Tag Archive | video games

Beyond the Grave: The “Dies Irae” in Video Game Music

For those familiar with modern media, there are a number of short musical phrases that immediately trigger a particular emotional response. Think, for example, of the two-note theme that denotes the shark in Jaws, and see if you become just a little more tense or nervous. So too with the stabbing shriek of the violins from Psycho, or even the whirling four-note theme from The Twilight Zone. In each of these cases, the musical theme is short, memorable, and unalterably linked to one specific feeling: fear.

The first few notes of the “Dies Irae” chant, perhaps as recognizable as any of the other themes I mentioned already, are often used to provoke that same emotion.

Often, but not always. The “Dies Irae” has been associated with death since its creation in the thirteenth century, due to its use in the Requiem Mass for the dead until the Second Vatican Council (1962–65). Its text describes the Last Judgment, when all humanity will be sent to heaven or hell. But from the Renaissance to today, the “Dies Irae” has also come to symbolize everything from the medieval church and Catholic ritual to the sinister, superstitious, or supernatural, even violence and battle—and any combination of the above.

Because of its unique history not only within its original liturgical context but also within later musical genres, this chant has become largely divorced from its original purposes, at least in modern popular imagination. Instead, it now holds a multiplicity of meanings; composers manipulate these meanings by utilizing this chant in a new setting, and thus in turn continue to reinforce those meanings within modern media. Since its use within the Mass, concert music, and films has already been well documented, this blog post explores its presence in an as yet unexamined medium: video games.

By Willem Vrelant (Flemish, died 1481, active 1454 – 1481) 1481 – illuminator (Flemish) Details of artist on Google Art Project [Public domain], via Wikimedia Commons

Chant—monophonic music of the Western Christian tradition—is the largest surviving body of music from the medieval period. Although chant was not written down until the ninth century, it has been continuously sung for over two thousand years. Before the Reformation, chant permeated the musical landscape of Western Europe. But as John Haines points out, chant’s meanings changed in the sixteenth century; to Protestants, chant was a sign of superstitious, even sinister, ritual, whereas to Catholics it was a flawed but holy tradition (112). Chant became ever more confined to the Catholic liturgy; although composers continued to use chant in new compositions, by the late nineteenth century the only chant guaranteed to be recognized by a secular audience was the “Dies Irae.”

Beginning in the late eighteenth century, the text was set in Requiems for the secular stage by composers such as Mozart, Verdi, and Britten. But due to both its evocative text and its memorable melody (often just the first sixteen, eight, or even four notes), the “Dies Irae” chant soon was incorporated into secular instrumental works, where it signified the past, the supernatural, the oppressive, the demonic, and death. No work is more responsible for this than Hector Berlioz’s Symphonie Fantastique, where the chant symbolizes the composer’s own death and the depravity of the demons and witches who dance at his funeral.

The history of this chant, together with its use in film, has been explored by scholars such as Linda Schubert and John Haines. Because the “Dies Irae” was already a well-known symbol of the aforementioned characteristics, and because early silent film musicians borrowed musical ideas from previously composed works, the chant segued quickly into early film, where its symbolic possibilities were reinforced. Thus, even in newly composed soundtracks, composers utilized this chant as an aural shortcut to a host of emotional and psychological reactions, especially (as James Deaville and others discuss) within horror films. It appears in scenes depicting inner anguish, fear, the occult, evil, and imminent death in films from It’s a Wonderful Life, The Seventh Seal, and The Shining to Disney’s The Lion King and Star Wars, in musicals like Sweeney Todd, and in literary works such as Gaston Leroux’s The Phantom of the Opera, but it also symbolizes power and even heroism, such as in this Nike shoe commercial.

The “Dies Irae” appears analogously in video game soundtracks, where it communicates the same symbolic meanings that it does in film scores and concert music. Its recognizability also lends itself to parody, as it did in Monty Python and the Holy Grail. Yet, unlike in film music, the evolution of its use in game music speaks also to the evolution of game music technology.

