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Critical bandwidths: hearing #metoo and the construction of a listening public on the web

“A focus on listening [with technology] shifts the idea of freedom of speech from having a platform of expression to having the possibility of communication” (K. Lacey)

One of the biggest social media event of the past decade, #metoo stands out as a pivotal shift in the future of gender relations. Despite its persistence since October 2017, #metoo is still under-theorized, and since its permutations generate countless hashtag sub-categories each passing week, making sense of it presents a conceptual quagmire. Tracing its history, identifying key moments, mapping its pro- and counter-currents present equally tough challenges to both data science and feminist scholars.

Meta-communication about #metoo abounds. Infographics and visualizations attempt to contain its organic growth into perceivable maps and charts; pop news media constantly report on its evolution in likes, counts, and retweets, as well as—and increasingly—in number of convictions, lawsuits, and reports. At the same time, #metoo has arguably created a discernible listening public in the way that Kate Lacey (2013) argues emerged with national radio: women’s stories have never been listened to with such wide reach and rapt attention.

How did #metoo create new listening publics? “#metoo” by Flickr User Prachatai, (CC BY-NC-ND 2.0)

The project I discuss here takes ‘hearing’ #metoo a step further into the auditory realm in the form of data sonification so as to to re-imagine an audience compelled to earwitness not just the scope but the emotional impact of women’s stories. Data sonification is a growing field, which from its inception has crossed between art and science. It involves a conceptual or semantic translation of data into relevant sonic parameters in a way that utilizes perceptual gestalts to convey information through sound.

Brady Marks and I created the #metoo sonification you’ll hear below by drawing from a public dataset spanning October 2017 to the early Spring of 2018 obtained from data.world. Individual tweets using the hashtag are sonified using female battle cries from video games; the number of retweets and followers forms a sort of swelling and contracting background vocal texture to represent the reach of each message. The dataset is then sped up anywhere between 10x to 1000x in order to represent perceivable ebbs and flows of the hashtag’s life over time. The deliberate aim in this design was to convey a different sensibility of social media content, one that demands emotional and intellectual attention over a duration of time. Given Twitter’s visual zeitgeist whereby individual tweets are perceived at a glance and quickly become lost in the noise of the platform the affective attitude towards “contagious” events becomes arguably impersonal. A sonification such as this asks the listener to spend 30 minutes listening to 1 month of #metoo: something impossible to achieve on the actual platform, or in a single visualization. The aim, then, is to interrupt social media’s habitual and disposable engagements with pressing civic debates. 

MeToo: It's About Power | Morningside Center for Teaching Social  Responsibility

A critique of big data visualization

To date, there have been more than 19 million #MeToo tweets from over 85 countries; on Facebook more than 24 million people participated in the conversation by posting, reacting, and commenting over 77 million times since October 15, 2017. In a global information society ‘big data’ is translated into creative infographics in order to simultaneously educate an overwhelmed public and elicit urgency and accord for political action. Yet ideological and political considerations around the design of visual information have lagged behind enthusiasm for making data ‘easy to understand’. At the other end of the spectrum, social media delivers personalized micro-trends directly and in real time to always-mobile users, reinforcing their information silos (Rambukkana 2015). Between these extremes, the mechanisms by which relevant local, marginalized or emergent issues come to be communicated to the wider public are constrained.

“A wordcloud featuring #metoo” by www.scootergenius.com (CC BY 2.0)

With this big idea in mind, the question we ask here is what would it mean to hear data?  Emergent work in sonification suggests that sound may afford a unique way to experience large-scale data suitable for raising public awareness of important current issues (Winters & Weinberg 2015). The uptake of sonification by the artistic community (see Rory Viner, Robert Alexander, among many others) signals its strengths in producing affective associations to data for non-specialized audiences, despite its shortcomings as a scientific analysis tool (Supper, 2018). Some of the more esoteric uses of sonification have been in the service of capturing what Supper calls ‘the sublime’ – as in Margaret Schedel’s “Sounds of Science: The Mystique of Sonification.”

Who’s listening on social media?

