Experiments in Aural Resistance: Nordic Role-Playing, Community, and Sound

Editor’s Note: Welcome to Sounding Out!‘s fall series titled “Sound and Play,” where we ask how sound studies, as a discipline, can help us to think through several canonical perspectives on play. While Johan Huizinga had once argued that play is the primeval foundation from which all culture has sprung, it is important to ask where sound fits into this construction of culture; does it too have the potential to liberate or re-entrench our social worlds? SO!’s Multimedia editor Aaron Trammell reflects upon using sound in role-playing games as a form of resistance. Ready, players?
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When we play with sound, how does it influence the ways in which we understand, configure, and experience the world? I have already argued that non-diegetic sound can produce a visceral and emotive effect when connected to player interaction within a game world, that sounds are often structured within games to construct a sort of feedback between player and system, and that often within this feedback loop the narrative voice perpetuates problematic tropes of sexism and racism through its scripting. While I focused on the often dystopic production efforts of large and middle sized game companies in those prior essays, here I will be focusing on autonomous and grassroots examples of how sound is used as a way to stage social experiments which resist these often hegemonic ways that these dominant narratives constrict our views of the world.
Role-playing games, the focus of my post today, offer a more viable path of social resistance than better-known video games. Nordic larp style-games, for example, are written and played within not-for-profit communities, and they utilize themes of social inequality, transformation, and activism within their very scripts. Second, role-playing games, unlike computer games, do not require that their developers are able to code. Instead, games are often circulated by word-of-mouth, or in script format through player communities. In this sense, the genre itself is untethered from many of the problems of consumer capitalism. Many underground role-playing games are designed both around social issues and for local community needs as opposed to the market demands that necessitate big budgets, big programming teams, and few risks in the video game industry today. Finally, because role-playing games necessitate neither big budgets, the ability to code, nor mass audiences, they are an ideal site wherein game designers and referees can stage social experiments that speak to the unique wants and desires of the communities within which they are run.
In The Larpfactory Book Project, a forthcoming book containing several ready to play examples of Nordic larp (a big shout out to Lizzie Stark for hooking me up with an advance copy of this portion of the manuscript!), larpwrights Matthijs Holter and Fredrik Hossmann propose a game entitled “Before and After Silence,” focused on thinking through the collective experience of silence. From the game description:
In a world of more and more sound, silence is becoming more valuable. Before and After Silence is about limitations and listening, and about doing almost nothing. It is non-verbal and uses silence as its starting point. It is about shifting the point of view from “what is” to “what is not,” about shifting the focus from “the sounds” to “the spaces between the sounds,” from “the actions” to what is “between the actions,” and to “what is not done.” Rather than playing characters, we examine how we look at ourselves and how different filters can change how we see ourselves and others.
The game is structured as a social experiment for five to twelve players who are made to select two cards, one of which prompts players with an action they must complete only once during the hour of silence (one example reads “Go over to someone and whisper something in a language you don’t know”), and another which prompts players with a setting through which they should interpret the actions of the other players in the room (one example suggests a player imagine themselves in a community of prisoners, another makes a player imagine themselves as one in a society of telepaths). Before the game there are a set of workshops aimed at orienting players to the scope and silence of the game, and afterward there is a debriefing session where players compare their experiences of silence during the game.

Tons of great examples of work in the Nordic larp genre are in this book. Image borrowed from FransBadger @Flickr.
Unlike American larps, which often take place in high-fantasy settings and direct their action around combat scenarios, Nordic larps often focus on the everyday and comparatively mundane, and as such tend to be more concerned the problems of the everyday as well. Even those that take place in more exotic environments, such as System Danmarc, a game set in the cyberpunk future of Copenhagen, engage players in real issues regarding class and poverty. After living in a shanty-town simulating the future streets of Copenhagen for a week of game-time (In Nordic-style larps, game-time is often equivalent to real time, and so a week in-game is equivalent to a week out of game) players are shown a documentary about the actual slums of Copenhagen where they realize that their experience within the space of play was made to mirror the experience of those struggling with the these very issues in the real world.
In the case of “Before and After Silence,” it is interesting to consider the ways in which the game designers here play with sound, and how these experiments in sonic game design might provoke new modes of subjectivity. As described earlier, players are both given a particular action and or noise to perform, but also are prompted with a way to imagine the actions that the rest of the players in the room are performing. The resulting group performance is an acid dream of sorts wherein each player is made to imagine the room’s soundscape in a very different way. Is the setting a long-lost silent film, or are you drifting through an ether of emotions and past romances? The game focuses on playing with silence in a way that makes the din of communication an unfamiliar and distant memory. The game affords players an opportunity to imagine the world sound. In doing this, “Before and After Silence” displaces the dominance of the voice as a mode of communication and through this questions the ways in which we imagine the world.
