(Sound)Walking Through Smithfield Square in Dublin

Editor’s Note: This month Sounding Out! is thrilled to bring you a collection of posts that will change the way you hear cities. The Sounds of the City series will prompt readers to think through ideas about urban space and sound. Are cities as noisy as we think they are? Why are cities described as “loud”? Who makes these decisions about nomenclature and why?
We kicked things off last week with my critical reading of sound in Lorraine Hansberry’s A Raisin in the Sun, a play about African Americans in Chicago that still rings/stings true today. Regular writer Regina Bradley will discuss the dichotomy of urban and suburban in the context of sound (noisy versus quiet, respectively), and CFP winner Lilian Radovac will share with us a photoessay on the sound installation Megaphóne in Montreal. Today, guest writer Linda O’ Keeffe takes readers on a soundwalk of Smithfield Square in Dublin, Ireland and specifically of the Smithfield Horse Fair, in order to illustrate how urban renewal disrupts city soundscapes and how sound reclaims those spaces.–Managing Editor Liana M. Silva-Ford
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Since 2010, as part of my PhD research, I have conducted over two dozen sound walks through the Smithfield Square and its environs, in Dublin’s North Inner city; with teenagers, by myself and through organising deep listening group walks as part of World Listening Day. These walks were designed to encourage the participating walkers to listen intently to this space and compare it to other spaces on the north side of Dublin city. The walks were also designed to examine the changing use and design of the Smithfield space over the past four years. This essay is drawn from the findings of this research, which explored the co-production of space and soundscapes with 84 teenagers (43 girls and 41 boys) from Dublin, Ireland. I include some of their observations of Smithfield Square here.
The Smithfield Square’s redesign began in 1996 as part of an urban regeneration project, and was completed in May of 2013. Smithfield is a traditional working class area, historically connected to wholesale markets, and in recent years it has gone through many iterations. In a push towards gentrification, the Smithfield Square space was ripped up, rebuilt, re-imagined and ripped up again because each iteration of its design proved unattractive to potential visitors/users of this space. According to the Royal Institute of the Architects of Ireland (1991), Dublin City Council considered these users were tourists and new middle class urbanites, not the locals.
Large-scale apartment complexes with business premises on the ground floor, tourist facilities, and an art house cinema were situated alongside smaller, older social housing, flat complexes and wholesale markets within the area. This reshaping of architecture impacts the diffusion of sound in space. It changes what Brandon LaBelle (2010) calls the acoustic territories that demarcate space where sound is no longer attributable to specific spaces or communities. Additionally, since the early 1990s, sounds within Smithfield began to change with the removal or downsizing of certain productive practices, such as the fish and fruit markets. This reduced the kind of traffic, both pedestrian and commercial, which would have moved and sounded through the area. The Smithfield Horse Fair disrupts the area’s soundscape and opens up the possibilities of the space of Smithfield Square for the broader community.
The design of the square, its restaurants, boutique shops and cafes, suggest that the soundscape designed for this space was meant to be a quiet and calm, recreating in the square what Karin Bijsterveld has defined in Mechanical Sound (2008) as the quiet of the middle classes. The sounds produced by the fair are then seen as counter to the types of sensory experiences that, Monica Montserrat Degen argues in her book Sensing Cities: Regenerating Public Life in Barcelona and Manchester (2008), are acceptable to the middle classes, who purchase a type of sensory/sonic experience. However, the soundwalks I describe contest what “quiet” means in the context of the square.
Listening to the Square

The Smithfield square in 2009. All pictures in this post come courtesy of the author, who holds the rights.
In 2009 the Smithfield Square, which is laid with thousands of cobblestones, had placed around one side twelve 26.5 metre gas lighting masts, at one end of the square two lines of trees were planted with seating placed among them, and at the other end some large concrete plant pots. The seating located within the trees, attracted groups of homeless people and addicts. As a result, the dominant soundscape during the day was the sounds of men and women shouting obscenities at each other, with the susurration of trees rarely heard over this dominant sound. One of my teenage participants noted, “you always hear people screaming in the background” (Participant 2).
Aside from the shouting voices and loud reflections from singular sound sources within the Square such as the clatter of suitcase wheels across the cobblestones, seagulls screeching overhead, the beeping of trucks reversing and even the sounds of people talking at a distance, the teenagers who participated in the soundwalks defined the space as silent. Their use of the word silent did not mean the absence of sound, but rather an absence of activities, life, general sounds of community, consumption and production.
