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Musical Encounters and Acts of Audiencing: Listening Cultures in the American Antebellum

Sound in the 19th3Editor’s Note: Sound Studies is often accused of being a presentist enterprise, too fascinated with digital technologies and altogether too wed to the history of sound recording. Sounding Out!‘s last forum of 2013, “Sound in the Nineteenth Century,” addresses this critique by showcasing the cutting edge work of three scholars whose diverse, interdisciplinary research is located soundly in the era just before the advent of sound recording: Mary Caton Lingold (Duke), Caitlin Marshall (Berkeley), and Daniel Cavicchi (Rhode Island School of Design). In examining nineteenth century America’s musical practices, listening habits, and auditory desires through SO!‘s digital platform, Lingold, Marshall, and Cavicchi perform the rare task of showcasing how history’s sonics had a striking resonance long past their contemporary vibrations while performing the power of the digital medium as a tool through which to, as Early Modern scholar Bruce R. Smith dubs it, “unair” past auditory phenomena –all the while sharing unique methodologies that neither rely on recording nor bemoan their lack. The series began with Mary Caton Lingold‘s exploration of the materialities of Solomon Northup’s fiddling as self-represented in 12 Years a SlaveLast week, Caitlin Marshall treated us to a fascinating new take on Harriet Beecher Stowe’s listening practice and dubious rhetorical remixing of black sonic resistance with white conceptions of revolutionary independence.  Daniel Cavicchi closes out “Sound in the Nineteenth Century” and 2013 with an excellent meditation on listening as vibrant and shifting historical entity.  Enjoy! —Jennifer Stoever-Ackerman, Editor-in-Chief

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“To listen” is straightforward enough verb, signifying a kind of hearing that is directed or attentive. Add an “er” suffix, however, and “listen” moves into a whole new realm: it is no longer something one does, an attentive response to stimuli, but rather something one is, a sustained role or occupation, even an identity. Everybody listens from time to time, but only some people adopt the distinct social category of “listener.”

And yet listeners have emerged in diverse historical and social contexts. Arnold Hunt, in his recent book The Art of Hearing, for example, points to the congregants of the Church of England in the late sixteenth and early seventeenth centuries, whose sermon-gadding and intense repetitive listening to preachers became a form of popular culture. Shane White and Graham White, in The Sounds of Slavery, argue that early nineteenth-century black slaves adopted listening, or “acting soundly,” as a way of being that gave everyday sounds—conversation, cries of exertion, hymns—multiple layers of meaning and a power unknown to white overseers. Jonathan Sterne, in The Audible Past, describes the post-Civil War culture of sound telegraphy, in which young working class men trained themselves to employ “audile technique” for bureaucratic purposes, rendering their hearing objective, standardized, and networked.

Physical manifestations of the growing standardization of listening, Dodge's Institute of Telegraphy, circa 1910 - Valparaiso, Indiana, Image by Flickr User Mr. Shook

Physical manifestations of the growing standardization of listening, Dodge’s Institute of Telegraphy, circa 1910 – Valparaiso, Indiana, Image by Flickr User Mr. Shook

We might add our own contemporary iPod era to these examples. We live in a time, after all, when it entirely acceptable to appear alone in public, ears connected to an iPod, head bobbing to the grooves of a vast archive of recorded music. Sampling, playlists, streaming–thanks to playback technologies, the U.S. has become a nation of obsessive listeners, and the power to “capture” a sound and re-hear it, something that began with the phonograph, remains a time-bending drama that can awaken people to their own aurality. Technologized listening, in fact, has spawned many of the icons of music discourse in the past 100 years: Edison’s tone testers in 1910s, record-collecting jitterbugs in the 1930s, audiophiles of the Hi-Fidelity era in the 1950s, Beatles fans with their bedroom record players in the 1960s, the “chair guy” in Memorex’s famous ad campaign of 1980, dancing listeners silhouetted in iPod posters since 2003.

But I think also that phonograph-centric narratives have obscured earlier, equally powerful cultures of listeners. The focus of my recent research, for example, has been the world of antebellum concert audiences. Between 1830 and 1860, the United States developed concentrated population centers filled with boosters and recent migrants eager to embrace a life based on new kinds of economic opportunity. Shaping much of the urban experience was a growing commercialization of culture that generated new and multiple means of musical performance, including parades, museum exhibitions, pleasure gardens, band performances, and concerts. Together, these performances significantly enhanced the act of listening: for people used to having to make music for themselves in order to hear it, a condition common to most Americans before 1830, access to public performances by others provided an opportunity for working and middle-class whites (women, African Americans, and the poor were another matter) to stop worrying about making music and, with the purchase of a ticket, to solely, and at length, assume an audience role.

