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Sound as Art as Anti-environment

When I performed at the 2012 Computers and Writing Conference in Raleigh, North Carolina, I looked around during my fairly abstract 10-minute long improvisation  featuring feedback loops, glitches, silences, and circuit-bent instruments, and I noticed the audience’s sometimes visible restlessness, discomfort, and even anxiety.  This is a fairly common occurrence when I perform experimental sound art, particularly in contexts in which audiences expect “music” (you can hear my work at 38:30 in the video below).  However, for an experimental sound artist to take offense to such reactions is, in my estimation, missing the point of the exercise. That sound art disrupts, agitates, and even offends is a powerfully reaffirming reminder that sound art transcends music and sound; it is a method of revelation, an act that surpasses logical communication, instead challenging the very nature of sound and perception.

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As an artist, scholar, and fan, I am drawn toward sound and music that lures me into a new world, an unfamiliar way of being and knowing. Like Lewis Carroll’s Alice, I learn  that the rules of my world no longer apply.  This happened when I heard J Dilla’s Donuts album, and when I heard Madlib’s Medicine Show #3: Beat Konducta in Africa, when I heard Miles Davis’ Bitches Brew. An artist that continually draws me down the rabbit hole is Walter Gross, an experimental sound/beat artist out of Los Angeles. His work changes the way I usually interact with sonic art, both in terms of his sound and in his approach to physical collage and handcrafted cassette packaging,   Gross departs from the comfortable and familiar listening imparted by polished hi-fi 3-minute tracks with definitive beginnings and ends and discernible melodies. Gross instead propels listeners into very unusual (and pleasantly discomforting) soundscapes that demand attention. Almost counter-intuitively,  Gross’s  visual representations of his work intensify that experience. Consider his 2010 work, Dopamine:

 

Dopamine is likely a challenging piece for audiences, at least in terms of violating the dominant structures of music. The piece opens with disorienting use of panning, deliberately obscuring degraded audio, largely indiscernible movements and patterns, and so on. His video work likewise presents a fitting yet relatively unusual juxtaposition of youth and destruction, celebration and danger. In terms of both sound and sight, Gross’ work disrupts dominant musical sensibilities, challenging the very patterns and structures within which we can express ideas. He violates tradition, shakes off the canonical baggage carried by prevailing paradigms of Art and Music, and plunges audiences into unfamiliar sensory experiences that require metacognition, reflection, and examination of what sonic art is, and more importantly, what sonic art can be. Gross, in other words, seems to transcend the musician moniker and reach something else entirely. In what follows, I’d like to explore a (very brief) history of such artists, and begin to think about how to frame sonic art as immersion in what Marshall McLuhan called anti-environments: the unconscious environment as raised to conscious attention.

Sound as Art

There exists a strong tradition of experimental noise and sound art, particularly in 20th-century Western avant-garde movements. Futurists were arguably the first to consider noise as music in the European tradition, and were certainly influential in asking artists and audiences to become more aware of the changing social and sonic surroundings . In his 1913 manifesto-of-sorts titled “The Art of Noises,” Italian Futurist Luigi Russolo proposed an orchestral configuration that more aptly represented the range of sounds available to contemporary listeners, namely those sounds that accompanied industrialization and urbanization. The sounds of the Futurist orchestra would include “rumbles, roars, explosions, and crashes.”  Russolo built devices called intonarumori to mechanically achieve and manipulate these sounds. His brother, Antonio Russolo, also enacted this new philosophy of modern found sound and composed Corale and Serenata.

Luigi Russolo and Ugo Piatti with the Intonarumori, 1913

Any inquiry of art as anti-environment would be incomplete without a discussion of the great anti-art movement, Dada. Like the Futurists before them, Dadaists used found sound and technology-as-art to violently disrupt conventions of art, beauty, and authorship within the white avant-garde community. Marcel Duchamp’s famous work, “Fountain,” is likely the most familiar Dadaist artifact to contemporary readers, yet the sound poetry of Kurt Schwitters and other Dadaist and Dada-inspired sound pieces such as Erwin Schulhoff’s 1922 work In Futurum (the middle movement of which contains only a rest and the notation “with feeling,” an undoubtable precursor to John Cage’s 4’33”, written 30 years later) created sonic spaces of innovation and strangeness that changed the way audiences listened to both voices and silences. The Russian Cubo-Futurists, especially zaumniks such as Alexei Kruchenykh, made similar ventures into anti-environments. Kruchenykh developed the sound art zaum, which he understood as a transrational language that undercut existing language systems in which the “word [had] been shackled…by its subordination to rational thought” (70). Zaum was a sort of linguistic anti-environment, one rooted in the notion that meaning resided first and foremost in the sound of a word rather than the denotative symbol system that emerged alongside the proliferation of print/visual culture. One could also not underemphasize the work of John Cage, from his prepared piano to his work with organic instruments.

