Improvisation and Play in New Media, Games and Experimental Sound Practices
Editors’ Note: Welcome to Sounding Out!‘s December forum entitled “Sound, Improvisation and New Media Art.” This series explores the nature of improvisation and its relationship to appropriative play cultures within new media art and contemporary sound practice. This series will engage directly with practitioners, who either deploy or facilitate play and improvisation through their work in sonic new media cultures.
The first essay in this series draws from a constellation of disciplinary perspectives that investigate these critical valences, and posits both play and improvisation as critical interventions which can expose, critique and interrupt the proprietary techniques and strategies of contemporary consumer media technologies.
— Guest Editors Skot Deeming and Martin Zeilinger
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As media art scholars and curators of the annual Vector Game Art & New Media Festival, we are particularly interested in the conceptual convergence between critical approaches to play, on the one hand, and to improvisation, on the other. In this short essay, we therefore ask how improvisational sound-based media practices that use technologies, aesthetics, artifacts, and expressive modes of play may challenge the assimilative advances of corporate capital, carving out sites at which its logic may be opposed and confounded. We contend that there is a critical edge to the cultural milieu of playful computation through which practitioners (whether as artists or simply as players) can recuperate play from the mainstreamed sound cultures of digital capital through improvisation-based approaches. It is in this regard that play, as a participative act, rather than an interactive mode, can become a critical site by which to understand artistic interventions through contemporary technologies. This essay provokes a dialogue between theoretical avenues in popular music studies and game studies in order to show how the often-conflated practices of improvisation and play have the potential to challenge the homogenous and repetitive logic of the technological sector and the music industry.

An algorave at Vector Game Art & New Media Festival.
We must turn first to popular music studies where the critical valence of improvisation is a relatively well-established concept. Jazz improvisation in particular has been widely recognized as a powerful mode of political expression. Charles Hersch has argued that techniques of polyphony allow for jazz to reconcile the seemingly contradictory dynamics of individual expression and collectivity, thus allowing for the articulation of black solidarity through musical interventions (97-8). Because jazz is importantly built on appropriation-based creative models, it yields fluid, fleeting, spontaneous results that are difficult to assimilate into the entertainment industry’s property-based circuits. Digital play exhibits a similar potential of challenging the logic of capital; it harbors a powerful creative potential even in heavily commodified contexts. Play allows us (indeed, requires us) to become active in shaping the improvisational, the field of simultaneously critical, creative and performative contexts of expression.

Crowds enjoying Vector Game Art & New Media Festival.
Like jazz musicians, game players embody and enact a powerful sense of potentially uncommodifiable agency. Both improvisation and play function similarly, and highlight how contexts of music-making and game-playing activate individuals as critical, expressive agents. Players guide themselves through games based on subjective, rather than imposed, motivations. We can see this emerging in gaming cultures through the rise of player-based phenomena such ‘speedrunning,’ a practice that exploits glitches and faults in a game’s architecture in order to reach the end of a game in the shortest possible time. These niche and ephemeral gaming practices highlight the degree to which practices of improvisation in play may constitute a powerful way of pushing ‘through’ capital–both literally, by accessing games through glitches in their proprietary fabric, and figuratively, if we understand such forms of play as ways to resist the capitalist ideologies embedded within the structures of games (such as the accumulation of wealth, power, or points). Having established here how game-play can act as a form of critical improvisation, this essay now intends to show how these practices of playful improvisation are manifest in the technologies, aesthetics, and the cultural contexts of sound-based art.

Circuit bending Vector Game Art & New Media Festival’s glitch.jam.
Where can we locate practices of improvisation in the context of sound art? For us, sound art is improvisational both in form and practice. First, the emerging aesthetic dimensions of the medium are fundamentally related to the participatory practices of making that have been used to develop the instruments of sound art, such as circuit bending, hacking, tinkering. Here, the playful and open-ended practices of making are a form of improvisation, a modulation within the typical technological frames in which musical composition is typically embedded. Second, when gaming devices are turned into musical instruments (or vice versa), users are called upon to rethink improvisational practice as game-play, and experiment with deploying play as composition. In this sense, game players become sound artists, with sound technologies extrapolating and improvising new sounds from the habit of their play. Improvisation and play thus allow emerging communities of practice to counteract the corporate ‘black boxing’ of entertainment technologies and the creation of closed systems of interaction and participation (such as many mainstream video games) which assimilate user activities and foreclose improvisational play.
