I’m happy to introduce the final post in Guest Editor Justin Burton‘s three part series for SO!, “The Wobble Continuum.” I’ll leave Justin to recap the series and reflect on it a little in his article below, but first I want to express our appreciation to him for his thoughtful curation of this exciting series, the first in the new Thursday stream at Sounding Out!. Thanks for getting the ball rolling!
Next month be sure to watch this space for a preview of sound at the upcoming Society for Cinema & Media Studies meeting in Seattle, and a new four part series on radio in Latin America by Guest Editor Tom McEnaney.
— Neil Verma, Special Editor for ASA/SCMS
I’m standing at a bus stop outside the Convention Center in downtown Indianapolis, whistling. The tune, “Braves,” is robust, a deep, oscillating comeuppance of the “Tomahawk Chop” melody familiar from my youth (the Braves were always on TBS). There’s a wobbly synthesizer down in the bass, a hi hat cymbal line pecking away at the Tomahawk Chop. This whistled remix of mine really sticks it to the original tune and the sports teams who capitalize on racist appropriations of indigenous cultures. All in all, it’s a sublime bit of musicality I’m bestowing upon the cold Indianapolis streets.
Until I become aware of the other person waiting for the bus. As I glance over at him, I can now hear my tune for what it is. The synthesizer and hi hat are all in my head, the bass nowhere to be heard. This isn’t the mix I intended, A Tribe Called Red’s attempt at defanging the Tomahawk Chop, at re-appropriating stereotypical sounds and spitting them back out on their own terms. Nope, this is just a guy on the street whistling those very stereotypes: it’s the Tomahawk Chop. I suddenly don’t feel like whistling anymore.
As we conclude our Wobble Continuum guest series here at Sounding Out!, I want to think about the connective tissues binding together the previous posts from Mike D’Errico and Christina Giacona, joining A Tribe Called Red and the colonialist culture into which they release their music, and linking me to the guy at the bus stop who is not privy to the virtuosic sonic accompaniment in my head. In each case, I’ll pay attention to sound as material conjoining producers and consumers, and I’ll play with Karen Barad’s notion of performativity to hear the way these elements interact [Jason Stanyek and Ben Piekut also explore exciting possibilities from Barad in “Deadness” (TDR 54:1, 2010)].
Drawing from physicist Niels Bohr, Barad begins with the fact that matter is fundamentally indeterminate. This is formally laid out in the Heisenberg Uncertainty Principle, which notes that the more precisely we can determine (for instance) the position of a particle, the less we can say with certainty about its momentum (and vice versa). Barad points out that “‘position’ only has meaning when a rigid apparatus with fixed parts is used (eg, a ruler is nailed to a fixed table in the laboratory, thereby establishing a fixed frame of reference for establishing ‘position’)” (2003, 814).
This kind of indeterminacy is characteristic of sound, which vibrates along a cultural continuum, and which, in sliding back and forth along that continuum, allows us to tune into some information even as other information distorts or disappears. This can feel very limiting, but it can also be exhilarating, as what we are measuring are a variety of possibilities prepared to unfold before us as matter and sound become increasingly unpredictable and slippery. We can observe this continuum in the tissue connecting the previous posts in this series. In the first, Mike D’Errico tunes into the problematic hypermasculinity of brostep, pinpointing the ways music software interfaces can rehash tropes of control and dominance (Robin James has responded with productive expansions of these ideas), dropping some areas of music production right back into systems of patriarchy. In the second post, Giacona, in highlighting the anti-racist and anti-colonial work of A Tribe Called Red, speaks of the “impotence” visited upon the Tomahawk Chop by ATCR’s sonic interventions. Here, hypermasculinity is employed as a means of colonial reprimand for a hypermasculine, patriarchal culture. In sliding from one post to the other, we’ve tuned into different frequencies along a continuum, hearing the possibilities (both terrorizing and ameliorative) of patriarchal production methods unfolding before us.
