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Listening to Whisperers: Performance, ASMR Community and Fetish on YouTube

Imagine this, only virtual. Image borrowed from Genista @Flickr.

Imagine this, only virtual. Image borrowed from Genista @Flickr.

PercussiveThoughts is giving me a facial. The voice tells me about the “little scrubbies” in the exfoliant, and I begin to hear their delicate sibilance on my temples. If I’m lucky, a pleasurable, tingling sensation might begin somewhere on the back of my head and travel down my spine, turning my facial into something closer to a massage. The sole caveat is that I’m not really being touched at all.

This is ASMR, “Autonomous Sensory Meridian Response,” a pseudo-medical designation whose native soil is YouTube. The term pulls together a range of physiological and affective states: goosebumps, chills, relaxation, melting, tingles, and so forth. PercussiveThoughts and her fellow vloggers (I call them “Whisperers” here and explain why below) aim to trigger these frissons through a cornucopia of techniques. Sound is paramount; Whisperers scratch rough surfaces with their fingernails and percuss everyday objects with fingertip drum-rolls. And, of course, they whisper, sometimes using lozenges or gum to increase the opportunities for swallowing and lip-smacking.

What’s interesting about these videos is how they manage to traverse the gap between the sonic and the haptic. There is, of course, something familiar about this leap. Like the magician’s hat that produces rabbits and endless handkerchiefs, an audio speaker produces a volume and variety of sound out of proportion with its small, blank visage. In the case of Whispering, however, sound is transduced into touch, and the taut membranes of the listener’s headphones become coterminous with his own skin.

Apart from Steven Novella’s suggestion that ASMR might be a mild form of seizure, it does not yet appear to be a subject of scientific research. So Whisperers have taken on the role of amateur scientists themselves, with YouTube serving as a public petri dish. For this very reason, Novella has also cautioned against the assumption that ASMR is a real physiological phenomenon at all, since feedback loops of suggestion on the Internet might create “the cultural equivalent of pareidolia.”

Whisperers, however, have no doubts. And while the ASMR acronym is a recent development, many Whisperers say their first encounters with the phenomenon occurred sometime before their first exposure to the Internet and often before adulthood: during make-believe tea parties, while watching their classmates draw or braid each other’s hair, and, perhaps most commonly, while watching The Joy of Painting with Bob Ross.

The audience for Whispering is anyone who can have this experience, which apparently isn’t everyone. Contrary to the soporific themes of their videos, Whisperers and their fans identify themselves as having awakened to a special form of pleasure. Some have even made videos recounting their first experiences. The downside of this ability is the anxiety about its social acceptance. Whisperers sometimes opt for anonymity in their videos, revealing their faces only after much encouragement from fans. Rarely do they they let their family and friends in on the secret.

That this familiar, tingly feeling has assumed a pseudo-medical acronym is hardly coincidental. ASMR isn’t just pleasurable, it’s therapeutic. Hundreds of YouTube comments attest to the power of ASMR to help relieve them of insomnia, anxiety, and panic attacks. Nor has this dimension been overlooked by Whisperers themselves, who regularly perform as doctors or therapists in their roleplay videos. This is particularly interesting in light of recent scholarship on human/machine interactions. In Addiction By Design, Natasha Schüll shows how therapy for video-poker addiction can take the same format as the gambling itself, namely, “ongoing technological self-modulation to maintain equilibrium” (250).

Homemade Whisper videos, while habit-forming, are clearly not the sort of intricately-engineered machines that Schüll writes about. Nor do they wreack the same sort of havoc (depletion of one’s life-savings, deterioration of one’s physical health, etc.). And yet, both are arranged in problematic feedback loops of self-medication. The slow-paced, low-volume respite that Whisper videos offer is made all the more necessary by the fact that viewers must go online to watch them. This paradox is amplified by YouTube’s advertisements, which will sound especially abrasive because viewers tend to turn the volume up while listening to Whisper videos. That some of the more popular Whisperers earn money from their videos only complicates things further.

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“No, we don’t get as many men here as women,” PercussiveThoughts says, as though responding to a question from me. Of course, I wouldn’t be so rude as to contradict her – I know better. To judge from the comments below, she gets plenty of male visitors. And her colleague ASMR Velous confided during an interview that around 70 percent of her viewers are men. For this reason, some Whisperers have made genderneutral or male-oriented videos.

A man getting a facial. Borrowed from FoundryParkInn @Flickr.

A man getting a facial. Borrowed from FoundryParkInn @Flickr.

