Sounding Our Utopia: An Interview With Mileece
There is no utopia without nature. Life is already a utopia–Mileece
When I heard sound artist and environmental researcher Mileece refer to utopia as she presented on her bio-sound work this past year for MOMA’s PSA1 series “Speculations: The Future Is ____” I was startled and intrigued. When I asked Mileece to delve further into her conception, Mileece explained how when faced with an environment lacking flora–such as on a recent trip to India where she spent a lot of time in a cityscape heavy with apartment blocks–she noticed that finally coming upon a garden outside a temple or other flush area felt like utopia. “I’m referring to an ecological utopian society, not a fictional one.” Mileece told me, “But either way, what we imagine as a perfect society always comes with fruit. Nature makes man right in the head. Without it, things get really rough. With it too of course, but you can see what happens to people deprived of green.” Her participatory art installations explore and communicate her sense of the lushness and sensory surprises of the natural world.
Mileece is a internationally acclaimed, multi- disciplinary sonic artist and renewable energy ambassador. Her work “promoting ecology through technology and the arts’ has brought her international critical acclaim as a composer and installation artist. Formations, her debut album, inspired by cycles and formations in nature (“beautiful, real, musical science,” BBC), was the result of her initial works in computer generated compositions, using Super Collider, an object-oriented programming language.–Decibel festival bio
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Mileece and I recently continued our conversation via Skype–she in the city of Jaisalmer in Rajasthan performing camera and sound work on mouthharps, and me in my studio in Lisbon, Portugal–what follows is a transcript of our talk. Mileece had just finished showing in Bhutan, where she created an installation in a dome at their first international festival.
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Maile Colbert: Was the installation [in Bhutan] related to the work you did recently in MOMA [at POPRALLY in February 2013]?
Mileece: similar in being an installation with interactive plants and sensors.
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MC: And when you are home and in the studio, what does your day look and sound like?
M: That depends on much. The last project I did before leaving for Bhutan was a dome at a school, which had me with a shovel in garden clothes up early onsite, then home late, so I wasn’t in the studio at all. Then I worked on the plant interface for Bhutan and generally to get a public interface finished-hardware and software as pre-made wireless ‘off the shelf’ devices and learning kits that I can distribute to people and artists and do more complex projects with. So at random hours, when my colleague who is helping me with the engineering aspects had a moment, we would sit and quickly go over the builds. I did recently decide I want to do a less intensely computer based project, so completely rearranged my studio, borrowed a loop station, bought a gold guitar and started to ‘jam’. It’s something I’ve never done before. I’ve had days where it’s fourteen hours working constantly in the studio, tweaking buttons and writing code. But it all depends…
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MC: So, does each project tend to take you into something new…new tools, new methodology…or do you think you work like that because that’s how you like it, to be an exploration as well as a process?
M: I’m always refining, but the software I wrote is 10 years old now and I’ve been working on the plant project for about 15 years. “Soniferous Eden” is an installation series where interior spaces are transformed into star-studded micro-ecologies, where lush groves of plants generate rich and dynamic soundscapes in response to the touch and presence of the participants, who can saunter barefoot in moist soil amongst them. I’m always working on it, whether the code, concept, or its elements.
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M (cont. . .): Every time I do an installation it’s site specific, so never the same, and generally it’s evolved into a variety of different types with focus on various objectives. For example, the dome at the school is a bio-library and sound sanctuary, where I created a pond, dry creek, planted area, and interactive sitting ‘pods’ inside a dome so kids can read and be in a seemingly natural environment, sitting on the ground in a way that is ergonomic and triggers soundscapes when they are still. There is an array of benefits to being around plants and within a ‘high fidelity’ acoustic environment, as R. Murray Schafer would call it (from whose works some of the concepts were modeled)…from helping the parts of the brain dealing with abstract thinking, to developing memory and social skills. It’s argued that attention deficit disorder is a behavioral issue that can be traced to the decrease in natural habitat available to children.
On other projects, such as for Bhutan, more emphasis was on the interactivity with the plants themselves, so I worked on the code of the plant synths, written in SuperCollider, an object-oriented programming language.
I’m not really reinventing at this point, just tweaking and improving. Although, having said that, for these next projects there are significant advancements in the works…it’s like invention. Sometimes I make new sensors and design new sounds, but since my work has spanned quite a variety of stuff from renewables to software to gardens, each one evolves slowly.
