Tag Archive | Robin James

Sound at IASPM-US 2014

For the second weekend in March, the U.S. chapter of the International Association for the Study of Popular Music (IASPM-US) will be holding its annual meeting at the University of North Carolina, Chapel Hill. Like sound studies, popular music studies is fueled by an interdisciplinary spirit, and many of the questions that currently occupy the popular culture corner of sound studies have much in common with those of us who take the study of music seriously. This year’s conference offers a unique theme, “Music Flows,” that centers around questions of water, flows, and liquidity. The conference theme also offers more expansive ideas to flows, including mobility, embodiment, sonic materialities, and ecology. While the theme may strike some as unconventional, it ends up being an excellent metaphor for those of us who study musical flows in fields that prefer static works and communities over transient ones.

The James Taylor Bridge in his native city of Chapel Hill, North Carolina

The James Taylor Bridge over Morgan Creek in his native city of Chapel Hill, North Carolina

Since this is a popular music conference, many of the papers at this meeting take musical texts as their focus (including mine); however, there are still many panels and individual papers that might interest scholars from a sound studies perspective. After all, sound travels better in water than in air, and following that logic, water and sound both feature waves. Indeed, there are papers that take the water waves and sound waves as their inspiration. Compare, for example, SO! guest writer Mack Hagood’s discussion of an early popular recording of water waves against Robin James’s philosophical theorizing about sound waves and Neo-Liberalism in the music of Ludacris. Similarly, many papers take their inspiration from the sounds that come from water or are performed in it: Peter Schultz specifically tackles the sound-design of watery environments in video games, while SO! guest writer Josh Ottum investigates the sounds from the floating garbage island in the middle of the ocean. These papers offer attendees the opportunity to consider the large theoretical consequences of changes to the water and waves in recordings.

Some papers approach water from a perspective focused on materiality and mediation. Craig Eley’s paper offers a historically grounded study of the hydrophone and underwater recording. Peter McMurray’s paper analyzes the problem of making music for watery environments and the challenges of water’s sonic conduciveness. For an athletic perspective on hearing music in the water, Niko Higgins talks about the music that swimmers use in their athletic training. These perspectives on liquid mediation offer a tremendous opportunity to expand sound studies beyond its general dependence on sounds that happen in the open air.

Beyond the more literal takes on the water in music flows, a large portion of the papers have taken their inspiration from the metaphor of social mobility, liquidity, and trade. There are panels and papers that emphasize transnational sonic flows, such as the panel “In and Out of Africa,” and Jason Robinson’s work on recording challenges in a transatlantic jazz collaboration. Two papers in particular deal with the role of African Americans in U.S. diplomatic relations: Darren Mueller’s paper on Dizzy Gillespie as a jazz ambassador, and Kendra Salois’s work on hip-hop diplomacy. Along a similar vein, Yvonne Liao specifically considers ports and their relationship to musical trade in Shanghai’s jazz scene. There is also a paper on the role of music as a social lubricant by Luis-Manuel Garcia that promises to be a real treat.

Megafaun serenades a Chapel Hill, North Carolina crowd, Image by Flickr user  abbyladybug

Megafaun serenades a Chapel Hill, North Carolina crowd, Image by Flickr user abbyladybug

There are also numerous papers that tackle flow and water as a metaphor in music-making and mediation. They include SO! guest writer Mike D’Errico’s study of embodiment and interactivity in digital media, Rebecca Farrugia and Kelly Hay’s study of women’s flow in a Detroit hip-hop scene, and Jonathan Piper’s paper on “sludge” metal. “Anointing Sounds” is a roundtable on music’s materiality and the sounds of religious experience through the Christian metaphors of “anointing” and “healing waters.”  Finally, for those scholars seeking the rare paper on record eaters and collecting, check out SO! guest writer Shawn VanCour and Kyle Barnett’s paper.
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Other highlights include a keynote by Louise Meintjes, whose book Sounds of Africa! took the musical recording process in studios as a serious object of study, and one of the last papers of the conference, Matthew Somoroff’s study of James Baldwin as a listener and ethnographer..