Gender is a major, and sometimes contentious, topic of discussion in the Whisper Community. In the YouWhisper web forum, the discussion topic “Gender Preference?,” has the greatest number of views (more than 170,000). In general, female Whisperers are more popular than their male counterparts. The three most popular male Whisperers that I could find–WhisperMister1, MaleSoothe, and TheLyricalWhispers–each have fewer than 5,000 subscribers and their per-video view-counts tend to peak around ten or twenty thousand.

Not long ago, GentleWhispering, one of the better-known names in the Whisper community, set off a series of heated back-and-forths with her ~FeminineGrace & Charmforsleep~ video. In it, she discusses universal traits of femininity while brushing her hair absent-mindedly. Whatever one might think of her opinions, the fact that GentleWhispering’s viewership dwarfs all other Whisperers to date suggests that something in her technique is working. My guess is that it has a great deal to do with her hands.

While giving Russian language lessons on a chalkboard, she points to a word with her middle, ring, and pinkie fingers while keeping the chalk poised delicately between her thumb and index finger. When she is about to touch the fabric of an armchair, her fingers arch back–rather than claw forward–as though to ensure that the contact is as light as possible. And, like so many other Whisperers, she takes any opportunity to tap hard objects with her well-kept fingernails.

The “femininity” of GentleWhispering’s hands is the performance of a soothing, caring touch, and her whispering voice is the transubstantiation of this touch through sound. Sometimes, she even short-circuits the analogy by massaging the microphone directly.

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But even the performance of gendered touching does not quite explain how these sounds and images manage to reach through the speaker and screen. After a second glance at these videos, we might wonder if the preponderance of partial objects has something to do with it.

I’m talking about all of those disembodied hands stroking opposite hands or displaying objects detached from their collections. Often, for the sake of anonymity, the Whisperer’s eyes are kept out of frame, leaving only an expressive mouth, like CalmingEscapes, with its signature tics and swallows. If even the mouth is too revealing, the camera gazes down at covered breasts, ”objects,” in a Freudian panoply of sexual cathexis (is it a coincidence that some Whisperers even roleplay as the viewers doting mother?). One has to wonder what effect is achieved by this strange summation of partials.

In spite of widespread insistence that these videos are not sexual, the comparison with sexual fetish is too obvious not to make. Sticking with Freud for a moment, the hyper-presence of the Whisperer would seem to disavow the separation implicit in internet communication. Her mouth speaks individually into each of the listener’s ears while also hovering on screen. Her hands animate dead objects through rappings and close-ups. In her omnipotence, she can even tell us what to do.

Fetish or not, the word “whisper” is a perfect synecdoche for this fragmentary whole, and that’s why I’ve used it instead of ASMR. A whisper is, by definition, “unvoiced.” The cheeks, mouth, teeth, and tongue accomplish the acoustic filtering that gives words their shapes, but the larynx produces noise rather than tones. Lacking pitch, a whisper might be called only a “part of speech.” And yet it speaks volumes by shifting the register of communication. Whatever is said in a whisper gains the aura of genuineness, honesty, and intimacy.

Of course, in a YouTube video, these qualities are suspect from the moment one clicks the play button. But perhaps this is what makes Whispering work. One hears in these videos, above all, the effort of performance. It is the performance of gender, as discussed above, but more generally the performance of interaction, intimacy, and proximity. What every Whisper video whispers is “Let’s pretend!” And nothing proves this better than the fact
that some popular Whisper videos contain rather unpleasant sounds. Consider TheWhiteRabbitASMR’s dentist appointment video. If one is willing to grit one’s teeth through the long sections of abrasive drilling, it’s because she so adeptly crafts the intimate space of fantasy in which it takes places.

The pleasure of pretending was made clear to me when ASMR Velous recounted her childhood tactic for inducing ASMR. “I would constantly trick people into pretending to do things. I had this little play kitchen set, and I would cook up imaginary food for people and make them pretend-eat it really slowly and make those eating sounds like [chewing sounds], and I would just sit there and be all tingly. And I just loved it….I made up this game with my friends, where we would basically mime a profession and the other person would have to guess the profession you were miming. That was another way for me to trick my friends into pretending to do stuff.”

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PercussiveThoughts is wrapping things up. “That completes your facial… So you can sit up. Well, thank you. Thank you so much. I’m really glad you enjoyed it.”

I did enjoy it! But thank goodness it’s not really over; I can just hit the reload button. No matter how many times I do, I know that my pores won’t be any cleaner when I look in the mirror. But that’s not the point. Rather, Whisper fans take pleasure in the intimacy and complicity of pretending. That complicity applies even to the skin of the listener, a surface as vibrant as the skin of the speaker.

