?
MT: I take from Serres’ figure of the parasite the idea of noise as a relational, transformative and ambiguous in its necessity. In Serres’ reading, the parasite changes things, for better or for worse. Either way, the parasite does something, it adds something to the mix. In other words, it is affective. And yet, there is no ‘mix’ without it. Parasitic noise is the ‘excluded middle’ that must be included: it is the necessary ‘third term’, which pertains to the necessity of the material medium/milieu. From this perspective, there is no original state of calm, which is then broken by noise. If there is mediation there is noise, if there is the relation there is the parasite.
DM: Could you talk some about “the poetics of transgression” as you call it? How does this “transgression” relate to your ethico-affective approach?
MT: The poetics of transgression refers to the centrality of ‘line-crossing’ narratives in accounts of noise’s use in the sonic arts and art more generally. It’s predicated on what Henry Cowell calls the ‘time-honoured axiom’ that noise and music are opposites. Bringing noise into music, or music into noise relies on the crossing of boundaries, of material and discursive borders. This ‘line-crossing’ is often accompanied by a rhetoric of extremity and radicalism, shock and awe.
While different notions of transgression have certainly been influential for various noise music practitioners, I seek to decentre it as a way rather than the way of understanding noise’s use as an artistic resource. I argue that the dominance of the poetics of transgression has risked reducing noise music to its most ‘extreme’ manifestations. In light of the ethico-affective approach to noise that I develop throughout the book, which understands noise as a transformative force and necessary component of mediation, I suggest that noise music can be understood as an act of exposure, which, rather than bringing noise into music (or vice versa) exposes, extends and foregrounds the noise that is within the techno-musical system so as to generate new sonic sensations. With this approach, I hope to make more space for noise music practices that do not fit comfortably with the poetics of transgression and its aesthetics and rhetoric of extremity.
Featured Image: Noise Music
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The Noises of Finance–Nick Knouf
On January 10th, 2017, A24 + AFROPUNK + Wordless Music + Spaceland presented Moonlight at the historic Million Dollar Theater in Downtown Los Angeles with the Wordless Music orchestra as live accompaniment. The oldest and once-largest theater in LA, The Million Dollar has a capacity of around 2000 people. Reviewers Shakira Holt and Chris Chien attended separately, but were brought together on Facebook via SO! editorial magic for a discussion on the sonic valences of the film and the entire event experience.
Shakira Holt is a Southern Cali-based high school lit teacher with a doctorate in English from the University of Southern California. She’s deeply interested in the intersections of race, religion, sexuality, class, and politics. This is her second piece for SO!; Her first, “‘I Love to Praise His Name’: Shouting as Feminine Disruption, Public Ecstasy, and Audio-Visual Pleasure,” was published five years ago. Moonlight was on her winter break to-do list in December 2016, but the SO! call for a reviewer of the LA showing intrigued and excited her. Jenkins’s film was taking critics and general audiences by storm and already meant so much to so many people. She approached the screening with a healthy respect and desire to do it justice, walking into the Million Dollar Theatre the night of January 10th completely “fresh,” with scarcely more than trailers and the film’s sponsored social media posts as background.
Chris Chien is an American Studies and Ethnicity graduate student at the University of Southern California, and is doing research on early Asian gay and lesbian organizing in North America, and these social movements’ place within contemporary transpacific, diasporic narratives of a liberalizing Asia, particularly Hong Kong. He has previously written on Sounding Out! about the sonic materiality of diasporic feeling through the relic of the cassette tape, and has an upcoming article on righteous white violence in the music of trans-hardcore band G.L.O.S.S. He hadn’t seen Moonlight or even a trailer before this screening, but heard from many people he respects that it was magical. When SO! ed-in-chief JS reached out after seeing him post about attending on FB, he immediately embraced the idea of a conversation with Shakira.