Such approaches to sound art are represented by many creative practitioners and take a wide variety of forms, including the appropriation and creative redeployment of participative game environments and game engines. Examples include the creation of interactive sound environments and playable instruments within mainstream participative game ecologies such as the Little Big Planet franchise, the hacking and ‘bending’ of proprietary technologies that invoke the vast universe of game culture nostalgically or in a parodic mode (including handheld gaming systems such as the Nintendo Gameboy, which spawned an entire electronic music genre known as chipmusic), or the making of non-proprietary infrastructures for creative expression that encourage open, participative play, such as open source live coding environments including Sonic Pi, originally developed for the Raspberry Pi platform. Following such approaches, game controllers, digital objects, avatars, virtual architectures, and digital artifacts can thus become tools of composition and/or improvisation. Similarly, we might also think of the improvisational frameworks constructed by sound practitioners as ‘playgrounds,’ which allow players to become performers who explore the technological, political, and aesthetic limits of play. But emergent communities of creative practitioners frequently adopt such close systems and technologies subversively, for example by reverse-engineering them and developing alternative uses. In doing so, they alter the contexts in which these technologies are employed, and open them up for use as musical instruments and infrastructure for creative and critical expression. Technological artifacts with unique user communities can thus be conceptualized as frameworks for musical expression. Vintage gaming consoles, games engines, and computational algorithms have all been reconstructed as new forms of musical creation and interaction through participatory creative communities.
In this short essay, we have approached ‘play’ and ‘improvisation’ as related concepts that can serve to recuperate and empower critical perspectives within the game and sound cultures of capital. As we have suggested, playful approaches to improvisational sound-work and perspectives on play that are rooted in musical traditions can be productively discussed both in sound studies contexts and within game studies paradigms. How, then, do sound practitioners appropriate game technology? How do the socio-political dimensions of digital game culture inform musical practice? With the help of our contributors to this series, we explore how critical perspectives on musical improvisation aid our understanding of the cultural and socio-political significance of play and, likewise, how critical theories of play may broaden our understanding of improvisational sound practices. Through building, tinkering, problem solving, and improvising on the technological back end, creative practitioners playfully create and reshape tools, devices, and techniques of improvisational practice that often embody important ethics of openness, dynamism, fluidity, and sharing, posited against the closed culture of proprietary consumer technology by which we are commonly surrounded. Between live coding, modular synthesis, creative computing, hardware hacking, and appropriation-based interactive performances, the contributors to this series operate in many creative modes that oscillate between improvisation and play. What all of them share is a sense that both play and improvisation enable creative expression outside of prescribed, commodified circuits of media consumption. Improvisation and play can yield wonderful aesthetic experiments and experiences, they can provide critical, social commentary, and they can sharpen our sense of the impact that proprietary technology has on our digital cultural landscape. What we are most interested in are moments when these ambitions converge, when improvisation – drawing on techniques or technologies of play and operating in modes that are associated with play – becomes critical.
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All images used with permission from Vector Game Art & New Media Festival.
Featured image: ”Blip Fest 2011 @ Eyebeam, Day 2” by Wikimedia Commons user Lucius Kwok CC BY-SA.
