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One last transmission from the Wobble Continuum series: a mix, for your listening pleasure. Mike D’Errico, Christina Giacona, and I spent our posts wobbling along the continuum of production, consumption, and re-sounding of music that incorporates some dubstep techniques as well as the patriarchal, colonialist culture in which that music reverberates. This mix pieces together some of those same sounds, though it isn’t hemmed in by any one genre. Though there is some theory to be found in these songs, my main goal was to offer an enjoyable set of loud, fast, music.
Many thanks to Neil Verma, Jennifer Stoever-Ackerman, Liana Silva, and Aaron Trammell for inviting us into Sounding Out!’s world with this series. And thanks to you for reading.
Now what are you waiting for? Download this mix and turn. it. up.
“Braves” – A Tribe Called Red
“Split the Atom” [Kito Remix] – Noisia
“The Force” – Tokimonsta feat Kool Keith
“Run the World (Girls)” [Kito Remix] – Beyonce
“Tightrope” [Oliver Nelson Remix] – Janelle Monae
“Bang Bang” [playplay Remix] – Missy Elliott
“Hold My Purse” – Njena Reddd Foxxx feat GooDLucK –
“Clemenstime” – Unsub
“NDNs from All Directions” – A Tribe Called Red
Justin Burton is a musicologist specializing in US popular music and culture. He is especially interested in hip hop and the ways it is sounded across regions, locating itself in specific places even as it expresses transnational and diasporic ideas.He is Assistant Professor of Music at Rider University, where he teaches in the school’s Popular Music and Culture program. He helped design the degree, which launched in the fall of 2012, and he is proud to be able to work in such a unique program. His book-length project – Posthuman Pop – blends his interests in hip hop and technology by engaging contemporary popular music through the lens of posthuman theory. Recent and forthcoming publications include an exploration of the Mozart myth as it is presented in Peter Shaffer’s Amadeus and then parodied in an episode of The Simpsons (Journal of Popular Culture 46:3, 2013), an examination of the earliest iPod silhouette commercials and the notions of freedom they are meant to convey (Oxford Handbook of Mobile Music Studies), and a long comparative review of Kanye and Jay Z’s Watch the Throne and the Roots’ Undun (Journal for the Society of American Music). He is also co-editing with Ali Colleen Neff a special issue of the Journal of Popular Music Studies titled “Sounding Global Southernness.” He currently serves on the executive committee of the International Association for the Study of Popular Music-US Branch and is working on an oral history project of the organization. From June 2011 through May 2013, he served as Editor of the IASPM-US website, expanding the site’s offerings with the cutting edge work of popular music scholars from around the world. You can contact him at justindburton [at] gmail [dot] com.
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Welcome back to “The Wobble Continuum,” a three part series here on Sounding Out!. When we last left you, Mike D’Errico had brought us to the intersection of patriarchal cultural norms, music production practices and aesthetics, and the Military Entertainment Complex. His particular focus was on the sounds and practices of brostep (be sure to check out D’Errico’s SO! Comment Klatsch from last week on gendered sounds, too), and some of those sounds leak through to today’s post from Christina Giacona. Giacona turns her ear to the group A Tribe Called Red in order to hear how they reappropriate and redress the sounds of colonization and racism.
As the series’ title suggests, her essay entails another journey to the low end, where things will once again get wobbly.
Guest Editor Justin D. Burton
Since first contact, Native Americans have consistently needed to combat the European stereotypes that portray them as inferior and uncivilized. Barraged with echoes of the same handful of Native tropes since Buffalo Bill’s Wild West Shows, contemporary American society often treats the stereotypical Native American princess, chief, and savage as historical truths, represented recently in Johnny Depp’s portrayal of Tonto in The Lone Ranger. But it is not just the visual image of the Native American that has been stereotyped, so has their sonic sensibility. As documented in the film Reel Injun, Native languages and musics have consistently been “faked” by Hollywood with tricks like backwards English, pig-Latin, and Westernized imaginings of a ubiquitous Native music based on a pan-Indian society that never actually existed. Hollywood often uses Native American music to show a “primitive” society where music’s sole function is to prepare for war. However, the “Indian” drumbeat that accents the first beat of a group of four cannot be found in any traditional Native American or Aboriginal music.