The special screening of Moonlight in Los Angeles was an enjoyable and important, though mixed, experience. The live music, engineered to perfection, formed a seamless auditory union with the film’s other music; the live orchestra was much more of a visual cue for those attendees who could see the pit than a sonic one. However, the exclusion from live performance of non-orchestral music, especially those genres hailing from African American and Latin American creative spheres, detracted from the event, setting it somewhat amiss. Certainly, the screening paid fitting tribute to classical musicians who make those lush swells and accents happen in film. In truth, however, the screening succeeded most where it would have in a typical screening—in the story itself and in its manifold deep and broad significances.
Chris Chien: Just to start off: this was an event. It was drizzling that day, which, let’s be real, felt a little magical in Los Angeles. Seeing the lineup that snaked around the block full of stylish folks dressed in their finest, freshest outfits made it seem like postmodern opera. I had never watched a film in the presence of so many other people but I can say that a collective viewing experience of that scale contributed to the filmic magic.
Shakira Holt: Agreed. Walking through that soft Los Angeles rain up to and then through the crowds made the screening feel momentous and special.
CC: Inside, it was thrilling to soak in the collective affect: ecstatic applause that filled the cavernous space as well as sniffles, sobs, and laughter during certain scenes but looking back, I would’ve preferred a more intimate viewing experience. The attendees around us came in late, talked, and checked their social media throughout the movie (yes, actually). Director Barry Jenkins did say during the Q&A afterwards that it was the largest viewing audience in North America, so perhaps a little chaos is to be expected! Of course, the major selling point of the event for my group was the live orchestral accompaniment to the film. We were up in the nose-bleeds, though, so we struggled to notice when the orchestra kicked in. We also couldn’t see the pit from our seats, and tended to just assume they were playing when there were strings in the film score. So to us, the orchestra was a bit of a non-event.
SH: I was down on the floor with the orchestra and could see the pit fairly well, but I completely get your point. Taken with a scene, I would often forget about the live music until movement in the pit would attract my eye, which was always slightly jarring in a really meaningful way. We forget about the work of folks whose labor provides the musical idiom of film we simply expect to be there. Frankly, it was always with a bit of guilt that I would be brought to remembrance of the presence of the musicians who were that critical contribution to the experience I was having.
CC: You’re so right! It’s interesting that to get the effect, there had to be a visual accompaniment, which speaks to both our ocular-centrism and how we’ve been conditioned to take (sound) labor in film for granted. I also recall Jenkins giving a shoutout to the sound engineer for rigging a custom sound system in the theater space in order for the film sound and orchestral sound to work together properly. He was really gracious in pointing out the unseen labor that you mentioned.
SH: So I’d like your thoughts on that opening scene which features extended Liberty City street dialect.
CC: KPCC’s John Horn, the host of the post-screening discussion with the cast and crew (Barry Jenkins, Nicholas Britell, Mahershala Ali, Naomie Harris, Ashton Sanders, and Trevante Rhodes), asked a question about the “Liberty City dialect” in the opening scene of the film. His question assumed that “we” couldn’t understand the dialect of that scene, when clearly, his use of “we” assumes a lot about the audience—I’m sure there were folks in the crowd that could understand perfectly what was going on!
I wasn’t one of them, unfortunately, but I was drawn to the politics of that move. The refusal to translate, and the insistence on the authenticity of that voice, which necessarily separates a particular portion of the audience because of knowledge they don’t have, and often are comfortable having. Jenkins also talked at length about the specificity of time and place too. He insisted on representing Liberty City in all its particularities and refused the notion of Moonlight’s wide or universal intelligibility or relatability.
SH: Right. He was very clear about his determination to tell one specific story. Now, on one level, I see it, I get it, and I applaud it. However, on another level, I know that narratives are successful only to the degree that they mine a set of specifics to unearth truths that are universal. I think I’d be hard put to find anyone who would argue against the statement that even in the specificity which Jenkins rightly champions, Moonlight is deeply informed by a powerful universal quality.