MC: Can you tell us a bit about your background and where you are from? And what from this do you think led you to “Tree We’vr”, and working with biofeedback data of plants?
M: I’m from England and grew up in multiple cities (London, New York, Los Angeles) and the countryside equally, so I was exposed to rural and urban environments. I saw The Secret Life of Plants when I was around nineteen, and a couple of years before that Mobius 8 had shown me his work with MIDI and sensors.
M (cont. . .): I had imagined holographic plants (my mum did holography in the 80’s)…which then seemed completely uninteresting since plants THEMSELVES could iterate music.
MC: Have you always had an interest in micro-worlds? What about worlds barely perceptible to us interests you?
M: Yes, micro-worlds…love that. In Suffolk, where I grew up for some time, we had this greenhouse and I remember making this tiny micro-garden in it. I LOVED it and was just mortified when my father told me it needed to be torn down for being unsafe, which he did by getting riotously pissed with his best friend and driving the Range Rover through it.
I have great respect and love for the world and living things. I truly ache for the well being of plants and animals and most people so overall I am dedicated to helping support a healthy ecology, in the holistic sense of the word. And sometimes these ‘hidden things’ are what makes the link to show up the ‘livingness’ and connection we are lacking…the ‘magic’ we need to see and touch to remember that we are a spinning spool of intangible energy organized and perpetuated only by our own existence.
MC: Do you feel your sonification with plants as an instrument, or translation? Can you describe the connection you have with a plant when working with it…is it emotional, scientific, intellectual curiosity…a mix? Is it a dialogue?
M: Nail on the head. My work as an artist is to find the balance between the two. I call it aesthetic sonification, as what you are looking to do is relay data in a way that people understand it, which isn’t necessarily how it iterates, as there are psychoacoustics and other human factors as to how we interpret sound that need to be considered when you are translating information into the sonic realm. So you find a way to relay the information, then make it beautiful for both the human and the plant to be able to enjoy, which is key to art being successful. It’s a balance, and that is my job. That is where I see the necessity for artistry and mastery, and where I try to get it right. The rest is understanding the technicalities.
https://soundcloud.com/mileece/mileece-plusic
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M (cont. . .): An instrument holds potential as a set of elements and offers a composer/musician that spectrum of potential to weave from. The limitations are the possible manifestations of that potential as choreographed by the degree of expertise of the musician/composer. Sonification doesn’t care about weaving potentials, it wants to be direct as possible. The degree of articulation of the information is a strictly technical matter. So I am somewhere in there, where the sonification is the limitation of the instrument, and the instrument is the plant and interface.
MC: Do you find people understand your work? How much of understanding what you do is important for you to have from your audience?
M: b A whole spectrum of folk come and make use of the installations. Though perhaps not many thoroughly understand my work, most understand the consequence. When I explain what I’m doing I don’t usually get vacant stares, most people follow. I don’t really have an audience, I have participants, so people do a thing, and a thing happens…then they wonder how, and they can find out. Their curiosity leads them on that journey of discovery, and it doesn’t really matter, the issue is plants are alive more than we thought. So long as someone walks away with that, that’s right and good. And if the music and ambience moves them, that’s best.
An instrument holds potential as a set of elements and offers a composer/musician that spectrum of potential to weave from. The limitations are the possible manifestations of that potential as choreographed by the degree of expertise of the musician/composer. Sonification doesn’t care about weaving potentials, it wants to be direct as possible. The degree of articulation of the information is a strictly technical matter. So I am somewhere in there, where the sonification is the limitation of the instrument, and the instrument is the plant and interface.
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MC: You mentioned once plants “lacking representation”…I find this intriguing, can you tell us more about this concept?
M: There really isn’t one part of our economy that doesn’t rely on the exploitation of plants, either themselves or their habitat. We have rights for animals, rights for people, and we know we abuse them often, as there are representatives who tell us so. But we don’t often think about the plants, and the plants are also living. They support life, all life almost, so we have to start thinking about that. They are now using ‘excess’ plant energy to power devices. I find this idea of ‘excess’ interesting, like over 90% of our DNA is junk, and 94% of the Universe is ‘dark’. I wouldn’t like to be so assertive.