While Native American-directed motion pictures such as Smoke Signals, Powwow Highway, and Atanarjuat: The Fast Runner finally gave agency to Natives in film, it was the all-Native DJ collective A Tribe Called Red’s self-released album and popularization of the Electric Powwow that directly challenges the perception of Native American music in modern society. In this post, I analyze the sonic composition of ATCR’s song “Braves,” exploring how A Tribe Called Red challenges North American stereotypes of Native Americans through the cultural re-appropriation of racist sounds.
After World War I, intertribal powwow gatherings served as a place to celebrate newfound unity among Native Nations returning home from the war. By the 1950s intertribal powwows had spread throughout North America. With the continued strength and importance of the powwow in contemporary Native society, urban Natives in locations like New York City and Ottawa, Canada, have begun to search for ways to create the same sense of unity in urban venues. In 2008, DJs NDN and Bear Witness formed the DJ collective “A Tribe Called Red” and began curating performances in Ottawa the second Saturday of every month called the Electric Powwow: a “wild party” focused on showcasing native talent and aboriginal culture. ATCR’s website describe the music as “ the soundtrack to the contemporary evolution of the powwow.“ Bear elaborates in an interview with NOW magazine, “[the Electric Powwow] was also about creating a space for our community within the club environment.” Hip-hop DJ and turntable champ DJ Shub was invited to join the group in 2010, and the trio spent the next two years evolving the sound of the Electric Powwow into a mash-up of powwow and First Nations music with contemporary club sounds including hip-hop, dubstep, and dance hall.
Much like Fela Kuti’s popularization of Afrobeat in the 1970s, made up of a combination of traditional Nigerian Yoruba polyrhythms with a blend of Western jazz and funk, and Reggaeton’s fusion of Caribbean rhythms with the aesthetics of American hip-hop in the 1990s, the Electric Powwow merges a historically traditional and non-syncretic music with popular and cosmopolitan music in a way that both honors cultural heritage and makes it relevant to a new generation. As NDN points out on Noisey, even their name follows this trend, simultaneously referencing the introduction of Nations at powwows and famous Afrocentric hip-hop group A Tribe Called Quest. The Electric Powwow events are not just about the creation of a new genre of music, but they also serve as a site for ATCR to speak publicly about aboriginal issues and represent themselves as a contemporary face for the urban Native youth renaissance. ATCR’s music videos and live-show projections extensively sample racist imagery from movies and cartoons including old westerns, Back to the Future III, Bugs Bunny, and Disney’s Peter Pan. As a result of their audio-visual activism, the group has become the unofficial soundtrack for the Idle No More movement, which is attempting to reassert Indigenous sovereignty rights and previously signed treaties in Canada.
By taking both visual and sonic symbols that depict racist stereotypes out of their cultural contexts, ATCR draws attention to both the specific racism of each individual image and the ubiquity of racist stereotypes. In their track “Braves,” A Tribe Called Red takes on the U.S. baseball team the Atlanta Braves by remixing the baseball organization’s Tomahawk Chop anthem, itself adopted from Florida State University.
ATCR’s version transforms the innocuous-sounding chant by showcasing its core as a Hollywood-esque stereotype of Native American song. By re-contextualizing the anthem, “Braves” prompts listeners to reinterpret this facet of American sports culture as a racist pageantry of “savage violence.”
The association of the “war chant,” the motion of the Tomahawk Chop, and the fact that these actions call for one team to attack all make it clear that American sports culture appropriates Native Culture as an example of “savagery” and “uncivilized” behavior. The Tomahawk Chop also forgoes the use of a language-based text entirely and instead chooses to use vocables that cannot be attributed to any particular Native nation, ceremony, or meaning. Like Hollywood’s use of backwards English and the war drumbeat to represent “Indians,” the Tomahawk Chop bears no resemblance to any real Native Nation’s music, acting as yet another imagined primitive stereotype that marginalizes actual Native American music.