John Cage and His “Prepared Piano,” Image courtesy of Flickr User William Cromar

The list of artists, genres, and movements engaged to some extent in the enterprise of anti-environment architecture could go on and be debated indefinitely: Free Jazz, Turntablism/Nu Jazz, Experimental Hip-Hop,Fluxus, Circuit Bending, Prepared Guitar, ProtoPunk, Punk, Post-Punk, New Wave, No Wave. . . in all of these diverse movements, the sonic artists share the tendency to create strange new worlds via sound; worlds that reveal social and technological environments that most people seem unaware of in the moment. This is why media theorist Marshall McLuhan called the artist “indispensible,” because the artist can tell us something about ourselves that we cannot know via ordinary means of perception. Sonic artists expose audiences to auditory phenomena, structures, juxtapositions, etc. that are to various extents hidden, obscured, or ignored as “noise.” The sonic artist is more than just a clever selector and (re)arranger of sound; s/he is a revelatory agent, exposing what is inaudible.

Art as Anti-environment

Anti-environments, however we might define and classify them, are vital not only to artistic communities themselves, but they are also vital to a society of fish in water. In his 1968 text, War and Peace in the Global Village, McLuhan asserts (among other things) that humans remain largely unaware of their new environments, likening them to fish in water: “one thing about which fish know exactly nothing is water, since they have no anti-environment which would enable them to perceive the element they live in” (175). In other words, humans seldom possess or practice a sense of awareness regarding their surroundings because there’s nothing against which surroundings may be contrasted. The “water” to McLuhan represented the various environments (physical, psychological, cultural) shaped by technological innovation, but we can—and should—extend the water metaphor to a range of hegemonic frameworks: constructions of gender, race, ability, and so on.

This essay is certainly not an attempt to generate some sort of evaluative rubric by which to judge artistic or sonic expression objectively. Rather, we might use the concept of anti-environments as a way to frame our subjective experiences and encounters with all sound, and begin listening to unfamiliar sounds as psychedelic (from Greek psyche- “mind” + deloun “reveal”) keys to illuminate the patterns and structures in which listeners exist. We must work to understand our environments and our place in them; if we are to engage critically with our culture, we must first understand existing (yet invisible) patterns and structures that surround us. And we are aided in this effort, in great part, by humanity’s great seekers of pattern recognition, the sonic-psychonautical messengers: the sonic artists.

Sound Artist Performing at Circuit Bending Workshop in Dayton, Ohio in 2009, Image Courtesy of Flickr User Vistavision

To return to the sound that inspired this meditation, Walter Gross (among others) is in many ways participating in and propelling the discourse of Leary and McLuhan, Schwitters and Schulhoff, Kruchenykh and Cage,Davis and Sun Ra, Madlib and J Dilla. Gross performs the sonic anti-environment, enacts the revelation of obscured sonic paradigms. For me, Gross can act as a sort of lens through which ordinary sonic patterns and structures become visible. I hear Flying Lotus, Bob Dylan, and The Minutemen differently after Gross. I hear my office, my home, my family’s voices differently after Gross. I hear patterns that weren’t audible before. After Gross, I become aware of how I am continuously trained to expect certain things from the sonic world: compartmentalized units of meaning, clearly stated origins of utterances, linear narratives, repeated/repeatable melodies, and so on.

Likewise, my own sonic art/scholarship approaches the use of sound to reveal the inaudible assumptions present in Western frameworks surrounding sonic production. I will conclude with an illustration of my own work and why sonic anti-environments are so central to my philosophy and method. One of my sonic works, “Toward an Object-Oriented Sonic Phenomenology,” was recently part of an exhibition titled Not For Human Consumption, curated by Julian Weaver of CRISAP in London. I recorded the sounds of a high mast lighting pole using contact microphones. Contact microphones do not “hear” like humans typically hear. Typical (dominant) notions of human hearing (and therefore of sound itself) involve the reception and interpretation of vibrations present in air. Contact microphones instead only interpret the vibrations in solid objects.

By listening through an object–through alien “ears,” so to speak– we can begin to critique the ways that we privilege listening via air, a listening that places humans at the center of the universe. We can consider the ways that sound has very real effects on humans with atypical hearing abilities and nonhuman objects. It is difficult to have such conversations if we never explore sonic anti-environments, if we never break through dominant epistemological models, if we never expose the limits of our own environments.