CC: And both Ali and Sanders said during the discussion that they felt their embodiment of their respective characters was meant to be relatable to a wide audience. At the same time, Jenkins added that he hoped his method of narrative specificity would inspire other marginalized people to go out and do the same for their own stories, so perhaps he’s more concerned with universal methods than narrative details.
I’m only realizing now that the film just does so damn much, based on how the actors and director imagine their art reaching out to various audiences. One of the most immediate ways is through the use of diverse musical signposts. Others have commented on the gorgeous Barbara Lewis track “Hello Stranger” that Kevin plays on the diner jukebox, (and we could certainly spend all day jumping into the rabbit holes that all the disparate songs on the soundtrack take us to), but I wanted to ask if you had any thoughts on the use of the classic Mexican huapango song “Cucurrucucú Paloma.”
SH: Yes, I did. In a rather convoluted way, I connected that song to the character of Juan, so I’ll back my way into my thinking. The character of Juan is a very special character for me. I don’t think I’ve come across another like him; in fact, I see him as a new type: a trans-American father figure of the African diaspora. Juan is a Cuban native and thus functions as a reach-out to–a gesture towards, a signifier of—Cuba, of course, and, by extension, the rest of the Caribbean, which are American locations not typically identified by their Americanness. I see that Mexican track, “Cucurrucucu Paloma,” as an extension, not of Juan precisely, but of his function. This song is a reach-out to Mexico as another American location that is typically not acknowledged as American. In all truth, it is often imagined and imaged as distinctly anti-American. Through these reach-outs, both characterological and musical, this film initiates a conversation between the U.S. and other parts of the Americas which have been figuratively lopped off from their American identities simply because they fall outside of the United States, which is now almost singularly synonymous with America.
Another layer to this, of course, is that the film makes these reach-outs to different parts of the Americas in the specific context of New World blackness, which automatically invokes the slavery which once covered the Americas and produced the enduringly racist economic and social structures from which Juan, Black, and entire communities like Liberty City are largely excluded.
CC: The film is definitely able to telescope some of most intimate and specific concerns into the widest transnational frames. It’s also interesting that we took different things from Jenkins’ use of that song. I didn’t recognize it during the film, but there was a familiarity to the subdued arrangement. My friend mentioned after that it was the same version by the Brazilian composer and singer Caetano Veloso that Wong Kar-Wai uses in Happy Together (1997) (Jenkins has elsewhere talked at length about the influence of Wong), a film about the fraught relationship between two gay Hong Kong Chinese men living in Argentina.
For Wong, the song, mixed with the sound of crashing water from Iguazu Falls in Argentina, signals characters in the midst of a crumbling relationship reaching back to happier times. In Moonlight, it works in a parallel manner, as an affective and sonic cue that envelops Black and Kevin in the very moment of living a future happy memory: the act of reuniting as adults and cruising around their hometown. The sonic touchstone of “Cucurrucucú Paloma” injects a sense of cosmopolitanism in Happy Together, which opens with shots of the lovers’ passports, but does so referentially in Moonlight through its gesture to global cinema.
SH: Precisely. The reach-outs, as we’re calling them, add such depth and such complex meaning to this film in so many different directions. They are in large measure directly responsible for this film’s richness and importance and intellectual and emotional heft. The film redounds with the boundary-shattering cosmopolitanism you mention because it is obsessed with the ways in which entities and forms which don’t typically speak to one another can be placed in conversation with one another and thus enabled to reach conversance with one of another.
Cinematically, as you mention, this U.S. film, overarching in its Americanness, speaks directly to those of Wong Kar-wai musically, visually, thematically, narratively. This thread of conversation and conversance, operative in so many ways and on so many levels, cannot be overstated.
Characterologically, this happens in all of the film’s main relationships but most significantly between Black and Kevin, whose relationship is always characterized by both speech and silence, which serve as conduits for the conversance, or intimacy, they share.