A young George Templeton Strong, Image from CUNY Baruch

A young George Templeton Strong, Image from CUNY Baruch

The odd circumstance of purchasing the experience of listening provided class-striving urbanites with new possibilities for self-transformation. For many young, rural, white men, for example, arriving to the city for the first time to take clerking jobs in burgeoning merchant houses, being able to hear diverse performances of music was associated with a cosmopolitanism that brimmed with social possibility. Thus, for instance, Nathan Beekley, a young clerk, recently arrived in Philadelphia in 1849, found himself attending multiple performances of music several nights a week, including more and more appearances at the opera as a way to avoid “rowdies.” In New York City during the 1840s, George Templeton Strong, a young lawyer in Manhattan, derided his own musical abilities and instead attended every public musical event he could find, carefully chronicling his listening experiences and analyzing his reactions in a multi-volume journal. Walt Whitman, a young man on the make in Brooklyn and New York between 1838 and 1853, regularly attended every sound amusement he could, including the Bowery Theatre, dime museums, temperance lectures, political rallies, and opera, writing in Leaves of Grass, “I think I will do nothing for a long time but listen/And accrue what I hear into myself.”

This culture of listening was, in many ways, very much unlike ours. Despite an expanded access to performance, for instance, professional concerts before the mid-1850s were often understood as part of a wider ecology of sound. Very few listened to music in ways that we might expect today–focused on a “work,” in a concert hall, without distraction. Listening, in fact, was as much a matter of local happenstance as personal selection—a passing marching band, echoes of evening choir practice at a nearby church, an impromptu singing performance at a party. Such experiences were marked by the momentary thrill of spontaneity and discovery rather than the studied appreciation of familiarity; in any moment of hearing, it was difficult to know how long the encounter might be, or even what sounds, exactly, were being heard. Cities like Boston and New York were especially rich with such surprise encounters.

Thomas Benecke's lithograph “Sleighing in New York” from 1855, which shows musicians performing on the balcony of Barnum's Museum on the corner of Broadway and Ann Street.

Thomas Benecke’s lithograph “Sleighing in New York” from 1855, which, among many other sounds, depicts musicians performing on the balcony of Barnum’s Museum on the corner of Broadway and Ann Street.

Francis Bennett, a young arrival to Boston in 1854, for example, encountered, in his first night in the city, a band concert and the “cries” from a “Negro meeting house,” and within weeks became enamored of fife and drum bands, often leaving work to follow one and then another as far as he dared. Young writer J. T. Trowbridge was more stationary but equally enthusiastic about what he heard from his New York rooming house in 1847: “The throngs of pedestrians mingled below, moving (marvelous to conceive) each to his or her ‘separate business and desire;’ the omnibuses and carriages rumbled and rattled past; while, over all, those strains of sonorous brass built their bridge of music, from the high café balcony to my still higher window ledge, spanning joy and woe, sin and sorrow, past and future….”

Music listeners were also often listeners of other forms of commercial sound, especially theater, oratory, and church services, which, together, comprised a complex sonic culture. This was especially reinforced by the physical spaces in which they shared such diverse aural experiences. In a rapidly-growing society, there often was not time or immediate resources to construct buildings dedicated to specific uses; instead, existing structures–typically a “hall” or “opera house”–served mixed uses.

Metropolitan Hall in New York City, where concert singer Elizabeth Taylor Greenfield debuted in 1853.

Metropolitan Hall in New York City, where concert singer Elizabeth Taylor Greenfield debuted in 1853. It also hosted abolitionist meetings, talks on women’s rights, and various other activities.

As historian Jean Kilde noted in When Church Became Theater, evangelists in the Second Great Awakening often rented urban theaters for services; and congregations, in turn, rented churches to drama troupes, ventriloquists, and musicians to raise money. This “mixed-use” of buildings was reinforced by hearers, who often engaged in their own “mixed-use” understandings of what they heard. They evaluated sermons as they would a theatrical performance or found church choirs thrillingly entertaining rather than piously inspirational. Conversely, they listened to symphonic concerts with a religious solemnity.

This culture of antebellum, middle-class urban listeners didn’t last long, succumbing to the class sorting by post-Civil War social reformers, who mocked the indiscriminate over-exuberance of antebellum listeners as a kind of “mania” and a form of social disorder. As Lawrence Levine explains in Highbrow Lowbrow, over the course of the nineteenth century, developing a “musical ear” became increasingly paramount, reverence for great works of art shaped audience response, and listening became a specific skill to be learned. Music became something to appreciate not simply hear. By the 1890s, a true listener was someone who, in the words of critic Henry Edward Krehbiel (in his enormously popular How to Listen to Music, from 1897), “will bring his fancy into union with that of the composer” (51).

