World Listening Day 2015: Mendi + Keith Obadike’s “Blues Speaker [for James Baldwin]” (2015) #WLD2015

DOI: https://doi.org/10.59350/gwyry-yak38
For World Listening Day 2015, Sounding Out! is honored to debut Mendi + Keith Obadike’s new documentary video about their recent large-scale urban installation at The New School’s University Center in New York City, “Blues Speaker [for James Baldwin]” (April 2015), dedicated to writer and public intellectual James Baldwin (1924-1987). –JS
As Mendi + Keith describe, “For Baldwin sound, music, and the blues in particular were sources of inspiration. The multichannel sound art work meditates on a politics of listening found at the intersection of Baldwinʼs language and the sound worlds invoked in his work. It uses the glass façade of The New School’s University Center as delivery system for the sound, turning the building itself into a speaker. The 12-hour piece is created using slow moving harmonies, melodicized language from Baldwinʼs writings, ambient recordings from the streets of Harlem, and an inventory of sounds contained in Baldwin’s story ‘Sonnyʼs Blues.'”
“‘Blues Speaker’ celebrates James Baldwin’s keen understanding of the social role of the blues. In his important 1957 short story ‘Sonny’s Blues,’ the writer argued that attending to the blues required the listener to confront and accept both literal noise (sounds beyond the listener’s understanding) and ideological noise (elements of the lives of those whose journeys have taken radically different paths), and seek beauty and understanding. If this relationship to listening is specific to the blues — a form that takes its shape in response to the survival of black people in general and to the decisions of its craftspeople — then musicians who seriously engage the blues must hold a knowledge deeply important for humanity that lives in the music and extends beyond that medium.”–Artists’ Statement, Vera List Center for Art and Politics, The Year of James Baldwin Exhibition.
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Mendi + Keith Obadike make music, art and literature. Their works include The Sour Thunder, an Internet opera (Bridge Records), Crosstalk: American Speech Music (Bridge Records), Black.Net.Art Actions, a suite of new media artworks (published in re:skin on M.I.T Press), Big House / Disclosure, a 200 hour public sound installation (Northwestern University), Phonotype, a book & CD of media artworks, and a poetry collection, Armor and Flesh (Lotus Press). They have contributed sounds/music to projects by wide range of artists including loops for soul singer D’Angelo’s first album and a score for playwright Anna Deavere Smith at the Lincoln Center Institute. You can find out more about them at http://obadike.com.
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SO! Amplifies: Mega Ran and Sammus, The Rappers With Arm Cannons Tour

DOI: https://doi.org/10.59350/zgh1n-qrg12
SO! Amplifies. . .a highly-curated, rolling mini-post series by which we editors hip you to cultural makers and organizations doing work we really really dig. You’re welcome!
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Throughout the month of March, nerdcore MCs Mega Ran (Raheem Jarbo) and Sammus (Enongo Lumumba-Kasongo) will be embarking on the “Rappers with Arm Cannons” Tour. Both artists independently based their monikers on two of the most notable video game characters to possess arm cannons, (Mega Man and Samus respectively), but they have since collaborated on several songs and a SoundScan charting Castlevania project, as well as sharing the stage at numerous concert venues and conventions, and releasing individual albums and videos that have received international attention and critical acclaim. Now three years later the two teachers-turned-rappers have decided to take their show on the road alongside rapper and sound engineer Storyville (Matthew Weisse), who has recently joined forces with Mega Ran to release their February 2015 album “Soul Veggies.”

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While at first glance the name of the tour appears a bit tongue-in-cheek, it calls necessary attention to the growing presence of Black nerdcore artists like Mega Ran and Sammus who cast their experiences as people of color against the backdrop of nerd and geek culture. In Mega Ran’s case, this has meant writing verses about his struggle to make sense of his Black nerd identity while growing up amongst a very rough crowd in Philadelphia. For Sammus, being a rapper with an arm cannon has largely meant reconciling her ideas about the lack of diverse representations of Black women in notable movies, games, and cartoons among other media forms.

Both Mega Ran and Sammus began making beats on the Playstation game MTV Music Generator. Since that time Sammus has brought together the production styles of Kanye West, Daft Punk, Björk and various video game composers to produce beats that are rich with video game synths and uniquely chopped samples. Mega Ran has similarly drawn on his love of hip hop artists, such as Redman, Nas, and Busta Rhymes as well as music from video games such as Mega Man, Final Fantasy VII, and River City Ransom.
On Tuesday, March 10th, the tour stopped at Cornell University’s Just About Music center where SO! Editors J. Stoever And Aaron Trammell sat down with the trio for a very frank and open discussion on how to survive and thrive as independent artists in the new music economy. Here’s a choice sample of that conversation:
The tour began on March 5th in NYC and will continue through March 19th with final stops in Austin, TX at this year’s South-by-South-West (SXSW). For full details on tall of the dates visit http://sammusmusic.com/shows-tour-dates/
Mega Ran on Twitter, Soundcloud, Bandcamp, Facebook, and Megaranmusic.com
Sammus on Soundcloud, Bandcamp, Facebook, and sammusmusic.com.
Storyville on Soundcloud, Bandcamp, and Facebook.
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Enongo Lumumba-Kasongo is a PhD student in the Department of Science and Technology Studies at Cornell University. Since completing a senior thesis on digital music software, tacit knowledge, and gender under the guidance of Trevor Pinch, she has become interested in pursuing research in the emergent field of sound studies. She hopes to combine her passion for music with her academic interests in technological systems, bodies, politics and practices that construct and are constructed by sound. More specifically she would like to examine the politics surrounding low-income community studios, as well as the uses of sound in (or as) electronic games. In her free time she produces hip hop beats and raps under the moniker Sammus (based on the video game character, Samus Aran, from the popular Metroid franchise).
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Love and Hip Hop: (Re)Gendering The Debate Over Hip Hop Studies— Travis Gosa
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