In the earlier years of video games, technology could not create continuous soundtracks. The first such was in Space Invaders (1978), although it consisted only of four descending notes looped indefinitely. Additionally, while voice synthesis was used in game soundtracks as early as 1982, reproduction of musical voices was limited even into the 1990s. William Gibbons describes how early systems had a limited number of channels (40); as a result, Baroque-style counterpoint worked well texturally, and reproducing music from earlier composers such as Bach was not only permissible by copyright but also demonstrated the capabilities of their systems (201–204). As such, earlier games were less interested in a monophonic chant, although several (such as Fatal Fury) did use Mozart’s setting of the “Dies Irae.”

The “Dies Irae” chant is first used in game music in the late 1980s and early 1990s, by which point most systems had five or more channels, allowing for improved timbres and sound synthesis. The opening theme song to F-19 Stealth Fighter (1988–92, DOS/PC/Amiga/Atari) subtly references the first phrase of the chant. Composer Ken Lagace sets the first eight pitches evenly in the lower voice before moving them to a higher, rhythmicized register. The chant is accompanied by a consistent percussive element and several higher, chordal voices, which splinter off into fast arpeggios before restating the opening. There is as yet no action, nor is the plot either spiritual or supernatural, so the chant here actually works in a somewhat anomalous way. It heightens the player’s tension through its aural connotations of fear and death, thus setting the stage for the battles still to come in the game itself.

Indiana Jones and the Fate of Atlantis (1992, PC) is another early instance of the “Dies Irae,” which appears at the end, when Indiana and his companion Sophia confront the malevolent Doctor. The chant again increases tension but also indicates the presence of evil. Musically, the first two phrases of the chant appear in long, low tones, accompanied by several high, sustained, dissonant pitches. New voices enter, reminiscent of the opening phrase, before the chant returns in full in all registers. The system’s capability for thicker textures allowed the composers to stack the monophonic “Dies Irae” against itself, further emphasizing the threat of imminent danger in this final encounter.

The last of the early case studies is Zombies Ate My Neighbors (1993, SNES/Genesis). These systems featured multiple channels capable of emulating a variety of acoustical settings. The game is a parody of 1950s horror films; the protagonists race through standard horror settings such as malls and castles to rescue their neighbors from demonic babies, vampires, zombies, and other stock creatures. The soundtrack also mimics the musical tropes in such films: chant itself, especially the “Dies Irae,” but also timbres such as tremolo, stingers, extreme ranges, and dissonance. The track “Curse of the Tongue,” which plays upon encountering the final boss, Dr. Tongue’s Giant Head, emulates a Gothic pipe organ. The low organ drone sustains underneath the first sixteen notes of the chant, which sound in a shrieking, vibrato-heavy register. The voices then move in parallel fifths as in medieval polyphony. The “Dies Irae” here brings to mind an entire film genre while also overtly characterizing the final battle against the otherworldly, sinister, evil Head. In this case, the chant works literally to signify the current battle and threat of death, but also parodically to indicate the absurdity of the situation.

The development of video game audio technology allowed first for voice emulation, then voice reproduction. Vocal samples were used as early as the 1980s, but were often confined to theme songs. Yet even after voices were reproduced within soundtracks, it is the “Dies Irae” melody alone that is most frequently sampled, strikingly paralleling its earlier use in film and concert music. When the “Dies Irae” text is used, it is set to newly composed music or borrowed from the Mozart or Verdi Requiems. Moreover, as in earlier media, all that is needed as an aural mnemonic is the first phrase, even just the first four notes, of the chant melody.

For example, two games released for PC in 1999—Heroes of Might & Magic III and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned—both use just the first portion of the “Dies Irae.” In “Burying the Manuscript” from Gabriel Knight, pizzicato violins first allude to the first four or five notes of the chant (1:25); the full first phrase is then presented in parallel motion in the brass. The remainder of this theme alludes to the first few notes, making the “Dies Irae” a constant presence here and underscoring the secrecy, even the occult nature, of the manuscript in this scene.

