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Six Years in Nodar: Sound Art in a Rural Context

"Oor van Noach" by Flickr user ines saraiva under Creative Commons 2.0 License.

DOI: https://doi.org/10.59350/z3qpn-8pc02

My family comes from a tiny village called Nodar in  northern Portugal, part of the European Union-funded project “Tramontana” which focuses on preserving the immaterial heritage of mountain regions of southern Europe. In Nodar, centuries of isolation and self-sufficiency have created a unique blend of cultural expressions, ways of living, and inhabited landscapes. Like much of the Portuguese countryside, Nodar is undergoing a process of abandonment, which leaves rural communities with a weakened sense of identity. The agrarian paradigm, which has been central to the history and social fabric of rural communities, is arriving to an almost hopeless vanishing point, and the guardians of that memory are also disappearing. With this as formative part of my background, and considering my artistic interest in community-oriented projects, I felt almost a duty to direct much of my work to Nodar,  a place that means so much to me and where I thought I could make a difference. In 2004 my brother Luis and I founded Binaural/Nodar, an arts collective based in the village and operating in the surrounding region of the Gralheira mountain range.

Since March 2006, the Nodar Rural Art Lab has invited both local and international artists who work in the areas of sound, video, and intermedia arts to address issues such as collective memory, identity, gender, age, life, death, geography, topography, music, sound heritage, landscape, vegetation, consumption and leisure dynamics, myths, traditions, crafts, agriculture, and shepherding.  During their stay, the resident artists give public presentations in the region and are encouraged to establish interactions with the place and its inhabitants, geographic spaces, and social memory. Many of the artworks held in Nodar cross different artistic practices, often blending borders.

Aerial view of Nodar Portugal, a small town amidst rolling green hills and trees.
Nodar, Portugal. Photo by Carina Martins. All rights reserved by Binaural/Nodar

The decision to initiate an artist residency center in Nodar was motivated by my desire to deepen the investigation of exploratory artistic practices in close interaction with a specific rural context and its social and cultural possibilities.  Throughout the year, the Nodar Rural Art Lab programs various residency modules in order to stimulate a collaborative environment between artists from different artistic fields and geographic origins. During the course of the residencies, several parallel activities are organized, such as conferences, lectures and educational activities, namely youth-oriented. At the end of each residency module, there is a public presentation organized in the village in which the art projects are presented and discussed by the artists and the organization.

"Public presentation of an art project in Nodar" by Carina Martins. All rights reserved by Binaural/Nodar
Public presentation of an art project in Nodar. Photo by Carina Martins. All rights reserved by Binaural/Nodar

The sonic dimension has a critical role in the model we have developed in Nodar, especially because it operates as a powerful metaphor for the intimate and personal discovery of a place. Artists have documented the area’s soundscapes and oral heritage in Nodar since 2006. There are three central lines of artistic interaction that converge here: Sound, Space and People:

SOUND (Interaction with the acoustic environment): Some sound artists, who work with the acoustic dimension in an experimental way, are part of the team that runs the Nodar Rural Art Lab. The Lab has always been active in the international theoretical and artistic domains of the so-called soundscapes, and it has hosted some of the most respected sound artists of today, who–using idiosyncratic techniques for sound capturing, editing and manipulation–have created works based on particular aspects of the local acoustic context.

One of our approaches is what we call “sound interventions,” where we use field recordings and performance in order to “activate the space” and establish a dialogical approach between what is activated and what just “is,” which can incorporate body, gesture, sound, object, space and voice in this process. An example of this approach was the “Revenant : Paiva” project, conceived in 2009 by Patrick McGinley, Marjia-Liisa Plats, Luís Costa and Tiago Carvalho, in which a series of  performative actions were staged in a section of the river Paiva that crosses Nodar.  Using materials found in-situ as instruments, in addition to the artists’ own voices, to generate sounds that interacted with the acoustic environment itself, all activity was purely acoustic, with no amplification. The resulting work was presented live with the artists and audience spread out across the space with no preferential “point of listening”, which created subtle overlaps between the artists’ work and the space.

Working on “Revenant : Paiva.” Photo by Carina Martins. All rights reserved by Binaural/Nodar
Working on “Revenant : Paiva.” Photo by Carina Martins. All rights reserved by Binaural/Nodar

SPACE: Interaction with the geographic space. The landscape surrounding Nodar is beautiful and diverse; there are mountains, rivers, caves, slate stone architecture, terraced fields, and so much more. Moreover, we are witnessing an irreversible process of transformation of rural space. These two elements form fertile ground for the creation of works within nature, which either capture the dreamlike and timeless aspects of the landscape or question possible future uses for the same landscape.

