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Press Play and Lean Back: Passive Listening and Platform Power on Nintendo’s Music Streaming Service

I remember long car rides as a kid in the early 2000s, headphones on, gazing out the window at the passing scenery while looping background music from The Legend of Zelda and Pokémon games on my Game Boy. After school, I’d occasionally throw the Super Smash Bros. Melee soundtrack on my Discman CD player, keeping me motivated while doing homework. Like many others, I found Nintendo’s music to be an effective accompaniment to everyday activities, a kind of functional listening long before streaming platforms like Spotify and YouTube made it trendy. Which raises the question: how has Nintendo adapted to the streaming age?

Unlike many other game publishers, Nintendo has conspicuously kept its music off streaming services—despite having some of the most recognizable soundtracks in video game history, such as Super Mario Bros., Donkey Kong, and Metroid. Instead, the company took a different direction by unveiling its own music streaming service in October 2024, aptly titled Nintendo Music. The platform, available to Nintendo Switch Online subscribers, showcases soundtracks spanning the company’s history, from 1980s NES titles to recent Nintendo Switch 2 releases.

In a listening landscape dominated by Spotify, Apple Music, and YouTube Music, Nintendo’s decision to launch its own proprietary streaming service makes it unique among video game companies. This move is idiosyncratic in a way that feels characteristically Nintendo, but it is also a bold bid to compete in the broader attention economy. By situating itself alongside, rather than within, the major music streaming services, Nintendo signals that its soundtracks are valuable cultural content worth curating and controlling directly.

Nintendo Music caters specifically to video game fans by including screenshots with each track, having a “Spoiler” filter that lets users block music from games they haven’t played, and making personalized recommendations based on each user’s play history. But perhaps most notable is its emphasis on background listening: through features like mood playlists and an “Extend” tool, video game music is explicitly framed as a companion for contexts like relaxing, working out, or doing household chores.

By repurposing game soundtracks as tools for everyday routines, Nintendo Music capitalizes on nostalgia and contemporary listening habits to deepen fan engagement and retain control over its brand—a strategic move from a company that is famously (over)protective of its intellectual property. More generally, it also reflects neoliberal logics in which music is woven into daily life to regulate mood and productivity, revealing the increasing reach of digital platforms over how we work, listen, and live.

Listening in Loops: Video Game Music in the Background

In advertisements for Nintendo Music, actors hum and sing along to famous video game tunes while carrying out their daily activities. “Whether you’re grocery shopping, straightening up at home, or getting some studying done, Nintendo Music can be the background sound to your everyday life,” the description to one video reads.

This marketing is strikingly similar to strategies by streaming services such as Spotify, which encourage listening to music in any and every context. Playlists based around specific moods or activities—like Spotify’s “Gym Hits,” “Intense Studying,” and “sad girl starter pack”—use music as a tool to manage listeners’ energy levels, focus, and emotions as they go about their lives. Anahid Kassabian’s concept of “ubiquitous listening” helps describe this phenomenon, showing how even passive, background engagement can shape listeners’ affects and experiences.

In many ways, video game music is ideal for the ubiquitous listening that streaming services promote. Game soundtracks are generally (though not always) designed for the background and are usually instrumental, setting the emotional tone of on-screen action, from serene soundscapes to intense boss battles. Unlike other multimedia soundtracks, such as film scores, much video game music is also composed to loop indefinitely, making it especially effective for sustained listening.

As Michiel Kamp demonstrates in Four Ways of Hearing Video Game Music, “background listening” is one of the main ways users experience video game soundtracks. He writes that “background music both in games and elsewhere requires us to be so attuned to it that it offers no experiential friction in need of interpreting, and through this it has the capacity to attune us to our environment, be it a mythical underworld full of dangers or a convenience store full of groceries” (2024, 175).

While Kamp primarily focuses on background listening while playing games, game music can attune listeners to moods, activities, or environments even when heard outside of gameplay. In fact, video games train us to listen in this way, using music to establish the appropriate affect for narrative events, settings, and characters. These immersive qualities have made video game music immensely popular on streaming services: soundtracks from games and franchises like Halo, Final Fantasy, The Elder Scrolls, Undertale, and Minecraft have collectively garnered over a billion streams on Spotify alone.