MC: What tends to happen with the sound from the plants when they are touched? Does it depend on the kind of touch? Does it depend on the kind of plant, or where it is touched? Do plants scream? Or is this anthropomorphizing?
M: Plants emit indicators, best known to be chemical, when they experience threats or distress. The smell of freshly cut grass for example, this is a chemical emitted by the plants to express distress. So ‘screaming’ is an anthropomorphic viewpoint on that possibly unemotional ‘response,’which is what plant biologists would commonly call it. This is because we don’t understand plant biology well. They have systems to take in a calculate information, make decisions, and produce self-regulated results, but we have a hard time figuring that out since it isn’t in the form of what we say is required of sentient beings… a nervous system and a brain. But no, it doesn’t matter where you touch a plant, that doesn’t make different sounds, at least that I can tell. I don’t have scientific instruments, I have arty ones, so they aren’t accurate enough to make precise measurements or declarations. I’m in the experience, not research department. The synths I’ve written are modulated by the current from the plant, so the sound changes in direct function of the modulation of the current, which changes with touch or presence and general livingness.
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MC: You go way beyond trend or gimmick, you have been doing this a while. Where do you think your work is going? Do you have more in this vein to explore…is it leading somewhere you can share with us?
M: I’m currently working with Eden Labs and some other partners at UCSD on a project engaging custom made technology to hybridize with living systems, forging lucid and direct connections between the inner city and wild ecologies in real time.

More on Mileece and here work here: http://www.mileece.is/
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All images courtesy of the artist
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Maile Colbert is a multi-media artist with a concentration on sound and video who relocated from Los Angeles, US to Lisbon, Portugal. She is a regular writer for Sounding Out!
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detritus 1 & 2 and V.F(i)n_1&2 : The Sounds and Images of Postnational Violence in Mexico
This April forum, Acts of Sonic Intervention, explores what we over here at Sounding Out! are calling “Sound Studies 2.0”–the movement of the field beyond the initial excitement for and indexing of sound toward new applications and challenges to the status quo.
Two years ago at the first meeting of the European Sound Studies Association, I was inspired by the work of scholar and sound artist Linda O’Keeffe and her compelling application of the theories and methodologies of sound studies to immediate community issues. In what would later become a post for SO!, “(Sound)Walking Through Smithfield Square in Dublin,” O’Keeffe discussed her Smithfield Square project and how she taught local Dublin high school students field recording methodologies and then tasked them with documenting how they heard the space of the recently “refurbished” square and the displacement of their lives within it. For me, O’Keeffe’s ideas were electrifying, and I worked to enact a public praxis of my own via ReSounding Binghamton and the Binghamton Historical Soundwalk Project. Both are still in their initial stages; the work has been fascinating and rewarding, but arduous, slow, and uncharted. Acts of Sonic Intervention stems from my own hunger to hear more from scholars, artists, theorists, and/or practicioners to guide my efforts and to inspire others to take up this challenge. Given the exciting knowledge that the field has produced regarding sound and power (a good amount of it published here), can sound studies actually be a site for civic intervention, disruption, and resistance?
Last week, we heard from the Assistant Director at Binghamton University’s Center for Civic Engagement, Christie Zwahlen, who argues that any act of intervention must necessarily begin with self-reflexivity and examination of how one listens. In coming weeks, we will catch up with Linda O’Keeffe‘s newest project, a pilot workshop with older people at the U3A (University of the Third Age) centre in Foyle, Derry, “grounded in an examination of the digital divide, social inclusion and the formation of artists collectives.” We will also hear from artist, theorist, and writer Salomé Voegelin, who will treat us to a multimedia re-sonification of the keynote she gave at 2014’s Invisible Places, Sounding Cities conference in Viseu, Portugal, “Sound Art as Public Art,” which revivified the idea of the “civic” as a social responsibility enacted through sound and listening. This week, artist/scholar Luz María Sánchez gives us the privilege of a behind-the-scenes discussion of her latest work, detritus.2/ V.F(i)n_1–1st prize winner at the 2015 Biennial of the Frontiers in Matamoros, Mexico —which uses found recordings and images to break the deleterious silence created by narco violence in Mexico.
–JS, Editor-in-Chief
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There is no document of civilization which is not at the same time a document of barbarism.