Of particular interest to us is the use of geography as a means for projecting sound in which specific variables of the territory, such as topography and meteorology, intersect with instrumental or subjective aspects of artistic creation, namely the position occupied in the space and the choice of sound recording and reproduction tools and techniques. A good example of this approach was Lisa Premke’s project “Aural Lookout,” developed in 2012, in which she built a canvas lookout on the top of a hill that allowed the visitors to be sheltered from the environment while listening to the nature sounds acoustically amplified, as if being inside a large drum.

Working on “Aural Lookout." Photo by Carina Martins. All rights reserved by Binaural/Nodar
Working on “Aural Lookout.” Photo by Carina Martins. All rights reserved by Binaural/Nodar

PEOPLE: Interaction with local inhabitants. Since the beginning of our activities, we have been encouraging artists to interact, question and to some extent “provoke” local populations. As a result of these communication processes, various art projects have been developed reflecting and expressing aspects of the region’s collective memory and new habits and experiences.

Working on the subject of the anthropological voice may involve direct conversation with the local communities based on topics proposed by the artists and related to everyday life and local memory, as well as it may focus on linguistic aspects such as accents, musicality of the voice, etc. Maile Colbert’s “Over the Eyes,” created in 2007, was a very successful example of this sort of “conversational” project, where she organized a knitting circle with the village women, recorded the conversations with them, their songs and stories and incorporated them into the sound design of a multimedia installation, along with field recordings of the area, and text on physiological, biological, and psychological aspects to memory creation and destruction in humans. The projection screen was composed of raw wool and the knitted cloths made during the circle, which created an interesting dialogue with the immaterial nature of the audiovisual element of the piece.

Maile Colbert’s “Over the Eyes.” Photo by Carina Martins. All rights reserved by Binaural/Nodar
Maile Colbert’s “Over the Eyes.” Photo by Carina Martins. All rights reserved by Binaural/Nodar

We have always emphasized a type of sound art that enhances the context within which a specific sound work is produced, escaping a purely acoustic, or “sound-in-itself” approach. We believe that this emphasis on subjectivity and context is necessary, because sound–and the practice of field recording in particular—sometimes carries a burden of “objectivity” because it stems from the documentation of reality.  The subjectivity inherent to the sound recollection –for instance, the choice of the point of listening and of the technological means of sound capturing–is often not sufficient to alleviate this burden.

When we host sound artists in Nodar, we always try to convey the idea that the region’s landscape is fundamentally an “inhabited landscape.” Trying to avoid the human presence in order to get “wilder and more natural” recordings is purely illusory.  The landscape is inhabited in several simultaneous ways: by the marks of historical occupation of the territory, by the existence of vital spaces for each inhabitant–often lying far beyond the boundaries of the villages–by the very presence of the artists and by the audiences of the art works’ final presentations.

In summary, there are several methodological, instrumental and aesthetic approaches that Binaural/Nodar is working to further in the area of sound art. These approaches are anything but sealed; intersections, complementarities, unions and differences exist, which make each work of art unique.

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Featured Image: “Oor van Noach” by Flickr user ines saraiva under Creative Commons 2.0 License.

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Rui Costa is a sound artist from Lisbon, Portugal. He is a founding member and artistic director of Binaural/Nodar, an arts organization founded in 2004 and dedicated to the promotion of context-specific and participatory art projects in rural communities of the Gralheira mountain range, northern Portugal. Rui has been performing and exhibiting his work since 1998 in festivals, galleries and museums across Portugal, Spain, Italy and the United States and has been collaborating regularly with the Italian vocal performer Manuela Barile and the American intermedia artist Maile Colbert. Rui Costa is also a regular speaker in conferences and gives workshops dedicated to sound art. For more from Binaural/Nodar, please check out the organization’s soundcloud, vimeo, and flickr.

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Evoking the Object: Physicality in the Digital Age of Music

In our current relationship with technology, we bring our bodies, but our minds rule–Linda Stone, “Conscious Computing”

DOI: https://doi.org/10.59350/52w8z-60015

I begin with an epigraph from Linda Stone, who coined the phrase ‘continuous partial attention’ to describe our mental state in the digital age. The passive cousin of multi-tasking, continuous partial attention is a reaction to our constantly connected lifestyles in which everything is happening right now and where value is increasingly equated with our ability to digest it all.   Almost everything we do has the potential to be interrupted, be it by an email, a text or a tweet; often we will give only partial attention to any one thing in anticipation of the next thing that will require our attention.  In this internal fight for mental attention, listening to music has been seriously impacted.