On A Tribe Called Red’s SoundCloud page, “Braves”’s description reads, “We wanted to make a song for all the racist and culturally inappropriate sports teams that are still used today!” The group accomplishes this by creating dissonance between contemporary electronic drumbeats and the “traditional” paramilitary marching band arrangement of the “Tomahawk Chop.” “Braves” utilizes a standard dubstep song structure in 4/4 at 140 beats per minute that includes an intro, two main sections that include melodic materials, a breakdown/buildup section, a vocal “drop” which announces and is followed by the climax of the piece, and an outro that brings the track to a close. However, “Braves” does differ from other dubstep songs in the marked separation and interaction between the Tomahawk Chop samples performed by voices and marching band and the composed elements of the song performed as the Wub—a deep, wobbly synthesized sound—and accompanied by a HiHat cymbal pecking away at syncopated rhythms. Even though all the melodic content of “Braves” is based on variations of the Tomahawk Chop melody, ATCR never fully integrates actual samples of the Tomahawk Chop into the composition. The marching band and chant samples are treated as an unwanted and unexpected visitor to a party; they seem important at the entrance, but they are given an increasingly diminished role until they finally exit with a whimper.
Written as a protest against racist sports organizations to help convince them to stop using characterized ceremonies and mascots, “Braves” contains that struggle within the composition itself: dubstep, sounded as the Wub and HiHat, eventually renders the Tomahawk Chop sonically impotent. The “Tribe” drop, when ATCR marks the song by saying “tribe,” acts as the turning point in “Braves.” After this point the Wub and HiHat consistently overwhelm the sampled material. In a standard dubstep song, the tribe drop would be followed by the climax: the strongest, most complex musical section of the piece. However, the Tomahawk Chop sample that follows this drop is immediately swallowed up by a low-pass filter that rubs out the tune, starting with the highest pitched sounds, over the course of sixteen measures, heightening the lower end of the sonic spectrum. Only then does the true climax occur. The Wub and HiHat appear here for the first time without the sample band or vocalizations. After the “Tribe” drop, the samples of the Tomahawk Chop are either dominated by the Wub or swallowed up by low-pass filters and fades.
In this way, “Braves” acts as a three-minute sonic story of reappropriation. The marching band arrangement and vocables represent the common stereotypes of Native American music perpetuated by Western Culture. The Wub and HiHat act as disapproving commentary on these stereotypes. “Tribe,” the only word used in the entire song, not only sounds ATCR as a group, but also marks the point in the song when ATCR begins to create their own image of Native music while simultaneously disempowering the strength of the marching band.
Just like the rebel American marching band’s reappropriation of the song Yankee Doodle in the Revolutionary War, A Tribe Called Red employs irony: in order to get the song the audience has to understand the racism, and while that sort of understanding seems to represent a steep learning curve for a culture so saturated in racist stereotypes, it is also exactly the sort of understanding a multicultural nation needs in order to thrive. Like Afrobeat, Reggaeton, and the more recent alternative hip-hop group Das Racist, ATCR is an underground voice within American popular culture that speaks with reverence for its own traditions while challenging the popular perception of race relations and breaking new ground in contemporary art. “Braves” proves that the reappropriation of sonic space is a powerful tool in the fight for cultural agency.
Featured image: “ATCR 4” by Flickr user MadameChoCho, CC BY-NC-SA 2.0
Christina Giacona is the Director of the Los Angeles New Music Ensemble and Instructor of Music at the University of Oklahoma. Dedicated to performing and researching the music of her generation, Christina teaches courses in Native American, World, and Popular Music. Since founding the Los Angeles New Music Ensemble in 2007, Christina has commissioned and premiered over twenty new works for the ensemble; run an international composers competition, recorded three albums, and collaborated with DJs, MCs, animators, choreographers, projectionists, and film producers.