One sound that dominates the soundscape of Smithfield and its surroundings is the sound of the Luas tramline. The Luas line sits at one end of the Square and the sounds produced are distinctive: there is the whoosh as it passes, the ding a ling of its bells and the sounds of the doors opening and closing. The sound of the Luas echoes around the area from 6 in the morning till midnight. The sounds have become synonymous with that part of the city. The teenage participants defined these sounds as rhythmic, musical, “like a ballet.” For the teenager participants, the sounds of the Luas has been the only constant sound within Smithfield.
The sounds of children and teenagers were absent, even with the vast housing areas that surround Smithfield Square—some dating back to the 1940s. Within five minutes of the square are two primary schools and one all-boy’s secondary school. During the day, I would hear the children playing in the school grounds, and in flat complexes close to the Smithfield Square. Each of these spaces were gated and enclosed. Most of the teenage participants lived within such housing areas, and would often refer to the level of noise made by the children within their immediate housing areas. Yet, none of the teenagers, and no young children, used the Smithfield Square for “hanging out” or playing.
The teenagers argued that the Smithfield Square had no point; it was too wide open and too quiet.
Group 11b: Although, there probably was sound for somebody who listened to it but because we were all coming down from the city, the space seemed to be nothing… it just seemed real quiet, empty.
Because of that, the teenagers felt they could not group together to chat. For them, it would be like situating themselves in the middle of a stage. Their sounds were amplified or reverberated, ironically creating a feeling of being surveilled. They felt more comfortable and safer in confined areas, such as street corners, laneways, and the archways of large buildings. Within these smaller spaces, the sounds produced have closer reflections. Teenagers often surround themselves with sounds by shouting, playing music, etc., creating what Barry Blesser and Linda-Ruth Salter in Spaces Speak, Are You Listening? (2009) call a sonic bubble. These “territorial bubbles appear as if by magic around a group of individuals if they begin to interact, and the group quickly acquires rights to the arena” (2009:34) thus creating a temporal space. They did not feel they could do so in such an open area.
Because of the poor planning and design of the Smithfield area, there are vast empty spaces surrounded by fencing or construction hoarding, numerous derelict buildings, and closed-down shops and restaurants. The Smithfield Square is no different, with numerous buildings left empty as a result of foreclosures or bankruptcy. The silence in this space is indicative of the loss of the social and economic processes. The vast square then takes on another level of silence, the loss of productive meaning, the presence of poverty, homelessness and unemployment.
On one walk with the teenagers I noted that they would group together in the square, even when they were told to walk around and record sounds within the space independently. Later, they said there were no sounds to record, so they just walked towards the closest sound source, a small shopping market in the square. I had noted numerous individual sounds, but they would have required standing in the middle of the square to record them. During focus group sessions after the soundwalks, the teenagers defined positive soundscapes as places with numerous loud sounds, the voices of hundreds within busy shopping streets, music coming from stores and traffic in the distance. These sounds defined a city, and made the teenagers feel safe and enclosed. Smithfield contained none of these kinds of sounds.
Soundwalking the Smithfield Horse Fair
There are a few events held regularly within the square since it re-opened in 2013. Some of these events are part of the Dublin City Council’s efforts to invigorate the space, such as food and art markets, as well as fairs for various seasons and holidays. One of the few public events that take place in Smithfield Square is the Smithfield Horse Fair, which happens on the first Sunday of every month. Having walked through this space repeatedly over a period of 3 years, it was only when I attended the horse fair that the space came alive, it had a purpose.
The horse fair has been a contentious event for both locals and city managers for the past two decades, with the horse dealers arguing that there is either a historical precedence for the horse fair or with the Dublin city councillors arguing that the land was historically used for the selling of cattle for market. The appearance within the Smithfield Square once a month of the horse fair brings with it a vast and lively, and sometimes, as defined by the media and Dublin City Council, a threatening soundscape/environment.
Some sounds defined as threatening are the loud whinnying of horses as they are jostled around the fair. The media has also reported, on several occasions, large-scale fights, which have broken out during the fair, leading to the presence of riot police. This eventually led to the gating of the fair and an extreme police presence as if these measures might reduce such sounds through the threat of arrest. For those living in the new apartment complexes, the sounds produced at the fair are amplified because of the design of the space, and possibly sound more threatening as a result.