CC: Yes! I love your reading of silence as a form of intimate conversance. It’s such a great way to think about how both people and cultures, putatively “worlds apart,” are in fact always talking to one another. I’ve also seen some writing on the prominent use of classical music, some of which suggested its “incongruousness” to the story, which I’m sure are based in part on problematic assumptions and associations.
SH: Right. There is a decidedly poignant conversation between this black, male, gay, urban narrative and orchestral music, which is a noteworthy choice. And yes, there are other musical genres represented in the film, but Jenkins seems especially to venerate orchestral music above the other genres. I mean, he did single it out for the live music screening, which necessarily raises its profile above the hip-hop, the R&B, the huapango.
In fact, in the wake of the special screening, those other genres, though important, might be interpreted as intervening on or interrupting the ongoing, and seemingly more important, conversation underway between the black, male, gay, urban narrative and orchestral music. In this context, we might see the prominence of the classical music as a rhetorical bid for the inclusion of this black, male, gay story in a distinctly white, Western cultural canon—not as a quest for whiteness per se but rather as a quest for the ontological normativity which whiteness has long enjoyed.
Perfectly supporting, perhaps even enabling, this conversation between this narrative and classical music is the very telling–quite political, really–application of the “chopped-and- screwed” mixing technique to the classical music in the score. That orchestral music, which is generally perceived as the music of the white elite classes–music, which, even when it is composed and produced in the US, still reads as distinctly European in origin and orientation–should be handled in the same way as the chopped-and-screwed masterpieces of people such as DJ Screw, OG Ron C, and Swishahouse, is more than just a little funny. It is deliciously subversive and, given the political moment, downright democratic and egalitarian.
In a piece for SO, Kemi Adeyemi discusses how the technique was created in Houston by the late DJ Screw in the latter years of the 20th century as a sonic representation of the “loosened, detached body-feeling” of the (black male) body under the influence of the substance lean. Adeyemi explains how lean, a mixture of codeine and sweet soda or juice, has become a chief coping mechanism especially of hip-hop-identified black males trapped in their unrelenting contention with aggressive racist assault that is usually directly responsible for their premature deaths via what Adeyemi identifies as the “discursive entanglements of race, labor, and drugs…in the neoliberal state.”
The “chop” part of chopping and screwing involves adding rhythmic breaks of repetition into a song, hearkening back to the turntable mixing of classic hip-hop. Playing off of Adeyemi’s analysis, I read this chopping as auditory representation of the inescapability of the pace of modern life, particularly the beat of life in a lethally racist context that will not be denied. The “screw” aspect involves the slowing of the song’s overall tempo, which transmogrifies the original track into a plea for more time just to be and for more space to be unmoored from all the dangers poised to assail the black body.
Dave Tomkins, in a piece for mtv.com, quotes composer Nicholas Britell who wonders at the seeming magic of chopping and screwing to “open up all these new harmonics and textures…[and also to] stretch and widen out” phrases and words, enabling the listener to “marinate in the words more.” Britell notes that chopping and screwing the orchestral music of Moonlight’s score produced similar effects, explaining, “The same thing happens for the music, when it goes into those lower-frequency ranges. The sound becomes a feeling.” Tomkins points out that the “feeling” is often one of dread or coming doom that is distinctly black, male and urban, which dovetails Adeyimi’s discussion of chopping and screwing’s origins and cultural context. The film, then, forces the Eurocentric elite into conversance with blackness that is also gay, urban, Southern, hip-hop-identified, and beset by a range of lethal pressures.
Moreover, the orchestral music, in its chopped-and-screwed state, becomes a critical conveyance of deep meaning of the narrative. In the January 10th post-screening discussion, Britell emphasized how chopping and screwing produced “those lower-frequency ranges” by dropping the pitches of each instrument so that each was made to sound like another, deeper, more resonant one. This sonic masking speaks directly to the film’s central issues of voice, true identity, and intimacy.