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Skot Deeming is an interdisciplinary artist, curator and scholar, whose work spans the spectrum of new media art practice from broadcast media to computational art, experimental videogames, and game art. Drawing on a wealth of practical experience and theoretical knowledge, skot’s practice focuses on new media history and historiography, and DIY technology cultures. This work articulates itself through critical research and writing, exhibitions, installations, and performances. With Martin, Skot is the co-curator of Vector Game Art & New Media Festival., in Toronto, Canada, and the artistic director of the Drone Island Sound Art Festival in Yellowknife, NT. He currently resides in Montreal where he is a doctoral student in the Individualized Program at Concordia University, and a member of the TAG Research Centre, where he investigates critical histories of computational and new media art practices. http://www.mrghosty.com/
Martin Zeilinger (PhD) is a new media researcher, practitioner, and curator whose work focuses on the intersection of digital media art, activism, and intellectual property issues. He is a Lecturer in Media at Anglia Ruskin University, Cambridge/UK, as well as an Associate Researcher at the OCADU Data Materialization Studio. He is co-editor of ‘Dynamic Fair Dealing’ (Univ. of Toronto Press 2014), which develops interdisciplinary perspectives on cultural ownership issues in new media contexts; recent peer-reviewed essays have appeared in the Computer Music Journal, the International Assoc. for the Study of Popular Music Journal, and in Sampling Media (Oxford UP 2014). With Skot, Martin is co-curator of the Toronto-based Vector Game Art & New Media Festival. http://marjz.net/
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Afrofuturism, Public Enemy, and Fear of a Black Planet at 25
Twenty-five years after Do the Right Thing was nominated but overlooked for Best Picture, Spike Lee is about to receive an Academy Award. At the beginning of that modern classic, Rosie Perez danced into our collective imaginations to the sounds of Public Enemy. Branford Marsalis’s saxophone squealing, bass guitar revving up, she sprung into action in front of a row of Bed-Stuy brownstones. Voices stutter to life: “Get—get—get—get down,” says one singer, before another entreats, “Come on and get down,” punctuated by James Brown’s grunt, letting us know we’re in for some hard work. In unison, Chuck D and Flavor Flav place us in time: “Nineteen eighty-nine! The number, another summer…” The track’s structure, barely held in place by the guitar riff and a snare, accommodates Marsalis’s saxophone playing continuously during the chorus, but intermittent scratches and split-second samples make up the plurality of the sounds. The two rappers’ words take back the foreground in each verse, and their cooperative and repetitive style reinforces the song’s message during the chorus, when they trade calls and responses of “Fight the power!”
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Throughout the credits, lyrics and musical elements are shot through with noise: machine guns, helicopters, jet engines—even the sax, the only conventional instrument at work, seems to cede ground to these disruptions. The dancing form of Perez, unlike the other figures taking part in the performance, is silent but visible; she’s the only one who seems fully in control of the relationship between her body and the sounds. Perez’s performance of “Fight the Power” is an antidote to fantasies of masculine technological mastery: her movements, while sometimes syncopated, are discrete to the point of appearing martial—the steps are improvised but the skills are practiced; she’s ready to step into the ring.
Fulfilling Spike Lee’s request to Public Enemy to provide a theme for the movie, “Fight the Power,” made it onto the group’s iconic album Fear of a Black Planet the following year. In Anthem, Shana Redmond names the song “perhaps the last Black anthem of the twentieth century,” noting that it bridges divides like the space between America’s East and West Coasts (261-262). It does so as part of the film’s opening sequence through juxtapositions: the sound of helicopters, a signature of LAPD surveillance, crosses the New York City streetscape in stereo. On the album, however, a radically different opening sets the tone for the track. A speech by Thomas Todd taunts, “Yet our best trained, best equipped, best prepared, troops refuse to fight. Matter of fact, it’s safe to say that they would rather switch than fight.” The speaker draws out the breathy, sibilant ending of the word “switch” to create a double entendre; voiced this way, “they would rather switch” connotes both disloyalty in the “fight” and a swishy movement of the hips attributed to effeminate men. In later years, the crystal-clear sample would resurface across genres; it was the only lyrical component of DJ Frankie Bones’s “Refuse to Fight” in 1997, a track purely intended for dancing in the blissful atmosphere of the rave scene, which evacuated militancy to make room for “Peace, Love, Unity, and Respect.”
On PE’s album, the version of the song introduced by this sample strikes a stark contrast with its rendition in the film as the vehicle for an inexhaustible and defiant female dancer in a neighborhood wracked by disempowerment.
Identifying Fear of a Black Planet as “the first true rap concept album,” Tom Moon of the Philadelphia Inquirer recognizes the role of the DJ and production team in achieving its unique synthesis between melodic and meaning elements. At first he calls the sample-heavy stage for the rap performance “a bed of raw noise not unlike radio static,” but he later parses out how this “noise” actually consists of a rich informational emulsion:
an environment that can include snippets of speeches, talk shows, arguments, chanting, background harmonies, cowbells and other percussion, drum machine, treble-heavy solo guitar, jazz trumpet, and any number of recorded samples.
The underlying concept driving the album is the ominous encounter between Blackness and whiteness, which has become an object of fear and fascination throughout centuries of American culture. As the role of their anthem in the film about a neighborhood undergoing violent transformation indicates, the meeting of Black and white is not a fearsome future to come, but a present giving way to both reactionary and revolutionary possibilities. And it goes a little something like this.