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[Editor’s Note 01/24/14 10:00 am: this post has been corrected. In response to a critique from DJ Rupture, the author has apologized for an initial misquoting of an article by Julianne Escobedo Shepherd, and edited the phrase in question. Please see Comments section for discussion]
Time to ring the bell: this year, Sounding Out! is opening a brand-new stream of content to run on Thursdays. Every few weeks, we’ll be bringing in a new Guest Editor to curate a series of posts on a particular theme that opens up new ground in areas of thought and practice where sound meets media. Most of our writers and editors will be new to the site, and many will be joining us from the ranks of the Sound Studies and Radio Studies Scholarly Interest Groups at the Society for Cinema and Media Studies, as well as from the Sound Studies Caucus from the American Studies Association. I’m overjoyed to come on board as SCMS/ASA Editor to help curate this material, working with my good friends here at SO!
For our first Guest series, let me welcome Justin Burton, Assistant Professor of Music at Rider University, where he teaches in the Popular Music and Culture program. Justin also serves on the executive committee of the International Association for the Study of Popular Music-US Branch. We’re honored to have Justin help us launch this new stream.
His series? He calls it The Wobble Continuum. Let’s follow him down into the low frequencies to learn more …
Things have gotten wobbly. The cross-rhythms of low-frequency oscillations (LFO) pulsate through dance and pop music, bubbling up and dropping low across the radio dial. At its most extreme, the wobble both rends and sutures, tearing at the rhythmic and melodic fabric of a song at the same time that it holds it together on a structural level. In this three-part series, Mike D’Errico, Christina Giacona, and Justin D Burton listen to the wobble from a number of vantage points, from the user plugged into the Virtual Studio Technology (VST) of a Digital Audio Workstation (DAW) to the sounds of the songs themselves to the listeners awash in bass tremolos. In remixing these components—musician, music, audience—we trace the unlikely material activities of sounds and sounders.
In our first post, Mike will consider the ways a producer working with a VST is not simply inputting commands but is collaborating with an entire culture of maximalism, teasing out an ethics of brostep production outside the usual urge for transcendence. In the second post, Christina will listen to the song “Braves” by a Tribe Called Red (ATCR), which, through its play with racist signifiers, remixes performer and audience, placing ATCR and its listeners in an uncanny relationship. In the final post, Justin will work with Karen Barad’s theory of posthuman performativity to consider how the kind of hypermasculinist and racist signifiers discussed in Mike’s and Christina’s pieces embed themselves in listening bodies that become sounding bodies. In each instance, we wade into the wobble listening for the flow of activity among the entanglement of producer, sound, and listener while also keeping our ears peeled for the cross-rhythms of (hyper)masculinist and racist materials that course through and around the musical phenomena.
So hold on tight. It’s about to drop.
As an electronic dance music DJ and producer, an avid video gamer, a cage fighting connoisseur, and a die-hard Dwayne “The Rock” Johnson fan, I’m no stranger to fist pumps, headshots, and what has become a general cultural sensibility of “hardness” associated with “bro” culture. But what broader affect lies behind this culture? Speaking specifically to recent trends in popular music, Simon Reynolds describes a “digital maximalism,” in which cultural practice involves “a hell of a lot of inputs, in terms of influences and sources, and a hell of a lot of outputs, in terms of density, scale, structural convolution, and sheer majesty” (“Maximal Nation”). We could broaden this concept of maximalism, both (1) to describe a wider variety of contemporary media (from film to video games and mobile media), and (2) to theorize it as a tool for transducing affect between various media, and among various industries within global capitalism. The goal of this essay is to tease out the ways in which maximalist techniques of one kind of digital media production—dubstep—become codified as broader social and political practices. Indeed, the proliferation of maximalism suggests that hypermediation and hypermasculinity have already become dominant aesthetic forms of digital entertainment.
More than any other electronic dance music (EDM) genre, dubstep—and the various hypermasculine cultures in which it has bound itself—has wholeheartedly embraced “digital maximalism” as its core aesthetic form. In recent years, the musical style has emerged as both the dominant idiom within EDM culture, as well as the soundtrack to various hypermasculine forms of entertainment, from sports such as football and professional wrestling to action movies and first-person shooter video games. As a result of the music’s widespread popularity within the specific cultural space of a post-Jersey Shore “bro” culture, the term “brostep” has emerged as an accepted title for the ultra-macho, adrenaline-pumping performances of masculinity that have defined contemporary forms of digital entertainment. This essay posits digital audio production practices in “brostep” as hypermediated forms of masculinity that exist as part of a broader cultural and aesthetic web of media convergence in the digital age.