The digital era has seen more music releases than ever before.  Unfortunately, the massive influx of quantity is by no means a measure of how we are engaging with said music.  iPhones and similar devices, for which music players have become mere features, enable listening to become a thing of partial attention. From allowing the shuffle or random modes to choose music selections for you, or even streaming music algorithms to calculate things you might like, to listening while playing Angry Birds or reading your Twitter stream, less commitment is made to the act of listening, and as such only a portion of our working memory is committed to the experience.  Without working memory actively processing musical information, it is less likely to be stored for the long term, particularly if other information is continuously vying for space and attention.

These days video games sell better than music.  Despite being a digital product, games are able to instill  memories (even of the music) into one’s consciousness, because the game interface allows our sensory memories to work together in an active manner with the medium.  Iconic memory stores visual cues from the game, echoic memory takes the audible cues from the game and the haptic memory is engaged in controlling game play.  There is only so much more which can be done while playing a video game.  If something were to interrupt game play, the game would be paused to address the new information rather than giving it partial attention. This is quite different from music which plays a background role in so much of our lives even when we are actively putting music on we tend to only engage it with partial attention.

When I began thinking about turning Concrète Sound System into a record label, one of my main goals was to create works that could engage the audience in active musical experiences that could create long term memories.   I felt that as important as the music would be, it would take something material to create these memories, a physical product more evocative of earlier moments in recording history than the CD, its most recent gasp. I wondered if, by creatively evoking the physical object, the listener could be engaged in an active manner that would enable the memory of music and its power to persist through the everyday waves of digital noise.

The first mass duplicated audio medium was the Gold Moulded Edison Cylinder at the turn of the twentieth century.  Imagine two cylinder copies of one of these recording today, as musical objects.  Each of them would have over a hundred years of physical history.  From the wear of the cases to the condition of the wax based on the temperature in which they were stored, each of these cylinders would be unique musical objects, with completely different histories, despite having the same origin.  It is reasonable to assume that if the cylinders were played today on the same playback device, despite the fact that the compositions and performances are exactly the same, the differences between the recordings would be audible.

Wax Cylinders in the Library of Congress preservation Lab, Image by Flickr User Photo Phiend
Wax Cylinders in the Library of Congress preservation Lab, Image by Flickr User Photo Phiend

Even without a century of history, there would likely be audible differences between the cylinders.   If one cylinder was the first copy made, and another the 150th –master cylinders of Gold Moulded Edison Cylinders could only produce 150 copies reliably–the physical wear in the process of reproduction would leave its own imprint, making each of those copies distinct musical objects. In the analog world, as the technology improved the differences between copies decreased substantially.  Cassettes were manufactured in batches of ten to hundreds of thousands without audible differences.  But even in circulations so high, over time each of those analog copies took on their own identity and collected their own memories.

The listener as an active agent contributed to the development of these unique musical objects. After a purchase, any number of variables played into the ritual of the first experience of the music. Was there a way to listen upon walking out of the store?  Were there liner notes or lyric sheets inside?  Would you read those prior to listening or as you listen? Where would you listen?  Through headphones? The listening chair in front of the hi-fi stereo? Or on the boombox with some friends?  All of these possibilities shaped memories as musical objects that defined the music consumption culture of the past.

For example, I bought the debut 2Pac album 2Pacalypse Now on cassette the day it was released.  I loved the album so much I kept it in regular rotation in my Walkman for months until finally the tape popped.  Rather than go out and buy a new copy I decided to perform a surgery.  It was in a screwless reel case which meant I couldn’t just open it up to retrieve the ends of the tape trapped inside, but rather had to crack the reel case open and transplant the reels into a new body.  So, my copy of the 2Pacalypse Now cassette is now inside of a clear reel holder with no visual markings.  It also has a piece of tape that was used to splice it back together, which makes an audible warp when played back.  I can pretty much be sure that there is no other copy of 2Pacalypse which sounds exactly like mine.  While this probably detracts from the resale value of the cassette (not that I’d sell it), it is imbued with a personal history that is priceless.

Cassettes, in particular, played a significant role in the attachment of physical memories to music beyond the recordings they held.  They gave birth to the mixtape.  The taper community was born from personal tape recorders that allowed concert-goers to record performances they attended, and, prior to the rise of peer to peer sharing online, these communities were trading tapes internationally via regular postal mail.  European jazz and rock concerts were finding their way back to the states and South Bronx hip-hop performances were traveling with the military in Asia.  All of these instances required a physical commitment with which came memories that inherently became their own musical objects.