Walter Benjamin, Illuminations
detritus is an open-ended art project I started in 2011, that has as its main subject the portrayal of violence in Mexico. I introduce the sounds and images of what I call the Postnational Violence in Mexico using the concept of detritus as the nucleus; I use the cultural objects I produce through my artistic practice as the vehicle. detritus actually explores violence (1) as it is portrayed through media (radio, TV, newspapers and online platforms) and (2) as it is registered, manipulated and transmitted by the different participants of it –civilians, the government, NGOs, the military, the cartels–.
detritus
The first stage of detritus deals with Mexican media, specifically online newspapers, radio and TV, during the Presidency of Felipe Calderón (2006-2012). The whole strategy of [former] President Calderón —even before he took office— was to knock down violence associated to drug trafficking in Mexico and, actually, just a few days after he did his pledge as President of Mexico, he declared the war against drug trafficking that underwent from 11December 2006 —when Calderón actually started this war by sending 5,000 soldiers and police officers to the state of Michoacán— until the last day he was in Office: 31 November 2012.
During the six years that this war took place, former President Calderón appeared in military garments as “Mexico’s Drug War Commander in Chief.” The main target of this military strategy was to re-claim the control on those states where Mexican cartels were in charge. As Guillermo Pereyra argues in México: violencia criminal y “Guerra contra el narcotráfico” (2012), “Mexico’s Drug War” began as a decision to recover sovereignty in a context of political and social crisis. At the end of this period, there were more than 45,000 officers deployed in the states of Mexico, Baja California, Tamaulipas, Michoacán, Sinaloa and Durango, and more than 60,000 casualties. US media called this war “The Mexican War on Drugs” or “Mexico’s Drug War.”
The research for the visuals of detritus included every single [online] edition of Milenio and Jornada —Mexican national newspapers—from 11 December 2006 until 31 November 2012, and eventually it also included Proceso magazine and El Blog del Narco, an online independent news outlet. This research allowed me to investigate how the media has steadily been increasing the volume of news and images dealing with this war, therefore contributing to the “normalization” of the very violence it covers. As Colombian artist Doris Salcedo states the normalization of barbarism comes from the excessive number of deaths that violence is leaving to the society and, [I will add] to the excessive number of images and sounds that media and individuals put on circulation and make it viral through social networks and online independent outlets. All of us are, either as transmitters or as receivers, building this texture of violence.
At the end of 2013 detritus was completed: more than 10,200 images, all of them categorized in a database that includes: title of newspaper, section, header, author of the photograph, caption, and a brief description of the image itself. I used a very simple process of photographic manipulation to alter those 10,200 images. Once transformed, these images are projected, for a very short period of time [2 seconds each] in a large screen. We could be standing in front of this projection for hours and never see any of those images repeated. For those who are drawn to numbers, we could see that at the beginning of this war, during a whole weekend, there will be four or five images related to the subject; by the end of 2012, there were more than 40 images during the same period of time.
detritus.2
But the description of the horror through Mexican media does not include all the necessary voices. That is why civilians started a process to empower themselves using the tools they have at hand–such as mobile phone’s cameras–a medium they can use without restrictions. Over the Internet, civilians circulated images, videos, and sounds of their day-to-day experiences dealing with extreme violence. They are not alone on this viralization of violence through audiovisual documents: members of drug cartels and self-defense groups are also uploading their combats. The big difference is each group’s “agenda.” Civilians are in search of an arena to share their experiences; cartels and other military groups are either in search of validation or in search of documenting the systematic violence used in order to control whole populations.
Therefore, the audio complement I designed for detritus, first detritus.2 and then its current iteration V.F(i)n_1 , features the sounds of shootings, recorded by civilians who happened to be at close range. Generally this footage was taken via mobile phone and uploaded onto YouTube, and, unlike the newspaper representations, the image is not necessarily what is most engaging, since the individual that is making the recording is usually at floor level, protected, in order to avoid being hit by a stray bullet. But the sounds are pristine: even if the image is almost motionless -in the corner of a room, looking through a small part of a window-, the sound describes better what is at stake: violence at a very close range. The sounds on these recordings are very similar: the shootings are placed in the background, and we generally listen to voices in the foreground.