Finally, it is worth mentioning how many papers address sound studies’ long-standing relationship with soundscapes, ecomusicology, and the environment. There is a panel called “Ecologies of Place” with papers on ecologically-minded music from places as far flung as India, Iceland, Appalachian Ohio, and Canadian parks. There is also a panel on “Urban Soundscapes,” including Robert Fry’s paper on sound, music, and branding at a hot spring resort and Mathew Robert Swiatlowski’s paper on the boom box and the Walkman in urban space.

Many in sound studies cite Jonathan Sterne’s critiques of ocularcentrism in cultural criticism. This conference encourages us to think beyond the air and stasis and shift our focus to the possibilities of liquid metaphors in cultural change.

Scroll down for Kariann’s handpicked panels and papers of interest for sound studies folks perusing IASPM-US.  

Featured Image: One of Chapel Hill’s many ponds, at the Outdoor Education Center, Image by Flickr User Kat St Kat

Kariann Goldschmitt is an Adjunct Assistant Professor at New College of Florida and Ringling College of Art and Design. She holds a Ph.D. in Musicology from UCLA (2009) and was the 2009-2011 Mellon Fellow of Non-Western Music at Colby College in Maine. Her scholarly work focuses on Brazilian music, modes of listening, and sonic branding in the global cultural industries. She has published in The Journal of Popular Music Studies, American Music, Yearbook for Traditional Music, and Luso-Brazilian Review and contributes to the South American cultural magazine, Sounds and Colours.

"Franklin Street, Chapel Hill" by Wikimedia user Caroline Culler, CC BY 3.0

“Franklin Street, Chapel Hill” by Wikimedia user Caroline Culler, CC BY 3.0

Friday, March 14

9:30
“The Fluid “Field”: Recording and Performance in Transatlantic Collaboration”–Jason Robinson, Amherst College
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“Swimming What You Hear: The Music of Distance Swimmers”– Niko Higgins, Columbia University
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10:15-11:45
“In and Out of Africa: From Biodiversity to Cultural Diversity: Negotiating Cultural Sustainability, Difference, and Nationhood through World Music in France,” Aleysia Whitmore, Brown University
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“American Afrobeat: Perception and Reception of Antibalas in Nigeria,” Stephanie Shonekan, University of Missouri
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“African Sounds in the American South: Community Radio, Pan-Africanism, and Historically Black Colleges, 1950-1986,” Joshua Clark Davis, Duke University
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“Thinking the Anthropocene Through Sound ‘Apeman’: The Kinks’ Romantic Expression of Environmental Politics and the Paradox of Human Evolution,”
Sara Gulgas, University of Pittsburgh
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“Coming of Age in the Post-3.11 Waterscape: Music and Silence in Japanese Animated Cinema and Children’s Art,” Kyle Harp, University of California, Riverside
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“Sounds Like Garbage: Paddling Through an Island of Trash Toward a New Sonic Ecology,” Josh Ottum, Ohio University
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“Watery Textualities: The Perceptual Flow of Metric (Re)evaluation in Radiohead’s ‘Bloom,'” Michael Lupo, CUNY Graduate Center
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“Splash, Bubble, and Clink: Topic and Timbre in Aquatic Video Game Environments,” Peter Shultz, University of Chicago
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“Just Ludacris Enough: Wave-Forms & Neoliberal Sophrosyne,” Robin James, University of North Carolina-Charlotte
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12:00-1:30
Keynote Lecture: Louise Meintjes, Duke University
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1:45-3:45
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“Embodiment and Mediation: Riding the ‘Sound of Here-and-Now’: Locating Groove in Japanese Garage Punk,” Jose Neglia, University of California, Berkeley
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“Air Flows: Breath, Voice, and Authenticity in Three Recordings,” Greg Weinstein, Columbia College Chicago
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“‘Them boys kin shore tromp on the strings’: Down-Home Virtuosity in Rural Variety Radio,” David VanderHamm, University of North Carolina at Chapel Hill
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“‘Less Work, More Flow’: Embodied Interactivity and the Ecology of Digital Media,” Mike D’Errico, University of California Los Angeles
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1:45
“Secret Sonic Weapon on Record: Dizzy Gillespie and the Ambassadorial Politics of Jazz,” Darren Mueller, Duke University
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“The Costs of Being Fluid: Popular Music and the Lubrication of Social Frictions,” Luis-Manuel Garcia, Max Planck Institute for Human Development
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2:15
“Soft Power in Hard Times: Affect, Labor, and Ethics in US ‘Hip Hop Diplomacy,'” Kendra Salois, University of Maryland, College Park
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2:45
“Listening with Your Face: The Neo-colonial Politics of Underwater Music,” Peter McMurray, Harvard University
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James Taylor Bridge, Public Domain