Featured Image: Beatrix*JAR in Dayton, Ohio, September 9, 2009, by Flickr User Vista Vision

Steven Hammer is a Ph.D. candidate in Rhetoric, Writing, and Culture at North Dakota State University in Fargo, ND, USA. His research deals with various aspects of sonic art, from exploring glitch and proto-glitch practices and theories (e.g., circuit bending), to understanding and producing sound from an object-oriented ontology (e.g., contact microphones). He also researches and facilitates trans-Atlantic translation collaborations between American, European, and African universities. He has multimedia publications with Enculturation, Sensory Studies, as well as forthcoming book chapters with Wiley/IEEE press, and IGI Global Publishing, and has performed creative and academic work at several conferences across North America, including the national Computers and Writing Conference and the Council for Programs in Technical and Scientific Communication. He performs experimental circuit-bent and sampler-based music under the moniker “patchbaydoor,” and has constructed and documented a number of hardware modification projects for his own artistic projects and for other artists in the upper Midwest United States. You can read/hear more atstevenrhammer.com

 

Evoking the Object: Physicality in the Digital Age of Music

In our current relationship with technology, we bring our bodies, but our minds rule–Linda Stone, “Conscious Computing”

I begin with an epigraph from Linda Stone, who coined the phrase ‘continuous partial attention’ to describe our mental state in the digital age. The passive cousin of multi-tasking, continuous partial attention is a reaction to our constantly connected lifestyles in which everything is happening right now and where value is increasingly equated with our ability to digest it all.   Almost everything we do has the potential to be interrupted, be it by an email, a text or a tweet; often we will give only partial attention to any one thing in anticipation of the next thing that will require our attention.  In this internal fight for mental attention, listening to music has been seriously impacted.

The digital era has seen more music releases than ever before.  Unfortunately, the massive influx of quantity is by no means a measure of how we are engaging with said music.  iPhones and similar devices, for which music players have become mere features, enable listening to become a thing of partial attention. From allowing the shuffle or random modes to choose music selections for you, or even streaming music algorithms to calculate things you might like, to listening while playing Angry Birds or reading your Twitter stream, less commitment is made to the act of listening, and as such only a portion of our working memory is committed to the experience.  Without working memory actively processing musical information, it is less likely to be stored for the long term, particularly if other information is continuously vying for space and attention.

These days video games sell better than music.  Despite being a digital product, games are able to instill  memories (even of the music) into one’s consciousness, because the game interface allows our sensory memories to work together in an active manner with the medium.  Iconic memory stores visual cues from the game, echoic memory takes the audible cues from the game and the haptic memory is engaged in controlling game play.  There is only so much more which can be done while playing a video game.  If something were to interrupt game play, the game would be paused to address the new information rather than giving it partial attention. This is quite different from music which plays a background role in so much of our lives even when we are actively putting music on we tend to only engage it with partial attention.

When I began thinking about turning Concrète Sound System into a record label, one of my main goals was to create works that could engage the audience in active musical experiences that could create long term memories.   I felt that as important as the music would be, it would take something material to create these memories, a physical product more evocative of earlier moments in recording history than the CD, its most recent gasp. I wondered if, by creatively evoking the physical object, the listener could be engaged in an active manner that would enable the memory of music and its power to persist through the everyday waves of digital noise.

The first mass duplicated audio medium was the Gold Moulded Edison Cylinder at the turn of the twentieth century.  Imagine two cylinder copies of one of these recording today, as musical objects.  Each of them would have over a hundred years of physical history.  From the wear of the cases to the condition of the wax based on the temperature in which they were stored, each of these cylinders would be unique musical objects, with completely different histories, despite having the same origin.  It is reasonable to assume that if the cylinders were played today on the same playback device, despite the fact that the compositions and performances are exactly the same, the differences between the recordings would be audible.

Wax Cylinders in the Library of Congress preservation Lab, Image by Flickr User Photo Phiend

Even without a century of history, there would likely be audible differences between the cylinders.   If one cylinder was the first copy made, and another the 150th –master cylinders of Gold Moulded Edison Cylinders could only produce 150 copies reliably–the physical wear in the process of reproduction would leave its own imprint, making each of those copies distinct musical objects. In the analog world, as the technology improved the differences between copies decreased substantially.  Cassettes were manufactured in batches of ten to hundreds of thousands without audible differences.  But even in circulations so high, over time each of those analog copies took on their own identity and collected their own memories.

The listener as an active agent contributed to the development of these unique musical objects. After a purchase, any number of variables played into the ritual of the first experience of the music. Was there a way to listen upon walking out of the store?  Were there liner notes or lyric sheets inside?  Would you read those prior to listening or as you listen? Where would you listen?  Through headphones? The listening chair in front of the hi-fi stereo? Or on the boombox with some friends?  All of these possibilities shaped memories as musical objects that defined the music consumption culture of the past.