Barad locates the performative upshot of this kind of indeterminacy in the fact that the scientist, the particle, and the ruler nailed to the table in the lab are all three bound together as part of a single phenomenon—they become one entity. To observe something is to become entangled with it, so that all of the unfolding possibilities of that particle become entwined with the unfolding possibilities of the scientist and the ruler, too. The entire phenomenon becomes indeterminate as the boundaries separating each entity bleed together, and these entities only detangle by performing—by acting out—boundaries among themselves.
Returning to Giacona’s discussion of “Braves,” it’s possible to mix and remix our components to perform them—to act them out—in more than one way. Giacona arranges it so that ATCR is the scientist, observing a particle that is a colonizing culture drunk on its own stereotypes. Here, “Braves” is the ruler that allows listeners to measure something about that culture. Is that something location? Direction? Even if we can hear clearly what Giacona leads us to—an uncovering of stereotypes so pernicious as to pervade, unchallenged, everyday activities—there’s an optimism available in indeterminacy. As we slide along the continuum to the present position of this colonialist culture, the certainty with which we can say anything about its trajectory lessens, opening the very possibility that motivates ATCR, namely the hope of something better.
But listening and sounding are tricky things. As I think about my whistling of “Braves” in Indianapolis, it occurs to me that Giacona’s account is easily subverted. It could be that ATCR is the particle, members of a group of many different nations reduced to a single voice in a colonial present populated by scientists (continuing the analogy) who believe in Manifest Destiny and Johnny Depp. Now the ruler is not “Braves” but the Tomahawk Chop melody ATCR attempts to critique, and the group is measured by the same lousy standard colonizers always use. In this scenario, people attend ATCR shows in redface and headdresses, and I stand on the street whistling a war chant. We came to the right place, but we heard—or in my case, re-sounded—the wrong thing.
Jennifer Stoever-Ackerman’s “listening ear” is instructive here. Cultures as steeped in indigenous stereotypes as the United States and Canada have conditioned their ears to hear ATCR through whiteness, through colonialism, making it difficult to perceive the subversive nature of “Braves.” ATCR plays a dangerous game in which they are vulnerable to being heard as a war chant rather than a critique; their material must be handled with care. There’s a simple enough lesson for me and my whistling: some sounds should stay in my head. But Barad offers something more fundamental to what we do as listeners. By recognizing that 1). there are connective tissues deeply entangling the materiality of our selves, musicians, and music and 2). listening is a continuum revealing only some knowledge at any given moment, we can begin to imagine and perform the many possibilities that open up to us in the indeterminacy of listening.
If everything sounds certain to us when we listen, we’re doing it wrong. Instead, for music to function productively, we as listeners must find our places in a wobbly continuum whose tissues connect us to the varied appendages of music and culture. Once so entangled, we’ll ride those synth waves down to the low end as hi hats all the while tap out the infinite possibilities opening in front of us.
Featured image: “a tribe called red_hall4_mozpics (2)_GF” by Flickr user Trans Musicales, CC BY-NC-ND 2.0
Justin Burton is a musicologist specializing in US popular music and culture. He is especially interested in hip hop and the ways it is sounded across regions, locating itself in specific places even as it expresses transnational and diasporic ideas.He is Assistant Professor of Music at Rider University, where he teaches in the school’s Popular Music and Culture program. He helped design the degree, which launched in the fall of 2012, and he is proud to be able to work in such a unique program. His book-length project – Posthuman Pop – blends his interests in hip hop and technology by engaging contemporary popular music through the lens of posthuman theory. Recent and forthcoming publications include an exploration of the Mozart myth as it is presented in Peter Shaffer’s Amadeus and then parodied in an episode of The Simpsons (Journal of Popular Culture 46:3, 2013), an examination of the earliest iPod silhouette commercials and the notions of freedom they are meant to convey (Oxford Handbook of Mobile Music Studies), and a long comparative review of Kanye and Jay Z’s Watch the Throne and the Roots’ Undun (Journal for the Society of American Music). He is also co-editing with Ali Colleen Neff a special issue of the Journal of Popular Music Studies titled “Sounding Global Southernness.” He currently serves on the executive committee of the International Association for the Study of Popular Music-US Branch and is working on an oral history project of the organization. From June 2011 through May 2013, he served as Editor of the IASPM-US website, expanding the site’s offerings with the cutting edge work of popular music scholars from around the world. You can contact him at justindburton [at] gmail [dot] com.