Heroes III uses even less melodic material. In the Necropolis, composer Paul Romero uses the first four notes of the “Dies Irae” to underpin the entire theme. The bass plays the first four notes in a low register before seguing into newly composed material, but the contour of that phrase returns throughout the theme. The full chant phrases do not appear until the very end. The chant hints constantly at the overwhelming metaphor of death in this area, as well as to the presence of supernatural creatures such as vampires, zombies, and wraiths.

Unusual for many reasons, then, is the last case study: the game Dante’s Inferno (2010, PS3/Xbox360). It is the sole example here to use voices, but the text appears to be newly composed. As John Haines noted, the presence of Latin or pseudo-Latin is in and of itself a trope of the diabolical or demonic, which adds further nuance to this scene (129). The familiar melody is presented by a choir of mixed voices, accompanied by a roar of low brass, ambient noise, and a descant voice singing on open vowels, all signifiers of horror or the medieval. Moreover, the “Dies Irae” is not reserved for a final battle, as in previous examples, nor does it characterize supernatural creatures. Rather, it is the first theme heard in the game, reinforcing not only the medieval setting and the constant presence of death but also the ultimate trajectory of Dante, and the gamer, into Hell.

While the “Dies Irae” has been well studied as an aural signifier within film and concert music, its use in video games has, before now, been largely ignored. As in earlier musical genres, this chant brings to games a host of culturally accepted, musically mediated meanings that allow composers to immediately flesh out a character or scene. In so doing, game composers acknowledge that sound is not just sound, but rather it is (to borrow a phrase from Elizabeth Randell Upton) “a complex interaction of experiences and expectations on the part of the audience.” These experiences are continuously shaped by new compositions, scores, and soundtracks, which in turn continuously shape the audience’s expectations for future works.

As such, game soundtracks, along with other kinds of media, continue to transform the “Dies Irae” out of its original context and into an ever-growing set of pop culture symbols. The chant now signifies everything from the medieval to the present day, from judgment, battle, and death to demons, witches, and the occult. Within games in particular, though, it acts as a “memento mori,” a reminder of the mortality that game characters, and thus game players, seek to avoid through play. As such, it may instill fear in a player, but also suspicion, alertness, tension, even excitement, spurring the player to react in whichever manner suits the individual game.

The iconic status of the opening phrases of the “Dies Irae” chant marks it as a particularly useful polyvalent symbol for composers. Yet the utilization of this well-known trope is not without its problems. As I discuss in a forthcoming article, this chant, and indeed all plainchant, originates in a particular sacred, liturgical tradition. When a chant such as “Dies Irae” is used as a signifier of a general sense of spirituality, or of the medieval, or even of horror, then by default those characteristics are reified, if subtly, as Christian. Moreover, linking a chant such as the “Dies Irae” to the supernatural or the occult serves to perpetuate early modern stereotypes of Catholicism as nothing more than superstitious magic; see, for example, the purported origins of the phrase “hocus pocus.” Such anachronistic uses further obfuscate chant’s continuous role within Catholic (and other) liturgy; it is both a historic and a very modern practice.

Given that the “Dies Irae” is certainly not the only musical means to the aforementioned symbolic ends, perhaps these concerns are not pressing. Still, as Anita Sarkeesian points out, we can enjoy modern media while simultaneously critiquing facets that are problematic. There is no clear-cut way, at this point, to overturn hundreds of years of accumulated symbolic meaning for a musical icon such as the “Dies Irae,” but it behooves us as participants in auditory culture to become better aware of the multiple, and occasionally challenging, meanings within what we hear.