Within the Western canon of sound studies “constitutive technicities” (Gallope 2011) or what Sterne calls “perceptual technics” embody historically situated ways of listening that center technology as a co-defining factor in our relationship with sound. Within this frame, media sociologist Kate Lacey traces the emergence of the modern listening public through the history of radio. Using the metaphor of ‘listening in” and “listening out,” Lacey reframes media citizenship by pointing out that listening is a cultural as well as a perceptual act with defined political dimensions:

Listening out is the practice of being open to the multiplicity of texts and voices and thinking of texts in the context of and in relation to a difference and how they resonate across time and in different spaces. But at the same time, it is the practice and experience of living in a media age that produces and heightens the requirement, the context, the responsibilities and the possibilities of listening out (198)

According to Lacey, a focus on listening instead of spectatorship challenges the implicit active/passive dualism of civic participation in Western contexts. More importantly, she argues, we need to move away from the notion of “giving voice” and instead create meaningful possibilities to listen, in a political sense. Data sonification doesn’t so much ‘give voice to the voiceless’ but creates a novel relationship to perceiving larger patterns and movements.

Our interactions with media, therefore, are always already presumptive of particular dialogical relations. Every speech act, every message implies a listening audience that will resonate understanding. In other words, how are we already listening in to #metoo?  How and why might data sonification enable us to “listen out” for it instead? In order to get a different hearing, what should #metoo sound like?

What should #metoo sound like? “de #metoo à #wetogether” by Flickr user Jeanne Menjoulet, Paris 8 mars 2018 (CC BY 2.0)

Sonifying #metoo: the battle cries of gender-based violence

It is unrealistic to expect that your everyday person will read large archives of testimony on sexual harassment and gender-based violence. Because of their massive scale, archives of #metoo testimony pose a significant challenge to the possibility for meaningful communication around this issue.  Essentially drowning each other out, individual voices remain unheard in the zeitgeist of media platforms that automates quantification while speeding up engagement with individual contributions. To reaffirm the importance of voice would mean to reaffirm inter-subjectivity and to recognize polyphony as an “existential position of humanity” (Ihde 2007, 178). This was the problem to sonify here: how to retain individual voices while creating the possibility for listening to the whole issue at hand. Inspired by the idea of listening out, myself and artist collaborator Brady Marks set out to sonify #metoo as a way of eliciting the possibility for a new listening public.

Sophitia Alexandra of the Soul Calibur franchise, close up from Flickr User Ngo Quang Minh‘s image from Soul Calibur III (CC BY-SA 2.0)

The #metoo sonification project intersected deeply with my work on the female voice in videogames. My choice to use a mixed selection of battle cry samples from Soul Calibur, an arcade fighting game, was intuitive. Battle cries are pre-recorded banks of combat sounds that video game characters perform in the course of the story. Instances of #metoo on Twitter presumably represent the experiences of individual women, pumping a virtual fist in the air, no longer silent about the realities of gender-based violence. So hearing #metoo posts as battle cries of powerful game heroines made sense to me. But it’s the meta layers of meaning that are even more intuitive: as I’ve discussed elsewhere, female battle cries are notoriously gendered and sexualized. Listening to a reel of sampled battle cries is almost indistinguishable from listening to a pornographic soundscape. Abstracted in this sonification, away from the cartoonish hyper-reality of a game world, these voices are even more eerie, giving almost physical substance to the subject matter of #metoo. Just as the female voice in media secretly fulfils the furtive desires of the “neglected erogenous zone” of the ear (Pettman 2017, 17), #metoo is an embodiment of the conflation of sex with consent: the basis of what we now call ‘rape culture.’

Sonifying real-time data such as Twitter presents not only semantic (how should it sound like) but also time-scale challenges. If we are to sonify a month – e.g. the month of November 2017 (just weeks after the explosion of #metoo) – but we don’t want to spend a month listening, then that involves some conceptual time-scaling. Time-scaling means speeding up instances that already happen multiple times a second on a platform as instantaneous and global as Twitter. Below are samples of three different sonifications of #metoo data, following different moments in the initial explosion of the hashtag and rendered at different time compressions. Listen to them one at a time and note your sensual and emotive experience of tweets closer to real-time playback, compared to the audible patterns that emerge from compressing longer periods of time inside the same length audio file. You might find that the density is different. Closer to real-time the battle cries are more distinctive, while at higher time compressions what emerges instead is an expanding and contracting polyphonic texture.