Joshua Hudelson writes about the history of sound technology and auditory culture.  He received his PhD in Music from New York University.  His journal-length article on the YouTube phenomenon of ASMR is available here.

Evoking the Object: Physicality in the Digital Age of Music

In our current relationship with technology, we bring our bodies, but our minds rule–Linda Stone, “Conscious Computing”

I begin with an epigraph from Linda Stone, who coined the phrase ‘continuous partial attention’ to describe our mental state in the digital age. The passive cousin of multi-tasking, continuous partial attention is a reaction to our constantly connected lifestyles in which everything is happening right now and where value is increasingly equated with our ability to digest it all.   Almost everything we do has the potential to be interrupted, be it by an email, a text or a tweet; often we will give only partial attention to any one thing in anticipation of the next thing that will require our attention.  In this internal fight for mental attention, listening to music has been seriously impacted.

The digital era has seen more music releases than ever before.  Unfortunately, the massive influx of quantity is by no means a measure of how we are engaging with said music.  iPhones and similar devices, for which music players have become mere features, enable listening to become a thing of partial attention. From allowing the shuffle or random modes to choose music selections for you, or even streaming music algorithms to calculate things you might like, to listening while playing Angry Birds or reading your Twitter stream, less commitment is made to the act of listening, and as such only a portion of our working memory is committed to the experience.  Without working memory actively processing musical information, it is less likely to be stored for the long term, particularly if other information is continuously vying for space and attention.

These days video games sell better than music.  Despite being a digital product, games are able to instill  memories (even of the music) into one’s consciousness, because the game interface allows our sensory memories to work together in an active manner with the medium.  Iconic memory stores visual cues from the game, echoic memory takes the audible cues from the game and the haptic memory is engaged in controlling game play.  There is only so much more which can be done while playing a video game.  If something were to interrupt game play, the game would be paused to address the new information rather than giving it partial attention. This is quite different from music which plays a background role in so much of our lives even when we are actively putting music on we tend to only engage it with partial attention.

When I began thinking about turning Concrète Sound System into a record label, one of my main goals was to create works that could engage the audience in active musical experiences that could create long term memories.   I felt that as important as the music would be, it would take something material to create these memories, a physical product more evocative of earlier moments in recording history than the CD, its most recent gasp. I wondered if, by creatively evoking the physical object, the listener could be engaged in an active manner that would enable the memory of music and its power to persist through the everyday waves of digital noise.

The first mass duplicated audio medium was the Gold Moulded Edison Cylinder at the turn of the twentieth century.  Imagine two cylinder copies of one of these recording today, as musical objects.  Each of them would have over a hundred years of physical history.  From the wear of the cases to the condition of the wax based on the temperature in which they were stored, each of these cylinders would be unique musical objects, with completely different histories, despite having the same origin.  It is reasonable to assume that if the cylinders were played today on the same playback device, despite the fact that the compositions and performances are exactly the same, the differences between the recordings would be audible.

Wax Cylinders in the Library of Congress preservation Lab, Image by Flickr User Photo Phiend

Even without a century of history, there would likely be audible differences between the cylinders.   If one cylinder was the first copy made, and another the 150th –master cylinders of Gold Moulded Edison Cylinders could only produce 150 copies reliably–the physical wear in the process of reproduction would leave its own imprint, making each of those copies distinct musical objects. In the analog world, as the technology improved the differences between copies decreased substantially.  Cassettes were manufactured in batches of ten to hundreds of thousands without audible differences.  But even in circulations so high, over time each of those analog copies took on their own identity and collected their own memories.

The listener as an active agent contributed to the development of these unique musical objects. After a purchase, any number of variables played into the ritual of the first experience of the music. Was there a way to listen upon walking out of the store?  Were there liner notes or lyric sheets inside?  Would you read those prior to listening or as you listen? Where would you listen?  Through headphones? The listening chair in front of the hi-fi stereo? Or on the boombox with some friends?  All of these possibilities shaped memories as musical objects that defined the music consumption culture of the past.

For example, I bought the debut 2Pac album 2Pacalypse Now on cassette the day it was released.  I loved the album so much I kept it in regular rotation in my Walkman for months until finally the tape popped.  Rather than go out and buy a new copy I decided to perform a surgery.  It was in a screwless reel case which meant I couldn’t just open it up to retrieve the ends of the tape trapped inside, but rather had to crack the reel case open and transplant the reels into a new body.  So, my copy of the 2Pacalypse Now cassette is now inside of a clear reel holder with no visual markings.  It also has a piece of tape that was used to splice it back together, which makes an audible warp when played back.  I can pretty much be sure that there is no other copy of 2Pacalypse which sounds exactly like mine.  While this probably detracts from the resale value of the cassette (not that I’d sell it), it is imbued with a personal history that is priceless.