Discussion between director Barry Jenkins and composer Nicholas Britell discussing “chopping and screwing” the score of Moonlight (starts at 4:10).
CC: The selection and transformation of music in Moonlight is definitely doing something to challenge all sorts of normative assumptions. And not just cultural assumptions either but our understanding of the experience of music and film altogether. Jenkins said in a separate discussion that the insertion of silence/music reflects Chiron’s consciousness, what he calls the “cogno-dissonance” of being Chiron. The idea of turning inward in the face of trauma was important to Jenkins. He and the sound crew apparently used surround sound and played with mixing to unbalance the audience’s sonic perception as a way to simulate this experience of trauma, which I think may have been less apparent in this particular theater setup. The thoughtful play on the phenomenology of sound shows us that music, at least in the Moonlight universe, is the substance of life.
SH: Yes. Music in this film is of the utmost importance, making direct and often very strong comment on every aspect of modern life, even to the point of marking trauma by speaking the unspeakable. As we’ve discussed before, various musical genres are put to the task of translating, interpreting, expressing life and its traumas.
However, there is one genre that is quite noticeably absent from this film. The absolute avoidance of the black church and its music is striking and lands a deft blow to a site within African American culture that has been stridently anti-gay despite its own embrace of rich, abundant LGBTQ artistic and cultural contribution. The reproach is so fierce, the black church is not allowed to exist in the film even on the plane of the lamest obligatory church tropes with which we are all too familiar. There is no Sunday service, no booming, looming vestmented preacher, no hymn-humming, Scripture-quoting grandma—not even a religious crisis set to a chopped-and-screwed Mahalia Jackson or Clara Ward track. The closest we get to religion is the swimming lesson as Juan, the trans-American father of the African diaspora, baptizes Little in the waters of the Middle Passage and teaches him how to survive in them. The context here is much more cultural and historical than it is religious. This thoroughgoing circumvention of the black church and gospel music in a film that traffics in reach-outs connotes nothing less than obdurate, unreprievable censure.
CC: This avoidance is especially interesting in light of the long history of gospel influence in the artistry of founding Black queer artists like Little Richard and Sister Rosetta Tharpe. And the exclusion of the Black church and its sonic registers interacts provocatively with the foregrounding of hip hop in Black’s arc since that genre has been characterized in some quarters as homophobic (though that critique can be reductive and itself plagued by racialized stereotyping).
SH: And in some instances, it has been homophobic, though that seems to be changing with the times and their increasing embrace of both the black secularism and the openness towards diverse black sexualities which Moonlight celebrates.
CC: So, what do you think you will remember most about this night, and this singular performance?
SH: This night is one that I think I’ll always love and remember for many reasons–the moody weather, the dinner beforehand with my old friend, Dr. Ruth Blandon, the buzzing excitement of the crowds, our spotting the amazing Mahershala Ali seated just across the aisle from us, the tour de force film, the panel discussion afterwards–but perhaps one of the greatest reasons will be that sense of overwhelming connection I felt that night. It was simply electric. I don’t know about you, but I felt deeply connected to the city itself that night, to Los Angeles–especially old, historic, LA, the LA that my grandmother moved to as a five-year old back in 1940. My grandmother will be 82 this coming September, so she’s still very much here in the flesh, but I felt especially close to her, or really, to what I imagine was her five-year old self. Thinking about her precipitated a connection to that old theatre. I wondered how many times she had been there, or knowing her penchant for mischief, how many times she had snuck in.
And then, in a more diffuse but not less important way, I felt a kinship with all the strangers in the theatre, gathered there that evening for a single purpose. So it is fitting to me that an event celebrating a film which devotes itself so thoroughly to “reach-outs,” as we’ve called them here, to these critical, radical conversations in pursuit of conversance, would have also so generously provided me an opportunity to experience my own, very personal reach-outs and connections. What about you?