During one walk of the Smithfield horse fair that I did in April 2013, some of the audible sounds were horses neighing and whinnying in panic, horse shoes on the cobblestones, traders shouting out their wares of horse paraphernalia, seats, stirrups etc., the voices of old men, which was the dominant background sound, and the sounds of traditional Irish music.
Outside of the gated fair were the sounds of large groups of teenagers, shouting and calling to each other. The space was alive with sound; the voices of teenagers merged with, or were lost within, the chaos of other sounds, becoming part of a larger soundscape. Because the space was busy with people, activities, music and even security there was a reason to use the square, even if you were not actively taking part in the event. The fair created a space for teenagers to engage with, and perhaps feel safe within the boundaries of its soundscape. Suddenly the square was as busy and as loud as the city centre.
While walking through this soundscape, I encountered different kinds of soundmarks. For example, the banging of horseshoes was quite distinctive because it is, as Schafer would define, an archetypal sound, one that no longer belongs in the city. It felt like hearing a sound from the past. Yet this kind of sound creates a kind of historic continuity with the past (Barry Truax, Acoustic Communication, 2000). When discussing the cobblestones within Smithfield Square, most of the young female participants stated that it was not so much the look of the cobblestones that gave the space a sense of history but rather the sounds made when something moved over them. The lack of people and activities within the square meant that these sounds were rarely activated. The soundscape of the fair on those days transformed Smithfield, lifting it out of its everyday silences, which seemed to invite young people to participate. It was reactivated with life.
What was noticeable about the two fairs I visited was that by the second event in 2013, there were far fewer horses than at previous fairs. There were about 8 or 10 horses being paraded around the space by what looked like homeless people or addicts. There seemed to be no real horse-trading; the soundscape lacked the sounds of horses. Instead, the space had become a gathering space, with groups of tourists wandering around taking pictures of anything and everything.
Conclusion
This fair does not fit within the cultural ethos of regenerated urban spaces like Smithfield, where culture is defined as a consumerist process or part of the arts. However, the space takes on new potentialities as a result of the presence of people, sounds and activities, allowing the teenagers to view the possibilities of spatial use. Sounds can distinguish a space, as identified during the Smithfield horse fair. These sounds also remove focus from teenagers’ voices audible within the space, and transfer it to other sounds. The space was no longer a large fishbowl viewable from any angle; instead it had become a busy vibrant immersive soundscape.
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Featured Image: “Smithfield Horse Fair, Dublin” by Flickr user Admanchester, CC BY-NC-ND 2.0
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Linda O Keeffe is secretary to the Irish Sound Science and Technology Association and editor of the Interference Journal. Her practice is concerned with an exploration, both academic and creative, of the ways in which sound alters our experience of different spaces. Her art training was within the sculpture department of IADT under the tutelage of Finola Jones. She completed a Masters in Virtual Reality in NCAD with Kevin Atherton, and just finished a PhD in sociology in NUIM. Her research examined the urban of Dublin city soundscape as socially and technologically co-constructed. She has composed for dance, theatre, quartets, and new instrument performers, installed sound installations for commissions in Ireland, China and Holland, and has had radio works performed both nationally and internationally. In 2008 she was mentored under Eric Leonardson in Chicago, a sound artist and performer. More recently, she was commissioned by Resonance FM to create a work for radio for the 2013 Derry city of culture event. Current projects include a solo exhibition in November 2014 for the Limerick Sculpture Centre, which will be a creative realization of her PhD research. You can find her at www.lindaokeeffe.com.
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REWIND!…If you liked this post, you may also dig:
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“Sounding Out! Podcast Episode #7: Celebrate World Listening Day with the World Listening Project”
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Heard Any Good Games Recently?: Listening to the Sportscape

Sound and music play important roles in shaping our experiences of sports. Every sport has its own characteristic sounds and soundscape; some are very silent while others can be dangerously noisy. Barry Truax, in his engagement with R. Murray Schafer’s concept of soundscape in the book Acoustic Communication, states that the listener is always present in a soundscape, not solely as a listener but also as a producer of sound (10). Both Truax and Schafer use the term hi-fi to describe environments where sounds may be heard clearly, while lo-fi, often urban, environments, have more overlapping sounds. When an audio environment is well balanced (hi-fi), there is a high degree of information exchange between sound, listeners and the environment, and the listener is involved in an interactive relationship with the other two components (Truax 57). Truax’s understanding of the concepts of hi-fi and lo-fi enable a better understanding of the power relations between the key sonic elements of sports: players, the audience and the organizer (usually a game DJ), an increasingly prominent role in today’s team sports events due to permeation of recorded music. Using examples from Finnish soccer, pesäpallo (“Finnish baseball”), and ice hockey, I track how a particular game’s sonic balance can be altered to shape the atmosphere of the event and, even influence the game’s outcome.