Not all is perfect, however, in this utopia of resistance. As Lisa Blackman (2009) argues in her essay “Embodying Affect: Voice-hearing, Telepathy, Suggestion and Modelling the Non-Conscious,” play with the exchange of subjectivities and sound marks an ontological shift from a praxiology of what bodies are to what bodies can do (p. 170). Moving forward from her work in understanding the ritual practices of voice-hearing communities, Blackman explains that similar forms of sonic play (including play with silence) allow for the experience, embodiment, and trade of desire, fear, and trauma. In the context of “Before and After Silence,” this means that as players sculpt and adjust the sonic space of the room, they run the risk of also shaping and altering each others psychic conditions, in unpredictable and perhaps dangerous ways.
The conflation which occurs between these spaces of real emotion and play emotion is, in fact, well documented, and referred to in larp communities as “bleed.” As role-playing scholar Sarah Bowman (2013), explains in her essay “Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study,” even though bleed does occasionally create rifts in relationships (some participants that she has interviewed reported in-game events disturbing their out of game relationships), others seek it out as a form of extreme play. For this reason Nordic larps require ethical behavior on the parts of their players, and because of the nature of the psychic and social sculpting which can occur within the play spaces of the game, the possibility exists that a single unethical player could create a negative and perhaps concerning experience for many others. That said, there are several ways the community mitigates the possibility of this problem including meticulous casting processes, before-game workshops, after-game debrief sessions, and safe words for use during play.
“Before and After Silence” is a valuable cultural artifact that lies at the intersection of scholarship on sound studies and serious play. At the same time that it promises several new ways to think through how sound, communication, and silence influence the how we frame and approach the world, it also raises deeper questions regarding the nature of social control and the viability of autonomous modes of organization. As silence allows players to explore and interact with a world where the soundscape takes on an increased prominence, do sexist, racist, and homophobic modes of socialization still manage to creep into the play space? And does the voice, along with its physiological and cultural embodiment of race, class, and gender, offer an escape from these experiments in silence if and when they turn dystopic?
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Featured image: “Larp” by Flickr user marten vaher, CC-BY-NC-SA 2.0
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Aaron Trammell is co-founder and Multimedia Editor of Sounding Out! He is also a Media Studies PhD candidate at Rutgers University. His dissertation explores the fanzines and politics of underground wargame communities in Cold War America. You can learn more about his work at aarontrammell.com.
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GLaDOS, The Voice of Postfeminist Control— Aaron Trammell
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In the Flesh: Embodiment, Listening, and Transcription

The Fleshtones Setlist, 9/11/12 show in Bilbao, Spain,
Editor’s Note: July 18th, 2012 has been designated as World Listening Day by the World Listening Project, a nonprofit organization founded in 2008 “devoted to understanding the world and its natural environment, societies and cultures through the practices of listening and field recording.” World Listening Day is a time to think about the impacts we have on our auditory environments and, in turn, its affects on us. This year, Sounding Out! has decided to observe World Listening Day by planning a month-long special forum of posts exploring several different facets of listening such today’s offering by SO!‘s Multimedia Editor Aaron Trammell on listening’s relationship to the body and next week’s discussion by novelist Bridget Hoida on the impact of listening on her writing process. We will also explore questions that we need to remember when we celebrate listening as a cultural, embodied act. What happens when listening is interrupted? distorted? A post on tinnitus by Mack Hagood will help us think through what happens when we take listening (and the able body) for granted as a universal, normative experience. We’ll also publish a special bonus multi-sensory post by our newest regular writer, Maile Colbert, on World Listening Day itself and we will launch our regular quarterly spring podcast for on July 12th, which will feature Eric Leonardson, director of the World Listening Project. In addition to being interesting as all hell, the podcast will suggest some ideas for how to get involved in WLD activities–or how to embark on a listening project of your own this July. Enjoy our ear-opening extravaganza and please keep those comments coming. We’d love to hear from you! –JSA, Editor-in-Chief
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The Fleshtones, October 23, 2008, Image by Flickr User Dena Flows
What happens when the body translates sound from one medium to another? How is the body both affected by a song (when listening), and affecting it’s content (when writing)? In this post, I will relate my experience transcribing the lyrics of the song “Hexbreaker!” by The Fleshtones in an effort to answer these questions.
I love to sing. Often, I feel that it is only through singing that I feel that I can adequately relate to the emotions, ideas, and narrative of the songwriter. This relational practice is called embodiment. While psychologists such as Sigmund Freud and Carl Jung had at one point considered this sort of emotional relationship to be a libidinal drive – either to the phallus (in Freud’s case), or a unifying mythological symbol like the mandala (in Jung’s). These feelings, or drives, in classical psychoanalytic theory are part of our interior psyches, the unconscious mind.
Contemporary physiological research has departed from the sharp dichotomy of the conscious/unconscious mind. Instead, emotions are looked at as exterior phenomena – invisible links which form between bodies. As Lisa Blackman (2010) explains in her essay Embodying Affect: Voice-hearing, Telepathy, Suggestion and Modelling the Non-conscious: “The voices can be materialized through particular technologies of inscription such as neuro- imaging scans, and can even be located within the right temporal-parietal lobe, showing the capacity of the right brain not only for psychological attunement, but also for registering the affects of others” (166). Other theorists such as Sara Ahmed (2004) have argued that emotions float between and stick to bodies. Julian Henriques (2010) has even noted the ways that sonic vibrations work to activate reciprocal affective moods in others (75), a point very much in line with Blackman’s musings on the voice’s centrality to “psychic,”right brain, linkages. To these points, it is important to consider exactly what it means for the body to work as a medium of translation. What emotions can a song activate in my body, and how do these feelings become words, stored in the mnemonic confines of paper?