CC: Absolutely agreed. I don’t have as much of a connection to this city as you, being part of the dreaded transplant-class, but it speaks to the power of events such as this that I feel it more. There’s something to our exchange, too, that speaks not only to the importance of the film, but also, in this time of threatened funding to the arts, the critical nature of collective enjoyment and, indeed, production of daring new art by queer people of color.
The film reaches out and touches folks who don’t often get that experience and there’s no better example of this than the closing sequence. The film ends with Black talking to Kevin about the absence of intimate touch in his life and then a moment of the beautiful silent conversance that you pointed out earlier. The parting shot is of the most tender contact, over which we hear the sound of crashing waves. This visual-sonic collage suggests that the act of gay black men touching is elemental, almost tectonic—at once basal but also a force of nature; at once deeply individual (the actual final image is a dive inward, of young Chiron looking back at us from a darkened beach), but also an image of ceaseless, living tenderness, like the rolling waves on the Liberty City shores. I think the two thousand people in the room that night, both of us included, however differently we may all have perceived it, felt that touch.
Featured Image: Screen capture of Alex Hibbert as Little from Moonlight Trailer by JS
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Welcome to our new series Sculpting the Film Soundtrack, which brings you new perspectives on sound and filmmaking. As Guest Editor, we’re honored and delighted to have Katherine Spring, Associate Professor of Film Studies at Wilfrid Laurier University. Spring is the author of an exciting and important new book Saying it With Songs: Popular Music and the Coming of Sound to Hollywood Cinema. Read it! You’ll find an impeccably researched work that’s the definition of how the history of film sound and media convergence ought to be written.
But before rushing back to the early days, stick around here on SO! for the first of our three installments in Sculpting the Film Soundtrack.
It’s been 35 years since film editor and sound designer Walter Murch used the sounds of whirring helicopter blades in place of an orchestral string section in Apocalypse Now, in essence blurring the boundary between two core components of the movie soundtrack: music and sound effects. This blog series explores other ways in which filmmakers have treated the soundtrack as a holistic entity, one in which the traditional divisions between music, effects, and speech have been disrupted in the name of sculpting innovative sonic textures.
In three entries, Benjamin Wright, Danijela Kulezic-Wilson, and Randolph Jordan will examine the integrated soundtrack from a variety of perspectives, including technology, labor, aesthetic practice, theoretical frameworks, and suggest that the dissolution of the boundaries between soundtrack categories can prompt us to apprehend film sound in new ways. If, as Murch himself once said, “Listening to interestingly arranged sounds makes you hear differently,” then the time is ripe for considering how and what we might hear across the softening edges of the film soundtrack.
– Guest Editor Katherine Spring
Composing a sound world for Man of Steel (2013), Zack Snyder’s recent Superman reboot, had Hans Zimmer thinking about telephone wires stretching across the plains of Clark Kent’s boyhood home in Smallville. “What would that sound like,” he said in an interview last year. “That wind making those telephone wires buzz – how could I write a piece of music out of that?” The answer, as it turned out, was not blowing in the wind, but sliding up and down the scale of a pedal steel guitar, the twangy lap instruments of country music. In recording sessions, Zimmer instructed a group of pedal steel players to experiment with sustains, reverb, and pitches that, when mixed into the final track, accompany Superman leaping over tall buildings at a single bound.
His work on Man of Steel, just one of his most recent films in a long and celebrated career, exemplifies his unique take on composing for cinema. “I would have been just as happy being a recording engineer as a composer,” remarked Zimmer last year in an interview to commemorate the release of a percussion library he created in collaboration with Spitfire Audio, a British sample library developer. “Sometimes it’s very difficult to stop me from mangling sounds, engineering, and doing any of those things, and actually getting me to sit down and write the notes.” Dubbed the “HZ01 London Ensembles,” the library consists of a collection of percussion recordings featuring many of the same musicians who have performed for Zimmer’s film scores, playing everything from tamtams to taikos, buckets to bombos, timpani to anvils. According to Spitfire’s founders, the library recreates Zimmer’s approach to percussion recording by offering a “distillation of a decade’s worth of musical experimentation and innovation.”