In this post, I provide track-by-track sonic analysis to show how, over the past 25 years, Fear of a Black Planet has contributed to Afrofuturism through its invocation of prophetic speech and through its place on the cultural landscape as a touchstone for the beginning of the 1990s. As the first song, “Contract on the World Love Jam,” insists, in one of the “‘forty-five to fifty voices’” Chuck D recalls sampling for this track alone, “If you don’t know your past, then you don’t know your future.”
This moment continues to resonate in the present as a repository of ideas and modes of expression we still need. Along with the hypnotic efficacy of rhetoric like “Laser, anesthesia, ‘maze ya/ Ways to blaze your brain and train ya,” and Flavor Flav’s subversive humor, I argue that Fear of A Black Planet engages with Afrofuturism by using sound to instigate the kind of “disjuncture” that Arjun Apparurai called characteristic of culture under late modern global capitalism. This kind of practice thematizes Fear of a Black Planet: it uses sound to confront the boundaries of information, desire, and power on decisively African Americanist terms. PE cut through the noise with a new sound, one that still resonates 25 years later.
Sampling is an indispensable strategy on Fear of a Black Planet. Yet as Tricia Rose contends, the sound of hip-hop arises out of a systematic way of moving through the world rather than as a “by-product” of factors of production. In Capturing Sound, Mark Katz identifies Public Enemy’s sampling with “the predigital, prephonographic practice of signifying that arose in the African American community” (164). Scholars and music critics alike have dubbed this era the “golden age” of digital sampling, a moment when new technology made it possible for musical composition to rely on audio appropriated from a panoply of sources but before the financial and methodological obstacles of copyright clearance emerged in force. As Kembrew McLeod and Peter Di Cola argue in Creative License, challenges imposed by the cost of licensing fees now associated with sampling make contemporary critics doubtful that Black Planet could be produced today (14). In retrospect, the album shows us how the “financescape” of popular music has evolved out of sync with the technoscape: by placing property rights in the way of the further development of the tradition inaugurated by the Bomb Squad (PE DJs Terminator X, Hank Shocklee, Keith Shocklee, and Eric “Vietnam” Sadler).
In 2011, when asked by NPR’s Ira Flatow about sampling as an art form, Hank Shocklee pointed out that, “as we start to move more toward into the future and technology starts to increase, these things have to metamorphosize, have to change,” further insisting that this means, “everything should be fair use, except for taking the entire record and mass producing it and selling it yourself.” Realizing how sampling entails not just the use of sound but its transformation, he stakes out a radical position on intellectual property, noting that the law tends to protect record companies rather than performers:
Stubblefield, [the drummer], is not a copyright owner. James Brown is not a copyright owner. George Clinton is not a copyright owner. The copyright owners are corporations… when we talk about artists, you know, that term is being used, but that’s not really the case here. We’re really talking about corporations.
Driven by such a skeptical orientation to the notion of sound as property, Fear of a Black Planet is both unapologetic and unforgiving in its sonic promiscuity. It weds a dizzying repertoire of references from the past to a sharp political critique of the present, embodying the role of hip-hop in transforming the relationship between sound and knowledge through whatever means the moment makes available.
A different Spike Lee joint (Jungle Fever, 1991, with a soundtrack by Stevie Wonder) enacts the spectacle behind the title track on Fear of a Black Planet. Interracial sexuality, as one of many dimensions of living together across the color line, is the most explicit “fear” a Black Planet has in store, but two tracks undercut the flawed notions of white purity at the heart of the issue.
Chuck D dismisses the concerns of an imaginary white man at the start of each verse: “your daughter? No she’s not my type… I don’t need your sister… man, I don’t want your wife!” He subsequently shifts focus to the questions of “what is pure? who is pure?” what would be “wrong with some color in your family tree?” and finally, whether it might be desirable for future generations to become more Black, owing to the adaptive value of “skins protected against the ozone layers/ breakdown.” Chuck’s line of questioning assuages the anxiety that the imagined white interlocutor might feel in order to address more fundamental planetary concerns, like environmental degradation. In addition to staging a conversation in which a Black man enjoins a white man to listen to reason, the structure of the track involves Flavor Flav in a parallel dialogue. Flav replies to each of Chuck’s initial reassurances the same playful counterpoint: “but suppose she says she loves me?” He keeps posing the hypothetical in one verse after another, despite Chuck D’s repeated insistences that he isn’t interested in white women, suggesting that “love,” an irrational but undeniably powerful motivation for interracial encounter, is just as compelling as a putatively rational browning of the planet’s people. “Pollywannacracka” riffs on the same subject with hauntingly distorted vocals and a chorus that includes a mocking crowd calling the Black woman or man who desires a “cracka” out their name (the drawn out refrain is the word “Polly…”) and a teasing whistle. These derisions reduce the taboo topic of interracial liaisons to the stuff of schoolyard taunts while playing out tense confrontations among Black men and Black women in between the verses.