Because listening is central to the transmission and construction of emotional bonds, I will now detail my experience transcribing “Hexbreaker!”.
The Fleshtones are a band that I love. Their songs find the perfect balance of Animal House cool, Swinging Medallions style garage rock, and campy B-movie flavor. They have cred too, as they were a frequent act in the late-70s CBGB punk scene who shared a rehearsal space with The Cramps (a similar, but notably more famous band). Their song “American Beat” was key in the soundtrack of Tom Hanks’ shlocky 1984 film Bachelor Party. Peter Zaremba, the group’s singer, was a host on MTV’s interview based program, I.R.S. Records Presents the Cutting Edge. And, best of all, The Fleshtones have been largely eclipsed by bands with more visible albums, members, and histories. The band is all mine, and they serve as the perfect accent to any mixtape or conversation trivia at a mixer.
The digital footprint left by The Fleshtones is surprisingly sparse. Only a handful of key songs (from movie soundtracks) come up when a search for “fleshtones lyrics,” is queried on Google. A search for guitar notation or chord charts is completely fruitless, a rare feat in today’s search ecosystem. Even their vintage releases, 1982’s Roman Gods and 1983’s Hexbreaker!, were hard to pin down until the Australian label Raven re-released them on CD in 2011. For whatever reason, this sense of scarcity does nothing but excite me. It makes me feel an increased sense of intimacy and ownership. The Fleshtones, in this sense, are a knowledge commodity that has been underappreciated. By transcribing “Hexbreaker!”, and submitting it to the lyrics archive at lyrics.com (yet to be posted), I feel that I am laying claim to a space of knowledge and expertise neglected by many others.
Transcription is generally dull. Having transcribed many interviews in the past, I admit to regarding it as a job that requires patience more than practice: Press play. Listen for ten seconds. Jot down what was said. Forget half of what I was writing. Rewind five seconds. Listen again. Not quite enough to replace when I missed. Rewind eight seconds. Finish constructing the first sentence. Repeat. Hang in there for a few hours. Slow, repetitive, and monotonous is the work of interview transcription. In lieu of my previous experiences, I was happy to learn that the work of song transcription is notably more pleasurable. Although it came with its own share of frustrating and repetitive points, the presence of melody, cadence, and rhyme schemes made the entire process much more endearing and predictable.
One of the most engaging portions of song transcription came with the puzzling-out of unintelligible lyrics. The second verse of “Hexbreaker!” begins with a line that sounded like “With ____-____ mud and a hoodlum stack, finding fire in a mangled park” on first listen. It wasn’t until I had listened to each phrase five times in a row that I was able to revise to, “Well knee-high mud, and a moon lit shack, fightin’ flies in a mangled marsh.” Still not confident with that wording, I decided to do a dictionary search for similar words. To my elation after I had typed m-a-n-g into the dictionary the first word to appear was “mangrove,” the perfect word which I would never have guessed (it’s a weed-like tree found in coastal swamps!). Next I was spirited to discover that the following line evoked images of conquistadors sailing and exploring: “Well knee-high mud, and a moon lit shack, fightin’ flies in a mangrove marsh / Sendin’ sabres across the seven seas, or any foreign shores they may wash / I need a hexbreaker!”
After I was able to get a gist of the overall narrative through transcription, I went back through the piece and was better able to make educated guesses about what the lyrics were. Although Zaremba often takes an unintelligible pitch when singing, the context of 17th century exploration helped me to piece together many of the tougher bits of the song. For instance, I revised the beginning of the chorus from “Well toss it back / [The bottles they break],” to fit the overall theme of colonial exploration, “The cause is had. / [The bodies they break].” Although, I’m not certain that these are the words to the song, I’m very confident because they match the overall theme. The practice of song-transcription has been fulfilling in the same way that figuring out a jigsaw, or tangram is exciting. It is a creative sort of problem solving, one that combines both analytic (left brain) and spatial, metaphoric (right brain) intelligence.
Emotionally, however, I did not feel the same satisfaction that I do when singing. Perhaps this has something to do with transcription alternate mode of embodiment. Transcription, and the pleasures associated – problem solving, precision, and permanence – are all of an analytical, and somewhat strategic sort. These are the pleasures of a conduit, processes associated more with the enduring construction of emotional bonds (belonging, and community), than the lucid enjoyment of them. It is my hope that one day another Fleshtones fan plumbs the depths of Google to find the lyrics of “Hexbreaker!” and that the fruit of my efforts, a completed transcript on lyrics.com, greets them and helps them to sing along and revel. Until then, it is enough to know that the work of transcription, for myself at least, is analytic and dry–definitely worlds apart from the euphoric mode of singing where my entire body vibrates in rhapsody to the melody, rhythm, and harmony of song.
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Aaron Trammell is co-founder and multimedia editor of Sounding Out! He is also a Media Studies PhD candidate at Rutgers University.
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