Needless to say the nature of musical exchange has changed with the rise of the digital age of music.  This is not to say that memories as musical objects have gone away, but they are being taken for granted as the objects lose their physicality.  I remember going to The Wiz on 96th Street with $10 to spend on music.  I spent at least ten minutes trying to decide between Sid and B-Tonn and Arabian Prince.  I ended up with Arabian Prince and have regretted it since I got home and listened that day, as I never found Sid and B-Tonn for sale again.  Today I could download both in the time it took me to walk to the train station.  After skimming through the first few songs of Arabian Prince I could decide it was not for me and drag drop it in the trash where the memory of it would disappear with the files.  No matter how I felt about the music then, the memory of it is a permanent fixture in my mind because of the physical actions it took to listen.

The first release for Concrète Sound System, Schrödinger’s Cassette, tackled this issue head on by presenting the audience with its own paradox, an update of physicist Erwin Schrödinger’s famous Thought Experiment, where the ultimate fate of the cassette inside is left up to the individual. Schrödinger’s Cassette sought to take listeners out of digital modes of consumption by using an analog medium to evoke the physical.  The cassette release trend has been growing over the last few years, almost in parallel to the rise of the digital music and speaking to the need to separate music from our digital lives and to a desire to work harder for it.  At the minimum, listening to a cassette requires having a cassette player, and acquiring one these days takes commitment.  Unlike digital media, listeners cannot instantly skip a song on a cassette or put a favorite on repeat.  It takes physical manipulation of the medium to move through its songs and doing so is a time investment.  All these limitations make the cassette a medium that is best for linear listening, from beginning to end (unless you physically cut, rearrange, and splice it yourself).

image of cement encased-tape with the tag: Schrödinger's Cassette: You hold in your hand a concrete brick, inside of which there is music.  The onlu way to hesr the music contained within is to crack it, but to do so puts the music itself at risk. By your own actions you can either free the music or render it forever unlistenable.  Or, you can leave it in its oresent state where it only has the potential to become music.  The musicability of the concrete is entirely in your hands" 91/100
Schrödinger’s Cassette, Image Courtesy of The Wire

Schrödinger’s Cassette took the required commitment a step further by encasing the cassette itself in industrial grade concrete. This required the user to actively crack the concrete (or the french concrète meaning ‘real’, from which the label derives its name) in order to listen to the music.  The paradox is that, depending on the listener’s method for cracking, harm could be done to the cassette that might render it ‘unlistenable’.  Upon receiving one of these pieces, the listener holds in their hands a musical object which they must physically act upon in order to create an unrepeatable musical event.  Schrödinger’s Cassette has a look, a sound (if shaken you can hear the cassette reels), a feel, a smell, and a taste as well (though I wouldn’t advise it).  All of the senses can be actively focused on the object and, as such, the whole of one’s working memory is engaged in the discernment of the object’s musical contents.

close up of the cement tape case being smashed
The Wire breaks open Schrödinger’s Cassette courtesy of their Twitterstream

For many, Schrödinger’s Cassette was taken as a work of art and left uncracked.  The Wire magazine successfully cracked one edition open, revealing a portion of the musical contents on their regular radio program.  For those that decided not to crack it, digital versions were made available so that they could listen, though this option was only made available after the listener spent some time with their physical object.  In this way, the music from the project, a compilation called Between the Cracks, was directly connected to physical memories spurred by a material presence.

Triggering active memory during the consumption of music through physical objects need not be this complex.  Old medium such as vinyl and cassette releases inherently have the physical properties required without the concrete or much else.  Perhaps for this reason they show new signs of life despite the rise of digital.  No matter how much our reality is augmented by our digital lives, we still inhabit those bodies that we bring with us, and, as far as the memories those bodies carry with them go, physicality rules.

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Featured Image: Wax Cylinders in the Library of Congress, Image by Flickr User Photo Phiend

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Primus Luta is a husband and father of three.  He is a writer and an artist exploring the intersection of technology and art, and their philosophical implications.  He is a regular guest contributor to theCreate Digital Music website, and maintains his own AvantUrb site.  Luta is a regular presenter for the Rhythm Incursions Podcast series with his monthly showRIPL. As an artist, he is a founding member of the live electronic music collectiveConcrète Sound System, which spun off into a record label for the exploratory realms of sound in 2012. 

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