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“Further Experiments in Agent-based Musical Composition”-Andreas Duus Pape
[Editor’s Note 01/24/14 10:00 am: this post has been corrected. In response to a critique from DJ Rupture, the author has apologized for an initial misquoting of an article by Julianne Escobedo Shepherd, and edited the phrase in question. Please see Comments section for discussion]
Time to ring the bell: this year, Sounding Out! is opening a brand-new stream of content to run on Thursdays. Every few weeks, we’ll be bringing in a new Guest Editor to curate a series of posts on a particular theme that opens up new ground in areas of thought and practice where sound meets media. Most of our writers and editors will be new to the site, and many will be joining us from the ranks of the Sound Studies and Radio Studies Scholarly Interest Groups at the Society for Cinema and Media Studies, as well as from the Sound Studies Caucus from the American Studies Association. I’m overjoyed to come on board as SCMS/ASA Editor to help curate this material, working with my good friends here at SO!
For our first Guest series, let me welcome Justin Burton, Assistant Professor of Music at Rider University, where he teaches in the Popular Music and Culture program. Justin also serves on the executive committee of the International Association for the Study of Popular Music-US Branch. We’re honored to have Justin help us launch this new stream.
His series? He calls it The Wobble Continuum. Let’s follow him down into the low frequencies to learn more …
Things have gotten wobbly. The cross-rhythms of low-frequency oscillations (LFO) pulsate through dance and pop music, bubbling up and dropping low across the radio dial. At its most extreme, the wobble both rends and sutures, tearing at the rhythmic and melodic fabric of a song at the same time that it holds it together on a structural level. In this three-part series, Mike D’Errico, Christina Giacona, and Justin D Burton listen to the wobble from a number of vantage points, from the user plugged into the Virtual Studio Technology (VST) of a Digital Audio Workstation (DAW) to the sounds of the songs themselves to the listeners awash in bass tremolos. In remixing these components—musician, music, audience—we trace the unlikely material activities of sounds and sounders.
In our first post, Mike will consider the ways a producer working with a VST is not simply inputting commands but is collaborating with an entire culture of maximalism, teasing out an ethics of brostep production outside the usual urge for transcendence. In the second post, Christina will listen to the song “Braves” by a Tribe Called Red (ATCR), which, through its play with racist signifiers, remixes performer and audience, placing ATCR and its listeners in an uncanny relationship. In the final post, Justin will work with Karen Barad’s theory of posthuman performativity to consider how the kind of hypermasculinist and racist signifiers discussed in Mike’s and Christina’s pieces embed themselves in listening bodies that become sounding bodies. In each instance, we wade into the wobble listening for the flow of activity among the entanglement of producer, sound, and listener while also keeping our ears peeled for the cross-rhythms of (hyper)masculinist and racist materials that course through and around the musical phenomena.
So hold on tight. It’s about to drop.
As an electronic dance music DJ and producer, an avid video gamer, a cage fighting connoisseur, and a die-hard Dwayne “The Rock” Johnson fan, I’m no stranger to fist pumps, headshots, and what has become a general cultural sensibility of “hardness” associated with “bro” culture. But what broader affect lies behind this culture? Speaking specifically to recent trends in popular music, Simon Reynolds describes a “digital maximalism,” in which cultural practice involves “a hell of a lot of inputs, in terms of influences and sources, and a hell of a lot of outputs, in terms of density, scale, structural convolution, and sheer majesty” (“Maximal Nation”). We could broaden this concept of maximalism, both (1) to describe a wider variety of contemporary media (from film to video games and mobile media), and (2) to theorize it as a tool for transducing affect between various media, and among various industries within global capitalism. The goal of this essay is to tease out the ways in which maximalist techniques of one kind of digital media production—dubstep—become codified as broader social and political practices. Indeed, the proliferation of maximalism suggests that hypermediation and hypermasculinity have already become dominant aesthetic forms of digital entertainment.