So nice we put it twice, The James Taylor Bridge, Public Domain

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Saturday, March 15

8:30
“Voices of Americas – The Sound of the Radio Programs About Folk Music in Brazil and the USA under the Pan American policy (1936-1945)”–
Rafael Velloso, UFRGS/Brazil & University of Maryland
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“The Sound of Sludge: Groove, Materiality and Bodily Experience in Sludge Metal”–Jonathan Piper, Independent Scholar
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8:30-10:00
Urban Soundscapes
“I Can’t Live Without My Radio”: The Sony Walkman & the Stereo Boombox in the Urban Soundscape of the 1980s”–Mathew Robert Swiatlowski, University of North Carolina at Chapel Hill
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“Sounding Hot Springs: Music and Branding in America’s Spa City”–Robert Fry, Vanderbilt University
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“Hip Hop Flows (through Detroit): Women’s “Legendary” Work Mapping Marginalization and Sustainability in Urban Sonic Spaces”–Rebekah Farrugia, Oakland University, Kellie Hay, Oakland University
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10:15-11:45
“Mediating ‘Natural’ Sounds Going Deep: The Hydrophone and the History of Underwater Recording”–Craig Eley, Penn State University
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“Early Digital Waves: Irv Teibel’s Environments and the Psychologically Ultimate Seashore”–Mack Hagood, Miami University
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“Sigur Rós and the Soundtrack to Selling Planet Earth”–Matt DelCiampo, Florida State University
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10:45
“Port sounds: Jazz(-scapes) in 1930s and 1940s Shanghai,” Yvonne Liao, King’s College London
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1:45-3:45
Ecologies of Place
“Music, Dance, Theater, Water:  Environmental Justice and Ananya Dance Theatre,” Allison Adrian, St. Catherine University
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“Stone and Ice: Resonant metaphors of Jón Leifs ecological music in Iceland’s soundscape,” Leslie C. Gay Jr., University of Tennessee
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“Sounds of Recovery and Protest in Appalachian Ohio,” Brian Harnetty, Ohio University
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“Mediated Ecomusicological Flows: The Nexus of Sonic Materiality and Ecotourism in the National Parks Project,” Kate Galloway, Memorial University of Newfoundland
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2:45
“Music, Mobility, and Streaming: A Multimedia Lecture by the Killer Apps, Iowa City’s Best All-Mobile-Phone Cover Band,”Kembrew McLeod, University of Iowa and Loren Glass, University of Iowa
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"Cheerleaders, UNC, 1989" by Flickr user North Carolina Digital Heritage Center, CC BY-NC-ND 2.0

“Cheerleaders, UNC, 1989” by Flickr user North Carolina Digital Heritage Center, CC BY-NC-ND 2.0

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Sunday, March 16

8:30
“Tracking Edible Phonography: Record Eating, Collecting, and Musical Taste,” Shawn VanCour, NYU and Kyle Barnett, Bellarmine University
8:30-10
“Anointing Sounds: Holy Ghost Reservoirs in an Age of Mass Media (Roundtable),”  James Bielo, Miami University, Anderson Blanton, University of North Carolina at Chapel Hill, and Rory Johnson, Miami University
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11:45
“Voices Above His Head: James Baldwin as Listener and Ethnographer,” Matthew Somoroff, Duke University
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Chapel Hill's finest, WUNC, image by Flickr user Keith Weston

Chapel Hill’s finest, WUNC, image by Flickr user Keith Weston

Going Hard: Bassweight, Sonic Warfare, & the “Brostep” Aesthetic

The Wobble Frequency2

[Editor’s Note 01/24/14 10:00 am: this post has been corrected. In response to a critique from DJ Rupture, the author has apologized for an initial misquoting of an article by Julianne Escobedo Shepherd, and edited the phrase in question. Please see Comments section for discussion]

Time to ring the bell: this year, Sounding Out! is opening a brand-new stream of content to run on Thursdays. Every few weeks, we’ll be bringing in a new Guest Editor to curate a series of posts on a particular theme that opens up new ground in areas of thought and practice where sound meets media. Most of our writers and editors will be new to the site, and many will be joining us from the ranks of the Sound Studies and Radio Studies Scholarly Interest Groups at the Society for Cinema and Media Studies, as well as from the Sound Studies Caucus from the American Studies Association. I’m overjoyed to come on board as SCMS/ASA Editor to help curate this material, working with my good friends here at SO!