 “Man With the Musical Ear.” Arthur’s Home Magazine (September 1853): 167.

“Man With the Musical Ear.” Arthur’s Home Magazine (September 1853): 167.

In many ways, the controlled silent listening favored by reformers directly paved the way for music technologies, like the phonograph, that similarly sought to control and manipulate listening. But it was the urban music listeners of the 1840s and 1850s who were responsible, in the first place, for identifying and accentuating the joys and possibilities of “just listening.”

Featured Image: Etching of Jenny Lind Singing at Castle Garden in New York City, 1851

Daniel Cavicchi is Dean of Liberal Arts and Professor of History, Philosophy, and the Social Sciences at Rhode Island School of Design. He is author of Listening and Longing: Music Lovers in the Age of Barnum and Tramps Like Us: Music and Meaning Among Springsteen Fans, and co-editor of My Music: Explorations of Music in Daily Life. His public work has included Songs of Conscience, Sounds of Freedom, an inaugural exhibit for the Grammy Museum in Los Angeles; the curriculum accompanying Martin Scorcese’s The Blues film series; and other projects with the Public Broadcasting System and the National Park Service. He is currently the editor of the Music/Interview series from Wesleyan University Press and serves on the editorial boards of American Music and Participations: the Journal of Audience Research

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Digital Analogies: Techniques of Sonic Play

Sound and PlayEditor’s Note: Welcome to Sounding Out!‘s fall forum titled “Sound and Play,” where we ask how sound studies, as a discipline, can help us to think through several canonical perspectives on play. While Johan Huizinga had once argued that play is the primeval foundation from which all culture has sprung, it is important to ask where sound fits into this construction of culture; does it too have the potential to liberate or re-entrench our social worlds? Here, Roger Moseley challenges us to rethink the philosophical discourses of both sound and play and locates the moments in which they intersect and interface. From games of Telephone to Guitar Hero, Moseley considers the ways in which sonic play can help us understand the phantasmic binaries of the analog and digital.–AT

Throughout the distinguished intellectual lineage of play (where it is touched on by notable philosophers such as Plato, Montaigne, Kant, Schiller, Gadamer, Derrida, and Baudrillard), little attention has been paid to the parallels that can be drawn between sound and play as both media and phenomena. The very name of today’s most prominent cultural and technological locus of play, the video game, overtly privileges the eye at the expense of the ear. As recent research and creative work by such figures as Aaron OldenburgAaron TrammellGeorge Karalis, and Enongo Lumumba-Kasongo indicates, a surge of interest in audio games, as well as video games that emphasize the importance of sound while eschewing or minimizing visual stimuli, is acting as a salutary corrective to this oculocentrism. In what follows, I suggest that bringing sonic and musical techniques to bear on this history might afford new insights into play and its myriad configurations. Conceiving of play sonically entails thinking of sound playfully. This intersectional logic can, I argue, unpick binarisms that enforce problematic distinctions and constrict thought. To demonstrate this, I conclude by deploying the concept of play to redefine the relationship between the digital and the analog—and vice versa.

How can play be defined in a manner that encompasses its farrago of meanings and associations? For video game designers and theorists Katie Salen and Eric Zimmerman, the answer is deceptively simple: play is “free motion within a more rigid structure” (Rules of Play, 304). To illustrate the flexibility of this definition, Salen and Zimmerman allude to the phenomenon of light playing upon the ocean waves. They leave unexamined, however, the intimacy and richness of the relationship between play and sound. From a scientific perspective, the patterned oscillation of which a sequence of sound waves is constituted consists of free motion within the limits set forth by the laws of physics. When disciplined and deployed as a cultural technique–take the play of musical instruments for example–sonic play is humanized and rendered transitive. But, we might also suggest that instruments play people, citing the sensation of automation with which fingers flash over fretboard or keyboard. Moving further away from anthropocentrism, we can observe how sonic technologies render play intransitive once more. From the barrel organ to the iPod, sound plays without human aid when mechanically reproduced. This way of framing reproduction invokes and extends Roger Caillois’s playful category of mimicry, which can be construed as faithful imitation, deceptive fakery, or even a Baudrillardian attempt to simulate a phenomenon that never existed.