[Other games that also use the “Dies Irae” chant include Gauntlet Legends (1999, N64/PS/Dreamcast), Final Fantasy IX (2000, PS), EverQuest II (2004, MMORPG), Heroes of Might and Magic V (2006, PC), Sam & Max: Season 2 (2007–8, Wii/PC/PS3/Xbox 360), Ace Combat: Assault Horizon (2011, PS3/Xbox 360), and Diablo 3 (2012–4, PC/PS3/Xbox/PS4). My thanks go to VGMdb and Overclocked Remix for bringing several of these games to my attention, and to Ryan Thompson and Dana Plank for comments.]

Featured Image: A mashup of the first lines of the Dies Irae and the Zombies Ate My Neighbors title screen. Remixed for purposes of critique.

Dr. Karen Cook specializes in medieval and Renaissance music theory, history, and performance. She is currently working on a monograph on the development of rhythmic notation in the fourteenth and early fifteenth centuries. She also maintains active research interests in popular and contemporary music, especially with regard to music and identity in television, film, and video games. She frequently links her areas of specialization together through a focus on medievalism, writ broadly, in contemporary culture. As such, some of her recent and forthcoming publications include articles on fourteenth-century theoretical treatises, biographies of lesser-known late medieval theorists, and the use of plainchant in video games, a book chapter on medievalist music in Harry Potter video games, and a forthcoming co-authored Oxford Bibliography on medievalism and music.

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“Oh how so East L.A.”: The Sound of 80s Flashbacks in Chicana Literature

For the full intro to the forum by Michelle Habell-Pallan, click here.  For the first installment by Yessica Garcia Hernandez click here.  For the second post by Susana Sepulveda click here.

The forum’s inspiring research by scholars/practioners Wanda Alarcón, Yessica Garcia Hernandez, Marlen Rios-Hernandez, Susana Sepulveda, and Iris C. Viveros Avendaño, understands music in its local, translocal and transnational context; and insists upon open new scholarly imaginaries. . .

Current times require us to bridge intersectional, decolonial, and gender analysis.  Music, and our relationship to it, has much to reveal about how power operates within a context of inequality.   And it will teach us how to get through this moment. –MHP

A new generation of Chicana authors are writing about the 1980s. An ‘80s kid myself, I recognize the decade’s telling details—the styles and fashions, the cityscapes and geo-politics, and especially the sounds and the music.  Reading Chicana literature through the soundscape of the 80s is exciting to me as a listener and it reveals how listening becomes a critical tool for remembering.  Through the literary soundscapes created by a new generation of Chicana authors such as Estella Gonzalez, Verónica Reyes, and Raquel Gutiérrez, the 1980s becomes an important site for hearing new Chicana voices, stories, histories, representations, in particular of Chicana lesbians.

Reading across Gonzalez’s short story, “Chola Salvation,” Reyes’s Chopper! Chopper! Poetry from Bordered Lives; and Gutiérrez’s play, “The Barber of East L.A,” this post activates the concept of the “flashback” to frame the 1980s as a musical decade important for exploring Chicana cultural imaginaries beyond its ten years. In Gonzalez’s “Chola Salvation,” for example, Frida Kahlo and La Virgen de Guadalupe appear dressed as East Los cholas speaking Pachuca caló and dispensing valuable advice to a teen girl in danger.  The language of taboo and criminality is transformed in their speech and a new decolonial feminist poetics can be heard.  In Reyes’s Chopper! Chopper!, Chicana lesbians – malfloras, marimachas, jotas, y butch dykes – strut down Whittier Boulevard, fight for their barrio, take over open mic night and incite a joyous “Panocha Power” riot, and make out at the movies with their femme girlfriends. Gutiérrez’’s “Barber of East L.A” recovers forgotten butch Chicana histories in the epic tale of a character called Chonch Fonseca, inspired by Nancy Valverde, the original barber of East Los Angeles.  A carefully curated soundtrack amplifies her particular form of butch masculinity. These decolonial feminist ‘80s narratives signal a break from 1960s and ‘70s representations of Chicanas/os and introduce new aesthetics and Chicana/x poetics for reading and hearing Chicanas in literature, putting East L.A. on the literary map.