For our first Guest series, let me welcome Justin Burton, Assistant Professor of Music at Rider University, where he teaches in the Popular Music and Culture program. Justin also serves on the executive committee of the International Association for the Study of Popular Music-US Branch. We’re honored to have Justin help us launch this new stream.

His series? He calls it The Wobble Continuum. Let’s follow him down into the low frequencies to learn more …

Neil Verma

Things have gotten wobbly. The cross-rhythms of low-frequency oscillations (LFO) pulsate through dance and pop music, bubbling up and dropping low across the radio dial. At its most extreme, the wobble both rends and sutures, tearing at the rhythmic and melodic fabric of a song at the same time that it holds it together on a structural level. In this three-part series, Mike D’Errico, Christina Giacona, and Justin D Burton listen to the wobble from a number of vantage points, from the user plugged into the Virtual Studio Technology (VST) of a Digital Audio Workstation (DAW) to the sounds of the songs themselves to the listeners awash in bass tremolos. In remixing these components—musician, music, audience—we trace the unlikely material activities of sounds and sounders.

In our first post, Mike will consider the ways a producer working with a VST is not simply inputting commands but is collaborating with an entire culture of maximalism, teasing out an ethics of brostep production outside the usual urge for transcendence. In the second post, Christina will listen to the song “Braves” by a Tribe Called Red (ATCR), which, through its play with racist signifiers, remixes performer and audience, placing ATCR and its listeners in an uncanny relationship. In the final post, Justin will work with Karen Barad’s theory of posthuman performativity to consider how the kind of hypermasculinist and racist signifiers discussed in Mike’s and Christina’s pieces embed themselves in listening bodies that become sounding bodies. In each instance, we wade into the wobble listening for the flow of activity among the entanglement of producer, sound, and listener while also keeping our ears peeled for the cross-rhythms of (hyper)masculinist and racist materials that course through and around the musical phenomena.

So hold on tight. It’s about to drop.

Justin Burton

As an electronic dance music DJ and producer, an avid video gamer, a cage fighting connoisseur, and a die-hard Dwayne “The Rock” Johnson fan, I’m no stranger to fist pumps, headshots, and what has become a general cultural sensibility of “hardness” associated with “bro” culture. But what broader affect lies behind this culture? Speaking specifically to recent trends in popular music, Simon Reynolds describes a “digital maximalism,” in which cultural practice involves “a hell of a lot of inputs, in terms of influences and sources, and a hell of a lot of outputs, in terms of density, scale, structural convolution, and sheer majesty” (“Maximal Nation”). We could broaden this concept of maximalism, both (1) to describe a wider variety of contemporary media (from film to video games and mobile media), and (2) to theorize it as a tool for transducing affect between various media, and among various industries within global capitalism. The goal of this essay is to tease out the ways in which maximalist techniques of one kind of digital media production—dubstep—become codified as broader social and political practices. Indeed, the proliferation of maximalism suggests that hypermediation and hypermasculinity have already become dominant aesthetic forms of digital entertainment.

"DJ Pauly D" by Flickr user Eva Rinaldi, CC-BY-SA-2.0

“DJ Pauly D” by Flickr user Eva Rinaldi, CC-BY-SA-2.0

More than any other electronic dance music (EDM) genre, dubstep—and the various hypermasculine cultures in which it has bound itself—has wholeheartedly embraced “digital maximalism” as its core aesthetic form. In recent years, the musical style has emerged as both the dominant idiom within EDM culture, as well as the soundtrack to various hypermasculine forms of entertainment, from sports such as football and professional wrestling to action movies and first-person shooter video games. As a result of the music’s widespread popularity within the specific cultural space of a post-Jersey Shore “bro” culture, the term “brostep” has emerged as an accepted title for the ultra-macho, adrenaline-pumping performances of masculinity that have defined contemporary forms of digital entertainment. This essay posits digital audio production practices in “brostep” as hypermediated forms of masculinity that exist as part of a broader cultural and aesthetic web of media convergence in the digital age.