More than any other electronic dance music (EDM) genre, dubstep—and the various hypermasculine cultures in which it has bound itself—has wholeheartedly embraced “digital maximalism” as its core aesthetic form. In recent years, the musical style has emerged as both the dominant idiom within EDM culture, as well as the soundtrack to various hypermasculine forms of entertainment, from sports such as football and professional wrestling to action movies and first-person shooter video games. As a result of the music’s widespread popularity within the specific cultural space of a post-Jersey Shore “bro” culture, the term “brostep” has emerged as an accepted title for the ultra-macho, adrenaline-pumping performances of masculinity that have defined contemporary forms of digital entertainment. This essay posits digital audio production practices in “brostep” as hypermediated forms of masculinity that exist as part of a broader cultural and aesthetic web of media convergence in the digital age.
Media theorist Henry Jenkins defines “convergence culture” as “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want” (Convergence Culture, 2). The most prominent use of “brostep” as a transmedial form comes from video game and movie trailers. From the fast-paced, neo-cyborg and alien action thrillers such as Transformers (2007-present), Cowboys & Aliens (2011), and G.I. Joe (2012), to dystopian first-person shooter video games such as Borderlands (2012), Far Cry 3 (2012), and Call of Duty: Black Ops 2 (2012), modulated oscillator wobbles and bass portamento drops consistently serve as sonic amplifiers of the male action hero at the edge.
Assault rifle barrages are echoed by quick rhythmic bass and percussion chops, while the visceral contact of pistol whips and lobbed grenades marks ruptures in time and space as slow motion frame rates mirror bass “drops” in sonic texture and rhythmic pacing. “Hardness” is the overriding affect here; compressed, gated kick and snare drum samples combine with coagulated, “overproduced” basslines made up of multiple oscillators vibrating at broad frequency ranges, colonizing the soundscape by filling every chasm of the frequency spectrum. The music—and the media forms with which it has become entwined—has served as the affective catalyst and effective backdrop for the emergence of an unabashedly assertive, physically domineering, and adrenaline-addicted “bro” culture.
Film theorist Lorrie Palmer argues for a relational link among gender, technology, and modes of production through hypermasculinity in these types of films and video games. Some definitive features of this convergence of hypermediation and hypermasculinity include an emphasis on “excess and spectacle, the centrality of surface over substance… ADHD cinema… transitory kinetic sensations that decenter spatial legibility… an impact aesthetic, [and] an ear-splitting, frenetic style” (“Cranked Masculinity,” 7). Both Robin James and Steven Shaviro have defined the overall aesthetic of these practices as “post-cinematic”: a regime “centered on computer games” and emphasizing “the logic of control and gamespace, which is the dominant logic of entertainment programming today.” On a sonic level, “brostep” aligns itself with many of these cinematic descriptions. Julianne Escobedo Shepherd describes the style of Borgore, one particular dubstep DJ and producer, as “misogy blow-job beats.” Other commenters have made more obvious semiotic connections between filmic imagery and the music, as Nitsuh Abebe describes brostep basslines as conjuring “obviously cool images like being inside the gleaming metal torso of a planet-sized robot while it punches an even bigger robot.”
