GLaDOS, the Voice of Postfeminist Control

Warning, spoilers ahead. Image borrowed from ElderGeek.

Much has been written about Portal, it has won at least seven “Game of the Year” awards and has been ranked as the “Best Game of all Time” by Gamesradar. Perhaps because both the hero and antagonist are women, it has also been the object of several cultural critiques. One blogger writes, “GLaDOS [the game’s villian] is the archetypical oppressed woman.” In an article published by GamePro (a mass-market game review magazine) GLaDOS is considered a “feminist icon.” Although “feminist icon” is a bit extreme, GLaDOS does have a lot to do with feminism. When seen in light of Rosalind Gill’s (2007) essay, “Postfeminist media culture,” GLaDOS, and her wry, disembodied voice, hold striking parallels to the immanence of surveillance in today’s world.

GLaDOS and Chell. Borrowed from gryphonworks @ deviantART.

At their core, the games in Valve Software’s Portal series are relatively straightforward: you are put in control of a female character named Chell, who is attempting to escape from the Aperture Science Laboratory complex. Equipped, mainly, with a portal gun (think Yellow Submarine, “Hole in My Pocket”), Chell traverses precipices, laser drones, acid pits and everything in-between.  As she navigates and manipulates these obstacles, a disembodied Orwellian voice guides Chell from one puzzle to the next.  This is the voice of GLaDOS (Genetic Lifeform and Disk Operating System), a self-aware computer who runs the joint (at least in Portal 1) and is keeping you around for further “testing.” Where Portal is claustrophobic, just you and GLaDOS, Portal 2 is a little more dynamic. A third character, Wheatley, is introduced. In both games, however; there is an inescapable feeling of surveillance and scrutiny. GLaDOS’s monotonous voice is everywhere, the robotic platforms of the Aperture complex are the only appendages of her body to be found.

What to make of the GLaDOS’s character? Although she is helpful at first when guiding Chell through the early tests, GLaDOS quickly adopts a sarcastic tone – putting Chell down, and belittling her mistakes. G. Christopher Williams of PopMatters reads into the backstory a bit. He points out that GLaDOS is modeled on the personality of the Aperture Science CEO, Cave Johnson’s, wife: Caroline. In the second game there is a tape of Johnson elaborating:

Brain Mapping. Artificial Intelligence. We should have been working on it thirty years ago. I will say this—and I’m gonna say it on tape so everybody hears it a hundred times a day: If I die before you people can pour me into a computer, I want Caroline to run this place.
Now she’ll argue. She’ll say she can’t. She’s modest like that.
But you make her.
Hell, put her in my computer. I don’t care.

GLaDOS, then, has a bit of a history. Within this history there is a glass ceiling.  GLaDOS has had a dampening sphere installed to limit her “irrational thinking,” and curb her “misbehavior.” Tellingly, this sphere whispers terrible ideas to her in a babbling male voice. At the end of Portal 1, Chell destroys the dampening sphere, and GLaDOS is free to get revenge on the society that has caged her. At this key moment, the tonality of her voice shifts from accommodating to sultry.

This change in voice accompanies a change in disposition. As Chell continues her adventures in Portal 2, GLaDOS returns with a set of suspiciously cutting remarks. Several barbs are made about Chell gaining weight, being unintelligent, and being adopted.  In the sequel, GLaDOS is especially critical of Chell’s body. These pot-shots figure perfectly into Gill’s  (2007) hallmarks of postfeminism: 1) the increased self-surveillance of the female body, 2) the increase of surveillance in new social sectors, and 3) a focus on the psychological transformation of one’s self, or interior life. Chell, the avatar, isn’t being judged on her weight (or lack thereof). Instead, GLaDOS’s remarks cut to the player, who recognizes that neither they nor Chell fit GLaDOS’s ideal. Although, in the narrative, GLaDOS typifies an extension of invisible and disembodied surveillance into new spheres of life, her comments act to foster self-surveillance in the embodied player.

GLaDOS’s comments have even jarred some users in the Steam Users’ Forums (Steam is Valve’s online distribution platform). In a thread entitled, “Portal 2 Sexist,” one user, loodmoney, asked if anyone else found GLaDOS’s fat jokes off-putting. To this, another user, Killalaz replied, “GLaDOS is trying to discourage/dishearten the testers. Chell is a woman, what bothers a woman more than being called fat? Not much. . .psychological warfare so to speak.” Although Killalaz may be reading too literally into Portal 2’s narrative, he is right about one thing: to some extent, GLaDOS, and therefore Valve Software, is waging psychological warfare on us all. Later in the thread another user, BC2 Cypher, demonstrates the extent that attitudes of self-surveillance can work to mold one’s psyche, “I don’t see the issue he’re. I actually used to BE fat. Lost 72 pounds when I was 15. 232 – 160. It’s not like Chell is even fat. That is the joke.” The real joke, if there is one, is that so many players are content to reduce GLaDOS’s comments to a self-contained dialogue between fictional characters. What is heard, actually, relates directly to the way dialogue from Portal is internalized. In these forums, the voice of GLaDOS is reproduced; it mediates the bodies of some fans (by supposing an ideal weight), and surveils the bodies of others (by guiding the dialogue).

But, when I play Portal, I occasionally smirk at GLaDOS’s comments. They are cutting satire. If GLaDOS is a feminist icon, it is because she is a voice that everyone carries with them at all times. The voice in our heads, that causes us to judge and shape ourselves, while simultaneously passing unkind judgment on to others. GLaDOS is iconic of the postfeminist condition – a condition where surveillance is assumed and internalized. And, our bodies are shaped through the hyper-mediation of games like Portal, and characters like GLaDOS, as they replicate themselves in web forums, and in our own voices.