East LA Valley, 2010, by Flickr User James (CC BY 2.0)

Gonzalez, Reyes, and Gutiérrez’s work also use innovative sonic methods to demonstrate themes of feminist of color coalition and solidarity and represent major characters whose desires and actions transgress normative gender and sexuality. All three contain so many mentions of music that operate beyond established notions of intertextuality, referencing oldies, boleros, and alternative 80s music as a soundtrack that actually transform these works into unexpected sonic archives.  Through the 80s soundscapes that music activates, these authors’ work shifts established historical contexts for reading and listening:  there was a time before punk, and after punk, and this temporality sounds in Chicana literature.

Alice Bag in The Decline of Western Civilization (1981). Still by Jennifer Stoever

If the classic documentary film The Decline of Western Civilization by Penelope Spheeris was meant to give coverage to the Los Angeles neglected by mainstream music journalists, it also performs an important omission that leaves Chicano viewers searching for a mere glimpse of “a few brown Mexican faces,” as Reyes writes in her poem “Torcidaness.”  Among the bands featured–most male fronted–the film captures an electric performance by Chicana punk singer Alice Bag, née Alicia Armendariz.  In contrast to the other musicians in jeans, bare torsos, and, combat boots, Bag is visually stunning and glamorous.  She dressed in a fitted pink dress reminiscent of the 1940s pachuca style; she wears white pointed toe pumps, her hair is short and dark, her eye and lip makeup is strong and impeccable. In the four brief minutes the band is on camera Bag sings in a commandingly deep voice, slowly growling out the words to the song “Gluttony” and before the tempo picks up speed, she lets out a long visceral yell on the “y” that is high pitched, powerful, and thoroughly punk. It’s a superb performance, yet Bag is not interviewed in this film.

Reyes’s poem draws attention to that omission as the narrator searches for a mere glimpse of  “a few brown Mexican faces.”  This speaks to the longing and the difficulty for Chicanas to see themselves reflected in the very same spaces that offer the possibility of belonging.  Over thirty years since the film, Bag is now experiencing a surge in her career and has sparked renewed interest in histories of Chicanas in punk.  She has written two books including the memoir: Violence Girl:  From East L.A. Rage to L.A. Stage – A Chicana Punk Story (2011) and is sought out for speaking engagements on university campuses.  Bag is able to tell her story now through writing, something a film dedicated to documenting punk music was not able to do.  In retrospect, thirty-five years later, Bag’s current visibility emphasizes the further marginalization of Chicanas in punk the film produces by silencing her speaking voice against the audible power of her singing voice.  Recovering Chicana histories in music may not happen through film, I propose that it is happening in the soundscapes of new Chicana literature.  Importantly, new characters emerge and representations that are minor, marginalized, or non-existent in the dominant literary landscape of Aztlán are rendered legibly and audibly.

Barber of East LA-era Butchlális de Panochtítlan, (l-r) Claudia Rodriguez, Mari Garcia, Raquel Gutiérrez, Image by Hector Silva

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Theorizing the flashback in Chicana literature raises new questions about temporality that invite and innovate ways to trace the social through aesthetics, politics, music, sound, place and memory. Is flashback 80s night at the local dance club or 80s hour on the radio always retrospective? Also, who do we envision in the sonic and cultural imaginary of “the 80s”?  As a dominant population in Los Angeles and California, it is outrageous to presume that Chicanas/os or Mexican-Americans were not a significant part of alternative music scenes in Los Angeles.  This post turns up the volume on the ’80s soundscapes of Chicana literature via Verónica Reyes’s poem “Torcidaness: Tortillas and Me,” to argue that one cannot nostalgically remember the 80s in a flashback radio hour or 80s night at the club and forget East L.A.