But Nintendo, by launching its own proprietary platform, trades streaming royalties and wider exposure for something arguably more valuable: the ability to control how and where fans experience its content.

Features in Focus: Nintendo Music’s Approach to Passive Listening

Nintendo Music’s features illustrate how the service adapts soundtracks for continuous, everyday listening. Perhaps most notable is the service’s unique Extend feature, which allows users to stretch the runtime of tracks up to 60 minutes. Described in the app as “the perfect accompaniment to studying or working,” this feature facilitates seamless background listening without the distraction of frequent track changes. So if you’ve ever wanted to loop the Wii Shop music for a full hour—and let’s be honest, who hasn’t—now you can.

Alongside complete soundtracks, Nintendo Music also foregrounds curated playlists, including those based around specific video game characters, themes, and moods. The “Powering Up” playlist features “up-tempo tracks to fill you with energy,” for example, while “Good Night” has “down-tempo tracks to help you drift into dreamland.” Screenshots for each track further immerse listeners, visually reinforcing the moods and environments the music is designed to evoke. On these playlists, Nintendo’s music is presented less as individual compositions and more as “vibes.”

Screenshot of Nintendo Music’s mood playlists

Packaging music around moods or vibes is not a neutral act. In Mood Machine: The Rise of Spotify and the Costs of the Perfect Playlist, Liz Pelly asserts that “organizing music by mood is a way to transform it into a new type of media product. It is about selling users not just on moods, but on the promise of the very concept that mood stabilization is something within their control. It’s a tactic for luring users to double click and start streaming” (2025, 40). Pelly’s observation underscores that mood-based playlists do more than entertain: they are a way for platforms to influence how listeners organize their time and attention.

Furthermore, Nintendo Music’s approach positions music not only as a creative or cultural artifact, but also as a commodified resource for self-regulation. This aligns with Eric Drott’s claim that streaming services often employ music as a “technology of social reproduction,” used to structure and maintain day-to-day existence. For Drott, this is “part of a broader tendency under neoliberal capitalism that prizes music, the arts, and culture not on account of their aesthetic worth but on account of their ‘expediency’ for other social, political, and economic ends” (2024, 197).

Many users still actively listen to their favourite Nintendo soundtracks on the platform, and there’s also nothing inherently wrong with background listening—it’s how much of this music was originally designed to be heard. However, presenting music as an aid to concentration, productivity, or mood regulation also risks repurposing soundtracks as a form of “neo-Muzak,” a vehicle for continuous consumption designed to keep listeners plugged into Nintendo’s broader product ecosystem.

Background Benefits: Nintendo’s Platform Power

Beyond guiding listening habits, Nintendo Music reinforces the company’s brand image of nostalgia, innovation, and family-friendly fun while increasing engagement with its intellectual property on its own terms. As a Nintendo spokesperson said in an interview with Nippon TV News, “To increase the number of people who have access to Nintendo IP, we believe that game music is an important and valuable form of content. Nintendo Music is a service that allows us to deliver this game music in a way that is uniquely Nintendo. . . . We hope that Nintendo Music will help you recall some of your favorite gaming experiences and think that it will also encourage people to play the games again” (translation by Nicholas Anderson).

Nintendo’s efforts to centralize its music are also likely, at least in part, a response to fans unofficially circulating soundtracks online. As part of a broader trend of functional music compilations (think lofi beats to study/relax to), YouTube hosts countless user-generated Nintendo music playlists designed for activities such as studying and sleeping. Despite Nintendo’s notoriety for issuing takedown notices over copyright infringement—including shutting down the massively popular YouTube video game music channel GilvaSunner in 2022—many of these unofficial videos and reuploads continue to accrue millions of views.

By providing an official home for soundtracks and its own contextual playlists, Nintendo Music is a subtle exercise in platform power, gating access to subscribers. It redirects listeners from other platforms, letting Nintendo control its content without diluting its brand on third-party services. Although Nintendo Music’s catalogue is currently slim—as of writing it has roughly 100 soundtracks—the company continues to trickle out new music most weeks, incentivizing listeners to keep coming back.

Nintendo Music promotes ongoing background listening not only to attract users who are already accustomed to mood and activity playlists, then, but also to keep them on the platform and connected to the company’s games and services. After all, every minute a listener spends on Nintendo Music looping David Wise’s “Aquatic Ambiance” from Donkey Kong Country is a minute they aren’t spending on YouTube, Spotify, or any other entertainment platform.