MASCULINITY AND DIGITAL AUDIO PRODUCTION
While the sound has developed gradually over at least the past decade, the ubiquity of the distinctive mid-range “brostep” wobble bass can fundamentally be attributed to a single instrument. Massive, a software synthesizer developed by the Berlin and Los Angeles-based Native Instruments, combines the precise timbral shaping capabilities of modular synthesizers with the real-time automation capabilities of digital waveform editors. As a VST (Virtual Studio Technology) plug-in, the device exemplifies the inherently transmedial nature of many digital tools, bridging studio techniques between digital audio workstations and analog synthesis, and acting as just one of many control signals within the multi-windowed world of digital audio production. In this way, Massive may be characterized as an intersonic control network in which sounds are controlled and modulated by other sounds through constantly shifting software algorithms. Through analysis of the intersubjective control network of a program such as Massive we are able to hear the convergence of hypermediation and hypermasculinity as aesthetic forms.
Media theorist Mara Mills details the notion of technical “scripts” embedded both within technological devices as well as user experiences. According to Mills, scripts are best defined as “the representation of users embedded within technology… Designers do not simply ‘project’ users into [technological devices]; these devices are inscribed with the competencies, tolerances, desires, and psychoacoustics of users” (“Do Signals Have Politics?” 338). In short, electroacoustic objects have politics, and in the case of Massive, the politics of the script are quite conventional and historically familiar. The rhythmic and timbral control network of the software aligns itself with what Tara Rodgers describes as a long history of violent masculinist control logics in electronic music, from DJs “battling” to producers “triggering” a sample with a “controller” or “executing” a programming “command” or typing a “bang” to send a signal” (“Towards a Feminist Historiography of Electronic Music,” 476).
In Massive, the primary control mechanism is the LFO (low frequency oscillator), an infrasonic electronic signal whose primary purpose is to modulate various parameters of a synthesizer tone. Dubstep artists most frequently apply the LFO to a low-pass filter, generating a control algorithm in which an LFO filters and masks specific frequencies at a periodic rate (thus creating a “wobbling” frequency effect), which, in turn, modulates the cutoff frequency of up to three oscillating frequencies at a time (maximizing the “wobble”). When this process is applied to multiple oscillators simultaneously—each operating at disparate levels of the frequency spectrum—the effect is akin to a spectral and spatial form of what Julian Henriques calls “sonic dominance.” Massive allows the user to record “automations” on the rhythm, tempo, and quantization level of the bass wobble, effectively turning the physical gestures initially required to create and modulate synthesizer sounds—such as knob-turning and fader-sliding—into digitally-inscribed algorithms.
SONIC WARFARE AND THE ETHICS OF VIRTUALITY
By positing the logic of digital audio production within a broader network of control mechanisms in digital culture, I am not simply presenting a hermeneutic metaphor. Convergence media has not only shaped the content of various multimedia but has redefined digital form, allowing us to witness a clear—and potentially dangerous—virtual politics of viral capitalism. The emergence of a Military Entertainment Complex (MEC) is the most recent instance of this virtual politics of convergence, as it encompasses broad phenomena including the use of music as torture, the design of video games for military training (and increasing collaboration between military personnel and video game designers in general), and drone warfare. The defining characteristic of this political and virtual space is a desire to simultaneously redefine the limits of the physical body and overcome those very limitations. The MEC, as well as broader digital convergence cultures, has molded this desire into a coherent hegemonic aesthetic form.
Following videogame theorist Jane McGonigal, virtual environments push the individual to “work at the very limits of their ability” in a state of infinite self-transition (Reality is Broken, 24). Yet, automation and modular control networks in the virtual environments of digital audio production continue to encourage the historical masculinist trope of “mastery,” thus further solidifying the connection between music and military technologies sounded in the examples above. In detailing hypermediation and hypermasculinity as dominant aesthetic forms of digital entertainment, it is not my goal to simply reiterate the Adornian nightmare of “rhythm as coercion,” or the more recent Congressional fears over the potential for video games and other media to cause violence. The fact that music and video games in the MEC are simultaneously being used to reinscribe the systemic violence of the Military Industrial Complex, as well as to create virtual and actual communities (DJ culture and the proliferation of online music and gaming communities), pinpoints precisely its hegemonic capabilities.