In Europe, soccer is overwhelmingly associated with crowd chants, as noted by Les Back in his article “Sounds in the Crowd.” Without the sounds from the audience, the soccer soundscape would be more hi-fi, revealing the keynote sounds of the sport clearly: for example, the thuds from kicking the football, individual shouts from both the players and the spectators. The clear hi-fi signal articulation may be desirable at other times, but from a home team perspective, it does not provide a good soccer atmosphere. However, while playing recorded music to engage the crowd preceding free kicks or corner situations is not prohibited, it breaks the unwritten rules of the game. This means that creating a good atmosphere becomes the crowd’s responsibility; thus, the infamous songs and chants.
The culture of avoiding electronically reproduced music reveals the potential vulnerability of soccer’s soundscape to silence as much as chants, if not more so. Silence often becomes a way of effecting change at the level of soundscape. A silent, passive, crowd can mirror, for example, the team’s performance on the field or reflect a general lack of interest. Organized supporter groups can also demonstrate their dissatisfaction with something by refusing to sing.
This sound clip demonstrates how keynote sounds of soccer are exposed while approximately 1200 people in the audience seem to be “just watching” a very important home game at the end of the Veikkausliiga season 2012. In the end of the clip the home team, FF Jaro, equalizes and eventually went on to avoid relegation by just 1 point.
In contradiction to soccer, an important part of the pesäpallo experience (Finnish baseball, the national sport of Finland) is actually listening to the continuous communication of the teams. The key to pesäpallo, and the most important difference between pesäpallo and American baseball, is the vertical pitching. Hitting the ball, as well as controlling the power and direction, is much easier. This gives the offensive game much more variety, speed and tactical dimensions than in baseball. The fielding team is forced to counter the batter’s choices with defensive schemes and the game becomes a mental challenge. The continuous communication by the batting team standing in a half circle around the dueling batter and pitcher influences the pesäpallo soundscape. For a better appreciation of the sport, spectators must carefully tune in to the teams’s communiqués.
The male pesäpallo team Vimpelin Veto from the small village of Vimpeli in rural Finland has a very active crowd, with a high know-how of the sport. The village has only a little over 3200 inhabitants but had an average of 2087 spectators/game during the 2012 season. In a local newspaper article Veto’s player Mikko Rantalahti reveals that when the crowd is making lots of noise the visiting players’ tactical “wrong”-shouts (“väärä” in finnish), like when a pitched ball is too low, can’t be heard by the fielding players of the visiting team. The audiences’ collective shouting makes the soundscape more lo-fi and the visiting team’s communication difficult.
This tradition of strategic noisemaking has, before the use of headsets, also been heard in American football, when crowds make noise to make the vocal communication difficult for the visiting team. According to Matthew Mihalka’s PhD dissertation “From the Hammond Organ to ‘Sweet Caroline’: The Historical Evolution of Baseball’s Sonic Environment,” crowd noise in baseball is viewed as less influential since directions are sent via hand signals (44). Even though the pesäpallo manager leads the offensive play with a multicolored fan and other visual signals much of the communication is verbal.
(starting point ~16:30)
In this video clip from the 2011 Superpesis final between Vimpelin Veto and Sotkamon Jymy, the audience tries not only to disturb the focus of the hitter, but also the communication of the visiting team standing in the half circle around the batter. Even the commentators are struck by the crowd noise and note its influence.
At Vetos games, the audience creates the sonic atmosphere just as in soccer. When the home team is batting, the audience engages in rhythmic hand clapping, deliberately uncoordinated with the organizers’ music. In 2012, I interviewed the managing director J-P Kujala, who is responsible for the music at Vetos games, and he stated that the atmosphere at Veto’s home games is so good that “there is no need for musical reinforcements.” He also doubted that the audience would react positively to music played to activate the audience. At the stadium, music is only heard before the game, during warm-up and intermissions. Kujala refrains from playing music when the visiting team is batting since that can be considered as “disturbing. . .we don’t do that here.” From the organizers’ perspective, the teams are sonically treated equally, but if the home audience creates a sound wall that drains out the visiting teams’ tactical shouts—making the soundscape more “lo-fi”—it is considered as home court advantage. In this context, lo-fi is not related to the use of technology and playing music, but instead to the audience’s sounds.