“Torcidaness” (Twistedness) speaks in an intimate voice homegirl-to-homegirl: “Tú sabes, homes how it is in—el barrio.” Through this address the narrator describes the sense of knowing herself as different and “a little off to the side on the edge” much like a hand formed tortilla.  In the opening stanza, Reyes introduces the metaphor for queerness that runs through the poem in the image of the homemade corn tortilla, “crooked, lopsided and torcida.” Part of Reyes’s queer aesthetics prefers a slightly imperfect shape to her metaphorical tortillas rather than one perfectly “round and curved like a pelota.”  As a tongue-in-cheek stand-in for Mexicanness, the narrator privileges the homemade quality of “torcidaness” versus a perfect uniformity to her queerness.

homemade corn tortillas, image by flikr user hnau, (CC BY-NC 2.0)

Importantly, the narrator locates her queer story that begins in childhood as “a little chamaca” in the Mexican barrios of East Los Angeles. “Torcidaness” names the cross streets to an old corner store hangout and brings East L.A. more into relief:

Back then on Sydney Drive and Floral in Belvedere District

Oscar’s store at the esquina near the alley was the place to be

We’d hang out and play:  Centipede  Asteroids  Pac Man

or Ms. Pac Man (Oh yeah, like she really needed a man)

and even Galaga… Can you hear it? Tu, tu, tu… (very Mexican ?que no?)

Tú, tú, tú (Can you hear Eydie Gorme? Oh how so East L.A.) Tú, tú, tú…”

Coming at you … faster faster—Oh, shit. Blast! You’re dead (22).

This aurally rich stanza rings with the names of classic video games of the early 1980s.  Reyes reminds us that video games are not strictly visual, they’re characterized by distinct noises, quirky blips and beeps, and catchy “chiptunes,” electronic synthesizer songs recorded on 8-bit sound chips.  The speaker riffs off the playful noises in the space game Galaga, asking the reader to remember it through sound:  “Can you hear it?” Capturing the shooting sounds of the game in the percussive phrase, “tú, tú, tú” prompts a bilingual homophonic listening that translates “tú” into “you.”  The phrase is only a brief quote, a sample you could say, and the poem seems to argue that you’d have to be a homegirl to know where it comes from.  The full verse of its source goes like this:  “Me importas tú, y tú, y tú / y solamente tú / Me importas tú, y tú, y tú / y nadie mas que tú” as sung by the American singer Eydie Gorme with the Trio Los Panchos in their 1964 recording of “Piel Canela.”

To some extent the poem is not overly concerned with offering full translations, linguistic or cultural, but the reader is invited to corporeally join in the game of “Name That Tune.”  The assumption is that Gorme’s Spanish language recordings of boleros with Los Panchos are important to many U.S. Mexicans and they remain meaningful across generations.  And importantly, this “flashback” moment is not an anachronistic reference, rather it says something about the enduring status of boleros and the musical knowledge expected of a homegirl.  Reyes’s temporal juxtaposition of the electronic sounds of the video game with the Spanish language sounds of a classic Mexican love song—and their easy, everyday coexistence in a Chicana’s soundscape–is part of what the narrator means by, “Oh how so East L.A.”

As a map, this poem locates the ’80s in part through plentiful references to the new electronic toys that became immensely popular in the US, yet Reyes does not fetishize the technology nor does she abstract Mexican experiences from these innovations as the American popular imaginary does all too often.  Rather, she situates the experience of playing these new toys in a corner neighborhood store among other Mexican kids. The deft English-Spanish code switching audible in lines such as, “Oscar’s store at the esquina near the alley was the place to be,” is also part of the poem’s grammatically resistant bilingual soundscape.  In these ways the poem makes claims about belonging and puts pressure on how we remember.  There is danger in remembering only the game as a nostalgic collective memory and not the gamers themselves.

Galaga High Scores, image by Jenny Stoever

As a soundtrack, Reyes’s poem remembers the 80s through extensive references to the alternative rock music and androgynous and flamboyant artists of the MTV generation.  This musical lineage becomes the soundtrack to the queer story in the poem.  Through the music, the narrator produces a temporally complex “flashback” where queer connections, generational turf marking, and Mexicanness all come together.