* * *

Video game music is, in many respects, perfectly suited for the streaming age. From the popularity of playlists to the ascent in ambient music, streaming services’ focus on passive listening aligns with the background function of video game soundtracks. As we’ve seen, Nintendo Music takes full advantage of this, using its marketing and features to bolster branding, solidify control over IP, and encourage engagement.

For many, Nintendo Music offers an enjoyable experience and a convenient way to stream nostalgic soundtracks. But the service also exposes how proprietary platforms concentrate power and leverage passive listening for ongoing consumption, reinforcing broader patterns where work and leisure become intertwined with corporate interests. By prompting users to integrate Nintendo’s music into their activities, the platform extends the reach of its games beyond the screen and into daily life.

Whether you’re listening to famed composer Koji Kondo or everyone’s favourite troubadour dog K.K. Slider, Nintendo’s message is clear: press play and lean back.

Featured Image: “Mario Kart” by MIKI Yoshihito (#mikiyoshihito), CC BY 2.0

Ryan Blakeley is Visiting Assistant Professor at Northeastern University and holds a PhD in Musicology from the Eastman School of Music. His research investigates how digital platforms like music streaming services are shaping creative practices, listening habits, and music industry power dynamics.

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“A Long, Strange Trip”: An Engineer’s Journey Through FM College Radio

Today is World College Radio Day, and it’s more important than ever to honor and preserve free airwaves for our communities, now and for the generations to come. Sounding Out! is marking the day with a special post devoted to the intergenerational relationships that power college radio and keep it lit, whether over the terrestrial airwaves or via online streaming. College radio binds campus and community in tangible ways and builds deep and long lasting connections, as Sean Broder’s (WHRW 90.5 Class of 2025) conversation with Freddie Montalvo (WHRW 90.5 Class of 1987) certainly shows. Tune in to the people and keep it locked on college radio. –SO! Eds

In 2026, Binghamton University’s WHRW 90.5FM will celebrate its 60th birthday. Ferdinand “Freddie” Montalvo has been an prominent member of the station for 45 of those years, which means he has experienced many changes in radio’s culture and technology. Supplemented by his experience as a professional electrician, Freddie’s enthusiasm for a traditional approach to broadcasting has remained unchanged through the station’s many alterations, bringing undeniable authenticity to the forefront of the station, and showing newcomers how they can do the same.

An expressive medium, college radio has enabled students of all backgrounds to project their voice and music taste as far as the radio waves take them. Whereas some former college radio DJs apply their newfound power of expression to other professional fields, others like Freddie have only continued to develop their broadcasting style, which is why I wanted to get his perspective on college radio’s evolutions. Freddie has never lost sight of the art and the value of individualized broadcasting in the age of streaming music, and he generously shares it with incoming members who seek their own voices.

An image of a Puerto Rican man in his 30s in the 1980s wearing a Black leather jacket and white shirt.

I met Freddie for this interview in the station’s current location in the basement of the university union. WHRW has three studios, one of the largest record libraries in the northeastern United States, and a common space that’s layered in stickers, posters, and graffiti spanning several generations of broadcasters. I found him in WHRW’s primary studio, CR-1, serving as the required broadcaster for a student talk show. As this was the end of the Spring ‘25 semester at BU, I was able to briefly catch the thank yous and goodbyes of the hosts at the conclusion of their final show. Freddie continues to host his own weekly radio show–Dimenciones on Saturdays from 7-10 PM on terrestrial radio 90.5 in the Greater Binghamton area and via WHRW’s livestream–but his additional involvement as an engineer for others at the station continues to enable newcomers to develop and project their own voices, even if they’re not certified broadcasters themselves. This post offers some excerpts of our in-depth conversation concerning Freddie’s life and rich history with WHRW, as well as his perspective on the continued importance of college radio, and of course some of the many valuable music recommendations he shared over our two hours together.