Cassettes, in particular, played a significant role in the attachment of physical memories to music beyond the recordings they held.  They gave birth to the mixtape.  The taper community was born from personal tape recorders that allowed concert-goers to record performances they attended, and, prior to the rise of peer to peer sharing online, these communities were trading tapes internationally via regular postal mail.  European jazz and rock concerts were finding their way back to the states and South Bronx hip-hop performances were traveling with the military in Asia.  All of these instances required a physical commitment with which came memories that inherently became their own musical objects.

Needless to say the nature of musical exchange has changed with the rise of the digital age of music.  This is not to say that memories as musical objects have gone away, but they are being taken for granted as the objects lose their physicality.  I remember going to The Wiz on 96th Street with $10 to spend on music.  I spent at least ten minutes trying to decide between Sid and B-Tonn and Arabian Prince.  I ended up with Arabian Prince and have regretted it since I got home and listened that day, as I never found Sid and B-Tonn for sale again.  Today I could download both in the time it took me to walk to the train station.  After skimming through the first few songs of Arabian Prince I could decide it was not for me and drag drop it in the trash where the memory of it would disappear with the files.  No matter how I felt about the music then, the memory of it is a permanent fixture in my mind because of the physical actions it took to listen.

The first release for Concrète Sound System, Schrödinger’s Cassette, tackled this issue head on by presenting the audience with its own paradox, an update of physicist Erwin Schrödinger’s famous Thought Experiment, where the ultimate fate of the cassette inside is left up to the individual. Schrödinger’s Cassette sought to take listeners out of digital modes of consumption by using an analog medium to evoke the physical.  The cassette release trend has been growing over the last few years, almost in parallel to the rise of the digital music and speaking to the need to separate music from our digital lives and to a desire to work harder for it.  At the minimum, listening to a cassette requires having a cassette player, and acquiring one these days takes commitment.  Unlike digital media, listeners cannot instantly skip a song on a cassette or put a favorite on repeat.  It takes physical manipulation of the medium to move through its songs and doing so is a time investment.  All these limitations make the cassette a medium that is best for linear listening, from beginning to end (unless you physically cut, rearrange, and splice it yourself).

Schrödinger’s Cassette, Image Courtesy of The Wire

Schrödinger’s Cassette took the required commitment a step further by encasing the cassette itself in industrial grade concrete. This required the user to actively crack the concrete (or the french concrète meaning ‘real’, from which the label derives its name) in order to listen to the music.  The paradox is that, depending on the listener’s method for cracking, harm could be done to the cassette that might render it ‘unlistenable’.  Upon receiving one of these pieces, the listener holds in their hands a musical object which they must physically act upon in order to create an unrepeatable musical event.  Schrödinger’s Cassette has a look, a sound (if shaken you can hear the cassette reels), a feel, a smell, and a taste as well (though I wouldn’t advise it).  All of the senses can be actively focused on the object and, as such, the whole of one’s working memory is engaged in the discernment of the object’s musical contents.

The Wire breaks open Schrödinger’s Cassette courtesy of their Twitterstream

For many, Schrödinger’s Cassette was taken as a work of art and left uncracked.  The Wire magazine successfully cracked one edition open, revealing a portion of the musical contents on their regular radio program.  For those that decided not to crack it, digital versions were made available so that they could listen, though this option was only made available after the listener spent some time with their physical object.  In this way, the music from the project, a compilation called Between the Cracks, was directly connected to physical memories spurred by a material presence.

Triggering active memory during the consumption of music through physical objects need not be this complex.  Old medium such as vinyl and cassette releases inherently have the physical properties required without the concrete or much else.  Perhaps for this reason they show new signs of life despite the rise of digital.  No matter how much our reality is augmented by our digital lives, we still inhabit those bodies that we bring with us, and, as far as the memories those bodies carry with them go, physicality rules.

Featured Image: Wax Cylinders in the Library of Congress, Image by Flickr User Photo Phiend

Primus Luta is a husband and father of three.  He is a writer and an artist exploring the intersection of technology and art, and their philosophical implications.  He is a regular guest contributor to theCreate Digital Music website, and maintains his own AvantUrb site.  Luta is a regular presenter for the Rhythm Incursions Podcast series with his monthly showRIPL. As an artist, he is a founding member of the live electronic music collectiveConcrète Sound System, which spun off into a record label for the exploratory realms of sound in 2012.