Each of the twenty recordings that integrate to create detritus.2 was taken from You Tube. The shootings occurred in the cities of Nuevo Laredo, Reynosa, Zupango, Orizaba, Saltillo, Juarez, Changuitiro, Purépero, Xalapa, Jiquilpan, Santa María del Oro and Mexico City. All of them, played together, contribute to the assembly of what Salcedo calls a texture of sound. The recordings are reproduced/played by twenty portable digital speakers in the shape of guns. These sound-reproduction machines are completely autonomous–no power or sound cables attached–and each speaker is a sound component by itself. Once the battery is worn, the sound is gone until the battery is recharged, therefore restarting the process performance / sound – waste / silence. Silence is one of the worst problems when dealing with violence.The government and the drug cartels alike don’t want anybody to openly discuss these issues. Working with families within specific communities in Mexico and the US will help make their stories visible -out of the anonymous data- and visibility could empower them.
The Inferno
But exploring the “normalization” of violence through media is not my only intervention with detritus and detritus.2. Far from the sound art movement, where soundscape often functions as a neutral label that includes organized sounds taken from the surroundings, detritus.2 deals with Mexican contemporary cities’ sounds, recorded and disseminated by the same individuals that live within these acoustic situations. Those are the sounds that [also] construct the Mexican landscape, telling the story of the failed nation. Taken together, the sounds of detritus.2 amplifies the fact that we are standing in front of the failure of the Mexican state as we know it, and its civilian population has been dealing with this irregular situation for many decades. We have witnessed drug cartels infiltrate every layer of life; and just because many civilians end up surviving —with and around it—does not make the problem disappear. On the contrary, every broken boundary makes the problem harder and harder to be resolved.
The failure of the Mexican State, or the “inferno” as is being called now, is something Mexico can no longer hide. When I say Mexico here, I am not referring to its general population–already exhausted already from decades on “survival mode”– but rather the Capitol elite: the government, investors, intellectuals, and journalists alike. This situation is not new to civilians living outside of Mexico City. Entire communities in the north of Mexico have been abandoning their belongings-jobs-lives, in extremely fast exodus, either to the US or to tranquil states like Yucatán. Thousands of mothers and fathers are looking for their sons and daughters taken by the cartels, in the best-case scenario they are put to work as slaves either at the drug camps or as prostitutes, in the worst they may be in the thousands of mass graves that pollute the country. Civilians understood early in the story that any complaint to the police would result in an even worse situation. For years, it has been known in the bus industry that a lot of young male and female travelers have been kidnapped to make them join this industry of slaves, and only recently they started to admit it: tons of luggage at bus terminals on the northern states of Mexico speak for those that went missing, and nobody said a word. Just the past 19 October 2014 a corpse of a went-missing-police-officer’s mother was placed in front of the Ministry of the Interior’s building: they never pursued an investigation over the disappearance of the young officer, and the last will of this ailing mother was her coffin to be placed in the street outside of the Ministry of the Interior as a way of extreme protest.
Listening Ahead: V. (u)nF_2
In the next phase of detrius.2, V. (u)nF_2–an acronym for Vis. (un) necessary force–I am making sculptural objects and sounds to construct a multi-channel sound-installation exploring the question: how do civilians in Mexico live through the extreme violence product of the fight against drug cartels in a state that has revealed its own failure? The artwork consists of a multiple series of custom-made ceramic-sound devices/megaphones in the shape of human heads/faces, molded after living family members of civilians that are still on the “missing” lists, maybe kidnapped and/or killed by drug cartels. In order to make an archive that includes each family’s data, I will collaborate with organizations that assist civilians on finding their relatives. To make a representative selection, I plan to analyze data through a mathematic-algorithm; chosen families will be invited to be part of the project. Each family will designate a member to participate symbolically as the “missing” person. A 3D-scan data portrait will be made of each participant, followed by a ceramic-3D-print. I will then install an electronic-circuit and megaphone inside of the hollow-human-head/faces-ceramic-objects. To develop the sound element –a thick stratum of noise– I will digitally modify a multiple-layered-construction of sounds after the stored data. The specifics of each story/participant will be presented at the exhibition space through an interactive database. Custom-made ceramic-objects/megaphones will be resting on the floor; in in order to cross the exhibition-space, visitors will have to carefully move these 3D-ceramic-portraits, each one representing an individual story.