CONVERGENCE CULTURES

Media theorist Henry Jenkins defines “convergence culture” as “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want” (Convergence Culture, 2). The most prominent use of “brostep” as a transmedial form comes from video game and movie trailers. From the fast-paced, neo-cyborg and alien action thrillers such as Transformers (2007-present), Cowboys & Aliens (2011), and G.I. Joe (2012), to dystopian first-person shooter video games such as Borderlands (2012), Far Cry 3 (2012), and Call of Duty: Black Ops 2 (2012), modulated oscillator wobbles and bass portamento drops consistently serve as sonic amplifiers of the male action hero at the edge.

Assault rifle barrages are echoed by quick rhythmic bass and percussion chops, while the visceral contact of pistol whips and lobbed grenades marks ruptures in time and space as slow motion frame rates mirror bass “drops” in sonic texture and rhythmic pacing. “Hardness” is the overriding affect here; compressed, gated kick and snare drum samples combine with coagulated, “overproduced” basslines made up of multiple oscillators vibrating at broad frequency ranges, colonizing the soundscape by filling every chasm of the frequency spectrum. The music—and the media forms with which it has become entwined—has served as the affective catalyst and effective backdrop for the emergence of an unabashedly assertive, physically domineering, and adrenaline-addicted “bro” culture.

Film theorist Lorrie Palmer argues for a relational link among gender, technology, and modes of production through hypermasculinity in these types of films and video games. Some definitive features of this convergence of hypermediation and hypermasculinity include an emphasis on “excess and spectacle, the centrality of surface over substance… ADHD cinema… transitory kinetic sensations that decenter spatial legibility… an impact aesthetic, [and] an ear-splitting, frenetic style” (Cranked Masculinity,” 7). Both Robin James and Steven Shaviro have defined the overall aesthetic of these practices as “post-cinematic”: a regime “centered on computer games” and emphasizing “the logic of control and gamespace, which is the dominant logic of entertainment programming today.” On a sonic level, “brostep” aligns itself with many of these cinematic descriptions. Julianne Escobedo Shepherd describes the style of Borgore, one particular dubstep DJ and producer, as “misogy blow-job beats.” Other commenters have made more obvious semiotic connections between filmic imagery and the music, as Nitsuh Abebe describes brostep basslines as conjuring “obviously cool images like being inside the gleaming metal torso of a planet-sized robot while it punches an even bigger robot.”

“Ultra Music Festival 2013″ by Wikimedia user Vinch, CC-BY-SA-3.0

“Ultra Music Festival 2013″ by Wikimedia user Vinch, CC-BY-SA-3.0

MASCULINITY AND DIGITAL AUDIO PRODUCTION

While the sound has developed gradually over at least the past decade, the ubiquity of the distinctive mid-range “brostep” wobble bass can fundamentally be attributed to a single instrument. Massive, a software synthesizer developed by the Berlin and Los Angeles-based Native Instruments, combines the precise timbral shaping capabilities of modular synthesizers with the real-time automation capabilities of digital waveform editors. As a VST (Virtual Studio Technology) plug-in, the device exemplifies the inherently transmedial nature of many digital tools, bridging studio techniques between digital audio workstations and analog synthesis, and acting as just one of many control signals within the multi-windowed world of digital audio production. In this way, Massive may be characterized as an intersonic control network in which sounds are controlled and modulated by other sounds through constantly shifting software algorithms. Through analysis of the intersubjective control network of a program such as Massive we are able to hear the convergence of hypermediation and hypermasculinity as aesthetic forms.

“Massive:Electronica” by Flickr user matt.searles, CC-BY-NC-SA-2.0

“Massive:Electronica” by Flickr user matt.searles, CC-BY-NC-SA-2.0

Media theorist Mara Mills details the notion of technical “scripts” embedded both within technological devices as well as user experiences. According to Mills, scripts are best defined as “the representation of users embedded within technology… Designers do not simply ‘project’ users into [technological devices]; these devices are inscribed with the competencies, tolerances, desires, and psychoacoustics of users” (“Do Signals Have Politics?” 338). In short, electroacoustic objects have politics, and in the case of Massive, the politics of the script are quite conventional and historically familiar. The rhythmic and timbral control network of the software aligns itself with what Tara Rodgers describes as a long history of violent masculinist control logics in electronic music, from DJs “battling” to producers “triggering” a sample with a “controller” or “executing” a programming “command” or typing a “bang” to send a signal” (“Towards a Feminist Historiography of Electronic Music,” 476).