Black Planet also presented PE the first opportunity to reconstruct their reputation after former manager, Professor Griff, made anti-Semitic comments–“Jews control the media”—in an interview. PE takes the public’s temperature on “Incident at 66.6 FM,” which reiterates snippets from listeners calling in to radio broadcasts; most of the callers represented excoriate the group but a few defend them, including erstwhile DJ Terminator X, who shouts himself out.
This inward-facing archive acquires more material on the album’s most self-referential track, “Welcome to the Terrordome.” The song elliptically places the scrutiny the group has faced in perspective through allusions that are rendered even more involuted through repetition and internal rhyme: “Every brother ain’t a brother… Crucifixion ain’t no fiction… the shooting of Huey Newton/from the hand of a nig that pulled the trig.” The brother who allegedly ain’t one was David Mills, the music journalist who publicized Griff’s comments.
Noting Chuck’s rather transparent analogy between this betrayal and the myth that the Jewish community was responsible for killing Jesus, Robert Christgau, in Grown Up All Wrong, concludes that “the hard question isn’t whether ‘Terrodome’ is anti-Semitic—it’s whether that’s the end of the story” (270-271). It isn’t. “War at 33 1/3” redraws these same lines by advising that “any other rapper who’s a brother/Tries to speak to one another/Gets smothered by the other kind,” hearkening back to the earlier song’s assertion not all skinfolk are kinfolk. The song samples speech from Nation of Islam leader Louis Farrakhan that frames the titular “war” as a rhetorical contest.
The most collaborative jam on the album, co-written by Rage Against the Machine’s Zack De La Rocha, “Burn Hollywood Burn” enacts an acerbic critique of media representations of Blackness against the most party-perfect hooks on the album, including a sampled crowd repeating the three words of the refrain like a protest chant, a timeline provided by a pea whistle, and a horn sample looped for the gods.
Sustaining a militant ideal of Black masculinity in defiance of Hollywood’s Stepin’ Fetchit and Driving Miss Daisy scripts (both referenced by name), featured MCs Ice Cube and Big Daddy Kane occupy the track’s. Their forward-leaning posture demands they be taken seriously, like Chuck D, rather than coming off as whimsical and indulgent like Flavor Flav. Yet PE’s sound would be unrecognizable without Flav’s flavor to carry out the call-and-response structure of their performances. Flav voices a skit on the final verse of “Burn Hollywood Burn” in which he is invited to portray a “controversial Negro” as an actor; he asks if the role calls on him to identify with Huey P. Newton or H. Rap Brown, but to his chagrin, the invitation calls for “a servant character that chuckles a little bit and sings.” Contemporary audiences might associate Flavor Flav with the latter based on his reality TV persona, but the comic wit he brings to PE knowingly undermines strident posturing and demands that the audience listen more closely.

“Flavor Flav of Public Enemy at Way Out West 2013 in Gothenburg, Sweden” by Wikimedia user Kim Metso, CC BY-SA 3.0
Despite the comparatively trivial content of his lyrical presence on most tracks, Flav enhances the repertoire of knowledge at work across Fear of a Black Planet, deepening its cultural frame of reference and accentuating different elements of its sonic structure. On “Who Stole the Soul,” for example, after Chuck says, “Banned from many arenas/ Word from the Motherland/ Has anybody seen her,” Flav repeats after him, “Have you seen her,” emphasizing the allusion to ”Have You Seen Her?” by the Chi-Lites. Then, before Chuck has finished his next line, Flav repeats himself, stylizing the question “Have You Seen Her” with the same melody used by the Chi-Lites. Ingeniously, Flav modifies the allusion that Chuck makes in verbal form by using the timing and melodic structure of his repetition to produce a new timeframe within the existing track, doubling the ways in which this line alludes to a prior work.