Freddie’s journey into the world of FM radio began in 1976, when the South Bronx native transferred from Bronx Community College to Binghamton University. It wasn’t until ‘79 that he would be introduced to the station by a friend of his who was hosting a Latin music show on the campus station WHRW 90.5, which had Freddie instantly hooked. Coming from a Puerto Rican family, it meant a lot to Freddie to join his friend in the station’s Latin Department; he became the first Latino program director in 1981 and the first Latino general manager in 1982. While serving leadership roles and maintaining his weekly programming, Freddie attended Binghamton through the work-study program BOCES (Boards of Cooperative Educational Services). It’s here that he trained to become an electrician, further intertwining his personal connection to WHRW:

BOCES… they taught you the fundamentals and at that time, I was getting involved at the station, and it was like a synergy of that, you know? Between electronics and radio broadcasting. So, at that time I was going to school in the evening, I went to the BOCES program 8-4/8-5, went to school at night, was doing radio, so everything was involved and influencing each other.

As a leading member of his department, Freddie embraced the alternative radio that WHRW was known for, broadcasting an assortment of music ranging from Latin Jazz to Cumbia, Disco, Salsa, and Santana… not to mention his confirmed favorite song: “Sofrito” by Mongo Santamaria.

In the decades following his transfer to BU, he has established a home and marriage in Binghamton, describing his life’s journey in the city as “a long, strange trip.” 

WHRW has been a free format station since it began in 1966, giving each DJ and engineer freedom to play their favorite pieces of music within the FCC guidelines. WHRW has always been, according to Freddie, about “protecting that alternativeness on campus and off campus… we weren’t copying anybody.” He brings attention to what he calls the “great social redeeming value” of alternative broadcasting, which surpasses the confines of the station and not only enriches the surrounding community, but influences future forms of expression by DJs, or “broadcasters” as Freddie calls them. 

When you record your shows and listen to yourself that’s how you develop your sense of style… The voice is an instrument, and you learn to modulate when you turn that mic on, always make sure you have on your headset, and that’s how you develop your style. ‘Cause at first you don’t realize these things, but as you evolve, you’ll notice these different nuances.

Freddie on air at WHRW 90.5 Binghamton

As his career progressed and Freddie became an installer technician, he increased accessibility to new musical programs for local residents, most notably, MTV. Combining this work with his many hours at the station, Freddie felt a great sense of pride and responsibility in bringing the forefront of new music to the lives of countless listeners. “I always called it therapeutic radio,” he explained to me, bringing attention to WHRW’s commercial-free programming, and the station’s ability to allow for its broadcasters to express their personalities. Freddie has never felt the need to possess an alter-ego while broadcasting as many do, explaining that members of the station are “audiophiles experiencing music, certain different genres, and that’s what we’re presenting. And when you do a show, you’re that show. That is your artwork in action.”

In addition to producing unique art on air, each WHRW broadcaster makes and plays hourly “carts,” public service announcements that are the closest thing to commercials on 90.5. There too, the station’s members have managed to transform the regulation-required station identifiers, PSAs, promos, and announcements into pre-recorded miniature productions; each about a minute long. During Freddie’s earlier years at the station, engineers made carts on Ampex audio track tape machines, quite different from the digital editing software utilized today. While traditional, bulky tape machines offered creative possibilities, they were be far less forgiving of errors than modern audio editing software. As Freddie told me,

there’s a certain thing that you can do with reel-to-reel recorders, where you could do sound-on-sound and sound-with-sound, and what that does is it creates an echo effect that is different from the electronic echos that you can do with the software… The mixing and the editing was hardcore, it was physical.

One of Freddie’s favorite promotional carts was “La Emisora Que Vuela,” made several years ago on the Ampex by a DJ apprentice of his, Francisco Reyes. Freddie remembered that it took eight full hours of recording, splicing, and layering for the minute-long audio production. Rightfully so, he refers to both the production process and final recording as true art, going on to describe the context of the dialogue:

So it’s like a gathering in a Latin household talking about different foods. And… It’s like a sitcom in a sense because he’s goofing with the different characters and he’s talking about, you know, the foods to be prepared. You say, well, who is this guy? That’s when he starts talking and saying: ‘you’ve got to be listening to WHRW in Binghamton.