In order to pay due attention to both the technologies through which sonic play is mediated as well as the cultural techniques imbue it with significance, I suggest that we supplement Salen and Zimmerman’s definition by thinking of freedom, motion, and structure in both digital and analogical terms. To an extent, the adoption of this modish epistemological framework acknowledges that conceptions of play are always constrained by their prevailing intellectual context. More importantly, however, I contend that technologies of sonic generation and representation from the seventeenth to the nineteenth centuries can be understood to play with the categories of the digital and the analog avant la lettre (ou le chiffre). The two categories are not mutually exclusive and to treat them as such would be to subjugate the granularity of the analog to the binary logic of the digital. Rather, they co-exist as modes between which sounds and players freely oscillate.

The origins of digital sonic play lie within the human body.  As Johan Huizinga put it, “the link between play and instrumental skill is to be sought in the nimble and orderly movements of the fingers.” In the course of musical performance, human digits perform innumerable calculations. At its crudest level, musical performance from a score can be construed as a sort of algorithmic play through which mimetic fidelity is evaluated (and wrong notes relentlessly tallied). This ludic logic is at its most visible in rhythm-action video games such as Guitar Hero in which the score is no longer a text but rather a quantitative analysis. The iconography of these games usually indexes a set of digital technologies used primarily for the recording, editing, and playback of music. On the one hand, this relationship can be traced back to Leibniz’s exposition of ars combinatoria and his “invention” of binary; on the other, it is realized by the hydraulic organ and composing machine devised and programmed by the Jesuit polymath Athanasius Kircher, both of which are depicted in his Musurgia universalis (1650). In media-archaeological terms, the combination of Leibniz’s concepts and Kircher’s mechanisms gave rise to the hardware and software of Joseph Marie Jacquard’s revolutionary loom, Charles Babbage’s prototypical Analytical Engine, the player piano, the IBM punch card, and the MIDI sequencer before resurfacing in Guitar Hero, a piece of software that, in purely algorithmic terms, enlists the player’s digits to verify checksums.

An example of Kirscher and Scott's Organum.

An example of Kircher and Schott’s Organum, an early example of the digitization of music.

Such digital grids may constitute the field and the rules of sonic play, but they must be supplemented by analog elements if play is to flourish. As detailed in C. P. E. Bach’s Versuch über die wahre Art das Clavier zu spielen (1753/62), the clavichord and its descendants distinguished themselves from the harpsichord and the organ by endowing the keyboard with an infinite sensitivity to touch, thereby enabling a mimetic spectrum of emotional flow with unprecedented verisimilitude. Analogicity also provides another perspective on Caillois’s concept of mimicry, according to which one object or activity playfully stands in for another via imitation, deception, or make-believe. Additionally, the curves of Ernst Chladni’s figures, which materialized sound as sand, exemplify this sonic and mimetic trajectory as they rely on both Hermann von Helmholtz’s pioneering work on acoustics and the complex history of phonography to the development of analog synthesis.

In terms of sonic play, digital and analog elements can be chiastically recombined and reconfigured. A sonic communication game such as Telephone relies on the human propensity for analogy and its corrupting influence on the integrity of information transfer, playfully inverting the conditions and functions of the “real” telephone (which was engineered to compress informational content digitally without jeopardizing meaning). In much electronic dance music, the digital latticework, simultaneously visualized and rendered audible by the sequencer’s grid, constitutes a field of play overlaid with vocals, sweeps, and other analog elements that, in turn, have been captured via digital sampling. As a kind of meta-game, a mash-up plays with sonic elements whose relations can be parsed in the digital terms of Leibnizian recombinatorial play, but equally important are the unintended associations and analogies which inevitably emerge. And while games such as Guitar Hero foreground digital techniques of sonic reproduction, they simultaneously foster diverse forms of analogical play involving the player’s manipulation of the sonic (and social) behavior of her on-screen avatar—and vice versa.

Playing telephone. Image borrowed from diamondmanga @Wikimedia.

Playing telephone. Image borrowed from diamondmanga @Wikimedia.

There is no doubt that the status of sound and its mediation through and as play have too often gone unacknowledged. As well as seeking to rectify this state of affairs by stressing the importance of sound in relation to the playful operations of other media, we might also dwell on the distinguishing features that set it apart: sound and the techniques that shape it are unique in the ways they simultaneously trace and are traced by the materials, technologies, and metaphors of play.

Roger Moseley is an Assistant Professor in the Department of Music at Cornell University. His most recent research brings a media-archaeological perspective to bear on musical performance and improvisation. He is particularly interested in how the concept of play informs sonic practices and cultural techniques. Active as a collaborative pianist on both modern and historical instruments, he has recently published essays on digital games in the contexts of musical and visual culture. His current book project is entitled Digital Analogies: Interfaces and Techniques of Musical Play.

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