In many ways, the collection is a reminder not just of the influence of Zimmer’s work on contemporary film, television, and video game composers but also of his distinctive approach to film scoring, one that emphasizes sonic experimentation and innovation. Having spent the early part of his career as a synth programmer and keyboardist for new wave bands such as The Buggles and Ultravox, then as a protégé of English film composer Stanley Myers, Zimmer has cultivated a hybrid electronic-orchestral aesthetic that uses a range of analog and digital oscillators, filters, and amplifiers to twist and augment solo instrument samples into a synthesized whole.
Zimmer played backup keyboards on “Video Killed the Radio Star.”
In a very short time, Zimmer has become a dominant voice in contemporary film music with a sound that blends melody with dissonance and electronic minimalism with rock and roll percussion. His early Hollywood successes, Driving Miss Daisy (1989) and Days of Thunder (1990), combined catchy themes and electronic passages with propulsive rhythms, while his score for Black Rain (1989), which featured taiko drums, electronic percussion, and driving ostinatos, laid the groundwork for an altogether new kind of action film score, one that Zimmer refined over the next two decades on projects such as The Rock (1996), Gladiator (2000), and The Pirates of the Caribbean series.
What is especially intriguing about Zimmer’s sound is the way in which he combines the traditional role of the composer, who fashions scores around distinct melodies (or “leitmotifs”), with that of the recording engineer, who focuses on sculpting sounds. Zimmer may not be the first person in the film business to experiment with synthesized tones and electronic arrangements – you’d have to credit Bebe and Louis Barron (Forbidden Planet, 1956), Vangelis (Chariots of Fire, 1981), Jerry Goldsmith (Logan’s Run, 1976), and Giorgio Moroder (Midnight Express, 1981) for pushing that envelope – but he has turned modern film composing into an engineering art, something that few other film composers can claim.
One thing that separates Zimmer’s working method from that of other composers is that he does not confine himself to pen and paper, or even keyboard and computer monitor. Instead, he invites musicians to his studio or a sound stage for an impromptu jam session to find and hone the musical syntax of a project. Afterwards, he returns to his studio and uses the raw samples from the sessions to compose the rest of the score, in much the same way that a recording engineer creates the architecture of a sound mix.
“There is something about that collaborative process that happens in music all the time,” Zimmer told an interviewer in 2010. “That thing that can only happen with eye contact and when people are in the same room and they start making music and they are fiercely dependent on each other. They cannot sound good without the other person’s part.”
Zimmer facilitates the social and aesthetic contours of these off-the-cuff performances and later sculpts the samples into the larger fabric of a score. In most cases, these partnerships have provided the equivalent of a pop hook to much of Zimmer’s output: Lebo M’s opening vocal in The Lion King (1994), Johnny Marr’s reverb-heavy guitar licks in Inception, Lisa Gerrard’s ethereal vocals in Gladiator and Black Hawk Down (2002), and the recent contributions of the so-called “Magnificent Six” musicians to The Amazing Spider Man 2 (2014).
The melodic hooks are simple but infectious – even Zimmer admits he writes “stupidly simple music” that can often be played with one finger on the piano. But what matters most are the colors that frame those notes and the performances that imbue those simple melodies with a personality. Zimmer’s work on Christopher Nolan’s Dark Knight trilogy revolves around a deceptively simple rising two-note motif that often signifies the presence of the caped crusader, but the pounding taiko hits and bleeding brass figures that surround it do as much to conjure up images of Gotham City as cinematographer Wally Pfister’s neo-noir photography. The heroic aspects of the Batman character are muted in Zimmer’s score except for the presence of the expansive brass figures and taiko hits, which reach an operatic crescendo in the finale, where the image of Batman escaping into the blinding light of the city is accompanied by a grand statement of the two-note figure backed by a driving string ostinato. Throughout the series, a string ostinato and taikos set the pace for action sequences and hint at the presence of Batman who lies somewhere in the shadows of Gotham.