V. (u)nF_2 is a gesture that listens forward, taking those 24,000–and counting–missing-individuals outside of data-archives and rehumanizing them through storytelling, 3D-scan/print technology and sound. The fact that I will use traditional methods to approach my subject —the horror of this war against civilians– but will also use state-of-the-art-technology in order to shape the hardware needed for sound-installation, combines a human-scale project with the possibilities of the digital-world, which places this project within the so-called Third-Industrial-Revolution but grounds it in the real.
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Listen to other sound installations by Luz María Sánchez:
Frecuencias Policiacas// Police Frequencies: “Las grabaciones que forman parte del audio multicanal de la instalación, fueron llevadas a cabo en la central de radiocomunicación de la policía de Nuevo Laredo, y fueron facilitadas a la artista por reporteros del diario El Mañana en agosto de 2005. Los audios registran una confrontación entre la policía de Nuevo Laredo y un grupo criminal no identificado, y por las características de los mismos, se pueden escuchar a diversos elementos policiacos, así como a las controladoras de la radiocomunicación. La re-transmisión de estos sonidos en una matriz multi-líneal, colocan a la obra en nuevos niveles de codificación en los que la complejidad visual, auditiva y político social de esta realidad, se hacen patentes.” –Description by Roberto Arcaute y Manuel Rocha Iturbide
Frecuencias Policiacas// Police Frequencies: “The recordings are part of the multichannel audio installation carried out in the central police radio Nuevo Laredo, provided to the artist by El Mañana newspaper reporters in August 2005. The audio recorded a confrontation between police and an unidentified criminal Nuevo Laredo group. . .The re-transmission of these sounds in a multi-linear matrix placed to work in new levels of encryption that make evident the social visual, auditory and political complexity of this reality.” –Description by Roberto Arcaute y Manuel Rocha Iturbide
2487: “2487 speaks the names of the two thousand four hundred eighty seven people who died crossing the U.S./Mexico border . The work employs digital technology and sound as a means for transborder memorialization and protest, imposing the absence of those lost into the public sphere. Sánchez’ immersive sound environment remaps social history as the names of the deceased fly across the border through soundscape and digital media. Drawing from data acquired from activist websites, Sánchez created a sound map of names which she recorded digitally. Her final score, along with the database, has been exhibited widely but lives permanently on the world wide web, in commemoration and quiet protest. Sánchez’ work connects the digital and geographic landscape to the listener’s body, gaining entry through sound and transcending political and physical barriers”– Description from UCR Critical Digital 8/19/2012
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Sound and visual artist Luz María Sánchez studied both music and literature. Through her doctoral studies Sánchez has focused on the role of sound-in-art since its inception in the 19th century through its evolution as an independent art practice in the 20th century. Sánchez then examined the radio-plays of Samuel Beckett linking them to the sound-practices that emerged in the mid-20th century. Sánchez has continued her research on technologized-sound: she was part of the conference Mapping Sound and Urban Space in the Americas at Cornell University, and her book Technological Epiphanies: Samuel Beckett’s Use of Audiovisual Machines will be published in 2015. Her artwork has been included in major sound-and-music festivals such as Zéppellin-Sound-Art-Festival (Spain), Bourges-International-Festival-of-Electronic-Music-and-Sonic-Art (France), Festival-Internacional-de-Arte-Sonoro (Mexico), and has presented exhibitions at Marion-Koogler-McNay-Art-Museum, Dallas Center for Contemporary Art, Galería de la Raza (San Francisco), John-Michael-Kohler-Arts-Center (Sheboygan), Illinois State Museum (Chicago/Springfield), and Centro de Cultura Contemporánea (Barcelona) amongst others. She was granted a special distinction in the category Nouvea-Musiques at the Phonurgia-Nova-Prix (Arles), was the recipient of a Círculo-de-Bellas-Artes-de-Madrid’s grant, and Yuko Hasegawa selected her for the Artpace-International-Artist-in-Residence. She is member of the Board-of-the-Sound Experimentation-Space at Museum-of Contemporary-Art (MUAC). Sanchez was recently awarded the First Prize of the Frontiers Biennial (2015).
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REWIND!…If you liked this post, you may also dig:
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“Soundscapes of Narco Silence”—Marci R. McMahon
“Listening to the Border: ‘”2487″: Giving Voice in Diaspora’ and the Sound Art of Luz María Sánchez”-D. Ines Casillas


















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