No more pinball shit for us. That was 1970-something mierda

We were the generation of Atari—the beginning of digital games (22)

[. . .]

This was Siouxsie and the Banshees’ era with deep black mascara

The gothic singer who hung out with Robert Smith and Morrissey

The Smiths who dominated airwaves of Mexican Impala cars (23)

In these lines the narrator shows no nostalgia for the 1970s and boasts intense pride for all things new ushered in with the new decade. She brags about a new generation defined by new cultural icons like video games and synthesizer driven music. And while this music’s sound discernibly breaks from the 70s, its alternative sensibility isn’t just about sound, it’s about a look where “deep black mascara” and dark “goth” aesthetics – for girls and boys – are all the rage and help fans find each other.  Simply dropping a band’s or artist’s name like “Siouxsie” or “Morrissey” or quoting part of a song conjures entire musical genres, bringing into relief a new kind of gender ambiguity and queer visibility that flourished in the 1980s.  The poem is dotted with names like Boy George, Cyndi Lauper, Wham!, Elvis Costello, X, Pretenders, all musicians one might hear now during a “flashback 80s” radio hour radio or club theme night.

Sandy and Siouxsie, 2007, Shizu Saldamando, Los Angeles.  Courtesy of the artist.  See Shizu’s work through January 8, 2018 at the Pacific Standard Time show “My Barrio: Emigdio Vasquez and Chicana/o Identity in Orange County” at Chapman University.

The complex sense of time-space of the “flashback” as a theoretical concept is part of what links seemingly discrete flashback events: club nights, radio hours, musical intertexts.  What is new about the “flashback” in this context is the unexpected site (literature) and literature’s unexpected Chicana subjects who frame readers’ listenings.  Reyes’s poem represents and reminds me that the reason I go to dance clubs has always been for the love of music, all music, a feeling shared passionately among my stylish and musically eclectic friends (read more in my SO! post “New Wave Saved My Life.”).  The last 80s night I went to was earlier this summer at Club Elysium in Austin, Texas, with my partner Cindy and our friend Max, who says he loves it because everyone there is his age – and for the love of new wave and fashion!  The DJ played requests all night which made some of the transitions unexpected.  But there we were, three Chicanos, less than ten years apart in age, enjoying a soundscape any 80s kid – from SoCal or Texas — would be proud of.  When I got home I added four new songs we heard and danced to that night to my oldest Spotify list titled, “Before I Forget the 80s.” Although the purpose of this list is to stretch my memory of the music as a living pulsing archive, it also recovers the memory of this great night out with friends that extends beyond the physical dance floor.

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Spotify Playlist for “Torcidaness” by Wanda Alarcon

Yet, in “Torcidaness,” remembering this music is mediated by the Chicana lesbian storyteller’s perspective who keenly tunes into these sounds and signs of alternative music and gender from East Los Angeles.  The line, “The Smiths who dominated airwaves of Mexican Impala cars,” has implications that she was not alone in these queer listenings, as Reyes casually juxtaposes the image of lowrider car culture associated with Chicano hypermasculinity with the ambiguous sexuality of the Manchester based band’s enigmatic singer, Morrissey.  Morrissey and lead guitarist Johnny Marr captivated generations of music listeners with their bold guitar driven sound, infectious melodies, and neo-Wildean homoerotic lyrics in the albums The Smiths (1983), Meat is Murder (1985), and The Queen is Dead (1986).

Recalling the song, “This Charming Man” against the poem’s reference to an Impala lowrider complicates how I hear the lyric: “Why pamper life’s complexities when the leather runs smooth on the passenger seat?” In a flash(back), the gap between the UK and East L.A. is somehow bridged in this queer musical mediation echoing what Karen Tongson calls “remote intimacies across time.”  Although the poem reads like a celebration, there is a critique here in lines such as these.  Chicanos and people of color are never at the forefront of who is imagined to be “alternative” in histories of alternative rock music.  A vexing exception can be found in the Morrissey fandom.  Mozlandia, Melissa Mora Hidalgo’s study in “transcultural fandom” is partly a response to troubling misrepresentations of Chicano fans of Morrissey.  In the important work of Chicana representation where audibility is as needed as visibility, this poem not only remembers but it documents queer Chicana/o presence in these alternative 80s music scenes.