Zimmer’s expressive treatment of musical colors also characterizes his engineering practices, which are more commonly used in the recording industry. Music scholar Paul Théberge has noted that the recording engineer’s interest in an aesthetic of recorded musical “sound” led to an increased demand for control over the recording process, especially in the early days of multitrack rock recording where overdubbing created a separate, hierarchical space for solo instruments. Likewise for Zimmer, it’s not just about capturing individual sounds from an orchestra but also layering them into a synthesized product. Zimmer is also interested in experimenting with acoustic performances, pushing musicians to play their instruments in unconventional ways or playing his notes “the wrong way,” as he demonstrates here in the making of the Joker’s theme from The Dark Knight:
The significance of the cooperative aspects of these musical performances and their treatment as musical “colors” to be modulated, tweaked, and polished rests on a paradoxical treatment of sound. While he often finds his sound world among the wrong notes, mistakes, and impromptu performances of world musicians, Zimmer is also often criticized for removing traces of an original performance by obscuring it with synth drones and distortion. In some cases, like in The Peacemaker (1997), the orchestration is mushy and sounds overly processed. But in other cases, the trace of a solo performance can constitute a thematic motif in the same way that a melody serves to identify place, space, or character in classical film music. Compare, for instance, Danny Elfman’s opening title theme for Tim Burton’s Batman (1989) and Zimmer’s opening title music for The Dark Knight. While Elfman creates a suite of themes around a central Batman motif, Zimmer builds a sparse sound world that introduces a sustained note on the electric cello that will eventually be identified with the Joker. It’s the timbre of the cello, not its melody, that carries its identifying features.
To texture the sounds in Man of Steel, Zimmer also commissioned Chas Smith, a Los Angeles-based composer, performer, and exotic instrument designer to construct instruments from “junk” objects Smith found around the city that could be played with a bow or by hand while also functioning as metal art works. The highly abstract designs carry names that give some hint to their origins – “Bertoia 718” named after modern sculptor and furniture designer Harry Bertoia; “Copper Box” named for the copper rods that comprise its design; and “Tin Sheet” that, when prodded, sounds like futuristic thunderclaps.
Smith’s performances of his exotic instruments are woven into the fabric of the score, providing it with a sort of musical sound design. Consider General Zod’s suite of themes and motifs, titled “Arcade” on the 2-disc version of the soundtrack. The motif is built around a call-and-answer ostinato for strings and brass that is interrupted by Smith’s sculptural dissonance. It’s the sound of an otherworldly menace, organic but processed, sculpted into a conventional motif-driven sound world.
Zimmer remains a fixture in contemporary film music partly because, as music critic Jon Burlingame has pointed out, he has a relentless desire to search for fresh approaches to a film’s musical landscape. This pursuit begins with his extracting of sounds and colors from live performances and electronically engineering them during the scoring process. Such heightened attention to sound texture and color motivated the creation of the Spitfire percussion library, but can only hint at the experimentation and improvisational nature that goes into Zimmer’s work. In each of his film scores, the music tells a story that is tailored to the demands of the narrative, but the sounds reveal Zimmer’s urge to manipulate sound samples until they are, in his own words, “polished like a diamond.”
Ben Wright holds a Provost Postdoctoral Fellowship from the University of Southern California in the School of Cinematic Arts. In 2011, he received his Ph.D. in Cultural Studies from the Institute for Comparative Studies in Literature, Art and Culture at Carleton University. His research focuses on the study of production cultures, especially exploring the industrial, social, and technological effects of labor structures within the American film industry. His work on production culture, film sound and music, and screen comedy has appeared in numerous journals and anthologies. He is currently completing a manuscript on the history of contemporary sound production, titled Hearing Hollywood: Art, Industry, and Labor in Hollywood Film Sound.
All images creative commons.
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