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Sounding Out! Podcast #49: Sound and Sexuality in Video Games

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This week’s podcast questions how identity is coded into the battle cries shouted by characters in video games. By exploring the tools that sound studies provides to understand the various dynamics of identity, this podcast aims to provoke a conversation about how identity is encoded within the design of games. The all too invisible intersection between sound, identity, and code reveals the ways that sound can help explain the interior logic of the games and other digital systems. Here, Milena Droumeva and Aaron Trammell discuss how femininity and sexuality have been coded within game sounds and consider the degree to which these repetitive and objectifying tropes can be resisted by players and designers alike.

Milena Droumeva is an Assistant Professor of Communication at Simon Fraser University specializing in mobile technologies, sound studies and multimodal ethnography, with a long-standing interest in game cultures. She has worked extensively in educational research on game-based learning, as well as in interaction design for responsive environments. Milena is a sound studies scholar, a multimodal ethnographer, and a soundwalking enthusiast, published widely in the areas of acoustic ecology, media and game studies, design and technology. You can find her musings on sound and other material goodies at http://natuaural.com.

Aaron Trammell is a Provost Postdoctoral Scholar for Faculty Diversity in Informatics and Digital Knowledge at the Annenberg School for Communication and Journalism at the University of Southern California. He earned his doctorate from the Rutgers University School of Communication and Information in 2015. Aaron’s research is focused on revealing historical connections between games, play, and the United States military-industrial complex. He is interested in how military ideologies become integrated into game design and how these perspectives are negotiated within the imaginations of players. He is the Co-Editor-in-Chief of the journal Analog Game Studies and the Multimedia Editor of Sounding Out!

Featured image borrowed from Geralt @Pixabay CC BY.

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Sounding Out! Podcast #29: Game Audio Notes I: Growing Sounds for Sim Cell – Leonard J. Paul

Sounding Out! Podcast #45: Immersion and Synesthesia in Role-Playing Games — Nick Mizer

Video Gaming and the Sonic Feedback of Surveillance – Aaron Trammell

Sounding Out! Podcast #48: Languages of Exile

CLICK HERE TO DOWNLOADLanguages of Exile

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Factual Dispersion, Poetic Compression

With words stepping backwards from the wave of news coverage, attempting to retrace a moment or point in time, to go back where things began, to the innocuous genesis of a single deliberate decision, the resentment or, in some camps, the war crime, within the continuous ebb and flow.  The stepping back breaks up the habit of our clear factual articulation – a clear factual articulation that, in its fact, becomes ignorable as it satisfies the need for fact and its pincer click of tiny precision.  This articulation now carries other words, carries them forward from the reversal of the day’s date stamped so firmly and authoritatively on the facts, as if justification itself.

Stepping backwards and moving forwards with the words of Syrian poets, women whose poems are oddly and noticeably not dated in the books recovered in translation from the British Library, despite the original words being imminently intelligible within the contemporary language of the particular place from where they were written – whether that be Syria, France, Lebanon or elsewhere. The necessary compression of meaning within each sentence of this poetry is in turn counterpointed against the fact of legal journalistic accuracy and its subsequent dispersal, its general thinning out, particularly in the face of reported death.

Poets:

Mona Fayad

Hala Mohamed

Maram al-Masri

Saniyya Saleh

Aisha Arnaout

Ghada Al-Samman

Salwa Al-Neimi

 

Artists

David Mollin

Salomé Voegelin

All images supplied by the artists

David Mollin’s work is concerned with ideas of contingency within the professionalized contemporary art world, and in particular with the effect of power consolidation and commodification and those elements of the work that disappear as a result of such a process. This has led to an increasing interest in the use of writing as a process of materialization of an artwork that fails to materialize. Mollin has co-founded with Matthew Arnatt the project 100 Reviews (Alberta Press and Greengrassi Gallery) and, with John Reardon, he co-edited ch-ch-ch-changes: Artists talk about teaching (Ridinghouse, 2009). Mollin works collaboratively on text-based sound work with Salomé Voegelin. 

Salomé Voegelin is an artist and writer engaged in listening and hearing as a socio-political practice. She is the author of Sonic Possible Worlds: Hearing the Continuum of Sound, Bloomsbury, NY, 2014 and Listening to Noise and Silence: Towards a Philosophy of Sound Art, Continuum, NY, 2010. While her solo work focuses on the small and slight, unseen performances and moments that almost fail to happen, her collaborative work, with David Mollin, has a more conceptual basis, establishing through words and sounds conversations and reconfigurations of relationships and realities. http://www.salomevoegelin.net

Follow their collaboration at: https://twitter.com/mollinvoegelin

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detritus 1 & 2 and V.F(i)n_1&2 : The Sounds and Images of Postnational Violence in Mexico – Luz Maria Sánchez

Sounding Out! Podcast #41: Sound Art as Public Art–Salomé Voegelin

World Listening Day 2015: Mendi + Keith Obadike’s “Blues Speaker [for James Baldwin]” (2015) #WLD2015