For example, I bought the debut 2Pac album 2Pacalypse Now on cassette the day it was released.  I loved the album so much I kept it in regular rotation in my Walkman for months until finally the tape popped.  Rather than go out and buy a new copy I decided to perform a surgery.  It was in a screwless reel case which meant I couldn’t just open it up to retrieve the ends of the tape trapped inside, but rather had to crack the reel case open and transplant the reels into a new body.  So, my copy of the 2Pacalypse Now cassette is now inside of a clear reel holder with no visual markings.  It also has a piece of tape that was used to splice it back together, which makes an audible warp when played back.  I can pretty much be sure that there is no other copy of 2Pacalypse which sounds exactly like mine.  While this probably detracts from the resale value of the cassette (not that I’d sell it), it is imbued with a personal history that is priceless.

Cassettes, in particular, played a significant role in the attachment of physical memories to music beyond the recordings they held.  They gave birth to the mixtape.  The taper community was born from personal tape recorders that allowed concert-goers to record performances they attended, and, prior to the rise of peer to peer sharing online, these communities were trading tapes internationally via regular postal mail.  European jazz and rock concerts were finding their way back to the states and South Bronx hip-hop performances were traveling with the military in Asia.  All of these instances required a physical commitment with which came memories that inherently became their own musical objects.

Needless to say the nature of musical exchange has changed with the rise of the digital age of music.  This is not to say that memories as musical objects have gone away, but they are being taken for granted as the objects lose their physicality.  I remember going to The Wiz on 96th Street with $10 to spend on music.  I spent at least ten minutes trying to decide between Sid and B-Tonn and Arabian Prince.  I ended up with Arabian Prince and have regretted it since I got home and listened that day, as I never found Sid and B-Tonn for sale again.  Today I could download both in the time it took me to walk to the train station.  After skimming through the first few songs of Arabian Prince I could decide it was not for me and drag drop it in the trash where the memory of it would disappear with the files.  No matter how I felt about the music then, the memory of it is a permanent fixture in my mind because of the physical actions it took to listen.

The first release for Concrète Sound System, Schrödinger’s Cassette, tackled this issue head on by presenting the audience with its own paradox, an update of physicist Erwin Schrödinger’s famous Thought Experiment, where the ultimate fate of the cassette inside is left up to the individual. Schrödinger’s Cassette sought to take listeners out of digital modes of consumption by using an analog medium to evoke the physical.  The cassette release trend has been growing over the last few years, almost in parallel to the rise of the digital music and speaking to the need to separate music from our digital lives and to a desire to work harder for it.  At the minimum, listening to a cassette requires having a cassette player, and acquiring one these days takes commitment.  Unlike digital media, listeners cannot instantly skip a song on a cassette or put a favorite on repeat.  It takes physical manipulation of the medium to move through its songs and doing so is a time investment.  All these limitations make the cassette a medium that is best for linear listening, from beginning to end (unless you physically cut, rearrange, and splice it yourself).

Schrödinger’s Cassette, Image Courtesy of The Wire

Schrödinger’s Cassette took the required commitment a step further by encasing the cassette itself in industrial grade concrete. This required the user to actively crack the concrete (or the french concrète meaning ‘real’, from which the label derives its name) in order to listen to the music.  The paradox is that, depending on the listener’s method for cracking, harm could be done to the cassette that might render it ‘unlistenable’.  Upon receiving one of these pieces, the listener holds in their hands a musical object which they must physically act upon in order to create an unrepeatable musical event.  Schrödinger’s Cassette has a look, a sound (if shaken you can hear the cassette reels), a feel, a smell, and a taste as well (though I wouldn’t advise it).  All of the senses can be actively focused on the object and, as such, the whole of one’s working memory is engaged in the discernment of the object’s musical contents.

The Wire breaks open Schrödinger’s Cassette courtesy of their Twitterstream

For many, Schrödinger’s Cassette was taken as a work of art and left uncracked.  The Wire magazine successfully cracked one edition open, revealing a portion of the musical contents on their regular radio program.  For those that decided not to crack it, digital versions were made available so that they could listen, though this option was only made available after the listener spent some time with their physical object.  In this way, the music from the project, a compilation called Between the Cracks, was directly connected to physical memories spurred by a material presence.

Triggering active memory during the consumption of music through physical objects need not be this complex.  Old medium such as vinyl and cassette releases inherently have the physical properties required without the concrete or much else.  Perhaps for this reason they show new signs of life despite the rise of digital.  No matter how much our reality is augmented by our digital lives, we still inhabit those bodies that we bring with us, and, as far as the memories those bodies carry with them go, physicality rules.

Featured Image: Wax Cylinders in the Library of Congress, Image by Flickr User Photo Phiend

Primus Luta is a husband and father of three.  He is a writer and an artist exploring the intersection of technology and art, and their philosophical implications.  He is a regular guest contributor to theCreate Digital Music website, and maintains his own AvantUrb site.  Luta is a regular presenter for the Rhythm Incursions Podcast series with his monthly showRIPL. As an artist, he is a founding member of the live electronic music collectiveConcrète Sound System, which spun off into a record label for the exploratory realms of sound in 2012.