“Embrace Series: Morrissey Night” by Shizu Saldamando, LA 2009, Ballpoint pen on fabric, 72 x 120 inches. Image courtesy of the artist. See Shizu’s work at the LA Japanese American National Museum’s Transpacific Borderlands show through 25 February 2018.

By poem’s end, “torcidaness,” a Spanglish term, comes to mean lesbian, working class, and Chicana of the eighties generation all at once.  Tuning into the poem’s soundscape enables the possibility of hearing all of these queer meanings simultaneously as well as the possibility of hearing Aztlán, vis-a-vis Eydie Gorme, in a video game.  In these ways, Verónica Reyes’s sonically rich poem renders East Los Angeles and the 1980s as an important nexus for recovering Chicana histories and Chicana lesbian representation.

Ultimately “Torcidaness and Me” captures the joy and the struggle of queer Chicana belonging in this new narrative of what Cherrie Moraga calls, “Queer Aztlán.”  Reyes writes, “Yep, this was the eighties and I was learning my crookedness.” At the same time, the compatibility of the term “queer” to tell Chicana stories is challenged by the presence of alternative ways to indicate ambiguity of gender and sexuality.  In this poem, “crookedness,” “torcidaness,” “my torcida days to come,” and “marimacha” all convey “queerness” in forms more audible and meaningful to a homegirl from East L.A.  If there is a sound to gender—to marimachas, malfloras, jotas, butches/femmes, what does using the word “queer” do to how we hear them?   Some meanings are lost in translation, yet I don’t believe that translation should always be the goal.

Theorizing the concept of the flashback in the soundscapes of this generation of Chicana authors rejects the abstract and diffuse notion of 80s themed events deployed in mainstream American culture and resists the erasure of Chicanos and Latinos in the ways we remember this important musical decade.   The stakes involved in representing and remembering such histories are high.  Yet Chicana histories, experiences, sexualities, subjectivities, intimacies, language, style, desires cannot be understood without a deep recognition of Chicana lesbians and butch/femme as subjects of literature and the communities we live in.  As part of a decolonial feminist listening praxis, the flashback becomes an important tool linking listening  with remembering as more diverse Chicana worlds emerge.

Featured Image: Shizu Saldamando’s Pee Chee LA 2004, courtesy of the artist.  See Shizu’s work at the LA Pacific Standard Time Show Día de los Muertos: A Cultural Legacy, Past, Present & Future at  Self Help Graphics opening September 17th, 2018.

Wanda Alarcón is a lecturer in the Department of Feminist Studies at UC Santa Cruz. She is a recipient of the Carlos E. Castañeda Postdoctoral Fellowship in the Center for Mexican American Studies at the University of Texas at Austin (2016 –2017). She received her Ph.D. in Ethnic Studies with a Designated Emphasis in Women, Gender, and Sexuality from UC Berkeley in 2016, and earned an M.A. in English & American Literature from Binghamton University.  Her research interests lie at the intersections of decolonial feminism, sound studies, popular music, eighties studies, and Chicana/o and Latinx cultural studies. Her interdisciplinary research theorizes “listening” as a decolonial feminist praxis with which to remember alternate histories of Chicana/o belonging within and out of national limits.  In particular, her research argues that queer Chicana/x and Latina/x sonics become more audible in the soundscapes of Greater Mexico.  At home Wanda plays piano almost every day, tinkers with bass guitar, and enjoys singing in her car.  She listens to The Style Council and The Libertines in equal measure and is active on Spotify where she makes playlists for work, play, and sharing with friends.  

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