In the face of the perennial “mastery” trope, I propose that we must develop a relational ethics of virtuality. While it seems to offer the virtue of a limitless infinity for the autonomous (often male) individual, technological interfaces form the skin of the ethical subject, establishing the boundaries of a body both corporeal and virtual. In the context of digital audio production, then, the producer is not struggling against the technical limitations of the material interface, but rather emerging from the multiple relationships forming at the interface between one’s actual and virtual self and embracing a contingent and liminal identity; to quote philosopher Adriana Cavarero, “a fragile and unmasterable self” (Relating Narratives, 84).
Featured Image: Skrillex – Hovefestivalen 2012 by Flickr User NRK P3
Mike D’Errico is a PhD student in the UCLA Department of Musicology and a researcher at the Center for Digital Humanities. His research interests and performance activities include hip-hop, electronic dance music, and sound design for software applications. He is currently working on a dissertation that deals with digital audio production across media, from electronic dance music to video games and mobile media. Mike is the web editor and social media manager for the US branch of the International Association for the Study of Popular Music, as well as two UCLA music journals, Echo: a music-centered journal and Ethnomusicology Review.
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Editor’s Note: Welcome to Sounding Out!‘s fall series titled “Sound and Play,” where we ask how sound studies, as a discipline, can help us to think through several canonical perspectives on play. While Johan Huizinga had once argued that play is the primeval foundation from which all culture has sprung, it is important to ask where sound fits into this construction of culture; does it too have the potential to liberate or re-entrench our social worlds? SO!’s regular contributor Maile Colbert interviews sound artist Andrea Parkins and gets her to talk about her creative process, and the experience of playing with sound, composition, and instruments.–AT
In 2003, working towards my graduate degree in Integrated Media at California Institute for the Arts, I met and worked with a visiting artist by the name of Andrea Parkins, with whom I became a friend and colleague. Although I’ve been familiar with her work for more than a decade, every time I see Andrea perform my mind is blown. And, every time we discuss her practice, her methodology, and her thoughts on art and work, I’m always compelled and inspired in my own practice as a sound artist. In particular, I am impressed by her insights on the relationship between art, play, and the act of improvisation. The interview that follows is both a sampling of the conversations we have been gifted with throughout the years and a rare opportunity to listen in to the creative process of a working sound artist.
1. Hi Andrea, how are you today? What are you in the middle of?
I’m well – working on a number of different projects at the moment, including preparing for a residency at Q-02: workspace for experimental music and sound art, in Brussels, where I’m going to be working on a new multi-diffusion sound piece, addressing the interaction of moving objects with human gesture in idiosyncratic acoustical spaces. I’m also working on some new recordings – one is a catalogue of short pieces, combining electric accordion-generated feedback with processed field recordings; and another incorporates 15 short object-based electronic pieces into a live ensemble work.
2. Can you describe your entrance into the world of sound and music?
I grew up in Western Pennsylvania, acutely aware of the drones and sonic events in the surrounding rural landscape. At the same time my early experience of sound through my teens resided in realm of the “musical” and the social; it connoted family (nearly all of my family members were/are musicians, and music and sound was always present); culture; and musical practice as ritual. Most family members were serious classical musicians, some were rock musicians and singer/songwriters; some were both. I studied classical piano from the age of 6 through my early twenties, and from the beginning had access to and absorbed a wide range of musics– immediately attracted to dissonance, or music with subtle harmonic and timberal changes. After high school, I moved to Boston and studied jazz piano and free improvisation. In my early 20s, I bought an analog synth, and experimented with oscillators and filters, playing synth in punk, free jazz, and new wave bands. Probably most important in my sonic development was that I went to art school and in that context began making experimental films and video, drawings and installation. I believe that my exposure to non-narrative film especially had a profound effect on how I began thinking of compositional possibilities for sound, and about art that happens in time, and also space
3. Speaking of worlds, what is the line experienced, if there is one, between the experimental sound art world and improvisation? How did you find yourself with one foot in each of these worlds, and how do you navigate between them?