Vocalizations of female pleasure/affect, video game battle cries already have a special relationship to technologies of audio sampling and digital reproduction as Corbett & Kapsalis describe in Aural sex: the female orgasm in popular sound.”  This means that the perceptual technics involved in listening to recorded female voices are already coded with sexual connotations. Battle cries in games are purposely exaggerated so as to carry the bulk of emotional content in the game’s experiential matrix. Roland Barthes’ notion of the “grain of the voice”—the presence of the body in (singing) voice—is frequently evoked in describing the substantive role that game voices play in the construction of game world immersion and realism. In the #metoo sonification, I decontextualize the grain of the voice—there are no visual images, narrative, or gameplay; the battle cries are also acousmatic, in that there are no bodies visually represented from which these sounds emanate.

The battle cry in this #metoo sonification is the ultimate disembodied voice, resisting what Kaja Silverman (1988) calls the “norm of synchronization” with a female body in The Acoustic Mirror (83). As acousmatic voices, these battle cries could be said to exist on a different conceptual and perceptual plane, “disturbing the taxonomies upon which patriarchy depends,” to quote Dominic Pettman in Sonic Intimacy. (22). In other words, the sounds exist in a boundary space between combat sounds and orgasmic sounds highlighting for the listener the dissonance between the supposed empowerment of ‘speaking out’ within a culture that remains staunchly set up to sexualize women; something one can hardly ignore given the media’s reserved treatment of #metoo.

“Princess Zelda’s New Mouth” by Flickr UserMouthGuy2013, Public Domain

Liberated from the game world these voices now speak for themselves in the #metoo sonification, their sensuality all the more hyper-real. The player has no control here, as the battle cries are not linked to specific game actions, rather they are synchronized autonomously to instances of #metoo confessionals.  In fact, the density of the sonification as time speeds up will overwhelm listeners with its boundlessness; echoing how contemporary media treats the sounds of the female orgasm as a renewable and inexhaustible resource, even as reports of sexual harassment and gender-based violence continue to pile on in 2021. Yet we intend that the subject matter resists pleasure, rendering the sonic experience traumatic as the chilling realization sets in that listeners are hailed to accountability by #metoo. The experience should instead be unsettling, impactful, grotesque, and deeply embodied. 

Concluding remarks

Listening both metaphorically and literally goes to the very heart of questions to do with the politics and experience of living and communicating in the media age. In her paper on the sonic geographies of the voice, AM Kanngieser notes in “A Sonic Geography of Voice“: “The voice, in its expression of affective and ethico-political forces, creates worlds” (337). It is not just in the grain but in the enunciation that battle cries find their political significance in this sonification. As the hyper-real gasps and moans of game heroines animate individual moments of #metoo the codification of cartoonish voices resists being subconsciously “absorbed into the dialogic exchange” (342) of habitual media consumption. Listening to the sonification is instead an experience of re-coding the voice, reconfiguring the embedded meanings of game sound to a new and contradictory context: a space that challenges neoliberal appropriations of radical communication and discourse (348). This is not data sonification that delights the listener or simply grants them access to ‘information’ in a different format; rather it calls on the listener to de-normalize their received technicity and perceptions and to connect to the emotional inter-subjectivity of this call to action.

Most importantly, the #metoo sonification invites the auditeur to listen in, to take an active role in the reconfiguration of meanings and absorb their political dimensions. These are the stories of #metoo; these are the voices of women, of men, of marginalized peoples, emerging from the zeitgeist of Twitter to ask us to earwitness gender-based violence. We are a new listening public, wanting and needing to create new worlds. A critical bandwidth is the smallest perceivable unit of auditory change, in psychology terms. This sonification begs the question, how many battle cries will it take for us to end gender-based violence by fostering equitable worlds?