On his own, Flav’s performances on Black Planet laugh through the pain of urban dystopia, the. concentrated poverty, premature death, and alienation from the amenities of citizenship he explores in “911 is a Joke” and “Can’t Do Nuttin’ For Ya Man.” “911” is especially notable for coupling Flav’s cynical appraisal of life and death in the hood to repetitive verse structures, a tight rhyme scheme consisting mostly of couplets, a chart-ready beat (the song reached #1 on the Billboard Hot Rap Singles list), and an unforgettable quatrain as the hook: “Get up, get, get, get down/911 is a joke in your town/ Get up, get, get, get get down/Late 911 wears the late crown.”
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The notion of getting down to misery is disturbing, but that’s all you can do. The track ends with a particularly macabre sample: the laughter of Vincent Price, the same heard at the harrowing conclusion of Michael Jackson’s “Thriller.” “Can’t Do Nuttin’ For Ya Man,” on the other hand, ends with Flav’s raspy laughter. While “911” ironizes the withdrawal of public resources from “your town” amid concentrated poverty, this song sends up the misfortunes urban denizens bring on themselves. The funky tune profanes the serious concerns of a man who’s fallen into a life of crime, offering no Chuck D-style self-help just “bass for your face.”
Mark Anthony Neal has called the generation that came of age in the 1990s the “Post-Soul” generation, and the many funk and soul references on Fear of a Black Planet, from the preceding sounds to the rallying cry of “Who Stole the Soul,” connect the first hip-hop of the 1990s to the prior generation of Black music. Repetition with difference allows the group to maintain a dialogue between their precedents in socially conscious popular music and the new intervention they intend to make. If “Fight the Power” signals the dawn of new era, so does the largely-forgotten “Reggie Jax,” the downtempo freestyle on which Chuck D coins the term “P-E-FUNK.”
Chuck’s neologism, which he introduces by spelling it out, “P-E-F-U-N and the K,” is a performative citation linking PE’s brand of hip-hop to the P-Funk of the 1970s: perhaps the defining expression of Afrofuturism in popular music. The morphology of “P-E FUNK” is highly novel, infixing a new element within an existing word and also facilitating the flow between the terms by enunciating their assonant sounds. This tactic for naming the fusion of hip-hop and P-Funk allows PE to continue a pattern initiated by their predecessor Afrika Bambaataa, whom they sample on “Fight the Power,” by inserting themselves into a particular artistic genealogy (traced by Ytasha Womack in Afrofuturism) animated by George Clinton, Bootsy Collins, and the mind-expanding antics of Parliament/Funkadelic.

Still from Public Enemy video for “Do You Wanna Go My Way?”
The intense polyrhythmic edifice of Fear of a Black Planet link past to (Afro)future, engaging in a radically heteroglossic practice of treating sound as information. Deploying the sound of knowledge and the knowledge of sound in the service of envisioning the world as it is, the album charts a dystopian itinerary for the 1990s that we need to comprehend how we arrived at the present. Rather than worrying that a Black Planet is something to fear, we might consider the lessons that emerged from past efforts to cope with developments already underway. If we listen to Flavor Flav and find that coping strategies are futile, at least we can party. And if we were right to call Chuck a prophet, then the dawn of the Black Planet he warned us about—characterized by neoliberal governance, gentrification, and boundaries that demand to be crossed—is a moment when the avant-garde tactics of Afrofuturism are becoming important to everyone. Citizens of Earth: Welcome to the Terrordome.
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andré carrington, Ph.D., is Assistant Professor of African American Literature at Drexel University. His research on the cultural politics of race, gender, and genre in popular texts appears in journals and books including African and Black Diaspora, Politics and Culture, A Companion to the Harlem Renaissance, and The Blacker the Ink: Constructions of Blackness In Comics and Sequential Art. He has also written for Callaloo, the Journal of the African Literature Association, and the Studio Museum in Harlem. His first book, Speculative Blackness: The Future of Race in Science Fiction, is being published by University of Minnesota Press.
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Featured Image: Still from “Fight the Power” video, color altered from b & w by SO!
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Fear of a Black (In The) Suburb — Regina N. Bradley
They Do Not All Sound Alike: Sampling Kathleen Cleaver, Assata Shakur, and Angela Davis — Tara Betts






















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