“La Emisora Que Vuela” (“The Station That Flies”) -Francisco Reyes

The Ampex isn’t the only thing that has changed during Freddie’s 45+ years at WHRW. Other significant changes to the technologies utilized for broadcasting over the years. Because the station has always operated 24 hours a day, it required a certified broadcaster to remain on air at any given time for many decades. More recently, an automated system has allowed for some time slots to be occupied by a digital playlist, inevitably creating a distinct gap between WHRW’s night owls and early risers. Additionally, physical media such as vinyl records and CDs are no longer necessary for radio shows on WHRW. After the implementation of a Eurorack–which allows DJs to use an aux chord to play their shows–most current station members went digital. Despite this change and preference, Freddie remains loyal to the art of digging through physical media, for him primarily CDs, in order to find music that portrays his personality and taste. 

Not too many people have FM radios at home, which was the norm. Everybody had records, they were listening to FM radio, and the only way you could listen to the station was tuning in with an FM radio. Today, everybody’s into Spotify… they’re not pulling records, they’re not pulling CDs, there’s no more really hands-on, it’s all plug in a laptop and sitting back… But that’s just me because I came from a different era, you know, where we had the hands-on with vinyl… once they put that Eurorack in there, it’s not the same. That’s why we have to have turntable classes to teach people how to work with the vinyl cause most of the younger crowd didn’t grow up playing 45s or lps, you know?… That’s when you’re definitely an audio aficionado.

An older man in a vinyl record library holds an album up, Ruben Blades's Buscando America.
Ferdinand Montalvo holds a favorite record, Ruben Blades’s Buscando America inside the music library at WHRW, 90.5 Binghamton. Image courtesy of Montalvo.

Despite the sonic and technological changes that have permanently altered radio broadcasting, Freddie urges people of all backgrounds to get involved with radio given the opportunity; especially on the rare occasion that the station is free-format like WHRW has been since its inception. Technological changes aside, WHRW harbors the unique and deeply personal environment that deems college radio so valuable. Today, more than ever it is vital to understand the importance of large-scale audial expression in the face of vastly different musical soundscapes, as explained by Freddie:

This (the station) is the focal point for social interaction relating to music but, you know, today it’s more Spotify based, which is not the greatest because with a CD or an LP, you’re able to read the line-in notes, you get to read about the musicians, the group, the transition of between groups. Just think about Led Zeppelin. Zeppelin, let’s say Led Zeppelin 1, 2, and 3: different LPs, different flavors in their musical repertoire, you know? And you’re reading the LP, and you’re reading about the musicians and all the songs and the line and all… I’m not sure if Spotify has the same thing today… it’s not interactive. With LP’s, you’re fully engaged with that LP as you’re listening to it, whereas with that it’s just, you know, a certain song, or if you go looking for a little bit of tidbit, but it’s not the same experience. With the LP you get to see, you get to feel the artwork… it has to be different from the laptop experience… it’s more tactile.

Today, everything is digitized, it’s not like we have our live broadcaster or radio DJ… it’s not visceral in that sense… radio is different today. ‘Corporate radio’, as they refer to it… There’s no personality in it, and if there is a personality, it’s more blahblahblahblahblah and very little with the music and all… Even today, I listen to some DJs that I was listening to then and they’re still around today, and there’s a difference between that time and today. But, their influence must have influenced me unknowingly, and so as I experienced radio here, it’s vastly different from what I thought about radio at that time.

The thing is, when you do radio here [at WHRW], it is different than if you weren’t doing radio just listening to your laptop or Spotify. When you’re doing radio, you are engaging actively and producing your own show… It will influence you too, you know, we always used to say here: ‘expand your horizons’ and not just stay in a certain genre. As you experience WHRW, you will be listening to certain things, or you should be listening to certain things, and exposed to certain things, and that’s what opens your whole view, you know, musically, orally. And so, what you were listening to two years ago might be vastly different from what you are listening to today. And, when you go back home and you listen to radio you say ‘man, I could do better than that shit!

WHRW is vital for those who have ever been involved in its community, expressed to its truest extent by Ferdinand Montalvo. Members define the atmosphere within the station and the growth of the station outside of it. Despite the many technological changes to broadcasting, college radio has continued to build a symbiotic relationship with its members and the local community of listeners.

Featured Images: Courtesy of Ferdinand “Freddie” Montalvo

Sean Broder is a recent graduate of Binghamton University in Binghamton, NY, where he was a trained DJ at WHRW 90.5 FM as well as an English Literature major. He was a Sounding Out! intern in Spring and Summer 2025. He’s from New Rochelle, New York and has always had a great love for music.

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