AT

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It’s Our Blog-O-Versary 2.0!

..........Click the Cassette Tape to Download Our Free Blog-O-Versary 2.0 Mix!........ (Image by miss_rogue; tunes suggested by our writers and editors!)

Happy Blog-O-Versary 2.0 to our amazing community of writers, readers, and listeners! Sounding Out! has finished an incredible second year of growth, exploration, and accomplishment.  ‘Scuse us while we blow our own vuvuzela a bit:

·      We Got Organized: Can we re-introduce you to our editorial collective: Jennifer Stoever-Ackerman (Editor-in-Chief and Guest Posts Editor), Liana Silva (Managing Editor), and Aaron Trammell (Multimedia Editor)? Thanks!

·      We Got Regular: Every Monday @ 9:00 EST, you’ll see a new post up on the site. You’ll also notice two new regular contributors on our rotation, Osvaldo Oyola Ortega, and Andreas Duus Pape.

·      We Hosted Guests: This year ­Sounding Out! began dedicating the last Monday of each month to guest writers from across the field and the globe (shoutout to Binaural in Lisbon, Portugal!). SO! has worked hard to recruit the finest work from a variety of voices— artists, professors, graduate students, sound practitioners like singers and radio voices —as well as introducing you to the up-and-coming scholars in the field.  You know that special sound studies issue of American Quarterly  (edited by Josh Kun and Kara Keeling) that you can’t wait to get your hands on? We can’t either, but until September rolls around, read postings from four of the contributors on Sounding Out! : Tara Rodgers, Nina Sun Eidsheim, Dolores Inés Casillas, and our own Jennifer Stoever-Ackerman.  To see the full line-up of our bad ass writing roster, click here. We couldn’t be more thrilled with our guests and we look forward to more.

·      We’ve Been Linked:  Not only have we been added to many excellent blogrolls, like  Designing Sound, Weird VibrationsPreservation Soundand Hear is Queer,  but posts from Sounding Out! have been mentioned in Media Watch, Pandagon, threadbared, Sonic Terrain, Blogging Ethnomusicologists, Parallax View, Pullquote, The Long Harvest, True Chip Till Deathand Game Culture.

·      We Pushed Our Coverage:  Thanks to the brilliant work (and excellent prose) of our writers, we sounded out even more audio-cultural terrain this year in the contexts of  queer studies, politics, hip-hop, television, film, sound art, sound walks, comics, and audio technologies both digital (ipad, video games) and analog (tape recording, synthesizers). We even dabbled briefly into the sound of #tigerblood but we swear we can stop at any time.

·      We’ve Had Beef:  You wanted head-to-head posts debating the cultural meaning of Bob Seger? Girl Talk and Mash-Up Culture? Classical Music? The Sounds of the Southern Black Church? Yeah, we hosted all that.

·      We Were There: Editor-In-Chief Jennifer Stoever-Ackerman scoured the programs of the national meetings of three major academic organizations (the American Studies Association, the Modern Language Association, and the Society for Cinema and Media Studies) to give you the freshest picks in sound studies research presentations.   Look for expanded coverage (and more live-tweeting!) in the upcoming year.

·      We Became More Searchable:  Hey, folks, our soundwalk is a marathon, not a sprint.  Dedicated more than ever to becoming your long-term go-to guide for emerging thought in sound studies, our Managing Editor Liana Silva has been working hard to preserve Sounding Out!’s back catalogue by keeping older posts current with our newer categories so you can always find everything that you need.

·      We Branched Out: You can now add us on Networked Blogs, subscribe to us on iTunes, follow us on Twitter, and like us on Facebook!  Not only will you receive information on our latest releases, but our feeds also feature live-tweeting from sound studies events and feature links to all sorts of interesting info for sound heads. Think of us like your own sound studies clipping service; we are always listening.
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·      We Started Podcasting: While our audiovisual explorations remain the keynote of Sounding Out!, we decided to expand into the sonic dimension by producing a podcast series.  Our first podcast is a lecture and Q-and-A by Peter DiCola, co-author of Creative License (with Kembrew McLeod) and the guest writer who brought you “What We Talk About When We Talk Girl Talk”.   The second is a self-reflexive inquiry into why people podcast, by Andreas Duus Pape called “Building Intimate Performance Venues on the Internet.”  And the third? Our annual Blog-O-Versary Mix-Tape, a Team Sounding Out! collabo produced and engineered by Multimedia Editor Aaron Trammell on the theme “Awesome Sounds from a Future Boombox.” You can download it for free here or on iTunes, where you can also subscribe to our series.
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·      We Called You Out: Hit these links if you’d like to pitch a guest post or a podcast and become part of Team Sounding Out!  We are also kicking off a special “Call for Posts” competition for our 2011 Halloween guest slot and we would love for you to give us your sonic tricks and audio treats.  Pitches are due September 1st.  Click here for complete details.

Awesome Sounds From a Future Boombox (photo by Katie Dureault)

·      We Listen to You!: Never content to ride out the same groove, Sounding Out! wants to bring it even harder in year 3.0.  That’s why we are passing the mic to you, Dear Listeners, and asking you to complete our (very brief) Survey Monkey survey to find out how our site has been resonating with you and what we can do to fine-tune the vibe even more.  Think of our killer Blog-O-Versary 2.0 mix, “Awesome Sounds from a Future Boombox” as a thank you bonus for your time as well as the soundtrack for what is already shaping up to be another great year together.  Let’s rock on into the future with our bad selves.

Click here for Sounding Out!‘s Blog-O-Versary Survey

 

Click here for Sounding Out!‘s Blog-O-Versary 2.0 mix with track listing

(Just in case you missed last year’s party–and mix–click here)

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