While I know that some artists and theorists do draw a line between sound art and improvisational “music” performance, I don’t usually think about it that way, and for the most part that is not how I experience my relationship with sound. Having said this, I recognize that there are communities that identify themselves as one thing or the other, and performance and exhibition spaces that are organized based on one side or the other of this dichotomy, so at times I do have to “navigate between them.” This isn’t necessarily a bad thing: this allows artists to build a common discourse around their particular focus, and can even develop a creative legacy among artists. For myself, I try to think about my intentions regarding a particular installation or performance: especially in consideration of site and audience, and formulate language around this that can speak to the specifics of the situation.
4. And being a woman in these worlds, have you found a difference between when you were starting out and now? Have you found a difference within the generations you work with?
I believe that for younger women, things have changed a lot: peer communities of young artists are more integrated gender-wise, and it seems that there are many more women worldwide are active and visible as experimental musicians and sound artists than when I began. I came “of age” at a different juncture and did not have this experience. To some extent this was because of the class and milieu that I came from, which meant there was no model in front of me. I do think this would have been mitigated if I had learned sooner about some of the female innovators of electronic music, among them: Bebe Barron, Wendy (Walter) Carlos, Eliane Radigue, Maryanne Amacher, Laurie Spiegel, and Pauline Oliveros. This exposure came later.
When I began working as an improvising musician, I found myself on the periphery, and never wholly part of, a group of mostly male colleagues. There were aspects to this experience that I actually now appreciate. It had value because I remained in the position of an outsider, and while I felt some sense of displacement because of this, it allowed me to develop my own critique of whatever prevailing processes and products were happening at that time, and a new assessment of what I wanted to create. I should mention that when working alone or in collaboration in other forms: intermedia, sound and performance installation, I have found that these contexts offer a more inclusive politics and discourse.
5. Something interesting came up in our last conversation that inspired me to change this question around a bit. Instead of asking you to talk about your works, and since our readers can access many different interviews, documents, and articles online, can you talk about how to talk about your work?
This is something I am learning how to do (yet again), as I become more aware that my work engages with multiple practices, multiple voices, multiple processes. It’s about beauty too (that dirty word) – in the sense that beauty (for me) is about viscerality, atmosphere, presence, fragility; this calls my attention to the physical space I am in and to how time is passing: that is to say, to mortality. Most recently I have been seeking different forms of sonic structure that are not based on “history” as forward motion, as a narrative driving through time, but that can allow for stasis, multiplicity, simultaneity, and chaos and acceptance of a potentially forward moving structure to fall totally apart.
Since 2005, in addition to exploring these modalities as an improviser and composer (for live instruments), I have been working to reintegrate a more interdisciplinary approach to my work – referencing the materiality of objects, and the body in motion, and engaging in wider range of sonic sources and processes, visual elements, and acoustical spaces. This has resulted in my creation of several fixed media works for the gallery/installation setting, as well as some electronic music pieces scored only for objects.
6. The term improvisation confuses a lot of people, and can be hard to articulate. What does it mean to you? And within improv, what does “work” and what does “play” means to you?
Speaking most simply, improvisation is (for me) a series of compositional decisions made in real time that are then immediately acted upon, with acute attention: to self, other, site and context. Being an improviser entails so much listening (to oneself and others, at the same time) and also connecting with others while maintaining one’s own sonic space/language; in a way it’s social and interiorized process at the same time. So it’s work! You are — at times – straining your ears; listening for the clues for what others are “saying,” even if they are not quite saying it. Perhaps this even involves a kind of telepathy. However, at its best moments it can be exhilarating work; there can be lively engagement among fellow performers — or when performing alone when moving among one’s own sonic materials and instruments – that is highly stimulating and fun.