Media theorist Henry Jenkins defines “convergence culture” as “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want” (Convergence Culture, 2). The most prominent use of “brostep” as a transmedial form comes from video game and movie trailers. From the fast-paced, neo-cyborg and alien action thrillers such as Transformers (2007-present), Cowboys & Aliens (2011), and G.I. Joe (2012), to dystopian first-person shooter video games such as Borderlands (2012), Far Cry 3 (2012), and Call of Duty: Black Ops 2 (2012), modulated oscillator wobbles and bass portamento drops consistently serve as sonic amplifiers of the male action hero at the edge.
Assault rifle barrages are echoed by quick rhythmic bass and percussion chops, while the visceral contact of pistol whips and lobbed grenades marks ruptures in time and space as slow motion frame rates mirror bass “drops” in sonic texture and rhythmic pacing. “Hardness” is the overriding affect here; compressed, gated kick and snare drum samples combine with coagulated, “overproduced” basslines made up of multiple oscillators vibrating at broad frequency ranges, colonizing the soundscape by filling every chasm of the frequency spectrum. The music—and the media forms with which it has become entwined—has served as the affective catalyst and effective backdrop for the emergence of an unabashedly assertive, physically domineering, and adrenaline-addicted “bro” culture.
Film theorist Lorrie Palmer argues for a relational link among gender, technology, and modes of production through hypermasculinity in these types of films and video games. Some definitive features of this convergence of hypermediation and hypermasculinity include an emphasis on “excess and spectacle, the centrality of surface over substance… ADHD cinema… transitory kinetic sensations that decenter spatial legibility… an impact aesthetic, [and] an ear-splitting, frenetic style” (“Cranked Masculinity,” 7). Both Robin James and Steven Shaviro have defined the overall aesthetic of these practices as “post-cinematic”: a regime “centered on computer games” and emphasizing “the logic of control and gamespace, which is the dominant logic of entertainment programming today.” On a sonic level, “brostep” aligns itself with many of these cinematic descriptions. Julianne Escobedo Shepherd describes the style of Borgore, one particular dubstep DJ and producer, as “misogy blow-job beats.” Other commenters have made more obvious semiotic connections between filmic imagery and the music, as Nitsuh Abebe describes brostep basslines as conjuring “obviously cool images like being inside the gleaming metal torso of a planet-sized robot while it punches an even bigger robot.”
MASCULINITY AND DIGITAL AUDIO PRODUCTION
While the sound has developed gradually over at least the past decade, the ubiquity of the distinctive mid-range “brostep” wobble bass can fundamentally be attributed to a single instrument. Massive, a software synthesizer developed by the Berlin and Los Angeles-based Native Instruments, combines the precise timbral shaping capabilities of modular synthesizers with the real-time automation capabilities of digital waveform editors. As a VST (Virtual Studio Technology) plug-in, the device exemplifies the inherently transmedial nature of many digital tools, bridging studio techniques between digital audio workstations and analog synthesis, and acting as just one of many control signals within the multi-windowed world of digital audio production. In this way, Massive may be characterized as an intersonic control network in which sounds are controlled and modulated by other sounds through constantly shifting software algorithms. Through analysis of the intersubjective control network of a program such as Massive we are able to hear the convergence of hypermediation and hypermasculinity as aesthetic forms.
Media theorist Mara Mills details the notion of technical “scripts” embedded both within technological devices as well as user experiences. According to Mills, scripts are best defined as “the representation of users embedded within technology… Designers do not simply ‘project’ users into [technological devices]; these devices are inscribed with the competencies, tolerances, desires, and psychoacoustics of users” (“Do Signals Have Politics?” 338). In short, electroacoustic objects have politics, and in the case of Massive, the politics of the script are quite conventional and historically familiar. The rhythmic and timbral control network of the software aligns itself with what Tara Rodgers describes as a long history of violent masculinist control logics in electronic music, from DJs “battling” to producers “triggering” a sample with a “controller” or “executing” a programming “command” or typing a “bang” to send a signal” (“Towards a Feminist Historiography of Electronic Music,” 476).