In Massive, the primary control mechanism is the LFO (low frequency oscillator), an infrasonic electronic signal whose primary purpose is to modulate various parameters of a synthesizer tone. Dubstep artists most frequently apply the LFO to a low-pass filter, generating a control algorithm in which an LFO filters and masks specific frequencies at a periodic rate (thus creating a “wobbling” frequency effect), which, in turn, modulates the cutoff frequency of up to three oscillating frequencies at a time (maximizing the “wobble”). When this process is applied to multiple oscillators simultaneously—each operating at disparate levels of the frequency spectrum—the effect is akin to a spectral and spatial form of what Julian Henriques calls “sonic dominance.” Massive allows the user to record “automations” on the rhythm, tempo, and quantization level of the bass wobble, effectively turning the physical gestures initially required to create and modulate synthesizer sounds—such as knob-turning and fader-sliding—into digitally-inscribed algorithms.

SONIC WARFARE AND THE ETHICS OF VIRTUALITY

By positing the logic of digital audio production within a broader network of control mechanisms in digital culture, I am not simply presenting a hermeneutic metaphor. Convergence media has not only shaped the content of various multimedia but has redefined digital form, allowing us to witness a clear—and potentially dangerous—virtual politics of viral capitalism. The emergence of a Military Entertainment Complex (MEC) is the most recent instance of this virtual politics of convergence, as it encompasses broad phenomena including the use of music as torture, the design of video games for military training (and increasing collaboration between military personnel and video game designers in general), and drone warfare. The defining characteristic of this political and virtual space is a desire to simultaneously redefine the limits of the physical body and overcome those very limitations. The MEC, as well as broader digital convergence cultures, has molded this desire into a coherent hegemonic aesthetic form.

Following videogame theorist Jane McGonigal, virtual environments push the individual to “work at the very limits of their ability” in a state of infinite self-transition (Reality is Broken, 24). Yet, automation and modular control networks in the virtual environments of digital audio production continue to encourage the historical masculinist trope of “mastery,” thus further solidifying the connection between music and military technologies sounded in the examples above. In detailing hypermediation and hypermasculinity as dominant aesthetic forms of digital entertainment, it is not my goal to simply reiterate the Adornian nightmare of “rhythm as coercion,” or the more recent Congressional fears over the potential for video games and other media to cause violence. The fact that music and video games in the MEC are simultaneously being used to reinscribe the systemic violence of the Military Industrial Complex, as well as to create virtual and actual communities (DJ culture and the proliferation of online music and gaming communities), pinpoints precisely its hegemonic capabilities.

“Gear porn” by Flickr user Matthew Trentacoste, CC-BY-NC-ND-2.0

“Gear porn” by Flickr user Matthew Trentacoste, CC-BY-NC-ND-2.0

In the face of the perennial “mastery” trope, I propose that we must develop a relational ethics of virtuality. While it seems to offer the virtue of a limitless infinity for the autonomous (often male) individual, technological interfaces form the skin of the ethical subject, establishing the boundaries of a body both corporeal and virtual. In the context of digital audio production, then, the producer is not struggling against the technical limitations of the material interface, but rather emerging from the multiple relationships forming at the interface between one’s actual and virtual self and embracing a contingent and liminal identity; to quote philosopher Adriana Cavarero, “a fragile and unmasterable self” (Relating Narratives, 84).

Featured Image:  Skrillex – Hovefestivalen 2012 by Flickr User NRK P3

Mike D’Errico is a PhD student in the UCLA Department of Musicology and a researcher at the Center for Digital Humanities. His research interests and performance activities include hip-hop, electronic dance music, and sound design for software applications. He is currently working on a dissertation that deals with digital audio production across media, from electronic dance music to video games and mobile media. Mike is the web editor and social media manager for the US branch of the International Association for the Study of Popular Music, as well as two UCLA music journals, Echo: a music-centered journal and Ethnomusicology Review.

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