Featured Image: “Listen to What You See” by Flickr User Hernán Piñera (CC BY-SA 2.0)

Milena Droumeva is an Assistant Professor and the Glenfraser Endowed Professor in Sound Studies at Simon Fraser University specializing in mobile media, sound studies, gender, and sensory ethnography. Milena has worked extensively in educational research on game-based learning and computational literacy, formerly as a post-doctoral fellow at the Institute for Research on Digital Learning at York University. Milena has a background in acoustic ecology and works across the fields of urban soundscape research, sonification for public engagement, as well as gender and sound in video games. Current research projects include sound ethnographies of the city (livable soundscapes), mobile curation, critical soundmapping, and sensory ethnography. Check out Milena’s Story Map, “Soundscapes of Productivity” about coffee shop soundscapes as the office ambience of the creative economy freelance workers. 

Milena is a former board member of the International Community on Auditory Displays, an alumni of the Institute for Research on Digital Learning at York University, and former Research Think-Tank and Academic Advisor in learning innovation for the social enterprise InWithForward.  More recently, Milena serves on the board for the Hush City Mobile Project founded by Dr. Antonella Radicchi, as well as WISWOS, founded by Dr. Linda O Keeffe.

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Listening in Plain Sight: The Enduring Influence of U.S. Air Guitar

The mention of “air guitar” might conjure images of the Bill and Ted series. Or Risky Business. Or maybe even Joe Cocker at Woodstock. You might think of air guitar as an embarrassing fan gesture. So when you hear there’s an annual U.S. Air Guitar competition, you might imagine an entirely superficial practice without any artistic merit. Maybe you just think of it as gimmicky. Or a celebration of the worst aspects of classic rock fandom and the white male guitar heroes that often populate its pantheon. In all honesty, I thought all of these things at first, until I began to take the competition seriously. 

The title of this clipping from the Washington Post on November 28, 1983 reads: “Music to Their Airs!” Text appears alongside a large image of a man flying through the air with an invisible guitar in his arms.

I did not realize, for example, that air guitar competitions have an enduring history since the late 1970s, existing as an incredibly influential popular music pantomime practice that informs platforms like TikTok. I did not realize how invested contemporary competitors could be—dedicating years to learning the craft. And I did not realize how these reconstructions of guitar solos could creatively rupture the relationship between guitar virtuosity and privileged identities in popular music’s past.

The U.S. Air Guitar Championships began in 2003 as the national branch of the Air Guitar World Championships, which began in 1996 in Oulu, Finland. The competition emerged as a bit of a joke alongside the Oulu Music Video Festival. Eventually, two people—Cedric Devitt and Kriston Rucker—founded U.S. Air Guitar, which expanded across the country (thanks, in part, to the influential documentary Air Guitar Nation). Today, folks compete in order to advance from local to regional to the national competition, ultimately hoping to be crowned the best air guitarist in the nation and sent to Finland to represent the United States (think: Eurovision but air guitar). United States air guitarists do incredibly well in the international competition, although they face formidable air guitarists from Japan, France, Canada, Australia, Russia, and Germany (as well as less-formidable air guitarists from elsewhere).

In each competition, competitors perform as personas, such as Rockness Monster, AIRistotle, Agnes Young, and Mom Jeans Jeanie. They don elaborate costumes. They painstakingly practice elaborate choreographies and compete in some of the most famous musical venues in the country—from Bowery Ballroom to the Black Cat. Competitors stage routines that bring a particular 60-second rock solo to life, using their bodies to simulate playing the real guitar (what air guitarists call “there guitar”). Think of these as gestural interpretations of the affective power of guitar solos, rather than a mechanical reproduction of particular chords, frets, and licks. They use their bodies to draw out timbre, rhythm, and pitch, and they also play with the juxtaposition of their own identities and those of the original artists. Judges evaluate performances based on three criteria:

· Technical merit (does the pantomime more or less correspond to the guitar playing in the music?)

· Stage presence (is it entertaining?)

· ‘Airness’ (does the performance transcend the imitation of the real guitar to become an art form in and of itself?)

Scores are given on a figure skating scale, from 4 to 6. So a perfect score is 666 from the three judges. Winners in the first round advance to the second round, where they must improvise an air guitar routine to a surprise song selection. 