In Massive, the primary control mechanism is the LFO (low frequency oscillator), an infrasonic electronic signal whose primary purpose is to modulate various parameters of a synthesizer tone. Dubstep artists most frequently apply the LFO to a low-pass filter, generating a control algorithm in which an LFO filters and masks specific frequencies at a periodic rate (thus creating a “wobbling” frequency effect), which, in turn, modulates the cutoff frequency of up to three oscillating frequencies at a time (maximizing the “wobble”). When this process is applied to multiple oscillators simultaneously—each operating at disparate levels of the frequency spectrum—the effect is akin to a spectral and spatial form of what Julian Henriques calls “sonic dominance.” Massive allows the user to record “automations” on the rhythm, tempo, and quantization level of the bass wobble, effectively turning the physical gestures initially required to create and modulate synthesizer sounds—such as knob-turning and fader-sliding—into digitally-inscribed algorithms.
SONIC WARFARE AND THE ETHICS OF VIRTUALITY
By positing the logic of digital audio production within a broader network of control mechanisms in digital culture, I am not simply presenting a hermeneutic metaphor. Convergence media has not only shaped the content of various multimedia but has redefined digital form, allowing us to witness a clear—and potentially dangerous—virtual politics of viral capitalism. The emergence of a Military Entertainment Complex (MEC) is the most recent instance of this virtual politics of convergence, as it encompasses broad phenomena including the use of music as torture, the design of video games for military training (and increasing collaboration between military personnel and video game designers in general), and drone warfare. The defining characteristic of this political and virtual space is a desire to simultaneously redefine the limits of the physical body and overcome those very limitations. The MEC, as well as broader digital convergence cultures, has molded this desire into a coherent hegemonic aesthetic form.
Following videogame theorist Jane McGonigal, virtual environments push the individual to “work at the very limits of their ability” in a state of infinite self-transition (Reality is Broken, 24). Yet, automation and modular control networks in the virtual environments of digital audio production continue to encourage the historical masculinist trope of “mastery,” thus further solidifying the connection between music and military technologies sounded in the examples above. In detailing hypermediation and hypermasculinity as dominant aesthetic forms of digital entertainment, it is not my goal to simply reiterate the Adornian nightmare of “rhythm as coercion,” or the more recent Congressional fears over the potential for video games and other media to cause violence. The fact that music and video games in the MEC are simultaneously being used to reinscribe the systemic violence of the Military Industrial Complex, as well as to create virtual and actual communities (DJ culture and the proliferation of online music and gaming communities), pinpoints precisely its hegemonic capabilities.
In the face of the perennial “mastery” trope, I propose that we must develop a relational ethics of virtuality. While it seems to offer the virtue of a limitless infinity for the autonomous (often male) individual, technological interfaces form the skin of the ethical subject, establishing the boundaries of a body both corporeal and virtual. In the context of digital audio production, then, the producer is not struggling against the technical limitations of the material interface, but rather emerging from the multiple relationships forming at the interface between one’s actual and virtual self and embracing a contingent and liminal identity; to quote philosopher Adriana Cavarero, “a fragile and unmasterable self” (Relating Narratives, 84).
Featured Image: Skrillex – Hovefestivalen 2012 by Flickr User NRK P3
Mike D’Errico is a PhD student in the UCLA Department of Musicology and a researcher at the Center for Digital Humanities. His research interests and performance activities include hip-hop, electronic dance music, and sound design for software applications. He is currently working on a dissertation that deals with digital audio production across media, from electronic dance music to video games and mobile media. Mike is the web editor and social media manager for the US branch of the International Association for the Study of Popular Music, as well as two UCLA music journals, Echo: a music-centered journal and Ethnomusicology Review.
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