However, in contrast to the Vetos’ home court sound culture, more teams are beginning to play music inside the actual game, not only when the home team is batting (2:19) but also when the visiting team is batting. DJs often use songs to create funny remarks at the visiting team’s expense. Whatever the implied interpretation of the music might be, the strategy of playing music in this core situation also modifies something very authentic about the pesäpallo experience. In this sound clip from Koskenkorvan Urheilijat’s home game one can hear the visiting team Pattijoen Urheilijat communicating underneath the Finnish hit song Älä tyri nyt (“Don’t mess up now”). Notice that the home crowd, unlike at Vetos games, is not actively making noise—hence the use of music.
As this clip shows, the increasing use of music in pesäpallo calls attention to the need to develop up-to-date rules for the use of recorded music rather than relying on custom or practice.
When discussing the soundscape of ice hockey, the most popular sport in Finland, the question is no longer about whether or not to play music but which music suits certain situations best. As in soccer, the most active fans often get cheaper tickets to fill in their own fan sections and sing from the curve behind the goals. Apart from singing along to iconic goal songs or team anthems, the fans very seldom interact with the other music played by the DJ. Moving toward a more mediated sport experience, the ice hockey soundscape is also becoming more lo-fi and the balance of sound making has shifted towards the organizers, with lots of sound events using recoded sound (music, videos, commercials etc.) to entertain the crowd during breaks of play. This shift from hi-fi to lo-fi can, according to Truax, encourage the feeling of being cut off from the environment and may begin to dramatically shift the audience’s experience of the sport (20).
There is no doubt that supporter groups have an important role as creators of meaningful sounds and good atmosphere in Finnish ice halls. In that sense it is a paradox that much of the music played “from record” overlaps their activity. John Bale has written that “fully modernized sport will alter the nature of the soundscape of stadiums and arenas […] and that electronically amplified sound will also increase and hence reduce the spontaneity of the crowd’s songs and chants” (141). The hockey example above with its planned rituals confirms this statement. Discussing and choosing the right songs for the right moment in an attempt to not only entertain but also coordinate the crowd is of course a way to deal with this schizophonic clash of sounds. A more and more common way to integrate the fans in the formation of the soundscape is the possibility of interacting with the DJ through for example Twitter. This is also a way to recognize the power relations in the soundscape.
The ice hockey team HC TPS, together with a long time sponsor, recently came up with the idea of “buying silence” and donating the spot to fans. The sponsor also provided the organizers and fans with radiotelephones. That way they could, when prompted by a text on the video screens in the hall, communicate when the spot is being played and make the best out of the situation. This innovative action alters the balance of the soundscape allowing other sounds to be produced and heard more clearly. It makes the ice hockey soundscape hi-fi again; the fans’ interaction with the environment improves and showcases how the balance in the soundscape of hockey is now entangled with the use of technology for sound reproduction.
As highlighted by the examples above, sounds play an important role for experiencing sports. For the audience, making sounds is a way to participate and interact with the event. When the use of music, at least in finnish sports, seems to increase there is also a need to identify the underlying necessity to the play music; it becomes a race to not only find suitable sport music but identify why music is played and which effects it might have on the soundscape as a whole. In soundscape research there has been a certain romanticization for hi-fi soundscapes, but in the cases I have studied there are no clear dichotomies where the one stands for something negative (lo-fi) and the other for something to strive for (hi-fi). Both hi-fi and lo-fi environments reveal power relations in how they connect to the audience’s motivation and ability to contribute with sounds, in addition to the use of technology.
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Featured image: “Finland vs. Belarus” by Flickr user s. yume, CC-BY-2.0
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Kaj Ahlsved is a PhD student in musicology at Åbo Akademi University in Turku, Finland. His research focus is on the ubiquitous music of our everyday life and especially how recorded music is used during sport events. He does ethnographic field work in team sports, mainly focusing on Finnish male teams in ice hockey, soccer, pesäpallo (“finnish baseball”), volleyball, floorball and basket. His research is funded by PhD Program in Popular Culture Studies and he is a member of the Nordic Research Network for Sound Studies (Norsound). He holds a master’s degree in musicology and bachelor’s degree in music pedagogy (classical guitar). Kaj is a Finnish-swede living with his wife and three children in the bilingual town of Jakobstad/Pietarsaari. He is, of course, a proud fan of the local soccer team FF Jaro.
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