7. Is there a hierarchy of process versus presentation for you?
I often find that my best-laid plans must be jettisoned because I have an idea or epiphany that suddenly strikes me, and it just won’t wait. For me, these “lightening bolts” often quickly resolve into having to face a challenging new work process — challenging perhaps because I have been afraid that somehow it won’t produce a result that I can readily identify as successful. But the old ways will always be there, and in the meantime it is possible that by trying something else, a new discovery will come that transforms everything – including the way I think about what a “successful result” should look like. I now feel that the notion of a “successful result” in itself has become pretty relative, and in some cases, a moot point. This is because what I now define as successful can often have much to do with my assessment of the process I employ in making something, rather than how well I have fulfilled the requirements of a pre-meditated structure: the result. This has made my engagement with my work much more open-ended in a way that I have learned to appreciate over time.
For me, composition mostly happens in the editing: that is where I find (uncover, sculpt) structure from the sound that I collect and/or record, building up a mass of material from which I can “find the piece” through editing, assemblage and layering. I think this is similar to the way some filmmakers might shoot video/film and then from raw footage hone in on or discover a film’s structure via the editing process. I like the idea that instead of filling a pre-ordained structure with content one can move the content around until the structure emerges. Maybe one recognizes the completed structure when one sees it. I like to remember that a structure, even if unusual, asymmetric, messy, seemingly random, or just plain weird – if that is what emerges – is still a structure, howsoever idiosyncratic. And it can be presented.
8. Can you talk about differences between performance vs. play and performance vs. studio to you, and your relationship with the instruments you play?
In 2002, I began developing a MAX-based extended processing instrument inspired by Rube Goldberg and his machines. It has built into its programming seemingly “randomized” sonic processing that highlights and/or alters specific frequencies and densities, with emphasis on repetitions, interruptions, stasis and malfunction. When I began working with the instrument, I was exploring processes related to Fluxus in my compositional and improvisational practices. I was also thinking about a kind of poetics that I saw as related to my independent studies in feminist and psychoanalytic theory, and to the body of an improvising performer who is up against the limits of his or her own virtuosity. Once I designed the instrument I realized there really was a connection to these things – and to how approach decision-making as an artist – the importance of chance – but also slippage and failure and moments of physical awkwardness as what I try to accomplish on a technical level comes perilously (and for me, interestingly) close to falling apart – especially when performing with multiple instruments in simultaneity. My virtual instrument is a collaborative partner who doesn’t cooperate. It makes “sense and non-sense,” The slippage and failure relates to meaning, and for me is a metaphor for loss or displacement. For me, this is important … to me this is daily, everyday life.
Featured Image Photo Credit: Julia Berg 2010
Andrea Parkins is a composer, sound/installation artist and improvising electroacoustic performer who engages with interactive electronics as compositional/performative process, and explores strategies related to Fluxus’ ordered, ephemeral activities. She is a key participant in the New York sound art and experimental music scene, and worldwide she is known for her pioneering gestural/textural approach on her electronically-processed accordion and self-designed virtual sound-processing instruments. Described as a “sound-ist,” of “protean,” talent by The New York Times music critic Steve Smith, Parkins’ laptop electronics and Fender-amped accordion create sonic fields of lush harmonics and sculpted electronic feedback, punctuated by moments of gap and rift. Her work has been presented at the Whitney Museum of American Art, The Kitchen, Diapason, and Experimental Intermedia; and international festivals/venues including Mexico City’s 1st International Sound Art Festival, NEXT in Bratislava, Cyberfest in St. Petersberg, and q-02 in Brussels. Parkins’ recordings have been published by Important Records, Atavistic, and Creative Sources, and her work has received support from American Composers Forum, NYSCA, the French-American Cultural Exchange, Meet the Composer, Harvestworks Digital Media Arts Center, and Frei und Hanseastadt Hamburg Kulturbehoerde. Parkins is on faculty at Goddard College’s MFA in Interdisciplinary Arts program.
Maile Colbert is a multi-media artist with a concentration on sound and video who relocated from Los Angeles, US to Lisbon, Portugal. She is a regular writer for Sounding Out!
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