As part of my ethnographic work on air guitar, I competed in a local competition, where I was crowned third best air guitarist in Boston in the year 2017 (a distinction that will likely never appear on my CV). I have also conducted fieldwork in Finland twice and attended countless competitions in the U.S. I judged the 2019 U.S. Air Guitar Championships in Nashville alongside Edward Snowden’s lawyer, which resulted in a three-way air off to crown a winner. 

Competitions depend on recruiting new competitors, celebrity judges, and large crowds, all of which can be at odds with creating an inclusive community. Organizers have worked hard to eliminate racist, sexist, ableist, and other forms of discriminatory language from judges’ comments. Women within U.S. air guitar have formed advocacy groups. The proceeds of the most recent competitions have been donated to Alabama Appleseed Center for Law and Justice, which took up the case of a disabled Black veteran named Sean Worsley who was incarcerated for playing air guitar to music at a gas station. Both organizing bodies at the national and international level emphasize world peace as central to their mission. 

Air guitar routines are themselves political statements too. These acts of musical interpretation enable women, BIPOC, and disabled performers to author sounds credited to guitar idols, like Eddie Van Halen or Slash. Performers make arguments about their access to popular music, using only their bodies. Sydney Hutchinson’s work  examines how air guitar can challenge Asian American stereotypes and gendered conceptions of dance

My current work revolves around disabled air guitarists. Andres SevogiAIR drew me in, as a result of his expressive flamenco-inspired seated style he called “chair guitar.” He passed away but left me with an enduring appreciation for air guitar’s ability to challenge conventional virtuosity, a term that can often reproduce an ableist link between physical ability and musical virtue. I came to appreciate how air guitarists could invent imaginary instruments that serve their particular bodies. I witnessed competitors coupling chronic illness and impairments with air guitar routines, as well as competitors using air guitar to fully amplify their struggles with cancer.

I also came to appreciate how air guitarists embrace stigma (e.g., madness, craziness, and gendered forms of listening), turning taboo into a source of creativity. This led to academic writing that traces the history of madness in relation to air guitar, showing how imaginary instrument playing has often been pathologized, and yet contemporary disabled air guitarists reclaim these accusations of insanity as a source of power. 

* * *

A few weeks ago, I received a request from Lieutenant Facemelter to judge the Midwestern Online Regional U.S. Air Guitar Competition. I accepted. As with many things these days, the contemporary competition has morphed into a Twitch-hosted online spectacle, featuring combinations of live and pre-recorded elements. One woman gave birth between first- and second-round performances (made possible by a multi-day filming period for an asynchronous part of the online competition). One man’s air guitar performance evoked an exorcism in his basement. Another middle-aged competitor competed while suffering the side effects of his second shot of coronavirus vaccine, ultimately winning the competition with a pro-vaccination message. His parents appeared in the livestream when he accepted the award, and the host of the show–the Master of Airimonies–jokingly said to them: “You two must be so proud.” 

I think of U.S. Air Guitar as a stained-glass window, through which prisms of popular music history shine through. The competition can bring troubling facets of that history to light, but the competition can also revise that history (or, at least, reimagine how that history can influence the future). Either way, performers celebrate the idea that rock solos live most powerfully in the embodied listening practices of everyday people. Listening becomes the subject of these performances–the source material for these persuasive displays of music reception. Indeed, air guitar can be one of the strangest things you’ll never see. 

The competition continues this summer

Featured Image: US Air Guitar National Finals, The Midland Theater, Kansas City, MO, August 9, 2014, by Flickr user Amber, (CC BY-NC-ND 2.0)

Byrd McDaniel | Byrd is a scholar who researches disability, digital cultures, and popular music. He currently works as a Postdoctoral Fellow in the Fox Center for Humanistic Inquiry at Emory University. His forthcoming book–Spectacular Listening— traces the rise of contemporary practices that treat listening as a performance, including air guitar, podcasts, reaction videos, and lip syncing apps. Byrd is enthusiastic about work that addresses any facet of air guitar, including global and historical approaches. He welcomes outreach from those who want to research these topics.

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